mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 12:18:51 -05:00
4f175a911c
This adds the glfwInitAllocator function for specifying a custom memory allocator to use instead of the C runtime library. The allocator is a struct of type GLFWallocator with fields corresponding to malloc, realloc and free, while the internal API corresponds to calloc, realloc and free. Heap allocation calls are filtered before reaching the user-provided functions, so deallocation of NULL and allocations of zero bytes are not passed on, reallocating NULL is transformed into an allocation and reallocating to size zero is transformed into deallocation. The clearing of a new block to zero is performed by the internal calloc-like function. Closes #544. Fixes #1628.
89 lines
3.9 KiB
CMake
89 lines
3.9 KiB
CMake
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link_libraries(glfw)
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include_directories("${GLFW_SOURCE_DIR}/deps")
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if (MATH_LIBRARY)
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link_libraries("${MATH_LIBRARY}")
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endif()
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# Workaround for the MS CRT deprecating parts of the standard library
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if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
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"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
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set(GLAD_VULKAN "${GLFW_SOURCE_DIR}/deps/glad/vulkan.h"
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"${GLFW_SOURCE_DIR}/deps/glad_vulkan.c")
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set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
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"${GLFW_SOURCE_DIR}/deps/getopt.c")
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set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
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"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
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add_executable(allocator allocator.c ${GLAD_GL})
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add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
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add_executable(events events.c ${GETOPT} ${GLAD_GL})
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add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
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add_executable(glfwinfo glfwinfo.c ${GETOPT} ${GLAD_GL} ${GLAD_VULKAN})
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add_executable(iconify iconify.c ${GETOPT} ${GLAD_GL})
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add_executable(monitors monitors.c ${GETOPT} ${GLAD_GL})
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add_executable(reopen reopen.c ${GLAD_GL})
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add_executable(cursor cursor.c ${GLAD_GL})
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add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
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add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
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add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
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add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
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add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
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add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
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add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
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add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
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add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
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add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
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target_link_libraries(empty Threads::Threads)
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target_link_libraries(threads Threads::Threads)
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if (RT_LIBRARY)
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target_link_libraries(empty "${RT_LIBRARY}")
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target_link_libraries(threads "${RT_LIBRARY}")
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endif()
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set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
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timeout title triangle-vulkan window)
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set(CONSOLE_BINARIES allocator clipboard events msaa glfwinfo iconify monitors
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reopen cursor)
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set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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C_STANDARD 99
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FOLDER "GLFW3/Tests")
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if (MSVC)
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# Tell MSVC to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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elseif (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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# Tell Clang using MS CRT to use main instead of WinMain
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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LINK_FLAGS "-Wl,/entry:mainCRTStartup")
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endif()
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if (APPLE)
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set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
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set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
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set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
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set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
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set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
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set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
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set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
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set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
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set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
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set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
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MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
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endif()
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