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glfw/examples/triangle.c
Camilla Berglund d68acb78bf Removed registering glfwTerminate with atexit.
Functions registered with atexit are called from the thread calling exit.
glfwTerminate should only be called from the main thread.  Mistakes should be
explicit.
2012-10-22 03:20:16 +02:00

101 lines
2.8 KiB
C

//========================================================================
// This is a small test application for GLFW.
// The program opens a window (640x480), and renders a spinning colored
// triangle (it is controlled with both the GLFW timer and the mouse).
//========================================================================
#include <stdio.h>
#include <stdlib.h>
#define GLFW_INCLUDE_GLU
#include <GL/glfw3.h>
int main(void)
{
int width, height, x;
GLFWwindow window;
// Initialise GLFW
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
// Open a window and create its OpenGL context
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
// Enable vertical sync (on cards that support it)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
for (;;)
{
double t = glfwGetTime();
glfwGetCursorPos(window, &x, NULL);
// Get window size (may be different than the requested size)
glfwGetWindowSize(window, &width, &height);
// Special case: avoid division by zero below
height = height > 0 ? height : 1;
glViewport(0, 0, width, height);
// Clear color buffer to black
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
// Select and setup the projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.f, (GLfloat) width / (GLfloat) height, 1.f, 100.f);
// Select and setup the modelview matrix
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt(0.f, 1.f, 0.f, // Eye-position
0.f, 20.f, 0.f, // View-point
0.f, 0.f, 1.f); // Up-vector
// Draw a rotating colorful triangle
glTranslatef(0.f, 14.f, 0.f);
glRotatef(0.3f * (GLfloat) x + (GLfloat) t * 100.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-5.f, 0.f, -4.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(5.f, 0.f, -4.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.f, 6.f);
glEnd();
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE))
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
// Close OpenGL window and terminate GLFW
glfwTerminate();
exit(EXIT_SUCCESS);
}