/************************************************************************* * GLFW - An OpenGL library * API version: 3.0 * WWW: http://www.glfw.org/ *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard * Copyright (c) 2006-2010 Camilla Berglund * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would * be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not * be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * *************************************************************************/ #ifndef __glfw3_h__ #define __glfw3_h__ #ifdef __cplusplus extern "C" { #endif /************************************************************************* * Global definitions *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ /* Please report any probles that you find with your compiler, which may * be solved in this section! There are several compilers that I have not * been able to test this file with yet. * * First: If we are we on Windows, we want a single define for it (_WIN32) * (Note: For Cygwin the compiler flag -mwin32 should be used, but to * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ * to the list of "valid Win32 identifiers", which removes the need for * -mwin32) */ #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) #define _WIN32 #endif /* _WIN32 */ /* In order for extension support to be portable, we need to define an * OpenGL function call method. We use the keyword APIENTRY, which is * defined for Win32. (Note: Windows also needs this for ) */ #ifndef APIENTRY #ifdef _WIN32 #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* APIENTRY */ /* TEMPORARY MinGW-w64 hacks. */ #if __MINGW64__ #define WINAPI #include #endif /* The following three defines are here solely to make some Windows-based * files happy. Theoretically we could include , but * it has the major drawback of severely polluting our namespace. */ /* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ #define WINGDIAPI __declspec(dllimport) #elif defined(__LCC__) /* LCC-Win32 */ #define WINGDIAPI __stdcall #else /* Others (e.g. MinGW, Cygwin) */ #define WINGDIAPI extern #endif #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ /* Some files also need CALLBACK defined */ #if !defined(CALLBACK) && defined(_WIN32) #if defined(_MSC_VER) /* Microsoft Visual C++ */ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #else /* Other Windows compilers */ #define CALLBACK __stdcall #endif #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ /* Microsoft Visual C++, Borland C++ and Pelles C needs wchar_t */ #if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif /* _WCHAR_T_DEFINED */ /* ---------------- GLFW related system specific defines ----------------- */ #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) /* We are building a Win32 DLL */ #define GLFWAPI __declspec(dllexport) #elif defined(_WIN32) && defined(GLFW_DLL) /* We are calling a Win32 DLL */ #if defined(__LCC__) #define GLFWAPI extern #else #define GLFWAPI __declspec(dllimport) #endif #else /* We are either building/calling a static lib or we are non-win32 */ #define GLFWAPI #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ /* Include the chosen OpenGL header and, optionally, the GLU header. */ #if defined(__APPLE_CC__) #if defined(GLFW_INCLUDE_GL3) #include #else #define GL_GLEXT_LEGACY #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #else #if defined(GLFW_INCLUDE_GL3) #include #elif defined(GLFW_INCLUDE_ES2) #include #else #include #endif #if defined(GLFW_INCLUDE_GLU) #include #endif #endif /************************************************************************* * GLFW version *************************************************************************/ #define GLFW_VERSION_MAJOR 3 #define GLFW_VERSION_MINOR 0 #define GLFW_VERSION_REVISION 0 /************************************************************************* * Input handling definitions *************************************************************************/ /* Key and button state/action definitions */ #define GLFW_RELEASE 0 #define GLFW_PRESS 1 /* Keyboard raw key codes. * These key codes are inspired by the USB HID Usage Tables v1.12 (p. 53-60), * but re-arranged to map to 7-bit ASCII for printable keys (function keys are * put in the 256+ range). * The naming of the key codes follow these rules: * - The US keyboard layout is used. * - Names of printable alpha-numeric characters are used (e.g. "A", "R", * "3", etc). * - For non-alphanumeric characters, Unicode:ish names are used (e.g. * "COMMA", "LEFT_SQUARE_BRACKET", etc). Note that some names do not * correspond to the Unicode standard (usually for brevity). * - Keys that lack a clear US mapping are named "WORLD_x". * - For non-printable keys, custom names are used (e.g. "F4", * "BACKSPACE", etc). */ /* Printable keys */ #define GLFW_KEY_SPACE 32 #define GLFW_KEY_APOSTROPHE 39 /* ' */ #define GLFW_KEY_COMMA 44 /* , */ #define GLFW_KEY_MINUS 45 /* - */ #define GLFW_KEY_PERIOD 46 /* . */ #define GLFW_KEY_SLASH 47 /* / */ #define GLFW_KEY_0 48 #define GLFW_KEY_1 49 #define GLFW_KEY_2 50 #define GLFW_KEY_3 51 #define GLFW_KEY_4 52 #define GLFW_KEY_5 53 #define GLFW_KEY_6 54 #define GLFW_KEY_7 55 #define GLFW_KEY_8 56 #define GLFW_KEY_9 57 #define GLFW_KEY_SEMICOLON 59 /* ; */ #define GLFW_KEY_EQUAL 61 /* = */ #define GLFW_KEY_A 65 #define GLFW_KEY_B 66 #define GLFW_KEY_C 67 #define GLFW_KEY_D 68 #define GLFW_KEY_E 69 #define GLFW_KEY_F 70 #define GLFW_KEY_G 71 #define GLFW_KEY_H 72 #define GLFW_KEY_I 73 #define GLFW_KEY_J 74 #define GLFW_KEY_K 75 #define GLFW_KEY_L 76 #define GLFW_KEY_M 77 #define GLFW_KEY_N 78 #define GLFW_KEY_O 79 #define GLFW_KEY_P 80 #define GLFW_KEY_Q 81 #define GLFW_KEY_R 82 #define GLFW_KEY_S 83 #define GLFW_KEY_T 84 #define GLFW_KEY_U 85 #define GLFW_KEY_V 86 #define GLFW_KEY_W 87 #define GLFW_KEY_X 88 #define GLFW_KEY_Y 89 #define GLFW_KEY_Z 90 #define GLFW_KEY_LEFT_BRACKET 91 /* [ */ #define GLFW_KEY_BACKSLASH 92 /* \ */ #define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ #define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ #define GLFW_KEY_WORLD_1 161 /* non-US #1 */ #define GLFW_KEY_WORLD_2 162 /* non-US #2 */ /* Function keys */ #define GLFW_KEY_ESCAPE 256 #define GLFW_KEY_ENTER 257 #define GLFW_KEY_TAB 258 #define GLFW_KEY_BACKSPACE 259 #define GLFW_KEY_INSERT 260 #define GLFW_KEY_DELETE 261 #define GLFW_KEY_RIGHT 262 #define GLFW_KEY_LEFT 263 #define GLFW_KEY_DOWN 264 #define GLFW_KEY_UP 265 #define GLFW_KEY_PAGE_UP 266 #define GLFW_KEY_PAGE_DOWN 267 #define GLFW_KEY_HOME 268 #define GLFW_KEY_END 269 #define GLFW_KEY_CAPS_LOCK 280 #define GLFW_KEY_SCROLL_LOCK 281 #define GLFW_KEY_NUM_LOCK 282 #define GLFW_KEY_PRINT_SCREEN 283 #define GLFW_KEY_PAUSE 284 #define GLFW_KEY_F1 290 #define GLFW_KEY_F2 291 #define GLFW_KEY_F3 292 #define GLFW_KEY_F4 293 #define GLFW_KEY_F5 294 #define GLFW_KEY_F6 295 #define GLFW_KEY_F7 296 #define GLFW_KEY_F8 297 #define GLFW_KEY_F9 298 #define GLFW_KEY_F10 299 #define GLFW_KEY_F11 300 #define GLFW_KEY_F12 301 #define GLFW_KEY_F13 302 #define GLFW_KEY_F14 303 #define GLFW_KEY_F15 304 #define GLFW_KEY_F16 305 #define GLFW_KEY_F17 306 #define GLFW_KEY_F18 307 #define GLFW_KEY_F19 308 #define GLFW_KEY_F20 309 #define GLFW_KEY_F21 310 #define GLFW_KEY_F22 311 #define GLFW_KEY_F23 312 #define GLFW_KEY_F24 313 #define GLFW_KEY_F25 314 #define GLFW_KEY_KP_0 320 #define GLFW_KEY_KP_1 321 #define GLFW_KEY_KP_2 322 #define GLFW_KEY_KP_3 323 #define GLFW_KEY_KP_4 324 #define GLFW_KEY_KP_5 325 #define GLFW_KEY_KP_6 326 #define GLFW_KEY_KP_7 327 #define GLFW_KEY_KP_8 328 #define GLFW_KEY_KP_9 329 #define GLFW_KEY_KP_DECIMAL 330 #define GLFW_KEY_KP_DIVIDE 331 #define GLFW_KEY_KP_MULTIPLY 332 #define GLFW_KEY_KP_SUBTRACT 333 #define GLFW_KEY_KP_ADD 334 #define GLFW_KEY_KP_ENTER 335 #define GLFW_KEY_KP_EQUAL 336 #define GLFW_KEY_LEFT_SHIFT 340 #define GLFW_KEY_LEFT_CONTROL 341 #define GLFW_KEY_LEFT_ALT 342 #define GLFW_KEY_LEFT_SUPER 343 #define GLFW_KEY_RIGHT_SHIFT 344 #define GLFW_KEY_RIGHT_CONTROL 345 #define GLFW_KEY_RIGHT_ALT 346 #define GLFW_KEY_RIGHT_SUPER 347 #define GLFW_KEY_MENU 348 #define GLFW_KEY_LAST GLFW_KEY_MENU /* GLFW 2.x key name aliases (deprecated) */ #define GLFW_KEY_ESC GLFW_KEY_ESCAPE #define GLFW_KEY_DEL GLFW_KEY_DELETE #define GLFW_KEY_PAGEUP GLFW_KEY_PAGE_UP #define GLFW_KEY_PAGEDOWN GLFW_KEY_PAGE_DOWN #define GLFW_KEY_KP_NUM_LOCK GLFW_KEY_NUM_LOCK #define GLFW_KEY_LCTRL GLFW_KEY_LEFT_CONTROL #define GLFW_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT #define GLFW_KEY_LALT GLFW_KEY_LEFT_ALT #define GLFW_KEY_LSUPER GLFW_KEY_LEFT_SUPER #define GLFW_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL #define GLFW_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT #define GLFW_KEY_RALT GLFW_KEY_RIGHT_ALT #define GLFW_KEY_RSUPER GLFW_KEY_RIGHT_SUPER /* Mouse button definitions */ #define GLFW_MOUSE_BUTTON_1 0 #define GLFW_MOUSE_BUTTON_2 1 #define GLFW_MOUSE_BUTTON_3 2 #define GLFW_MOUSE_BUTTON_4 3 #define GLFW_MOUSE_BUTTON_5 4 #define GLFW_MOUSE_BUTTON_6 5 #define GLFW_MOUSE_BUTTON_7 6 #define GLFW_MOUSE_BUTTON_8 7 #define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 /* Mouse button aliases */ #define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 #define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 #define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 /* Joystick identifiers */ #define GLFW_JOYSTICK_1 0 #define GLFW_JOYSTICK_2 1 #define GLFW_JOYSTICK_3 2 #define GLFW_JOYSTICK_4 3 #define GLFW_JOYSTICK_5 4 #define GLFW_JOYSTICK_6 5 #define GLFW_JOYSTICK_7 6 #define GLFW_JOYSTICK_8 7 #define GLFW_JOYSTICK_9 8 #define GLFW_JOYSTICK_10 9 #define GLFW_JOYSTICK_11 10 #define GLFW_JOYSTICK_12 11 #define GLFW_JOYSTICK_13 12 #define GLFW_JOYSTICK_14 13 #define GLFW_JOYSTICK_15 14 #define GLFW_JOYSTICK_16 15 #define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 /************************************************************************* * Other definitions *************************************************************************/ /* glfwOpenWindow modes */ #define GLFW_WINDOWED 0x00010001 #define GLFW_FULLSCREEN 0x00010002 /* glfwGetWindowParam tokens */ #define GLFW_ACTIVE 0x00020001 #define GLFW_ICONIFIED 0x00020002 #define GLFW_OPENGL_REVISION 0x00020004 /* The following constants are used for both glfwGetWindowParam * and glfwOpenWindowHint */ #define GLFW_RED_BITS 0x00021000 #define GLFW_GREEN_BITS 0x00021001 #define GLFW_BLUE_BITS 0x00021002 #define GLFW_ALPHA_BITS 0x00021003 #define GLFW_DEPTH_BITS 0x00021004 #define GLFW_STENCIL_BITS 0x00021005 #define GLFW_REFRESH_RATE 0x00021006 #define GLFW_ACCUM_RED_BITS 0x00021007 #define GLFW_ACCUM_GREEN_BITS 0x00021008 #define GLFW_ACCUM_BLUE_BITS 0x00021009 #define GLFW_ACCUM_ALPHA_BITS 0x0002100A #define GLFW_AUX_BUFFERS 0x0002100B #define GLFW_STEREO 0x0002100C #define GLFW_WINDOW_RESIZABLE 0x0002100D #define GLFW_FSAA_SAMPLES 0x0002100E #define GLFW_CLIENT_API 0x0002100F #define GLFW_OPENGL_VERSION_MAJOR 0x00021010 #define GLFW_OPENGL_VERSION_MINOR 0x00021011 #define GLFW_OPENGL_FORWARD_COMPAT 0x00021012 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00021013 #define GLFW_OPENGL_PROFILE 0x00021014 #define GLFW_OPENGL_ROBUSTNESS 0x00021015 /* GLFW_CLIENT_API tokens */ #define GLFW_OPENGL_API 0x00000001 #define GLFW_OPENGL_ES_API 0x00000002 /* GLFW_OPENGL_ROBUSTNESS mode tokens */ #define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000 #define GLFW_OPENGL_NO_RESET_NOTIFICATION 0x00000001 #define GLFW_OPENGL_LOSE_CONTEXT_ON_RESET 0x00000002 /* GLFW_OPENGL_PROFILE bit tokens */ #define GLFW_OPENGL_NO_PROFILE 0x00000000 #define GLFW_OPENGL_CORE_PROFILE 0x00000001 #define GLFW_OPENGL_COMPAT_PROFILE 0x00000002 /* glfwGetInputMode/glfwSetInputMode tokens */ #define GLFW_CURSOR_MODE 0x00030001 #define GLFW_STICKY_KEYS 0x00030002 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 #define GLFW_SYSTEM_KEYS 0x00030004 #define GLFW_KEY_REPEAT 0x00030005 /* GLFW_CURSOR_MODE values */ #define GLFW_CURSOR_NORMAL 0x00040001 #define GLFW_CURSOR_HIDDEN 0x00040002 #define GLFW_CURSOR_CAPTURED 0x00040003 /* glfwGetJoystickParam tokens */ #define GLFW_PRESENT 0x00050001 #define GLFW_AXES 0x00050002 #define GLFW_BUTTONS 0x00050003 /* glfwGetError/glfwErrorString tokens */ #define GLFW_NO_ERROR 0 #define GLFW_NOT_INITIALIZED 0x00070001 #define GLFW_NO_CURRENT_WINDOW 0x00070002 #define GLFW_INVALID_ENUM 0x00070003 #define GLFW_INVALID_VALUE 0x00070004 #define GLFW_OUT_OF_MEMORY 0x00070005 #define GLFW_OPENGL_UNAVAILABLE 0x00070006 #define GLFW_VERSION_UNAVAILABLE 0x00070007 #define GLFW_PLATFORM_ERROR 0x00070008 #define GLFW_WINDOW_NOT_ACTIVE 0x00070009 #define GLFW_FORMAT_UNAVAILABLE 0x0007000A /* Gamma ramps */ #define GLFW_GAMMA_RAMP_SIZE 256 /************************************************************************* * Typedefs *************************************************************************/ /* OpenGL function pointer type */ typedef void (*GLFWglproc)(void); /* Window handle type */ typedef void* GLFWwindow; /* Function pointer types */ typedef void (* GLFWerrorfun)(int,const char*); typedef void (* GLFWwindowsizefun)(GLFWwindow,int,int); typedef int (* GLFWwindowclosefun)(GLFWwindow); typedef void (* GLFWwindowrefreshfun)(GLFWwindow); typedef void (* GLFWwindowfocusfun)(GLFWwindow,int); typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int); typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int); typedef void (* GLFWcursorposfun)(GLFWwindow,int,int); typedef void (* GLFWcursorenterfun)(GLFWwindow,int); typedef void (* GLFWscrollfun)(GLFWwindow,double,double); typedef void (* GLFWkeyfun)(GLFWwindow,int,int); typedef void (* GLFWcharfun)(GLFWwindow,int); /* The video mode structure used by glfwGetVideoModes */ typedef struct { int width; int height; int redBits; int blueBits; int greenBits; } GLFWvidmode; /* Gamma ramp */ typedef struct { unsigned short red[GLFW_GAMMA_RAMP_SIZE]; unsigned short green[GLFW_GAMMA_RAMP_SIZE]; unsigned short blue[GLFW_GAMMA_RAMP_SIZE]; } GLFWgammaramp; /************************************************************************* * Prototypes *************************************************************************/ /* Initialization, termination and version querying */ GLFWAPI int glfwInit(void); GLFWAPI void glfwTerminate(void); GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); GLFWAPI const char* glfwGetVersionString(void); /* Error handling */ GLFWAPI int glfwGetError(void); GLFWAPI const char* glfwErrorString(int error); GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun); /* Video mode functions */ GLFWAPI int