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41bc0d18f4
Conflicts: include/GL/glfw3.h readme.html src/CMakeLists.txt src/win32_window.c src/window.c src/x11_window.c tests/clipboard.c tests/defaults.c tests/events.c tests/fsfocus.c tests/glfwinfo.c tests/joysticks.c tests/peter.c tests/sharing.c tests/tearing.c tests/title.c tests/windows.c
75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
//========================================================================
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// UTF-8 window title test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test sets a UTF-8 window title
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static void window_size_callback(GLFWwindow window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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int main(void)
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{
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GLFWwindow window;
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if (!glfwInit())
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{
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fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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exit(EXIT_FAILURE);
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}
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window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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glfwSetWindowSizeCallback(window, window_size_callback);
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while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwWaitEvents();
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}
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glfwTerminate();
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exit(EXIT_SUCCESS);
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}
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