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https://github.com/gwm17/glfw.git
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56a4cb0a3a
This adds compile-time support for multiple platforms and runtime detection of them. Window system related platform functions are now called from shared code via the function pointer struct _GLFWplatform. The timer, thread and module loading platform functions are still called directly by name and the implementation chosen at link-time. These functions are the same for any backend on a given OS, including the Null backend. The platforms are now enabled via CMake dependent options following the GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc option names. There is no longer any option for the Null backend as it is now always enabled. Much of the struct stitching work in platform.h was based on an earlier experimental branch for runtime platform selection by @ronchaine. Every platform function related to windows, contexts, monitors, input, event processing and Vulkan have been renamed so that multiple sets of them can exist without colliding. Calls to these are now routed through the _glfw.platform struct member. These changes makes up most of this commit. For Wayland and X11 the client library loading and display creation is used to detect a running compositor/server. The XDG_SESSION_TYPE environment variable is ignored for now, as X11 is still by far the more complete implementation. Closes #1655 Closes #1958
544 lines
15 KiB
C
544 lines
15 KiB
C
//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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#include <assert.h>
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#include <math.h>
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#include <float.h>
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#include <string.h>
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#include <stdlib.h>
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#include <limits.h>
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// Lexically compare video modes, used by qsort
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//
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static int compareVideoModes(const void* fp, const void* sp)
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{
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const GLFWvidmode* fm = fp;
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const GLFWvidmode* sm = sp;
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const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
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const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
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const int farea = fm->width * fm->height;
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const int sarea = sm->width * sm->height;
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// First sort on color bits per pixel
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if (fbpp != sbpp)
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return fbpp - sbpp;
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// Then sort on screen area
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if (farea != sarea)
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return farea - sarea;
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// Then sort on width
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if (fm->width != sm->width)
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return fm->width - sm->width;
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// Lastly sort on refresh rate
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return fm->refreshRate - sm->refreshRate;
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}
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// Retrieves the available modes for the specified monitor
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//
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static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
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{
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int modeCount;
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GLFWvidmode* modes;
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if (monitor->modes)
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return GLFW_TRUE;
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modes = _glfw.platform.getVideoModes(monitor, &modeCount);
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if (!modes)
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return GLFW_FALSE;
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qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
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_glfw_free(monitor->modes);
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monitor->modes = modes;
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monitor->modeCount = modeCount;
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW event API //////
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//////////////////////////////////////////////////////////////////////////
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// Notifies shared code of a monitor connection or disconnection
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//
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void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
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{
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if (action == GLFW_CONNECTED)
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{
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_glfw.monitorCount++;
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_glfw.monitors =
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_glfw_realloc(_glfw.monitors,
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sizeof(_GLFWmonitor*) * _glfw.monitorCount);
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if (placement == _GLFW_INSERT_FIRST)
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{
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memmove(_glfw.monitors + 1,
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_glfw.monitors,
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((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
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_glfw.monitors[0] = monitor;
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}
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else
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_glfw.monitors[_glfw.monitorCount - 1] = monitor;
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}
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else if (action == GLFW_DISCONNECTED)
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{
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int i;
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->monitor == monitor)
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{
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int width, height, xoff, yoff;
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_glfw.platform.getWindowSize(window, &width, &height);
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_glfw.platform.setWindowMonitor(window, NULL, 0, 0, width, height, 0);
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_glfw.platform.getWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
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_glfw.platform.setWindowPos(window, xoff, yoff);
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}
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}
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for (i = 0; i < _glfw.monitorCount; i++)
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{
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if (_glfw.monitors[i] == monitor)
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{
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_glfw.monitorCount--;
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memmove(_glfw.monitors + i,
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_glfw.monitors + i + 1,
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((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
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break;
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}
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}
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}
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if (_glfw.callbacks.monitor)
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_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
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if (action == GLFW_DISCONNECTED)
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_glfwFreeMonitor(monitor);
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}
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// Notifies shared code that a full screen window has acquired or released
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// a monitor
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//
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void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
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{
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monitor->window = window;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Allocates and returns a monitor object with the specified name and dimensions
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//
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_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
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{
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_GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor));
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monitor->widthMM = widthMM;
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monitor->heightMM = heightMM;
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strncpy(monitor->name, name, sizeof(monitor->name) - 1);
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return monitor;
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}
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// Frees a monitor object and any data associated with it
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//
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void _glfwFreeMonitor(_GLFWmonitor* monitor)
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{
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if (monitor == NULL)
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return;
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_glfw.platform.freeMonitor(monitor);
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_glfwFreeGammaArrays(&monitor->originalRamp);
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_glfwFreeGammaArrays(&monitor->currentRamp);
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_glfw_free(monitor->modes);
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_glfw_free(monitor);
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}
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// Allocates red, green and blue value arrays of the specified size
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//
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void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
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{
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ramp->red = _glfw_calloc(size, sizeof(unsigned short));
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ramp->green = _glfw_calloc(size, sizeof(unsigned short));
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ramp->blue = _glfw_calloc(size, sizeof(unsigned short));
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ramp->size = size;
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}
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// Frees the red, green and blue value arrays and clears the struct
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//
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void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
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{
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_glfw_free(ramp->red);
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_glfw_free(ramp->green);
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_glfw_free(ramp->blue);
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memset(ramp, 0, sizeof(GLFWgammaramp));
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}
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// Chooses the video mode most closely matching the desired one
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//
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const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
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const GLFWvidmode* desired)
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{
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int i;
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unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
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unsigned int rateDiff, leastRateDiff = UINT_MAX;
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unsigned int colorDiff, leastColorDiff = UINT_MAX;
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const GLFWvidmode* current;
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const GLFWvidmode* closest = NULL;
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if (!refreshVideoModes(monitor))
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return NULL;
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for (i = 0; i < monitor->modeCount; i++)
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{
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current = monitor->modes + i;
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colorDiff = 0;
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if (desired->redBits != GLFW_DONT_CARE)
