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glfw/tests/glfwinfo.c
Camilla Löwy 56a4cb0a3a Add runtime platform selection
This adds compile-time support for multiple platforms and runtime
detection of them.  Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.

The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time.  These
functions are the same for any backend on a given OS, including the Null
backend.

The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names.  There is no longer any option for the Null backend as it
is now always enabled.

Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.

Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding.  Calls to these are now routed through
the _glfw.platform struct member.  These changes makes up most of this
commit.

For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server.  The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.

Closes #1655
Closes #1958
2021-10-13 21:47:11 +02:00

1060 lines
38 KiB
C

//========================================================================
// Context creation and information tool
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>
#define GLAD_VULKAN_IMPLEMENTATION
#include <glad/vulkan.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include "getopt.h"
#ifdef _MSC_VER
#define strcasecmp(x, y) _stricmp(x, y)
#endif
#define API_NAME_OPENGL "gl"
#define API_NAME_OPENGL_ES "es"
#define API_NAME_NATIVE "native"
#define API_NAME_EGL "egl"
#define API_NAME_OSMESA "osmesa"
#define PROFILE_NAME_CORE "core"
#define PROFILE_NAME_COMPAT "compat"
#define STRATEGY_NAME_NONE "none"
#define STRATEGY_NAME_LOSE "lose"
#define BEHAVIOR_NAME_NONE "none"
#define BEHAVIOR_NAME_FLUSH "flush"
#define ANGLE_TYPE_OPENGL "gl"
#define ANGLE_TYPE_OPENGLES "es"
#define ANGLE_TYPE_D3D9 "d3d9"
#define ANGLE_TYPE_D3D11 "d3d11"
#define ANGLE_TYPE_VULKAN "vk"
#define ANGLE_TYPE_METAL "mtl"
#define PLATFORM_NAME_ANY "any"
#define PLATFORM_NAME_WIN32 "win32"
#define PLATFORM_NAME_COCOA "cooca"
#define PLATFORM_NAME_WL "wayland"
#define PLATFORM_NAME_X11 "x11"
#define PLATFORM_NAME_NULL "null"
static void usage(void)
{
printf("Usage: glfwinfo [OPTION]...\n");
printf("Options:\n");
printf(" --platform=PLATFORM the platform to use ("
PLATFORM_NAME_ANY " or "
PLATFORM_NAME_WIN32 " or "
PLATFORM_NAME_COCOA " or "
PLATFORM_NAME_X11 " or "
PLATFORM_NAME_WL " or "
PLATFORM_NAME_NULL ")\n");
printf(" -a, --client-api=API the client API to use ("
API_NAME_OPENGL " or "
API_NAME_OPENGL_ES ")\n");
printf(" -b, --behavior=BEHAVIOR the release behavior to use ("
BEHAVIOR_NAME_NONE " or "
BEHAVIOR_NAME_FLUSH ")\n");
printf(" -c, --context-api=API the context creation API to use ("
API_NAME_NATIVE " or "
API_NAME_EGL " or "
API_NAME_OSMESA ")\n");
printf(" -d, --debug request a debug context\n");
printf(" -f, --forward require a forward-compatible context\n");
printf(" -h, --help show this help\n");
printf(" -l, --list-extensions list all Vulkan and client API extensions\n");
printf(" --list-layers list all Vulkan layers\n");
printf(" -m, --major=MAJOR the major number of the required "
"client API version\n");
printf(" -n, --minor=MINOR the minor number of the required "
"client API version\n");
printf(" -p, --profile=PROFILE the OpenGL profile to use ("
PROFILE_NAME_CORE " or "
PROFILE_NAME_COMPAT ")\n");
