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glfw/examples/CMakeLists.txt
Camilla Löwy bc8b567d7c Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).

(cherry picked from commit a255e7ace6)
2019-05-19 18:30:58 +02:00

78 lines
3.1 KiB
CMake

link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_USE_OSMESA)
add_definitions(-DUSE_NATIVE_OSMESA)
endif()
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples")
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
if (APPLE)
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif()