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glfw/tests
A. Tombs 1b17a5293c Add version directives to GLSL shaders
Although not technically required, I believe it is best practice for
shaders to specify which version of the GLSL spec they conform to.

Closes #864.
2016-12-05 14:06:39 +01:00
..
clipboard.c Paperwork done 2016-11-30 14:00:41 +01:00
CMakeLists.txt Cleanup 2016-12-03 20:06:24 +01:00
cursor.c Add version directives to GLSL shaders 2016-12-05 14:06:39 +01:00
empty.c Paperwork done 2016-11-30 14:00:41 +01:00
events.c Paperwork done 2016-11-30 14:00:41 +01:00
gamma.c Update Nuklear to 1.18 2016-12-03 20:35:17 +01:00
glfwinfo.c Paperwork done 2016-11-30 14:00:41 +01:00
icon.c Paperwork done 2016-11-30 14:00:41 +01:00
iconify.c Paperwork done 2016-11-30 14:00:41 +01:00
joysticks.c Update Nuklear to 1.18 2016-12-03 20:35:17 +01:00
monitors.c Paperwork done 2016-11-30 14:00:41 +01:00
msaa.c Paperwork done 2016-11-30 14:00:41 +01:00
reopen.c Paperwork done 2016-11-30 14:00:41 +01:00
sharing.c Add version directives to GLSL shaders 2016-12-05 14:06:39 +01:00
tearing.c Paperwork done 2016-11-30 14:00:41 +01:00
threads.c Paperwork done 2016-11-30 14:00:41 +01:00
timeout.c Paperwork done 2016-11-30 14:00:41 +01:00
title.c Paperwork done 2016-11-30 14:00:41 +01:00
vulkan.c Paperwork done 2016-11-30 14:00:41 +01:00
windows.c Paperwork done 2016-11-30 14:00:41 +01:00