//======================================================================== // GLFW - An OpenGL library // Platform: Win32/WGL // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef _platform_h_ #define _platform_h_ // We don't need all the fancy stuff #define NOMINMAX #define VC_EXTRALEAN #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // This is a workaround for the fact that glfw3.h needs to export APIENTRY (to // correctly declare a GL_ARB_debug_output callback, for example) but windows.h // thinks it is the only one that gets to do so #undef APIENTRY #define UNICODE #include #include // This path may need to be changed if you build GLFW using your own setup // We ship and use our own copy of wglext.h since GLFW uses fairly new // extensions and not all operating systems come with an up-to-date version #include "../support/GL/wglext.h" //======================================================================== // Hack: Define things that some windows.h variants don't //======================================================================== // Some old versions of w32api (used by MinGW and Cygwin) define // WH_KEYBOARD_LL without typedef:ing KBDLLHOOKSTRUCT (!) #if defined(__MINGW32__) || defined(__CYGWIN__) #include #if defined(WH_KEYBOARD_LL) && (__W32API_MAJOR_VERSION == 1) && (__W32API_MINOR_VERSION <= 2) #undef WH_KEYBOARD_LL #endif #endif //------------------------------------------------------------------------ // ** NOTE ** If this gives you compiler errors and you are using MinGW // (or Dev-C++), update to w32api version 1.3 or later: // http://sourceforge.net/project/showfiles.php?group_id=2435 //------------------------------------------------------------------------ #ifndef WH_KEYBOARD_LL #define WH_KEYBOARD_LL 13 typedef struct tagKBDLLHOOKSTRUCT { DWORD vkCode; DWORD scanCode; DWORD flags; DWORD time; DWORD dwExtraInfo; } KBDLLHOOKSTRUCT, FAR *LPKBDLLHOOKSTRUCT, *PKBDLLHOOKSTRUCT; #endif // WH_KEYBOARD_LL #ifndef LLKHF_ALTDOWN #define LLKHF_ALTDOWN 0x00000020 #endif #ifndef SPI_SETSCREENSAVERRUNNING #define SPI_SETSCREENSAVERRUNNING 97 #endif #ifndef SPI_GETANIMATION #define SPI_GETANIMATION 72 #endif #ifndef SPI_SETANIMATION #define SPI_SETANIMATION 73 #endif #ifndef SPI_GETFOREGROUNDLOCKTIMEOUT #define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000 #endif #ifndef SPI_SETFOREGROUNDLOCKTIMEOUT #define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001 #endif #ifndef CDS_FULLSCREEN #define CDS_FULLSCREEN 4 #endif #ifndef PFD_GENERIC_ACCELERATED #define PFD_GENERIC_ACCELERATED 0x00001000 #endif #ifndef PFD_DEPTH_DONTCARE #define PFD_DEPTH_DONTCARE 0x20000000 #endif #ifndef ENUM_CURRENT_SETTINGS #define ENUM_CURRENT_SETTINGS -1 #endif #ifndef ENUM_REGISTRY_SETTINGS #define ENUM_REGISTRY_SETTINGS -2 #endif #ifndef WM_MOUSEWHEEL #define WM_MOUSEWHEEL 0x020A #endif #ifndef WHEEL_DELTA #define WHEEL_DELTA 120 #endif #ifndef WM_MOUSEHWHEEL #define WM_MOUSEHWHEEL 0x020E #endif #ifndef WM_XBUTTONDOWN #define WM_XBUTTONDOWN 0x020B #endif #ifndef WM_XBUTTONUP #define WM_XBUTTONUP 0x020C #endif #ifndef XBUTTON1 #define XBUTTON1 1 #endif #ifndef XBUTTON2 #define XBUTTON2 2 #endif //======================================================================== // DLLs that are loaded at glfwInit() //======================================================================== // gdi32.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_GDI32 typedef int (WINAPI * CHOOSEPIXELFORMAT_T) (HDC,CONST PIXELFORMATDESCRIPTOR*); typedef int (WINAPI * DESCRIBEPIXELFORMAT_T) (HDC,int,UINT,LPPIXELFORMATDESCRIPTOR); typedef int (WINAPI * GETPIXELFORMAT_T) (HDC); typedef BOOL (WINAPI * SETPIXELFORMAT_T) (HDC,int,const PIXELFORMATDESCRIPTOR*); typedef BOOL (WINAPI * SWAPBUFFERS_T) (HDC); typedef BOOL (WINAPI * GETDEVICEGAMMARAMP_T) (HDC,PVOID); typedef BOOL (WINAPI * SETDEVICEGAMMARAMP_T) (HDC,PVOID); #endif // _GLFW_NO_DLOAD_GDI32 // winmm.dll function pointer typedefs #ifndef _GLFW_NO_DLOAD_WINMM typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); typedef DWORD (WINAPI * TIMEGETTIME_T) (void); #endif // _GLFW_NO_DLOAD_WINMM // gdi32.dll shortcuts #ifndef _GLFW_NO_DLOAD_GDI32 #define _glfw_ChoosePixelFormat _glfwLibrary.Win32.gdi.ChoosePixelFormat #define _glfw_DescribePixelFormat _glfwLibrary.Win32.gdi.DescribePixelFormat #define _glfw_GetPixelFormat _glfwLibrary.Win32.gdi.GetPixelFormat #define _glfw_SetPixelFormat _glfwLibrary.Win32.gdi.SetPixelFormat #define _glfw_SwapBuffers _glfwLibrary.Win32.gdi.SwapBuffers #define _glfw_GetDeviceGammaRamp _glfwLibrary.Win32.gdi.GetDeviceGammaRamp #define _glfw_SetDeviceGammaRamp _glfwLibrary.Win32.gdi.SetDeviceGammaRamp #else #define _glfw_ChoosePixelFormat ChoosePixelFormat #define _glfw_DescribePixelFormat DescribePixelFormat #define _glfw_GetPixelFormat GetPixelFormat #define _glfw_SetPixelFormat SetPixelFormat #define _glfw_SwapBuffers SwapBuffers #define _glfw_GetDeviceGammaRamp GetDeviceGammaRamp #define _glfw_SetDeviceGammaRamp SetDeviceGammaRamp #endif // _GLFW_NO_DLOAD_GDI32 // winmm.dll shortcuts #ifndef _GLFW_NO_DLOAD_WINMM #define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps #define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos #define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx #define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime #else #define _glfw_joyGetDevCaps joyGetDevCaps #define _glfw_joyGetPos joyGetPos #define _glfw_joyGetPosEx joyGetPosEx #define _glfw_timeGetTime timeGetTime #endif // _GLFW_NO_DLOAD_WINMM // We use versioned window class names in order not to cause conflicts // between applications using different versions of GLFW #define _GLFW_WNDCLASSNAME L"GLFW30" #define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32 #define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryWin32 Win32 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL //======================================================================== // GLFW platform specific types //======================================================================== //------------------------------------------------------------------------ // Pointer length integer //------------------------------------------------------------------------ typedef INT_PTR GLFWintptr; //------------------------------------------------------------------------ // Platform-specific OpenGL context structure //------------------------------------------------------------------------ typedef struct _GLFWcontextWGL { // Platform specific window resources HDC DC; // Private GDI device context HGLRC context; // Permanent rendering context // Platform specific extensions (context specific) PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; GLboolean EXT_swap_control; GLboolean ARB_multisample; GLboolean ARB_pixel_format; GLboolean ARB_create_context; GLboolean ARB_create_context_profile; GLboolean EXT_create_context_es2_profile; GLboolean ARB_create_context_robustness; } _GLFWcontextWGL; //------------------------------------------------------------------------ // Platform-specific window structure //------------------------------------------------------------------------ typedef struct _GLFWwindowWin32 { // Platform specific window resources HWND handle; // Window handle DWORD dwStyle; // Window styles used for window creation DWORD dwExStyle; // --"-- // Various platform specific internal variables int desiredRefreshRate; // Desired vertical monitor refresh rate GLboolean cursorCentered; int oldMouseX, oldMouseY; } _GLFWwindowWin32; //------------------------------------------------------------------------ // Platform-specific library global data //------------------------------------------------------------------------ typedef struct _GLFWlibraryWin32 { HINSTANCE instance; // Instance of the application ATOM classAtom; // Window class atom HHOOK keyboardHook; // Keyboard hook handle DWORD foregroundLockTimeout; // Default monitor struct { GLboolean modeChanged; int width; int height; int bitsPerPixel; int refreshRate; } monitor; // Timer data struct { GLboolean hasPerformanceCounter; double resolution; unsigned int t0_32; __int64 t0_64; } timer; #ifndef _GLFW_NO_DLOAD_GDI32 // gdi32.dll struct { HINSTANCE instance; CHOOSEPIXELFORMAT_T ChoosePixelFormat; DESCRIBEPIXELFORMAT_T DescribePixelFormat; GETPIXELFORMAT_T GetPixelFormat; SETPIXELFORMAT_T SetPixelFormat; SWAPBUFFERS_T SwapBuffers; GETDEVICEGAMMARAMP_T GetDeviceGammaRamp; SETDEVICEGAMMARAMP_T SetDeviceGammaRamp; } gdi; #endif // _GLFW_NO_DLOAD_GDI32 #ifndef _GLFW_NO_DLOAD_WINMM // winmm.dll struct { HINSTANCE instance; JOYGETDEVCAPS_T joyGetDevCaps; JOYGETPOS_T joyGetPos; JOYGETPOSEX_T joyGetPosEx; TIMEGETTIME_T timeGetTime; } winmm; #endif // _GLFW_NO_DLOAD_WINMM } _GLFWlibraryWin32; //======================================================================== // Prototypes for platform specific internal functions //======================================================================== // Time void _glfwInitTimer(void); // Fullscreen support void _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate, GLboolean exactBPP); void _glfwRestoreVideoMode(void); #endif // _platform_h_