//======================================================================== // GLFW 3.3 WGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2016 Camilla Löwy // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include #include // Return the value corresponding to the specified attribute // static int findPixelFormatAttribValue(const int* attribs, int attribCount, const int* values, int attrib) { int i; for (i = 0; i < attribCount; i++) { if (attribs[i] == attrib) return values[i]; } _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Unknown pixel format attribute requested"); return 0; } #define addAttrib(a) \ { \ assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \ attribs[attribCount++] = a; \ } #define findAttribValue(a) \ findPixelFormatAttribValue(attribs, attribCount, values, a) // Return a list of available and usable framebuffer configs // static int choosePixelFormat(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { _GLFWfbconfig* usableConfigs; const _GLFWfbconfig* closest; int i, pixelFormat, nativeCount, usableCount, attribCount; int attribs[40]; int values[sizeof(attribs) / sizeof(attribs[0])]; if (_glfw.wgl.ARB_pixel_format) { const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB; if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, 1, 0, 1, &attrib, &nativeCount)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attribute"); return 0; } attribCount = 0; addAttrib(WGL_SUPPORT_OPENGL_ARB); addAttrib(WGL_DRAW_TO_WINDOW_ARB); addAttrib(WGL_PIXEL_TYPE_ARB); addAttrib(WGL_ACCELERATION_ARB); addAttrib(WGL_RED_BITS_ARB); addAttrib(WGL_RED_SHIFT_ARB); addAttrib(WGL_GREEN_BITS_ARB); addAttrib(WGL_GREEN_SHIFT_ARB); addAttrib(WGL_BLUE_BITS_ARB); addAttrib(WGL_BLUE_SHIFT_ARB); addAttrib(WGL_ALPHA_BITS_ARB); addAttrib(WGL_ALPHA_SHIFT_ARB); addAttrib(WGL_DEPTH_BITS_ARB); addAttrib(WGL_STENCIL_BITS_ARB); addAttrib(WGL_ACCUM_BITS_ARB); addAttrib(WGL_ACCUM_RED_BITS_ARB); addAttrib(WGL_ACCUM_GREEN_BITS_ARB); addAttrib(WGL_ACCUM_BLUE_BITS_ARB); addAttrib(WGL_ACCUM_ALPHA_BITS_ARB); addAttrib(WGL_AUX_BUFFERS_ARB); addAttrib(WGL_STEREO_ARB); addAttrib(WGL_DOUBLE_BUFFER_ARB); if (_glfw.wgl.ARB_multisample) addAttrib(WGL_SAMPLES_ARB); if (ctxconfig->client == GLFW_OPENGL_API) { if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) addAttrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); } else { if (_glfw.wgl.EXT_colorspace) addAttrib(WGL_COLORSPACE_EXT); } } else { nativeCount = DescribePixelFormat(window->context.wgl.dc, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); } usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig)); usableCount = 0; for (i = 0; i < nativeCount; i++) { _GLFWfbconfig* u = usableConfigs + usableCount; pixelFormat = i + 1; if (_glfw.wgl.ARB_pixel_format) { // Get pixel format attributes through "modern" extension if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc, pixelFormat, 0, attribCount, attribs, values)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve pixel format attributes"); return 0; } if (!findAttribValue(WGL_SUPPORT_OPENGL_ARB) || !findAttribValue(WGL_DRAW_TO_WINDOW_ARB)) { continue; } if (findAttribValue(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) continue; if (findAttribValue(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) continue; u->redBits = findAttribValue(WGL_RED_BITS_ARB); u->greenBits = findAttribValue(WGL_GREEN_BITS_ARB); u->blueBits = findAttribValue(WGL_BLUE_BITS_ARB); u->alphaBits = findAttribValue(WGL_ALPHA_BITS_ARB); u->depthBits = findAttribValue(WGL_DEPTH_BITS_ARB); u->stencilBits = findAttribValue(WGL_STENCIL_BITS_ARB); u->accumRedBits = findAttribValue(WGL_ACCUM_RED_BITS_ARB); u->accumGreenBits = findAttribValue(WGL_ACCUM_GREEN_BITS_ARB); u->accumBlueBits = findAttribValue(WGL_ACCUM_BLUE_BITS_ARB); u->accumAlphaBits = findAttribValue(WGL_ACCUM_ALPHA_BITS_ARB); u->auxBuffers = findAttribValue(WGL_AUX_BUFFERS_ARB); if (findAttribValue(WGL_STEREO_ARB)) u->stereo = GLFW_TRUE; if (findAttribValue(WGL_DOUBLE_BUFFER_ARB)) u->doublebuffer = GLFW_TRUE; if (_glfw.wgl.ARB_multisample) u->samples = findAttribValue(WGL_SAMPLES_ARB); if (ctxconfig->client == GLFW_OPENGL_API) { if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) { if (findAttribValue(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) u->sRGB = GLFW_TRUE; } } else { if (_glfw.wgl.EXT_colorspace) { if (findAttribValue(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) u->sRGB = GLFW_TRUE; } } } else { // Get pixel format attributes through legacy PFDs PIXELFORMATDESCRIPTOR pfd; if (!DescribePixelFormat(window->context.wgl.dc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) { continue; } if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) { continue; } if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) { continue; } if (pfd.iPixelType != PFD_TYPE_RGBA) continue; u->redBits = pfd.cRedBits; u->greenBits = pfd.cGreenBits; u->blueBits = pfd.cBlueBits; u->alphaBits = pfd.cAlphaBits; u->depthBits = pfd.cDepthBits; u->stencilBits = pfd.cStencilBits; u->accumRedBits = pfd.cAccumRedBits; u->accumGreenBits = pfd.cAccumGreenBits; u->accumBlueBits = pfd.cAccumBlueBits; u->accumAlphaBits = pfd.cAccumAlphaBits; u->auxBuffers = pfd.cAuxBuffers; if (pfd.dwFlags & PFD_STEREO) u->stereo = GLFW_TRUE; if (pfd.dwFlags & PFD_DOUBLEBUFFER) u->doublebuffer = GLFW_TRUE; } u->handle = pixelFormat; usableCount++; } if (!usableCount) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: The driver does not appear to support OpenGL"); free(usableConfigs); return 0; } closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); if (!closest) { _glfwInputError(GLFW_FORMAT_UNAVAILABLE, "WGL: Failed to find a suitable pixel format"); free(usableConfigs); return 0; } pixelFormat = (int) closest->handle; free(usableConfigs); return pixelFormat; } #undef addAttrib #undef findAttribValue static void makeContextCurrentWGL(_GLFWwindow* window) { if (window) { if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) _glfwPlatformSetTls(&_glfw.contextSlot, window); else { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to make context current"); _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } } else { if (!wglMakeCurrent(NULL, NULL)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to clear current context"); } _glfwPlatformSetTls(&_glfw.contextSlot, NULL); } } static void swapBuffersWGL(_GLFWwindow* window) { if (!window->monitor) { if (IsWindowsVistaOrGreater()) { BOOL enabled; // HACK: Use DwmFlush when desktop composition is enabled if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) { int count = abs(window->context.wgl.interval); while (count--) DwmFlush(); } } } SwapBuffers(window->context.wgl.dc); } static void swapIntervalWGL(int interval) { _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); window->context.wgl.interval = interval; if (!window->monitor) { if (IsWindowsVistaOrGreater()) { BOOL enabled; // HACK: Disable WGL swap interval when desktop composition is enabled to // avoid interfering with DWM vsync if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) interval = 0; } } if (_glfw.wgl.EXT_swap_control) _glfw.wgl.SwapIntervalEXT(interval); } static int extensionSupportedWGL(const char* extension) { const char* extensions = NULL; if (_glfw.wgl.GetExtensionsStringARB) extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC()); else if (_glfw.wgl.GetExtensionsStringEXT) extensions = _glfw.wgl.GetExtensionsStringEXT(); if (!extensions) return GLFW_FALSE; return _glfwStringInExtensionString(extension, extensions); } static GLFWglproc getProcAddressWGL(const char* procname) { const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); if (proc) return proc; return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname); } // Destroy the OpenGL context // static void destroyContextWGL(_GLFWwindow* window) { if (window->context.wgl.handle) { wglDeleteContext(window->context.wgl.handle); window->context.wgl.handle = NULL; } } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize WGL // GLFWbool _glfwInitWGL(void) { PIXELFORMATDESCRIPTOR pfd; HGLRC prc, rc; HDC pdc, dc; if (_glfw.wgl.instance) return GLFW_TRUE; _glfw.wgl.instance = LoadLibraryA("opengl32.dll"); if (!