printf(" -s, --robustness=STRATEGY the robustness strategy to use ("
STRATEGY_NAME_NONE " or "
STRATEGY_NAME_LOSE ")\n");
printf(" -v, --version print version information\n");
printf(" --red-bits=N the number of red bits to request\n");
printf(" --green-bits=N the number of green bits to request\n");
printf(" --blue-bits=N the number of blue bits to request\n");
printf(" --alpha-bits=N the number of alpha bits to request\n");
printf(" --depth-bits=N the number of depth bits to request\n");
printf(" --stencil-bits=N the number of stencil bits to request\n");
printf(" --accum-red-bits=N the number of red bits to request\n");
printf(" --accum-green-bits=N the number of green bits to request\n");
printf(" --accum-blue-bits=N the number of blue bits to request\n");
printf(" --accum-alpha-bits=N the number of alpha bits to request\n");
printf(" --aux-buffers=N the number of aux buffers to request\n");
printf(" --samples=N the number of MSAA samples to request\n");
printf(" --stereo request stereo rendering\n");
printf(" --srgb request an sRGB capable framebuffer\n");
printf(" --singlebuffer request single-buffering\n");
printf(" --no-error request a context that does not emit errors\n");
printf(" --angle-type=TYPE the ANGLE platform type to use ("
ANGLE_TYPE_OPENGL ", "
ANGLE_TYPE_OPENGLES ", "
ANGLE_TYPE_D3D9 ", "
ANGLE_TYPE_D3D11 ", "
ANGLE_TYPE_VULKAN " or "
ANGLE_TYPE_METAL ")\n");
printf(" --graphics-switching request macOS graphics switching\n");
printf(" --disable-xcb-surface disable VK_KHR_xcb_surface extension\n");
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static const char* get_platform_name(int platform)
{
if (platform == GLFW_PLATFORM_WIN32)
return "Win32";
else if (platform == GLFW_PLATFORM_COCOA)
return "Cocoa";
else if (platform == GLFW_PLATFORM_WAYLAND)
return "Wayland";
else if (platform == GLFW_PLATFORM_X11)
return "X11";
else if (platform == GLFW_PLATFORM_NULL)
return "Null";
return "unknown";
}
static const char* get_device_type_name(VkPhysicalDeviceType type)
{
if (type == VK_PHYSICAL_DEVICE_TYPE_OTHER)
return "other";
else if (type == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
return "integrated GPU";
else if (type == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
return "discrete GPU";
else if (type == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)
return "virtual GPU";
else if (type == VK_PHYSICAL_DEVICE_TYPE_CPU)
return "CPU";
return "unknown";
}
static const char* get_api_name(int api)
{
if (api == GLFW_OPENGL_API)
return "OpenGL";
else if (api == GLFW_OPENGL_ES_API)
return "OpenGL ES";
return "Unknown API";
}
static const char* get_profile_name_gl(GLint mask)
{
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
return PROFILE_NAME_COMPAT;
if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
return PROFILE_NAME_CORE;
return "unknown";
}
static const char* get_profile_name_glfw(int profile)
{
if (profile == GLFW_OPENGL_COMPAT_PROFILE)
return PROFILE_NAME_COMPAT;
if (profile == GLFW_OPENGL_CORE_PROFILE)
return PROFILE_NAME_CORE;
return "unknown";
}
static const char* get_strategy_name_gl(GLint strategy)
{
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
return STRATEGY_NAME_LOSE;
if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
return STRATEGY_NAME_NONE;
return "unknown";
}
static const char* get_strategy_name_glfw(int strategy)
