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0c90e1a33f
This fixes gamepad mappings being included in GLFW binaries that would then never use them because they were for a different platform.
49 lines
1.7 KiB
CMake
49 lines
1.7 KiB
CMake
# Usage:
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# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
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set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
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set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
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set(template_path "${CMAKE_ARGV3}")
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set(target_path "${CMAKE_ARGV4}")
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if (NOT EXISTS "${template_path}")
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message(FATAL_ERROR "Failed to find template file ${template_path}")
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endif()
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file(DOWNLOAD "${source_url}" "${source_path}"
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STATUS download_status
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TLS_VERIFY on)
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list(GET download_status 0 status_code)
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list(GET download_status 1 status_message)
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if (status_code)
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message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
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endif()
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file(STRINGS "${source_path}" lines)
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foreach(line ${lines})
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if ("${line}" MATCHES "^[0-9a-fA-F].*$")
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if ("${line}" MATCHES "platform:Windows")
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if (GLFW_WIN32_MAPPINGS)
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set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
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endif()
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set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
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elseif ("${line}" MATCHES "platform:Mac OS X")
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if (GLFW_COCOA_MAPPINGS)
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set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
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endif()
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set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
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elseif ("${line}" MATCHES "platform:Linux")
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if (GLFW_LINUX_MAPPINGS)
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set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
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endif()
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set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
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endif()
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endif()
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endforeach()
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configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
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file(REMOVE "${source_path}")
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