mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
1556 lines
83 KiB
C
1556 lines
83 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/glad.h>
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struct gladGLversionStruct GLVersion;
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static int has_ext(const char *ext) {
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#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
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if(GLVersion.major < 3 || glGetStringi == NULL) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = (const char*) glGetString(GL_EXTENSIONS);
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
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} else {
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GLint num_exts, index;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
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for(index = 0; index < num_exts; index++) {
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if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_VERSION_2_1;
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int GLAD_GL_VERSION_3_0;
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int GLAD_GL_VERSION_3_1;
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int GLAD_GL_VERSION_3_2;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
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PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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PFNGLVERTEX2FVPROC glad_glVertex2fv;
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PFNGLINDEXIPROC glad_glIndexi;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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PFNGLRECTDVPROC glad_glRectdv;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
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PFNGLINDEXDPROC glad_glIndexd;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLINDEXFPROC glad_glIndexf;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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PFNGLGETMAPFVPROC glad_glGetMapfv;
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PFNGLINDEXSPROC glad_glIndexs;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
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PFNGLINDEXFVPROC glad_glIndexfv;
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PFNGLFOGIVPROC glad_glFogiv;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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PFNGLCOLOR4UIPROC glad_glColor4ui;
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PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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PFNGLFOGFVPROC glad_glFogfv;
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PFNGLENABLEIPROC glad_glEnablei;
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PFNGLVERTEX4IVPROC glad_glVertex4iv;
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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PFNGLVERTEX4FVPROC glad_glVertex4fv;
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PFNGLBINDTEXTUREPROC glad_glBindTexture;
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
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PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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PFNGLPOINTSIZEPROC glad_glPointSize;
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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PFNGLCOLOR4BVPROC glad_glColor4bv;
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PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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PFNGLCOLOR3BPROC glad_glColor3b;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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PFNGLVERTEX3DPROC glad_glVertex3d;
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PFNGLVERTEX3FPROC glad_glVertex3f;
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PFNGLVERTEX3IPROC glad_glVertex3i;
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PFNGLCOLOR3IPROC glad_glColor3i;
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PFNGLUNIFORM3FPROC glad_glUniform3f;
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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PFNGLCOLOR3SPROC glad_glColor3s;
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PFNGLVERTEX3SPROC glad_glVertex3s;
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PFNGLCOLORMASKIPROC glad_glColorMaski;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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PFNGLVERTEX2IVPROC glad_glVertex2iv;
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PFNGLCOLOR3SVPROC glad_glColor3sv;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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PFNGLNORMALPOINTERPROC glad_glNormalPointer;
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PFNGLVERTEX4SVPROC glad_glVertex4sv;
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PFNGLPASSTHROUGHPROC glad_glPassThrough;
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PFNGLFOGIPROC glad_glFogi;
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PFNGLBEGINPROC glad_glBegin;
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
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PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
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PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
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PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
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PFNGLLIGHTFVPROC glad_glLightfv;
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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PFNGLCLEARPROC glad_glClear;
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PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
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PFNGLISENABLEDPROC glad_glIsEnabled;
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PFNGLSTENCILOPPROC glad_glStencilOp;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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PFNGLTRANSLATEFPROC glad_glTranslatef;
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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PFNGLTRANSLATEDPROC glad_glTranslated;
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PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
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PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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PFNGLINDEXSVPROC glad_glIndexsv;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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PFNGLVERTEX3IVPROC glad_glVertex3iv;
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PFNGLBITMAPPROC glad_glBitmap;
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PFNGLMATERIALIPROC glad_glMateriali;
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
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PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
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PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
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PFNGLMATERIALFPROC glad_glMaterialf;
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PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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PFNGLISSHADERPROC glad_glIsShader;
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PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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PFNGLVERTEX3DVPROC glad_glVertex3dv;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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PFNGLENABLEPROC glad_glEnable;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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PFNGLCOLOR4FVPROC glad_glColor4fv;
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PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
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PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
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PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
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PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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PFNGLTEXGENFPROC glad_glTexGenf;