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colorDiff += abs(current->redBits - desired->redBits);
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if (desired->greenBits != GLFW_DONT_CARE)
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colorDiff += abs(current->greenBits - desired->greenBits);
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if (desired->blueBits != GLFW_DONT_CARE)
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colorDiff += abs(current->blueBits - desired->blueBits);
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sizeDiff = abs((current->width - desired->width) *
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(current->width - desired->width) +
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(current->height - desired->height) *
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(current->height - desired->height));
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if (desired->refreshRate != GLFW_DONT_CARE)
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rateDiff = abs(current->refreshRate - desired->refreshRate);
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else
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rateDiff = UINT_MAX - current->refreshRate;
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if ((colorDiff < leastColorDiff) ||
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(colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) ||
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(colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
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{
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closest = current;
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leastSizeDiff = sizeDiff;
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leastRateDiff = rateDiff;
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leastColorDiff = colorDiff;
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}
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}
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return closest;
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}
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// Performs lexical comparison between two @ref GLFWvidmode structures
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//
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int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
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{
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return compareVideoModes(fm, sm);
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}
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// Splits a color depth into red, green and blue bit depths
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//
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
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{
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int delta;
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// We assume that by 32 the user really meant 24
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if (bpp == 32)
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bpp = 24;
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// Convert "bits per pixel" to red, green & blue sizes
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*red = *green = *blue = bpp / 3;
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delta = bpp - (*red * 3);
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if (delta >= 1)
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*green = *green + 1;
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if (delta == 2)
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*red = *red + 1;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
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{
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assert(count != NULL);
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*count = 0;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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*count = _glfw.monitorCount;
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return (GLFWmonitor**) _glfw.monitors;
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}
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GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (!_glfw.monitorCount)
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return NULL;
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return (GLFWmonitor*) _glfw.monitors[0];
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}
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GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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if (xpos)
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*xpos = 0;
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if (ypos)
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*ypos = 0;
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_GLFW_REQUIRE_INIT();
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_glfw.platform.getMonitorPos(monitor, xpos, ypos);
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}
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GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
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int* xpos, int* ypos,
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int* width, int* height)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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if (xpos)
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*xpos = 0;
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if (ypos)
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*ypos = 0;
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if (width)
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*width = 0;
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if (height)
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*height = 0;
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_GLFW_REQUIRE_INIT();
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_glfw.platform.getMonitorWorkarea(monitor, xpos, ypos, width, height);
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}
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GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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if (widthMM)
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*widthMM = 0;
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if (heightMM)
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*heightMM = 0;
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_GLFW_REQUIRE_INIT();
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if (widthMM)
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*widthMM = monitor->widthMM;
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if (heightMM)
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*heightMM = monitor->heightMM;
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}
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GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
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float* xscale, float* yscale)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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if (xscale)
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*xscale = 0.f;
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if (yscale)
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*yscale = 0.f;
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_GLFW_REQUIRE_INIT();
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_glfw.platform.getMonitorContentScale(monitor, xscale, yscale);
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}
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GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return monitor->name;
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}
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GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT();
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monitor->userPointer = pointer;
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}
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GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return monitor->userPointer;
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}
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GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_SWAP_POINTERS(_glfw.callbacks.monitor, cbfun);
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return cbfun;
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}
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GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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assert(count != NULL);
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*count = 0;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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if (!refreshVideoModes(monitor))
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return NULL;
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*count = monitor->modeCount;
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return monitor->modes;
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}
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GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_glfw.platform.getVideoMode(monitor, &monitor->currentMode);
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return &monitor->currentMode;
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}
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GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
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{
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unsigned int i;
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unsigned short* values;
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GLFWgammaramp ramp;
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const GLFWgammaramp* original;
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assert(handle != NULL);
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assert(gamma > 0.f);
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assert(gamma <= FLT_MAX);
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_GLFW_REQUIRE_INIT();
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if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
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return;
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}
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original = glfwGetGammaRamp(handle);
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if (!original)
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return;
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values = _glfw_calloc(original->size, sizeof(unsigned short));
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for (i = 0; i < original->size; i++)
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{
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float value;
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// Calculate intensity
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value = i / (float) (original->size - 1);
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// Apply gamma curve
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value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
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// Clamp to value range
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value = _glfw_fminf(value, 65535.f);
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values[i] = (unsigned short) value;
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}
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ramp.red = values;
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ramp.green = values;
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ramp.blue = values;
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ramp.size = original->size;
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glfwSetGammaRamp(handle, &ramp);
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_glfw_free(values);
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}
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GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_glfwFreeGammaArrays(&monitor->currentRamp);
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if (!_glfw.platform.getGammaRamp(monitor, &monitor->currentRamp))
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return NULL;
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return &monitor->currentRamp;
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}
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GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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assert(ramp != NULL);
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assert(ramp->size > 0);
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assert(ramp->red != NULL);
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assert(ramp->green != NULL);
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assert(ramp->blue != NULL);
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if (ramp->size <= 0)
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{
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_glfwInputError(GLFW_INVALID_VALUE,
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"Invalid gamma ramp size %i",
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ramp->size);
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return;
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}
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_GLFW_REQUIRE_INIT();
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if (!monitor->originalRamp.size)
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{
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if (!_glfw.platform.getGammaRamp(monitor, &monitor->originalRamp))
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return;
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}
|
|
|
|
_glfw.platform.setGammaRamp(monitor, ramp);
|
|
}
|
|
|