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142 lines
7.3 KiB
Plaintext
142 lines
7.3 KiB
Plaintext
/*!
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@page moving Moving from GLFW 2 to 3
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@tableofcontents
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This is a guide for people moving from GLFW 2 to 3. It describes API *changes*,
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but does *not* include entirely new features unless they are required when
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moving an existing code base onto the new API. One example of this is the new
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multi-monitor support, which you are now required to use to create fullscreen
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windows.
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@section moving_names Library and header names
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The GLFW 3 header is named @ref glfw3.h, to avoid collisions with the GLFW 2
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`glfw.h` header, in case they are both installed. Similarly, the GLFW 3 library
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is named `glfw3,` except when it's installed as a shared library on Unix-like
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systems, where it uses the [soname](https://en.wikipedia.org/wiki/soname)
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`libglfw.so.3`.
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@section moving_threads Removal of threading functions
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The threading functions have been removed. However, GLFW 3 has better support
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for use from multiple threads than GLFW 2 had. Contexts can be made current on
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and used from secondary threads, and the documentation explicitly states which
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functions may and may not be used from secondary threads.
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@section moving_image Removal of image and texture loading
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The image and texture loading support has been removed.
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@section moving_window_handles Window handles
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Because GLFW 3 supports multiple windows, window handle parameters have been
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added to all window-related functions and callbacks. Window handles are of the
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`GLFWwindow*` type, i.e. a pointer to an opaque struct.
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@section moving_monitor Multi-monitor support
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GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
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type and a set of related functions. To request a fullscreen mode window, you
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need to specify which monitor you wish the window to use. There is @ref
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glfwGetPrimaryMonitor that provides something similar to the earlier behaviour.
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@section moving_window_close Window closing
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Window closing is now just an event like any other. GLFW 3 windows won't
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disappear from underfoot even when no close callback is set; instead the
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window's close flag is set. You can query this flag using @ref
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glfwWindowShouldClose, or capture close events by setting a close callback. The
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return value of the close callback then becomes the new value of the close flag.
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@section moving_context Explicit context management
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Each GLFW 3 window has its own OpenGL context and only you, the user, can know
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which context should be current on which thread at any given time. Therefore,
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GLFW 3 makes no assumptions about when you want a certain context current,
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leaving that decision to you.
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This means that you need to call @ref glfwMakeContextCurrent after creating
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a window but before calling any OpenGL functions.
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@section moving_keys Physical key input
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GLFW 3 uses the physical key locations named after the symbols they generate
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using the US keyboard layout, instead of layout-dependent characters like in
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GLFW 2. This means that (for example) `GLFW_KEY_BACKSLASH` is always a single
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key and is the same key in the same place regardless of what keyboard layouts
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the users of your program has.
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GLFW 3 has key tokens for all keys, so instead of trying to remember whether to
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check for `'a'` or `'A'`, you now check for `GLFW_KEY_A`.
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The key input facility was never meant for text input, although using it that
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way worked slightly better in GLFW 2. If you were using it to input text, you
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should be using the character callback instead, on both GLFW 2 and 3. This will
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give you the characters being input, as opposed to the keys being pressed.
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@section moving_video_modes Video mode enumeration
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Video mode enumeration is now per-monitor. The `glfwGetDesktopMode` function
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has been replaced by @ref glfwGetVideoMode, which returns the current mode of
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a monitor. The @ref glfwGetVideoMode function now returns all available modes
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for a monitor instead of requiring you to guess how large an array you need.
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@section moving_glu GLU header inclusion
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Unlike GLFW 2, GLFW 3 doesn't include the GLU header by default, but you can
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make it do so by defining `GLFW_INCLUDE_GLU` before including the GLFW
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3 header.
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@section moving_cursor Cursor positioning
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GLFW 3 only allows you to position the cursor within a window (using @ref
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glfwSetCursorPos) when that window is active. Unless the window is active, the
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function fails silently.