glfwGetVideoModes(GLFWvidmode* list, int maxcount); GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode); /* Gamma ramp functions */ GLFWAPI void glfwSetGamma(float gamma); GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp); GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp); /* Window handling */ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode, const char* title, GLFWwindow share); GLFWAPI void glfwOpenWindowHint(int target, int hint); GLFWAPI int glfwIsWindow(GLFWwindow window); GLFWAPI void glfwCloseWindow(GLFWwindow window); GLFWAPI void glfwSetWindowTitle(GLFWwindow, const char* title); GLFWAPI void glfwGetWindowSize(GLFWwindow, int* width, int* height); GLFWAPI void glfwSetWindowSize(GLFWwindow, int width, int height); GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos); GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos); GLFWAPI void glfwIconifyWindow(GLFWwindow window); GLFWAPI void glfwRestoreWindow(GLFWwindow window); GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param); GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer); GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window); GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun); GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun); GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun); GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun); GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun); /* Event handling */ GLFWAPI void glfwPollEvents(void); GLFWAPI void glfwWaitEvents(void); /* Input handling */ GLFWAPI int glfwGetInputMode(GLFWwindow window, int mode); GLFWAPI void glfwSetInputMode(GLFWwindow window, int mode, int value); GLFWAPI int glfwGetKey(GLFWwindow window, int key); GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button); GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos); GLFWAPI void glfwSetCursorPos(GLFWwindow window, int xpos, int ypos); GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset); GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun); GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun); GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun); GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun); GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun); GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun); /* Joystick input */ GLFWAPI int glfwGetJoystickParam(int joy, int param); GLFWAPI int glfwGetJoystickPos(int joy, float* pos, int numaxes); GLFWAPI int glfwGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons); /* Clipboard */ GLFWAPI void glfwSetClipboardString(GLFWwindow window, const char* string); GLFWAPI const char* glfwGetClipboardString(GLFWwindow window); /* Time */ GLFWAPI double glfwGetTime(void); GLFWAPI void glfwSetTime(double time); /* OpenGL support */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow window); GLFWAPI GLFWwindow glfwGetCurrentContext(void); GLFWAPI void glfwSwapBuffers(void); GLFWAPI void glfwSwapInterval(int interval); GLFWAPI int glfwExtensionSupported(const char* extension); GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask); /************************************************************************* * Global definition cleanup *************************************************************************/ /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ #ifdef GLFW_WINGDIAPI_DEFINED #undef WINGDIAPI #undef GLFW_WINGDIAPI_DEFINED #endif #ifdef GLFW_CALLBACK_DEFINED #undef CALLBACK #undef GLFW_CALLBACK_DEFINED #endif /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ #ifdef __cplusplus } #endif #endif /* __glfw3_h__ */