_glfw.wgl.instance) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll"); return GLFW_FALSE; } _glfw.wgl.CreateContext = (PFN_wglCreateContext) GetProcAddress(_glfw.wgl.instance, "wglCreateContext"); _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) GetProcAddress(_glfw.wgl.instance, "wglDeleteContext"); _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress"); _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) GetProcAddress(_glfw.wgl.instance, "wglGetCurrentDC"); _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext) GetProcAddress(_glfw.wgl.instance, "wglGetCurrentContext"); _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent"); _glfw.wgl.ShareLists = (PFN_wglShareLists) GetProcAddress(_glfw.wgl.instance, "wglShareLists"); // NOTE: A dummy context has to be created for opengl32.dll to load the // OpenGL ICD, from which we can then query WGL extensions // NOTE: This code will accept the Microsoft GDI ICD; accelerated context // creation failure occurs during manual pixel format enumeration dc = GetDC(_glfw.win32.helperWindowHandle); ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to set pixel format for dummy context"); return GLFW_FALSE; } rc = wglCreateContext(dc); if (!rc) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to create dummy context"); return GLFW_FALSE; } pdc = wglGetCurrentDC(); prc = wglGetCurrentContext(); if (!wglMakeCurrent(dc, rc)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to make dummy context current"); wglMakeCurrent(pdc, prc); wglDeleteContext(rc); return GLFW_FALSE; } // NOTE: Functions must be loaded first as they're needed to retrieve the // extension string that tells us whether the functions are supported _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB"); _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB"); _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribivARB"); // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not // checked below as we are already using them _glfw.wgl.ARB_multisample = extensionSupportedWGL("WGL_ARB_multisample"); _glfw.wgl.ARB_framebuffer_sRGB = extensionSupportedWGL("WGL_ARB_framebuffer_sRGB"); _glfw.wgl.EXT_framebuffer_sRGB = extensionSupportedWGL("WGL_EXT_framebuffer_sRGB"); _glfw.wgl.ARB_create_context = extensionSupportedWGL("WGL_ARB_create_context"); _glfw.wgl.ARB_create_context_profile = extensionSupportedWGL("WGL_ARB_create_context_profile"); _glfw.wgl.EXT_create_context_es2_profile = extensionSupportedWGL("WGL_EXT_create_context_es2_profile"); _glfw.wgl.ARB_create_context_robustness = extensionSupportedWGL("WGL_ARB_create_context_robustness"); _glfw.wgl.ARB_create_context_no_error = extensionSupportedWGL("WGL_ARB_create_context_no_error"); _glfw.wgl.EXT_swap_control = extensionSupportedWGL("WGL_EXT_swap_control"); _glfw.wgl.EXT_colorspace = extensionSupportedWGL("WGL_EXT_colorspace"); _glfw.wgl.ARB_pixel_format = extensionSupportedWGL("WGL_ARB_pixel_format"); _glfw.wgl.ARB_context_flush_control = extensionSupportedWGL("WGL_ARB_context_flush_control"); wglMakeCurrent(pdc, prc); wglDeleteContext(rc); return GLFW_TRUE; } // Terminate WGL // void _glfwTerminateWGL(void) { if (_glfw.wgl.instance) FreeLibrary(_glfw.wgl.instance); } #define setAttrib(a, v) \ { \ assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ attribs[index++] = a; \ attribs[index++] = v; \ } // Create the OpenGL or OpenGL ES context // GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { int attribs[40]; int pixelFormat; PIXELFORMATDESCRIPTOR pfd; HGLRC share = NULL; if (ctxconfig->share) share = ctxconfig->share->context.wgl.handle; window->context.wgl.dc = GetDC(window->win32.handle); if (!window->context.wgl.dc) { _glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve DC for window"); return GLFW_FALSE; } pixelFormat = choosePixelFormat(window, ctxconfig, fbconfig); if (!pixelFormat) return GLFW_FALSE; if (!DescribePixelFormat(window->context.wgl.dc, pixelFormat, sizeof(pfd), &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to retrieve PFD for selected pixel format"); return GLFW_FALSE; } if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to set selected pixel format"); return GLFW_FALSE; } if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) { if (!_glfw.wgl.ARB_create_context) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); return GLFW_FALSE; } } if (ctxconfig->profile) { if (!