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glfw/include/GL/glfw3native.h
Camilla Berglund 6f8084f061 Documentation work.
Enabled Doxygen tree view, added CMake options for native and internal
modules, improved internal and native documentation.
2013-02-14 17:26:27 +01:00

182 lines
5.6 KiB
Objective-C

/*************************************************************************
* GLFW - An OpenGL library
* API version: 3.0
* WWW: http://www.glfw.org/
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @defgroup native Native access
*
* <strong>By using the native API, you assert that you know what you are
* doing and how to fix problems caused by using it. If you don't, you
* shouldn't be using it.</strong>
*
* Before the inclusion of @ref glfw3native.h, you must define exactly one
* window API macro and exactly one context API macro. Failure to do this
* will cause a compile-time error.
*
* The available window API macros are:
* @arg @c GLFW_EXPOSE_NATIVE_WIN32
* @arg @c GLFW_EXPOSE_NATIVE_COCOA
* @arg @c GLFW_EXPOSE_NATIVE_X11
*
* The available context API macros are:
* @arg @c GLFW_EXPOSE_NATIVE_WGL
* @arg @c GLFW_EXPOSE_NATIVE_NSGL
* @arg @c GLFW_EXPOSE_NATIVE_GLX
* @arg @c GLFW_EXPOSE_NATIVE_EGL
*
* These macros select which of the native access functions are declared and
* which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#else
#error "No window API specified"
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#else
#error "No context API specified"
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the @c HWND of the specified window.
* @return The @c HWND of the specified window.
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the @c HGLRC of the specified window.
* @return The @c HGLRC of the specified window.
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the @c NSWindow of the specified window.
* @return The @c NSWindow of the specified window.
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the @c NSOpenGLContext of the specified window.
* @return The @c NSOpenGLContext of the specified window.
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the @c Display used by GLFW.
* @return The @c Display used by GLFW.
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the @c Window of the specified window.
* @return The @c Window of the specified window.
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the @c GLXContext of the specified window.
* @return The @c GLXContext of the specified window.
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the @c EGLDisplay used by GLFW.
* @return The @c EGLDisplay used by GLFW.
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the @c EGLContext of the specified window.
* @return The @c EGLContext of the specified window.
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the @c EGLSurface of the specified window.
* @return The @c EGLSurface of the specified window.
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */