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72642ea0d1
There will not currently be more than one set of threading or timer APIs selected regardless of how many window systems are enabled, so there is no need for this extra complexity.
164 lines
4.9 KiB
C
164 lines
4.9 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "null_platform.h"
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#if defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#else
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#define GLFW_WIN32_WINDOW_STATE
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#define GLFW_WIN32_MONITOR_STATE
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#define GLFW_WIN32_CURSOR_STATE
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#define GLFW_WIN32_LIBRARY_WINDOW_STATE
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#define GLFW_WGL_CONTEXT_STATE
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#define GLFW_WGL_LIBRARY_CONTEXT_STATE
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#else
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#define GLFW_COCOA_WINDOW_STATE
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#define GLFW_COCOA_MONITOR_STATE
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#define GLFW_COCOA_CURSOR_STATE
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#define GLFW_COCOA_LIBRARY_WINDOW_STATE
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#define GLFW_NSGL_CONTEXT_STATE
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#define GLFW_NSGL_LIBRARY_CONTEXT_STATE
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#endif
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#if defined(_GLFW_WAYLAND)
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#include "wl_platform.h"
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#else
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#define GLFW_WAYLAND_WINDOW_STATE
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#define GLFW_WAYLAND_MONITOR_STATE
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#define GLFW_WAYLAND_CURSOR_STATE
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#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE
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#endif
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#if defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#define GLFW_X11_WINDOW_STATE
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#define GLFW_X11_MONITOR_STATE
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#define GLFW_X11_CURSOR_STATE
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#define GLFW_X11_LIBRARY_WINDOW_STATE
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#define GLFW_GLX_CONTEXT_STATE
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#define GLFW_GLX_LIBRARY_CONTEXT_STATE
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#endif
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#include "null_joystick.h"
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#if defined(_GLFW_WIN32)
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#include "win32_joystick.h"
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#else
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#define GLFW_WIN32_JOYSTICK_STATE
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#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_joystick.h"
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#else
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#define GLFW_COCOA_JOYSTICK_STATE
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#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
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#endif
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#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
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#include "linux_joystick.h"
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#else
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#define GLFW_LINUX_JOYSTICK_STATE
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#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE
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#endif
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#define GLFW_PLATFORM_WINDOW_STATE \
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GLFW_WIN32_WINDOW_STATE \
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GLFW_COCOA_WINDOW_STATE \
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GLFW_WAYLAND_WINDOW_STATE \
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GLFW_X11_WINDOW_STATE \
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GLFW_NULL_WINDOW_STATE \
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#define GLFW_PLATFORM_MONITOR_STATE \
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GLFW_WIN32_MONITOR_STATE \
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GLFW_COCOA_MONITOR_STATE \
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GLFW_WAYLAND_MONITOR_STATE \
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GLFW_X11_MONITOR_STATE \
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GLFW_NULL_MONITOR_STATE \
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#define GLFW_PLATFORM_CURSOR_STATE \
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GLFW_WIN32_CURSOR_STATE \
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GLFW_COCOA_CURSOR_STATE \
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GLFW_WAYLAND_CURSOR_STATE \
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GLFW_X11_CURSOR_STATE \
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GLFW_NULL_CURSOR_STATE \
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#define GLFW_PLATFORM_JOYSTICK_STATE \
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GLFW_WIN32_JOYSTICK_STATE \
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GLFW_COCOA_JOYSTICK_STATE \
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GLFW_LINUX_JOYSTICK_STATE
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#define GLFW_PLATFORM_LIBRARY_WINDOW_STATE \
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GLFW_WIN32_LIBRARY_WINDOW_STATE \
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GLFW_COCOA_LIBRARY_WINDOW_STATE \
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GLFW_WAYLAND_LIBRARY_WINDOW_STATE \
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GLFW_X11_LIBRARY_WINDOW_STATE \
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GLFW_NULL_LIBRARY_WINDOW_STATE \
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#define GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
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GLFW_WIN32_LIBRARY_JOYSTICK_STATE \
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GLFW_COCOA_LIBRARY_JOYSTICK_STATE \
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GLFW_LINUX_LIBRARY_JOYSTICK_STATE
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#define GLFW_PLATFORM_CONTEXT_STATE \
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GLFW_WGL_CONTEXT_STATE \
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GLFW_NSGL_CONTEXT_STATE \
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GLFW_GLX_CONTEXT_STATE
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#define GLFW_PLATFORM_LIBRARY_CONTEXT_STATE \
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GLFW_WGL_LIBRARY_CONTEXT_STATE \
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GLFW_NSGL_LIBRARY_CONTEXT_STATE \
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GLFW_GLX_LIBRARY_CONTEXT_STATE
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#if defined(_WIN32)
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#include "win32_thread.h"
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#define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE
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#define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE
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#else
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#include "posix_thread.h"
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#define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE
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#define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE
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#endif
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#if defined(_WIN32)
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#include "win32_time.h"
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#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE
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#elif defined(__APPLE__)
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#include "cocoa_time.h"
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#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE
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#else
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#include "posix_time.h"
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#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE
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#endif
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