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PFNGLGETPOINTERVPROC glad_glGetPointerv;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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PFNGLNORMAL3FVPROC glad_glNormal3fv;
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PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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PFNGLDEPTHRANGEPROC glad_glDepthRange;
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PFNGLFRUSTUMPROC glad_glFrustum;
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PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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PFNGLPUSHMATRIXPROC glad_glPushMatrix;
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PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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PFNGLORTHOPROC glad_glOrtho;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
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PFNGLCLEARINDEXPROC glad_glClearIndex;
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PFNGLMAP1DPROC glad_glMap1d;
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PFNGLMAP1FPROC glad_glMap1f;
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PFNGLFLUSHPROC glad_glFlush;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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PFNGLINDEXIVPROC glad_glIndexiv;
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PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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PFNGLPIXELZOOMPROC glad_glPixelZoom;
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PFNGLFENCESYNCPROC glad_glFenceSync;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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PFNGLLIGHTIPROC glad_glLighti;
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PFNGLLIGHTFPROC glad_glLightf;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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PFNGLCLAMPCOLORPROC glad_glClampColor;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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PFNGLCLEARSTENCILPROC glad_glClearStencil;
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PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
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PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
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PFNGLGENTEXTURESPROC glad_glGenTextures;
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PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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PFNGLINDEXPOINTERPROC glad_glIndexPointer;
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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PFNGLISSYNCPROC glad_glIsSync;
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PFNGLVERTEX2FPROC glad_glVertex2f;
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PFNGLVERTEX2DPROC glad_glVertex2d;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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PFNGLUNIFORM2IPROC glad_glUniform2i;
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PFNGLMAPGRID2DPROC glad_glMapGrid2d;
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PFNGLMAPGRID2FPROC glad_glMapGrid2f;
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PFNGLVERTEX2IPROC glad_glVertex2i;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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PFNGLVERTEX2SPROC glad_glVertex2s;
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PFNGLNORMAL3BVPROC glad_glNormal3bv;
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
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PFNGLVERTEX3SVPROC glad_glVertex3sv;
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PFNGLGENQUERIESPROC glad_glGenQueries;
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PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
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PFNGLTEXENVFPROC glad_glTexEnvf;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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PFNGLFOGCOORDDPROC glad_glFogCoordd;
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PFNGLFOGCOORDFPROC glad_glFogCoordf;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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PFNGLTEXENVIPROC glad_glTexEnvi;
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PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
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PFNGLISENABLEDIPROC glad_glIsEnabledi;
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PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
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PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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PFNGLMATRIXMODEPROC glad_glMatrixMode;
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
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PFNGLGETMAPIVPROC glad_glGetMapiv;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
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PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
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PFNGLCALLLISTPROC glad_glCallList;
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PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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PFNGLLIGHTMODELFPROC glad_glLightModelf;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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PFNGLVERTEX2SVPROC glad_glVertex2sv;
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PFNGLLIGHTMODELIPROC glad_glLightModeli;
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PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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PFNGLCALLLISTSPROC glad_glCallLists;
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PFNGLMAPBUFFERPROC glad_glMapBuffer;
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PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
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PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
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PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
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PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
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PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
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PFNGLDELETESYNCPROC glad_glDeleteSync;
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PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
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PFNGLISLISTPROC glad_glIsList;
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PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
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PFNGLCOLOR4SPROC glad_glColor4s;
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PFNGLUSEPROGRAMPROC glad_glUseProgram;
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PFNGLLINESTIPPLEPROC glad_glLineStipple;
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PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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PFNGLCOLOR4BPROC glad_glColor4b;
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PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
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PFNGLCOLOR4FPROC glad_glColor4f;
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PFNGLCOLOR4DPROC glad_glColor4d;
|
|
PFNGLCOLOR4IPROC glad_glColor4i;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
|
PFNGLFINISHPROC glad_glFinish;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
|
|
PFNGLGETMAPDVPROC glad_glGetMapdv;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv;
|
|
PFNGLVIEWPORTPROC glad_glViewport;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
PFNGLINDEXDVPROC glad_glIndexdv;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
|
PFNGLPOPNAMEPROC glad_glPopName;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
|
|
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
|
PFNGLRECTIPROC glad_glRecti;
|
|
PFNGLCOLOR4UBPROC glad_glColor4ub;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
|
|
PFNGLRECTFPROC glad_glRectf;
|
|
PFNGLRECTDPROC glad_glRectd;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv;
|
|
PFNGLNEWLISTPROC glad_glNewList;
|
|
PFNGLCOLOR4USPROC glad_glColor4us;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
