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COPYING.txt | ||
README.md |
GLFW
Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES application development. It provides a simple, platform-independent API for creating windows and contexts, reading input, handling events, etc.
Version 3.1.2 is not yet described.
If you are new to GLFW, you may find the introductory tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Note that a number of source files have been added or renamed in 3.1, which may require you to update any custom build files you have.
Compiling GLFW
See the Compiling GLFW guide in the GLFW documentation.
Using GLFW
See the Building programs that use GLFW guide in the GLFW documentation.
Reporting bugs
Bugs are reported to our issue tracker. Please always include the name and version of the OS where the bug occurs and the version of GLFW used. If you have cloned it, include the commit ID used.
If it's a build issue, please also include the build log and the name and version of your development environment.
If it's a context creation issue, please also include the make and model of your graphics card and the version of your driver.
This will help both us and other people experiencing the same bug.
Dependencies
GLFW bundles a number of dependencies in the deps/
directory.
- Khronos extension headers for API extension symbols used by GLFW
- getopt_port for examples with command-line options
- TinyCThread for threaded examples
- An OpenGL 3.2 core loader generated by glad for examples using modern OpenGL
- linmath.h for linear algebra in examples
Changelog
- Made all client API functions dynamically loaded
- Changed minimum required CMake version to 2.8.12
- Replaced GLU with linmath.h in example programs
- Bugfix: Initialization failed on headless systems
- Bugfix: The cached current context could get out of sync
- [Win32] Renamed hybrid GPU override compile-time option to
_GLFW_USE_HYBRID_HPG
and added support for AMD PowerXpress systems - [Win32] Bugfix:
glfwGetVideoModes
included unusable modes on some systems - [Cocoa] Bugfix: The cached
NSScreen
for a monitor could get out of sync - [Cocoa] Bugfix: The
GLFW_AUTO_ICONIFY
window hint was ignored - [Cocoa] Bugfix: Resizing a window to its minimum size would segfault
- [Cocoa] Bugfix: Creating or showing a window would make its context current
- [Cocoa] Bugfix: Joysticks connected after
glfwInit
were not detected - [Cocoa] Bugfix: Cursor creation failed unless a window had been created.
- [X11] Bugfix:
glfwInit
would segfault on systems without RandR - [X11] Bugfix: The response to
_NET_WM_PING
was sent to the wrong window - [X11] Bugfix: Character input via XIM did not work in many cases
- [X11] Bugfix: No fallback existed for missing
_NET_ACTIVE_WINDOW
support - [X11] Bugfix: Some significant window focus events were ignored
- [X11] Bugfix: The
GLFW_AUTO_ICONIFY
window hint was ignored - [X11] Bugfix: The original video mode was not restored on iconification of full screen windows
- [X11] Bugfix:
GLFW_ARROW_CURSOR
selected the wrong cursor image - [X11] Bugfix: The
GLFW_DECORATED
hint was not ignored for full screen - [WGL] Made all WGL functions dynamically loaded
- [WGL] Removed
GLFW_USE_DWM_SWAP_INTERVAL
compile-time option - [WGL] Bugfix: Swap interval was ignored when DWM was enabled
- [GLX] Added dependency on
libdl
on systems where it providesdlopen
- [GLX] Removed
_GLFW_HAS_GLXGETPROCADDRESS*
and_GLFW_HAS_DLOPEN
compile-time options
Contact
The official website for GLFW is glfw.org. There you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
support forum, and the IRC
channel #glfw
on Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on GitHub or IRC.
Acknowledgements
GLFW exists because people around the world donated their time and lent their skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Martin Capitanio
- Chi-kwan Chan
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
- Michael Fogleman
- Gerald Franz
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Aaron Jacobs
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Julian Squires
- Johannes Stein
- Justin Stoecker
- Elviss Strazdins
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- A. Tombs
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Ricardo Vieira
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement