project(GLFW C) cmake_minimum_required(VERSION 2.8) set(GLFW_VERSION_MAJOR "3") set(GLFW_VERSION_MINOR "0") set(GLFW_VERSION_PATCH "0") set(GLFW_VERSION_EXTRA "") set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}") set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}") option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) find_package(OpenGL REQUIRED) if (CMAKE_COMPILER_IS_GNUCC) add_definitions(-Wall) endif() #-------------------------------------------------------------------- # Set up GLFW for Win32 and WGL on Windows #-------------------------------------------------------------------- if (WIN32) message(STATUS "Building GLFW for WGL on a Win32 system") # Define the platform identifier set(_GLFW_WIN32_WGL 1) # Set up library and include paths list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) endif() #-------------------------------------------------------------------- # Set up GLFW for Xlib and GLX on Unix-like systems with X Windows #-------------------------------------------------------------------- if (UNIX AND NOT APPLE) message(STATUS "Building GLFW for X11 and GLX on a Unix-like system") # Define the platform identifier set(_GLFW_X11_GLX 1) find_package(X11 REQUIRED) # Set up library and include paths list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH} ${OPENGL_INCLUDE_DIR}) list(APPEND GLFW_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY}) find_library(MATH_LIBRARY m) if (MATH_LIBRARY) list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY}) endif() find_library(RT_LIBRARY rt) if (RT_LIBRARY) list(APPEND GLFW_LIBRARIES ${RT_LIBRARY}) endif() include(CheckFunctionExists) include(CheckSymbolExists) set(CMAKE_REQUIRED_LIBRARIES ${GLFW_LIBRARIES}) # Check for XRandR (modern resolution switching extension) if (X11_Xrandr_FOUND) set(_GLFW_HAS_XRANDR 1) list(APPEND GLFW_INCLUDE_DIR ${X11_Xrandr_INCLUDE_PATH}) list(APPEND GLFW_LIBRARIES ${X11_Xrandr_LIB}) endif() # Check for Xf86VidMode (fallback legacy resolution switching extension) if (X11_xf86vmode_FOUND) set(_GLFW_HAS_XF86VIDMODE 1) list(APPEND GLFW_INCLUDE_DIR ${X11_xf86vmode_INCLUDE_PATH}) endif() # Check for Xkb (X keyboard extension) if (X11_Xkb_FOUND) set(_GLFW_HAS_XKB 1) list(APPEND GLFW_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH}) endif() # Check for glXGetProcAddress check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS) if (NOT _GLFW_HAS_GLXGETPROCADDRESS) check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB) endif() if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB) check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT) endif() if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND NOT _GLFW_HAS_GLXGETPROCADDRESSEXT) message(WARNING "No glXGetProcAddressXXX variant found") endif() if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(_GLFW_USE_LINUX_JOYSTICKS 1) endif() endif() #-------------------------------------------------------------------- # Set up GLFW for Cocoa and NSOpenGL on Mac OS X #-------------------------------------------------------------------- if (UNIX AND APPLE) message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X") # Define the platform identifier set(_GLFW_COCOA_NSGL 1) option(GLFW_BUILD_UNIVERSAL "Build the GLFW library and examples as Universal Binaries" FALSE) # Universal build if (GLFW_BUILD_UNIVERSAL) message(STATUS "Building GLFW as Universal Binaries") set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64) set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk) set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5") else(GLFW_BUILD_UNIVERSAL) message(STATUS "Building GLFW only for the native architecture") endif() # Set up library and include paths find_library(COCOA_FRAMEWORK Cocoa) find_library(IOKIT_FRAMEWORK IOKit) find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation) list(APPEND GLFW_LIBRARIES ${COCOA_FRAMEWORK}) list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY}) list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK}) list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK}) endif() #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- add_subdirectory(src) if (GLFW_BUILD_EXAMPLES) add_subdirectory(examples) endif() if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() #-------------------------------------------------------------------- # Create shared configuration header #-------------------------------------------------------------------- configure_file(${GLFW_SOURCE_DIR}/src/config.h.in ${GLFW_BINARY_DIR}/src/config.h @ONLY) #-------------------------------------------------------------------- # Install standard files #-------------------------------------------------------------------- install(DIRECTORY include/GL DESTINATION include FILES_MATCHING PATTERN glfw3.h) install(FILES COPYING.txt readme.html DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/) # The src directory's CMakeLists.txt file installs the library #-------------------------------------------------------------------- # -- Documentation generation #-------------------------------------------------------------------- configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in" "${GLFW_BINARY_DIR}/docs/Doxyfile" @ONLY) #-------------------------------------------------------------------- # Uninstall operation # Don't generate this target if a higher-level project already has #-------------------------------------------------------------------- if (NOT TARGET uninstall) configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in ${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall ${CMAKE_COMMAND} -P ${GLFW_BINARY_DIR}/cmake_uninstall.cmake) endif()