{
if (strategy == GLFW_LOSE_CONTEXT_ON_RESET)
return STRATEGY_NAME_LOSE;
if (strategy == GLFW_NO_RESET_NOTIFICATION)
return STRATEGY_NAME_NONE;
return "unknown";
}
static void list_context_extensions(int client, int major, int minor)
{
printf("%s context extensions:\n", get_api_name(client));
if (client == GLFW_OPENGL_API && major > 2)
{
GLint count;
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for (int i = 0; i < count; i++)
printf(" %s\n", (const char*) glGetStringi(GL_EXTENSIONS, i));
}
else
{
const GLubyte* extensions = glGetString(GL_EXTENSIONS);
while (*extensions != '\0')
{
putchar(' ');
while (*extensions != '\0' && *extensions != ' ')
{
putchar(*extensions);
extensions++;
}
while (*extensions == ' ')
extensions++;
putchar('\n');
}
}
}
static void list_vulkan_instance_extensions(void)
{
printf("Vulkan instance extensions:\n");
uint32_t ep_count;
vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL);
VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep);
for (uint32_t i = 0; i < ep_count; i++)
printf(" %s (spec version %u)\n", ep[i].extensionName, ep[i].specVersion);
free(ep);
}
static void list_vulkan_instance_layers(void)
{
printf("Vulkan instance layers:\n");
uint32_t lp_count;
vkEnumerateInstanceLayerProperties(&lp_count, NULL);
VkLayerProperties* lp = calloc(lp_count, sizeof(VkLayerProperties));
vkEnumerateInstanceLayerProperties(&lp_count, lp);
for (uint32_t i = 0; i < lp_count; i++)
{
printf(" %s (spec version %u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
lp[i].description);
}
free(lp);
}
static void list_vulkan_device_extensions(VkInstance instance, VkPhysicalDevice device)
{
printf("Vulkan device extensions:\n");
uint32_t ep_count;
vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, NULL);
VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, ep);
for (uint32_t i = 0; i < ep_count; i++)
printf(" %s (spec version %u)\n", ep[i].extensionName, ep[i].specVersion);
free(ep);
}
static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice device)
{
printf("Vulkan device layers:\n");
uint32_t lp_count;
vkEnumerateDeviceLayerProperties(device, &lp_count, NULL);
VkLayerProperties* lp = calloc(lp_count, sizeof(VkLayerProperties));
vkEnumerateDeviceLayerProperties(device, &lp_count, lp);
for (uint32_t i = 0; i < lp_count; i++)
{
printf(" %s (spec version %u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
lp[i].description);
}
free(lp);
}
static bool valid_version(void)
{
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
if (major != GLFW_VERSION_MAJOR)
{
printf("*** ERROR: GLFW major version mismatch! ***\n");
return false;
}
if (minor != GLFW_VERSION_MINOR || revision != GLFW_VERSION_REVISION)
printf("*** WARNING: GLFW version mismatch! ***\n");
return true;
}
static void print_version(void)
{
int major, minor, revision;
glfwGetVersion(&major, &minor, &revision);
printf("GLFW header version: %u.%u.%u\n",
GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
printf("GLFW library version: %u.%u.%u\n", major, minor, revision);
printf("GLFW library version string: \"%s\"\n", glfwGetVersionString());
}
static void print_platform(void)
{
const int platforms[] =
{
GLFW_PLATFORM_WIN32,
GLFW_PLATFORM_COCOA,
GLFW_PLATFORM_WAYLAND,
GLFW_PLATFORM_X11,
GLFW_PLATFORM_NULL
};
printf("GLFW platform: %s\n", get_platform_name(glfwGetPlatform()));