PFNGLHINTPROC glad_glHint;
|
|
PFNGLRECTSPROC glad_glRects;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
|
|
PFNGLGETSTRINGPROC glad_glGetString;
|
|
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
PFNGLSCALEFPROC glad_glScalef;
|
|
PFNGLENDQUERYPROC glad_glEndQuery;
|
|
PFNGLSCALEDPROC glad_glScaled;
|
|
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
|
PFNGLINITNAMESPROC glad_glInitNames;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
PFNGLCOLOR3DVPROC glad_glColor3dv;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode;
|
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
PFNGLDISABLEPROC glad_glDisable;
|
|
PFNGLLOGICOPPROC glad_glLogicOp;
|
|
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
PFNGLCOLOR3FPROC glad_glColor3f;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
|
PFNGLRECTFVPROC glad_glRectfv;
|
|
PFNGLCULLFACEPROC glad_glCullFace;
|
|
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
|
|
PFNGLCOLOR3DPROC glad_glColor3d;
|
|
PFNGLTEXGENDPROC glad_glTexGend;
|
|
PFNGLTEXGENIPROC glad_glTexGeni;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
|
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
|
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
|
|
PFNGLDELETELISTSPROC glad_glDeleteLists;
|
|
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
|
|
PFNGLCOLOR4IVPROC glad_glColor4iv;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
PFNGLROTATEDPROC glad_glRotated;
|
|
PFNGLROTATEFPROC glad_glRotatef;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
PFNGLLOADNAMEPROC glad_glLoadName;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
|
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
|
|
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
|
|
PFNGLRECTIVPROC glad_glRectiv;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
|
|
PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
|
PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
|
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
|
|
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
PFNGLLIGHTIVPROC glad_glLightiv;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv;
|
|
PFNGLENDPROC glad_glEnd;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
PFNGLSCISSORPROC glad_glScissor;
|
|
PFNGLCLIPPLANEPROC glad_glClipPlane;
|
|
PFNGLPUSHNAMEPROC glad_glPushName;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
PFNGLINDEXUBPROC glad_glIndexub;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
PFNGLCOLOR4DVPROC glad_glColor4dv;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
|
PFNGLCOLOR3USPROC glad_glColor3us;
|
|
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
|
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
|
PFNGLLISTBASEPROC glad_glListBase;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
|
|
PFNGLCOLOR3UBPROC glad_glColor3ub;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
PFNGLCOLOR3UIPROC glad_glColor3ui;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
|
|
PFNGLCOLORMASKPROC glad_glColorMask;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
|
|
PFNGLCOLOR4SVPROC glad_glColor4sv;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
PFNGLFOGFPROC glad_glFogf;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
PFNGLCOLOR3IVPROC glad_glColor3iv;
|
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
|
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
|
|
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
PFNGLGENLISTSPROC glad_glGenLists;
|
|
PFNGLCOLOR3BVPROC glad_glColor3bv;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
PFNGLENDLISTPROC glad_glEndList;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
PFNGLCOLOR3USVPROC glad_glColor3usv;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
|
PFNGLDISABLEIPROC glad_glDisablei;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
PFNGLCLEARACCUMPROC glad_glClearAccum;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
PFNGLMAP2DPROC glad_glMap2d;
|
|
PFNGLMAP2FPROC glad_glMap2f;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
|
|
PFNGLGETERRORPROC glad_glGetError;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
PFNGLACCUMPROC glad_glAccum;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
|
|
PFNGLISQUERYPROC glad_glIsQuery;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
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|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f;
|
|
PFNGLRECTSVPROC glad_glRectsv;
|
|
PFNGLCOLOR4USVPROC glad_glColor4usv;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
|
PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
PFNGLCOLOR3FVPROC glad_glColor3fv;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
int GLAD_GL_ARB_robustness;
|
|
int GLAD_GL_ARB_multisample;
|
|
int GLAD_GL_EXT_separate_specular_color;
|
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
|
|
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
|
|
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
|
|
PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
|
|
PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
|
|
PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
|
|
PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
|
|
PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
|
|
PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
|
|
PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
|
|
PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
|
|
PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
|
|
PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
|
|
PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
|
|
PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
|
|
PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
|
|
PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
|
|
PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
|
|
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
|
|
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
|
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
|
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
|
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
|
|
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
|
|
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
|
|
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
|
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
|
|
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
|
|
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
|
|
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
|
|
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
|
|
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
|
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
|
|
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
|
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
|
|
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
|
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
|
|
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
|
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
|
|
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
|
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
|
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
|
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
|
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
|
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
|
|
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
|
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
|
|
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
|
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
|
|
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
|
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
|
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
|
|
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
|
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
|
|
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
|
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
|
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
|
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
|
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
|
|
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
|
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
|
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
|
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
|
|
glad_glEnd = (PFNGLENDPROC)load("glEnd");
|
|
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
|
|
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
|
|
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
|
|
