//======================================================================== // GLFW - An OpenGL library // Platform: Any // API version: 3.0 // WWW: http://www.glfw.org/ //------------------------------------------------------------------------ // Copyright (c) 2010 Camilla Berglund // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include #include ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// //======================================================================== // Calculate a gamma ramp from the specified value and set it //======================================================================== GLFWAPI void glfwSetGamma(float gamma) { int i, size = GLFW_GAMMA_RAMP_SIZE; GLFWgammaramp ramp; if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } if (gamma <= 0.f) { _glfwSetError(GLFW_INVALID_VALUE, "glfwSetGamma: Gamma value must be greater than zero"); return; } for (i = 0; i < size; i++) { float value; // Calculate intensity value = (float) i / (float) (size - 1); // Apply gamma curve value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f; // Clamp to value range if (value < 0.f) value = 0.f; else if (value > 65535.f) value = 65535.f; ramp.red[i] = (unsigned short) value; ramp.green[i] = (unsigned short) value; ramp.blue[i] = (unsigned short) value; } glfwSetGammaRamp(&ramp); } //======================================================================== // Return the cached currently set gamma ramp //======================================================================== GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } *ramp = _glfwLibrary.currentRamp; } //======================================================================== // Make the specified gamma ramp current //======================================================================== GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp) { if (!_glfwInitialized) { _glfwSetError(GLFW_NOT_INITIALIZED, NULL); return; } _glfwPlatformSetGammaRamp(ramp); _glfwLibrary.currentRamp = *ramp; _glfwLibrary.rampChanged = GL_TRUE; }