printf("GLFW supported platforms:\n");
for (size_t i = 0; i < sizeof(platforms) / sizeof(platforms[0]); i++)
{
if (glfwPlatformSupported(platforms[i]))
printf(" %s\n", get_platform_name(platforms[i]));
}
}
int main(int argc, char** argv)
{
int ch;
bool list_extensions = false, list_layers = false;
// These duplicate the defaults for each hint
int platform = GLFW_ANY_PLATFORM;
int client_api = GLFW_OPENGL_API;
int context_major = 1;
int context_minor = 0;
int context_release = GLFW_ANY_RELEASE_BEHAVIOR;
int context_creation_api = GLFW_NATIVE_CONTEXT_API;
int context_robustness = GLFW_NO_ROBUSTNESS;
bool context_debug = false;
bool context_no_error = false;
bool opengl_forward = false;
int opengl_profile = GLFW_OPENGL_ANY_PROFILE;
int fb_red_bits = 8;
int fb_green_bits = 8;
int fb_blue_bits = 8;
int fb_alpha_bits = 8;
int fb_depth_bits = 24;
int fb_stencil_bits = 8;
int fb_accum_red_bits = 0;
int fb_accum_green_bits = 0;
int fb_accum_blue_bits = 0;
int fb_accum_alpha_bits = 0;
int fb_aux_buffers = 0;
int fb_samples = 0;
bool fb_stereo = false;
bool fb_srgb = false;
bool fb_doublebuffer = true;
int angle_type = GLFW_ANGLE_PLATFORM_TYPE_NONE;
bool cocoa_graphics_switching = false;
bool disable_xcb_surface = false;
enum { PLATFORM, CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
EXTENSIONS, LAYERS,
MAJOR, MINOR, PROFILE, ROBUSTNESS, VERSION,
REDBITS, GREENBITS, BLUEBITS, ALPHABITS, DEPTHBITS, STENCILBITS,
ACCUMREDBITS, ACCUMGREENBITS, ACCUMBLUEBITS, ACCUMALPHABITS,
AUXBUFFERS, SAMPLES, STEREO, SRGB, SINGLEBUFFER, NOERROR_SRSLY,
ANGLE_TYPE, GRAPHICS_SWITCHING, XCB_SURFACE };
const struct option options[] =
{
{ "platform", 1, NULL, PLATFORM },
{ "behavior", 1, NULL, BEHAVIOR },
{ "client-api", 1, NULL, CLIENT },
{ "context-api", 1, NULL, CONTEXT },
{ "debug", 0, NULL, DEBUG_CONTEXT },
{ "forward", 0, NULL, FORWARD },
{ "help", 0, NULL, HELP },
{ "list-extensions", 0, NULL, EXTENSIONS },
{ "list-layers", 0, NULL, LAYERS },
{ "major", 1, NULL, MAJOR },
{ "minor", 1, NULL, MINOR },
{ "profile", 1, NULL, PROFILE },
{ "robustness", 1, NULL, ROBUSTNESS },
{ "version", 0, NULL, VERSION },
{ "red-bits", 1, NULL, REDBITS },
{ "green-bits", 1, NULL, GREENBITS },
{ "blue-bits", 1, NULL, BLUEBITS },
{ "alpha-bits", 1, NULL, ALPHABITS },
{ "depth-bits", 1, NULL, DEPTHBITS },
{ "stencil-bits", 1, NULL, STENCILBITS },
{ "accum-red-bits", 1, NULL, ACCUMREDBITS },
{ "accum-green-bits", 1, NULL, ACCUMGREENBITS },
{ "accum-blue-bits", 1, NULL, ACCUMBLUEBITS },
{ "accum-alpha-bits", 1, NULL, ACCUMALPHABITS },
{ "aux-buffers", 1, NULL, AUXBUFFERS },
{ "samples", 1, NULL, SAMPLES },
{ "stereo", 0, NULL, STEREO },
{ "srgb", 0, NULL, SRGB },
{ "singlebuffer", 0, NULL, SINGLEBUFFER },
{ "no-error", 0, NULL, NOERROR_SRSLY },
{ "angle-type", 1, NULL, ANGLE_TYPE },
{ "graphics-switching", 0, NULL, GRAPHICS_SWITCHING },
{ "vk-xcb-surface", 0, NULL, XCB_SURFACE },
{ NULL, 0, NULL, 0 }
};
while ((ch = getopt_long(argc, argv, "a:b:c:dfhlm:n:p:s:v", options, NULL)) != -1)
{
switch (ch)
{
case PLATFORM:
if (strcasecmp(optarg, PLATFORM_NAME_WIN32) == 0)
platform = GLFW_PLATFORM_WIN32;
else if (strcasecmp(optarg, PLATFORM_NAME_COCOA) == 0)
platform = GLFW_PLATFORM_COCOA;
else if (strcasecmp(optarg, PLATFORM_NAME_WL) == 0)
platform = GLFW_PLATFORM_WAYLAND;
else if (strcasecmp(optarg, PLATFORM_NAME_X11) == 0)