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
|
|
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
|
|
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
|
|
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
|
|
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
|
|
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
|
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
|
|
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
|
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
|
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
|
|
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
|
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
|
|
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
|
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
|
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
|
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
|
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
|
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
|
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
|
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
|
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
|
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
|
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
|
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
|
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
|
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
|
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
|
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
|
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
|
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
|
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
|
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
|
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
|
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
|
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
|
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
|
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
|
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
|
|
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
|
|
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
|
|
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
|
|
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
|
|
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
|
|
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
|
|
glad_glRects = (PFNGLRECTSPROC)load("glRects");
|
|
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
|
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
|
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
|
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
|
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
|
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
|
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
|
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
|
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
|
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
|
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
|
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
|
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
|
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
|
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
|
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
|
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
|
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
|
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
|
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
|
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
|
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
|
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
|
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
|
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
|
|
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
|
|
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
|
|
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
|
|
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
|
|
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
|
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
|
|
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
|
|
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
|
|
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
|
|
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
|
|
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
|
|
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
|
|
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
|
|
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
|
|
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
|
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
|
|
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
|
|
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
|
|
}
|
|
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
|
|
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
|
|
}
|
|
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
|
}
|
|
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
|
|
}
|
|
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
|
}
|
|
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
|
}
|
|
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
|
}
|
|
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
|
}
|
|
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
|
}
|
|
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
|
}
|
|
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
|
}
|
|
static void load_GL_ARB_multisample(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_multisample) return;
|
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
|
|
}
|
|
static void load_GL_ARB_robustness(GLADloadproc load) {
|
|
if(!GLAD_GL_ARB_robustness) return;
|
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
|
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
|
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
|
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
|
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
|
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
|
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
|
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
|
|
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
|
|
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
|
|
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
|
|
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
|
|
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
|
|
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
|
|
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
|
|
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
|
|
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
|
|
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
|
|
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
|
|
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
|
|
}
|
|
static void find_extensionsGL(void) {
|
|
GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
|
|
GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
|
|
GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
|
|
}
|
|
|
|
static void find_coreGL(void) {
|
|
|
|
/* Thank you @elmindreda
|
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
|
*/
|
|
int i, major, minor;
|
|
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
NULL
|
|
};
|
|
|
|
version = (const char*) glGetString(GL_VERSION);
|
|
if (!version) return;
|
|
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* PR #18 */
|
|
#ifdef _MSC_VER
|
|
sscanf_s(version, "%d.%d", &major, &minor);
|
|
#else
|
|
sscanf(version, "%d.%d", &major, &minor);
|
|
#endif
|
|
|
|
GLVersion.major = major; GLVersion.minor = minor;
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
}
|
|
|
|
int gladLoadGLLoader(GLADloadproc load) {
|
|
GLVersion.major = 0; GLVersion.minor = 0;
|
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
|
if(glGetString == NULL) return 0;
|
|
if(glGetString(GL_VERSION) == NULL) return 0;
|
|
find_coreGL();
|
|
load_GL_VERSION_1_0(load);
|
|
load_GL_VERSION_1_1(load);
|
|
load_GL_VERSION_1_2(load);
|
|
load_GL_VERSION_1_3(load);
|
|
load_GL_VERSION_1_4(load);
|
|
load_GL_VERSION_1_5(load);
|
|
load_GL_VERSION_2_0(load);
|
|
load_GL_VERSION_2_1(load);
|
|
load_GL_VERSION_3_0(load);
|
|
load_GL_VERSION_3_1(load);
|
|
load_GL_VERSION_3_2(load);
|
|
|
|
find_extensionsGL();
|
|
load_GL_ARB_multisample(load);
|
|
load_GL_ARB_robustness(load);
|
|
return GLVersion.major != 0 || GLVersion.minor != 0;
|
|
}
|
|
|