1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-26 12:18:51 -05:00
glfw/tests/title.c
Camilla Berglund 18d71c2b6d Made window-related callbacks per-window.
This makes polymorphic behaviour easier to implement and avoids the problem of
events being triggered before the GLFW window object is fully usable.
2012-10-29 13:36:01 +01:00

75 lines
2.2 KiB
C

//========================================================================
// UTF-8 window title test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test sets a UTF-8 window title
//
//========================================================================
#include <GL/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
static void window_size_callback(GLFWwindow window, int width, int height)
{
glViewport(0, 0, width, height);
}
int main(void)
{
GLFWwindow window;
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
exit(EXIT_FAILURE);
}
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
if (!window)
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window, window_size_callback);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}