//======================================================================== // GLFW - An OpenGL framework // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include #if defined(_MSC_VER) #include #define strdup _strdup #endif // Lexical comparison function for GLFW video modes, used by qsort // static int compareVideoModes(const void* firstPtr, const void* secondPtr) { int firstBPP, secondBPP, firstSize, secondSize; GLFWvidmode* first = (GLFWvidmode*) firstPtr; GLFWvidmode* second = (GLFWvidmode*) secondPtr; // First sort on color bits per pixel firstBPP = first->redBits + first->greenBits + first->blueBits; secondBPP = second->redBits + second->greenBits + second->blueBits; if (firstBPP != secondBPP) return firstBPP - secondBPP; // Then sort on screen area, in pixels firstSize = first->width * first->height; secondSize = second->width * second->height; return firstSize - secondSize; } // Retrieves the available modes for the specified monitor // static int refreshVideoModes(_GLFWmonitor* monitor) { int modeCount; GLFWvidmode* modes = _glfwPlatformGetVideoModes(monitor, &modeCount); if (!modes) return GL_FALSE; qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); free(monitor->modes); monitor->modes = modes; monitor->modeCount = modeCount; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW event API ////// ////////////////////////////////////////////////////////////////////////// void _glfwInputMonitorChange(void) { int i, j, monitorCount; _GLFWmonitor** monitors; monitors = _glfwPlatformGetMonitors(&monitorCount); for (i = 0; i < monitorCount; i++) { for (j = 0; j < _glfw.monitorCount; j++) { if (_glfw.monitors[j] == NULL) continue; if (strcmp(monitors[i]->name, _glfw.monitors[j]->name) == 0) { // This monitor was connected before, so re-use the existing // monitor object to preserve its address and user pointer // TODO: Transfer monitor properties _glfwDestroyMonitor(monitors[i]); monitors[i] = _glfw.monitors[j]; _glfw.monitors[j] = NULL; break; } } if (j == _glfw.monitorCount) { // This monitor was not connected before _glfw.monitorCallback((GLFWmonitor*) monitors[i], GLFW_CONNECTED); } } for (i = 0; i < _glfw.monitorCount; i++) { _GLFWwindow* window; if (_glfw.monitors[i] == NULL) continue; // This monitor is no longer connected _glfw.monitorCallback((GLFWmonitor*) _glfw.monitors[i], GLFW_DISCONNECTED); for (window = _glfw.windowListHead; window; window = window->next) { if (window->monitor == _glfw.monitors[i]) window->monitor = NULL; } } _glfwDestroyMonitors(); _glfw.monitors = monitors; _glfw.monitorCount = monitorCount; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// _GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM, int x, int y) { _GLFWmonitor* monitor = (_GLFWmonitor*) calloc(1, sizeof(_GLFWmonitor)); if (!monitor) { _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); return NULL; } monitor->name = strdup(name); monitor->widthMM = widthMM; monitor->heightMM = heightMM; monitor->positionX = x; monitor->positionY = y; return monitor; } void _glfwDestroyMonitor(_GLFWmonitor* monitor) { if (monitor == NULL) return; _glfwPlatformDestroyMonitor(monitor); free(monitor->modes); free(monitor->name); free(monitor); } void _glfwDestroyMonitors(void) { int i; for (i = 0; i < _glfw.monitorCount; i++) _glfwDestroyMonitor(_glfw.monitors[i]); free(_glfw.monitors); _glfw.monitors = NULL; _glfw.monitorCount = 0; } const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired) { int i; unsigned int sizeDiff, leastSizeDiff = UINT_MAX; unsigned int colorDiff, leastColorDiff = UINT_MAX; const GLFWvidmode* current; const GLFWvidmode* closest = NULL; if (!refreshVideoModes(monitor)) return NULL; for (i = 0; i < monitor->modeCount; i++) { current = monitor->modes + i; colorDiff = abs((current->redBits + current->greenBits + current->blueBits) - (desired->redBits + desired->greenBits + desired->blueBits)); sizeDiff = abs((current->width - desired->width) * (current->width - desired->width) + (current->height - desired->height) * (current->height - desired->height)); if ((colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff)) { closest = current; leastSizeDiff = sizeDiff; leastColorDiff = colorDiff; } } return closest; } int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second) { return compareVideoModes(first, second); } void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) { int delta; // We assume that by 32 the user really meant 24 if (bpp == 32) bpp = 24; // Convert "bits per pixel" to red, green & blue sizes *red = *green = *blue = bpp / 3; delta = bpp - (*red * 3); if (delta >= 1) *green = *green + 1; if (delta == 2) *red = *red + 1; } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) { if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } *count = _glfw.monitorCount; return (GLFWmonitor**) _glfw.monitors; } GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) { if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } return (GLFWmonitor*) _glfw.monitors[0]; } GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } if (xpos) *xpos = monitor->positionX; if (ypos) *ypos = monitor->positionY; } GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* width, int* height) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } if (width) *width = monitor->widthMM; if (height) *height = monitor->heightMM; } GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } return monitor->name; } GLFWAPI void glfwSetMonitorCallback(GLFWmonitorfun cbfun) { if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return; } _glfw.monitorCallback = cbfun; } GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return NULL; } if (!refreshVideoModes(monitor)) return GL_FALSE; *count = monitor->modeCount; return monitor->modes; } GLFWAPI GLFWvidmode glfwGetVideoMode(GLFWmonitor* handle) { _GLFWmonitor* monitor = (_GLFWmonitor*) handle; GLFWvidmode mode = { 0, 0, 0, 0, 0 }; if (!_glfwInitialized) { _glfwInputError(GLFW_NOT_INITIALIZED, NULL); return mode; } _glfwPlatformGetVideoMode(monitor, &mode); return mode; }