//======================================================================== // GLFW - An OpenGL library // Platform: Cocoa/NSOpenGL // API Version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2009-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" //======================================================================== // Check whether the display mode should be included in enumeration //======================================================================== static GLboolean modeIsGood(CGDisplayModeRef mode) { uint32_t flags = CGDisplayModeGetIOFlags(mode); if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) return GL_FALSE; if (flags & kDisplayModeInterlacedFlag) return GL_FALSE; if (flags & kDisplayModeTelevisionFlag) return GL_FALSE; if (flags & kDisplayModeStretchedFlag) return GL_FALSE; CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) { CFRelease(format); return GL_FALSE; } CFRelease(format); return GL_TRUE; } //======================================================================== // Convert Core Graphics display mode to GLFW video mode //======================================================================== static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode) { GLFWvidmode result; result.width = CGDisplayModeGetWidth(mode); result.height = CGDisplayModeGetHeight(mode); CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) { result.redBits = 5; result.greenBits = 5; result.blueBits = 5; } else { result.redBits = 8; result.greenBits = 8; result.blueBits = 8; } CFRelease(format); return result; } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Get a list of available video modes //======================================================================== int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount) { CGDisplayModeRef mode; CFArrayRef modes; CFIndex count, i; int stored = 0; modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL); count = CFArrayGetCount(modes); for (i = 0; i < count && stored < maxcount; i++) { mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); if (modeIsGood(mode)) list[stored++] = vidmodeFromCGDisplayMode(mode); } CFRelease(modes); return stored; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode(GLFWvidmode *mode) { *mode = vidmodeFromCGDisplayMode(_glfwLibrary.NS.desktopMode); }