//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include //======================================================================== // Return closest video mode by dimensions, refresh rate and bits per pixel //======================================================================== static GLboolean getClosestVideoMode(int* width, int* height, int* bpp, int* refreshRate, GLboolean exactBPP) { int mode, bestWidth, bestHeight, bestBPP, bestRate; unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff; GLboolean foundMode = GL_FALSE; DEVMODE dm; leastSizeDiff = leastRateDiff = UINT_MAX; for (mode = 0; ; mode++) { dm.dmSize = sizeof(DEVMODE); if (!EnumDisplaySettings(NULL, mode, &dm)) break; if (exactBPP && dm.dmBitsPerPel != *bpp) continue; sizeDiff = (abs(dm.dmBitsPerPel - *bpp) << 25) | ((dm.dmPelsWidth - *width) * (dm.dmPelsWidth - *width) + (dm.dmPelsHeight - *height) * (dm.dmPelsHeight - *height)); if (*refreshRate > 0) { rateDiff = (dm.dmDisplayFrequency - *refreshRate) * (dm.dmDisplayFrequency - *refreshRate); } else { // If no refresh rate was specified, then they're all the same rateDiff = 0; } // We match first BPP, then screen area and last refresh rate if ((sizeDiff < leastSizeDiff) || (sizeDiff == leastSizeDiff && (rateDiff < leastRateDiff))) { bestWidth = dm.dmPelsWidth; bestHeight = dm.dmPelsHeight; bestBPP = dm.dmBitsPerPel; bestRate = dm.dmDisplayFrequency; leastSizeDiff = sizeDiff; leastRateDiff = rateDiff; foundMode = GL_TRUE; } } if (!foundMode) return GL_FALSE; *width = bestWidth; *height = bestHeight; *bpp = bestBPP; // Only save the found refresh rate if the client requested a specific // rate; otherwise keep it at zero to let Windows select the best rate if (*refreshRate > 0) *refreshRate = bestRate; return GL_TRUE; } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Change the current video mode //======================================================================== void _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate, GLboolean exactBPP) { DEVMODE dm; int closestWidth, closestHeight, closestBPP, closestRate; closestWidth = *width; closestHeight = *height; closestBPP = *bpp; closestRate = *refreshRate; if (getClosestVideoMode(&closestWidth, &closestHeight, &closestBPP, &closestRate, GL_FALSE)) { dm.dmSize = sizeof(DEVMODE); dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; dm.dmPelsWidth = closestWidth; dm.dmPelsHeight = closestHeight; dm.dmBitsPerPel = closestBPP; if (*refreshRate > 0) { dm.dmFields |= DM_DISPLAYFREQUENCY; dm.dmDisplayFrequency = closestRate; } if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) { *width = closestWidth; *height = closestHeight; *bpp = closestBPP; *refreshRate = closestRate; } } else { dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); *width = dm.dmPelsWidth; *height = dm.dmPelsHeight; *bpp = dm.dmBitsPerPel; *refreshRate = dm.dmDisplayFrequency; } } //======================================================================== // Restore the previously saved (original) video mode //======================================================================== void _glfwRestoreVideoMode(void) { ChangeDisplaySettings(NULL, CDS_FULLSCREEN); } ////////////////////////////////////////////////////////////////////////// ////// GLFW platform API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Get a list of available video modes //======================================================================== int _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, GLFWvidmode* list, int maxcount) { DWORD deviceModeIndex = 0; int modeCount = 0; WCHAR* deviceName = _glfwCreateWideStringFromUTF8(monitor->Win32.name); if (!deviceName) return 0; for (;;) { GLFWvidmode mode; DEVMODE deviceMode; ZeroMemory(&deviceMode, sizeof(DEVMODE)); deviceMode.dmSize = sizeof(DEVMODE); if (!EnumDisplaySettings(deviceName, deviceModeIndex, &deviceMode)) break; deviceModeIndex++; if (deviceMode.dmBitsPerPel < 15) continue; mode.height = deviceMode.dmPelsHeight; mode.width = deviceMode.dmPelsWidth; _glfwSplitBPP(deviceMode.dmBitsPerPel, &mode.redBits, &mode.greenBits, &mode.blueBits); // Skip duplicate modes if (bsearch(&mode, list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes)) continue; list[modeCount] = mode; modeCount++; qsort(list, modeCount, sizeof(GLFWvidmode), _glfwCompareVideoModes); if (modeCount >= maxcount) break; } free(deviceName); return modeCount; } //======================================================================== // Get the desktop video mode //======================================================================== void _glfwPlatformGetDesktopMode(GLFWvidmode* mode) { DEVMODE dm; // Get desktop display mode dm.dmSize = sizeof(DEVMODE); EnumDisplaySettings(NULL, ENUM_REGISTRY_SETTINGS, &dm); // Return desktop mode parameters mode->width = dm.dmPelsWidth; mode->height = dm.dmPelsHeight; _glfwSplitBPP(dm.dmBitsPerPel, &mode->redBits, &mode->greenBits, &mode->blueBits); }