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@section moving_renamed Symbol name changes
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@subsection moving_renamed_functions Renamed functions
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| GLFW 2 | GLFW 3 | Notes |
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| --------------------------- | ----------------------------- | ----- |
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| `glfwOpenWindow` | @ref glfwCreateWindow | All channel bit depths are now hints<br />Accepts initial window title, optional monitor to go fullscreen on and optional context to share objects with |
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| `glfwCloseWindow` | @ref glfwDestroyWindow | |
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| `glfwOpenWindowHint` | @ref glfwWindowHint | Now accepts all `GLFW_*_BITS` tokens |
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| `glfwEnable` | @ref glfwSetInputMode | |
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| `glfwDisable` | @ref glfwSetInputMode | |
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| `glfwGetMousePos` | @ref glfwGetCursorPos | |
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| `glfwSetMousePos` | @ref glfwSetCursorPos | |
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| `glfwSetMousePosCallback` | @ref glfwSetCursorPosCallback | |
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| `glfwSetMouseWheelCallback` | @ref glfwSetScrollCallback | Accepts two-dimensional scroll offsets as doubles |
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| `glfwGetJoystickPos` | @ref glfwGetJoystickAxes | |
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| `glfwGetGLVersion` | @ref glfwGetWindowParam | Use `GLFW_OPENGL_VERSION_MAJOR`, `GLFW_OPENGL_VERSION_MINOR` and `GLFW_OPENGL_REVISION` |
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| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
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@subsection moving_renamed_tokens Renamed tokens
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| GLFW 2 | GLFW 3 | Notes |
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| --------------------------- | ---------------------------- | ----- |
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| `GLFW_OPENGL_VERSION_MAJOR` | `GLFW_CONTEXT_VERSION_MAJOR` | Renamed as it applies to OpenGL ES as well |
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| `GLFW_OPENGL_VERSION_MINOR` | `GLFW_CONTEXT_VERSION_MINOR` | Renamed as it applies to OpenGL ES as well |
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| `GLFW_FSAA_SAMPLES` | `GLFW_SAMPLES` | Renamed to match the OpenGL API |
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| `GLFW_ACTIVE` | `GLFW_FOCUSED` | Renamed to match the window focus callback |
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| `GLFW_WINDOW_NO_RESIZE` | `GLFW_RESIZABLE` | The default has been inverted |
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| `GLFW_MOUSE_CURSOR` | `GLFW_CURSOR_MODE` | Used with @ref glfwSetInputMode |
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| `GLFW_KEY_ESC` | `GLFW_KEY_ESCAPE` | |
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| `GLFW_KEY_DEL` | `GLFW_KEY_DELETE` | |
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| `GLFW_KEY_PAGEUP` | `GLFW_KEY_PAGE_UP` | |
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| `GLFW_KEY_PAGEDOWN` | `GLFW_KEY_PAGE_DOWN` | |
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| `GLFW_KEY_KP_NUM_LOCK` | `GLFW_KEY_NUM_LOCK` | |
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| `GLFW_KEY_LCTRL` | `GLFW_KEY_LEFT_CONTROL` | |
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| `GLFW_KEY_LSHIFT` | `GLFW_KEY_LEFT_SHIFT` | |
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| `GLFW_KEY_LALT` | `GLFW_KEY_LEFT_ALT` | |
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| `GLFW_KEY_LSUPER` | `GLFW_KEY_LEFT_SUPER` | |
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| `GLFW_KEY_RCTRL` | `GLFW_KEY_RIGHT_CONTROL` | |
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| `GLFW_KEY_RSHIFT` | `GLFW_KEY_RIGHT_SHIFT` | |
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| `GLFW_KEY_RALT` | `GLFW_KEY_RIGHT_ALT` | |
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| `GLFW_KEY_RSUPER` | `GLFW_KEY_RIGHT_SUPER` | |
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*/
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