_glfw.wgl.ARB_create_context_profile) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); return GLFW_FALSE; } } } else { if (!_glfw.wgl.ARB_create_context || !_glfw.wgl.ARB_create_context_profile || !_glfw.wgl.EXT_create_context_es2_profile) { _glfwInputError(GLFW_API_UNAVAILABLE, "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); return GLFW_FALSE; } } if (_glfw.wgl.ARB_create_context) { int index = 0, mask = 0, flags = 0; if (ctxconfig->client == GLFW_OPENGL_API) { if (ctxconfig->forward) flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; } else mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; if (ctxconfig->debug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; if (ctxconfig->robustness) { if (_glfw.wgl.ARB_create_context_robustness) { if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) { setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_NO_RESET_NOTIFICATION_ARB); } else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) { setAttrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, WGL_LOSE_CONTEXT_ON_RESET_ARB); } flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; } } if (ctxconfig->release) { if (_glfw.wgl.ARB_context_flush_control) { if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) { setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); } else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) { setAttrib(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); } } } if (ctxconfig->noerror) { if (_glfw.wgl.ARB_create_context_no_error) setAttrib(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); } // NOTE: Only request an explicitly versioned context when necessary, as // explicitly requesting version 1.0 does not always return the // highest version supported by the driver if (ctxconfig->major != 1 || ctxconfig->minor != 0) { setAttrib(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); setAttrib(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); } if (flags) setAttrib(WGL_CONTEXT_FLAGS_ARB, flags); if (mask) setAttrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask); setAttrib(0, 0); window->context.wgl.handle = _glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc, share, attribs); if (!window->context.wgl.handle) { const DWORD error = GetLastError(); if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support OpenGL version %i.%i", ctxconfig->major, ctxconfig->minor); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support OpenGL ES version %i.%i", ctxconfig->major, ctxconfig->minor); } } else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Driver does not support the requested OpenGL profile"); } else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) { _glfwInputError(GLFW_INVALID_VALUE, "WGL: The share context is not compatible with the requested context"); } else { if (ctxconfig->client == GLFW_OPENGL_API) { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); } else { _glfwInputError(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL ES context"); } } return GLFW_FALSE; } } else { window->context.wgl.handle = wglCreateContext(window->context.wgl.dc); if (!window->context.wgl.handle) { _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE, "WGL: Failed to create OpenGL context"); return GLFW_FALSE; } if (share) { if (!wglShareLists(share, window->context.wgl.handle)) { _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, "WGL: Failed to enable sharing with specified OpenGL context"); return GLFW_FALSE; } } } window->context.makeCurrent = makeContextCurrentWGL; window->context.swapBuffers = swapBuffersWGL; window->context.swapInterval = swapIntervalWGL; window->context.extensionSupported = extensionSupportedWGL; window->context.getProcAddress = getProcAddressWGL; window->context.destroy = destroyContextWGL; return GLFW_TRUE; } #undef setAttrib ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) { _GLFWwindow* window = (_GLFWwindow*) handle; _GLFW_REQUIRE_INIT_OR_RETURN(NULL); if (window->context.client == GLFW_NO_API) { _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); return NULL; } return window->context.wgl.handle; }