mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-27 04:28:52 -05:00
289 lines
7.3 KiB
C
289 lines
7.3 KiB
C
//========================================================================
|
|
// Cursor & input mode tests
|
|
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would
|
|
// be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such, and must not
|
|
// be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source
|
|
// distribution.
|
|
//
|
|
//========================================================================
|
|
//
|
|
// System cursors and input modes tests.
|
|
//
|
|
//========================================================================
|
|
|
|
#include <GLFW/glfw3.h>
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
static int W = 640;
|
|
static int H = 480;
|
|
static int delay = 0;
|
|
|
|
static GLFWwindow* windows[2] = { NULL, NULL };
|
|
static GLFWwindow* activeWindow = NULL;
|
|
static GLFWcursor* cursor = NULL;
|
|
|
|
static struct
|
|
{
|
|
int key;
|
|
double time;
|
|
} commands[] = {
|
|
{GLFW_KEY_H, 0},
|
|
{GLFW_KEY_C, 0},
|
|
{GLFW_KEY_D, 0},
|
|
{GLFW_KEY_S, 0},
|
|
{GLFW_KEY_N, 0},
|
|
{GLFW_KEY_1, 0},
|
|
{GLFW_KEY_2, 0},
|
|
{GLFW_KEY_3, 0}
|
|
};
|
|
|
|
static int CommandCount = sizeof(commands) / sizeof(commands[0]);
|
|
|
|
static struct
|
|
{
|
|
int w, h;
|
|
} cursorSize[] = {
|
|
{ 24, 24 }, { 13, 37 }, { 5, 53 }, { 43, 64 }, { 300, 300 }
|
|
};
|
|
|
|
static int SizeCount = sizeof(cursorSize) / sizeof(cursorSize[0]);
|
|
static int currentSize = 0;
|
|
|
|
static void command_callback(int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case GLFW_KEY_H:
|
|
{
|
|
printf("H: show this help\n");
|
|
printf("C: call glfwCreateCursor()\n");
|
|
printf("D: call glfwDestroyCursor()\n");
|
|
printf("S: call glfwSetCursor()\n");
|
|
printf("N: call glfwSetCursor() with NULL\n");
|
|
printf("1: set GLFW_CURSOR_NORMAL\n");
|
|
printf("2: set GLFW_CURSOR_HIDDEN\n");
|
|
printf("3: set GLFW_CURSOR_DISABLED\n");
|
|
printf("T: enable 3s delay for all previous commands\n");
|
|
}
|
|
break;
|
|
|
|
case GLFW_KEY_C:
|
|
{
|
|
int x, y;
|
|
GLFWimage image;
|
|
unsigned char* pixels;
|
|
|
|
if (cursor)
|
|
break;
|
|
|
|
image.width = cursorSize[currentSize].w;
|
|
image.height = cursorSize[currentSize].h;
|
|
|
|
pixels = malloc(4 * image.width * image.height);
|
|
image.pixels = pixels;
|
|
|
|
for (y = 0; y < image.height; y++)
|
|
{
|
|
for (x = 0; x < image.width; x++)
|
|
{
|
|
*pixels++ = 0xff;
|
|
*pixels++ = 0;
|
|
*pixels++ = 255 * y / image.height;
|
|
*pixels++ = 255 * x / image.width;
|
|
}
|
|
}
|
|
|
|
cursor = glfwCreateCursor(&image, image.width / 2, image.height / 2);
|
|
currentSize = (currentSize + 1) % SizeCount;
|
|
free(image.pixels);
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_D:
|
|
{
|
|
if (cursor != NULL)
|
|
{
|
|
glfwDestroyCursor(cursor);
|
|
cursor = NULL;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_S:
|
|
{
|
|
if (cursor != NULL)
|
|
glfwSetCursor(activeWindow, cursor);
|
|
else
|
|
printf("The cursor is not created\n");
|
|
|
|
break;
|
|
}
|
|
|
|
case GLFW_KEY_N:
|
|
glfwSetCursor(activeWindow, NULL);
|
|
break;
|
|
|
|
case GLFW_KEY_1:
|
|
glfwSetInputMode(activeWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
break;
|
|
|
|
case GLFW_KEY_2:
|
|
glfwSetInputMode(activeWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
break;
|
|
|
|
case GLFW_KEY_3:
|
|
glfwSetInputMode(activeWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void error_callback(int error, const char* description)
|
|
{
|
|
fprintf(stderr, "Error: %s\n", description);
|
|
}
|
|
|
|
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
|
{
|
|
W = width;
|
|
H = height;
|
|
|
|
glViewport(0, 0, W, H);
|
|
}
|
|
|
|
static void refresh_callback(GLFWwindow* window)
|
|
{
|
|
glfwMakeContextCurrent(window);
|
|
glClearColor(0.0f, window == activeWindow ? 0.8f : 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(window);
|
|
}
|
|
|
|
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
{
|
|
if (action != GLFW_PRESS)
|
|
return;
|
|
|
|
switch (key)
|
|
{
|
|
case GLFW_KEY_ESCAPE:
|
|
glfwSetWindowShouldClose(window, GL_TRUE);
|
|
break;
|
|
|
|
case GLFW_KEY_T:
|
|
delay = !delay;
|
|
printf("Delay %s.\n", delay ? "enabled" : "disabled");
|
|
break;
|
|
|
|
default:
|
|
{
|
|
if (delay)
|
|
{
|
|
int i = 0;
|
|
|
|
while (i < CommandCount && commands[i].key != key)
|
|
i++;
|
|
|
|
if (i < CommandCount)
|
|
commands[i].time = glfwGetTime();
|
|
}
|
|
else
|
|
{
|
|
command_callback(key);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void focus_callback(GLFWwindow* window, int focused)
|
|
{
|
|
if (focused)
|
|
{
|
|
activeWindow = window;
|
|
refresh_callback(windows[0]);
|
|
refresh_callback(windows[1]);
|
|
}
|
|
}
|
|
|
|
int main(void)
|
|
{
|
|
int i;
|
|
GLboolean running = GL_TRUE;
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
if (!glfwInit())
|
|
exit(EXIT_FAILURE);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
windows[i] = glfwCreateWindow(W, H, "Cursor testing", NULL, NULL);
|
|
|
|
if (!windows[i])
|
|
{
|
|
glfwTerminate();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwSetWindowPos(windows[i], 100 + (i & 1) * (W + 50), 100);
|
|
|
|
glfwSetWindowRefreshCallback(windows[i], refresh_callback);
|
|
glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
|
|
glfwSetKeyCallback(windows[i], key_callback);
|
|
glfwSetWindowFocusCallback(windows[i], focus_callback);
|
|
|
|
glfwMakeContextCurrent(windows[i]);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glfwSwapBuffers(windows[i]);
|
|
}
|
|
|
|
activeWindow = windows[0];
|
|
|
|
key_callback(NULL, GLFW_KEY_H, 0, GLFW_PRESS, 0);
|
|
|
|
while (running)
|
|
{
|
|
if (delay)
|
|
{
|
|
int i;
|
|
double t = glfwGetTime();
|
|
|
|
for (i = 0; i < CommandCount; i++)
|
|
{
|
|
if (commands[i].time != 0 && t - commands[i].time >= 3.0)
|
|
{
|
|
command_callback(commands[i].key);
|
|
commands[i].time = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
running = !(glfwWindowShouldClose(windows[0]) || glfwWindowShouldClose(windows[1]));
|
|
|
|
glfwPollEvents();
|
|
}
|
|
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|