platform = GLFW_PLATFORM_X11;
else if (strcasecmp(optarg, PLATFORM_NAME_NULL) == 0)
platform = GLFW_PLATFORM_NULL;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 'a':
case CLIENT:
if (strcasecmp(optarg, API_NAME_OPENGL) == 0)
client_api = GLFW_OPENGL_API;
else if (strcasecmp(optarg, API_NAME_OPENGL_ES) == 0)
client_api = GLFW_OPENGL_ES_API;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 'b':
case BEHAVIOR:
if (strcasecmp(optarg, BEHAVIOR_NAME_NONE) == 0)
context_release = GLFW_RELEASE_BEHAVIOR_NONE;
else if (strcasecmp(optarg, BEHAVIOR_NAME_FLUSH) == 0)
context_release = GLFW_RELEASE_BEHAVIOR_FLUSH;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 'c':
case CONTEXT:
if (strcasecmp(optarg, API_NAME_NATIVE) == 0)
context_creation_api = GLFW_NATIVE_CONTEXT_API;
else if (strcasecmp(optarg, API_NAME_EGL) == 0)
context_creation_api = GLFW_EGL_CONTEXT_API;
else if (strcasecmp(optarg, API_NAME_OSMESA) == 0)
context_creation_api = GLFW_OSMESA_CONTEXT_API;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 'd':
case DEBUG_CONTEXT:
context_debug = true;
break;
case 'f':
case FORWARD:
opengl_forward = true;
break;
case 'h':
case HELP:
usage();
exit(EXIT_SUCCESS);
case 'l':
case EXTENSIONS:
list_extensions = true;
break;
case LAYERS:
list_layers = true;
break;
case 'm':
case MAJOR:
context_major = atoi(optarg);
break;
case 'n':
case MINOR:
context_minor = atoi(optarg);
break;
case 'p':
case PROFILE:
if (strcasecmp(optarg, PROFILE_NAME_CORE) == 0)
opengl_profile = GLFW_OPENGL_CORE_PROFILE;
else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
opengl_profile = GLFW_OPENGL_COMPAT_PROFILE;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 's':
case ROBUSTNESS:
if (strcasecmp(optarg, STRATEGY_NAME_NONE) == 0)
context_robustness = GLFW_NO_RESET_NOTIFICATION;
else if (strcasecmp(optarg, STRATEGY_NAME_LOSE) == 0)
context_robustness = GLFW_LOSE_CONTEXT_ON_RESET;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case 'v':
case VERSION:
print_version();
exit(EXIT_SUCCESS);
case REDBITS:
if (strcmp(optarg, "-") == 0)
fb_red_bits = GLFW_DONT_CARE;
else
fb_red_bits = atoi(optarg);
break;
case GREENBITS:
if (strcmp(optarg, "-") == 0)
fb_green_bits = GLFW_DONT_CARE;
else
fb_green_bits = atoi(optarg);
break;
case BLUEBITS:
if (strcmp(optarg, "-") == 0)
fb_blue_bits = GLFW_DONT_CARE;
else
fb_blue_bits = atoi(optarg);
break;
case ALPHABITS:
if (strcmp(optarg, "-") == 0)
fb_alpha_bits = GLFW_DONT_CARE;
else
fb_alpha_bits = atoi(optarg);
break;
case DEPTHBITS:
if (strcmp(optarg, "-") == 0)
fb_depth_bits = GLFW_DONT_CARE;
else
fb_depth_bits = atoi(optarg);
break;
case STENCILBITS:
if (strcmp(optarg, "-") == 0)
fb_stencil_bits = GLFW_DONT_CARE;
else
fb_stencil_bits = atoi(optarg);
break;
case ACCUMREDBITS:
if (strcmp(optarg, "-") == 0)
fb_accum_red_bits = GLFW_DONT_CARE;
else
fb_accum_red_bits = atoi(optarg);
break;
case ACCUMGREENBITS:
if (strcmp(optarg, "-") == 0)
fb_accum_green_bits = GLFW_DONT_CARE;
else
fb_accum_green_bits = atoi(optarg);
break;
case ACCUMBLUEBITS:
if (strcmp(optarg, "-") == 0)
fb_accum_blue_bits = GLFW_DONT_CARE;
else
fb_accum_blue_bits = atoi(optarg);
break;
case ACCUMALPHABITS:
if (strcmp(optarg, "-") == 0)
fb_accum_alpha_bits = GLFW_DONT_CARE;
else
fb_accum_alpha_bits = atoi(optarg);
break;
case AUXBUFFERS:
if (strcmp(optarg, "-") == 0)
fb_aux_buffers = GLFW_DONT_CARE;
else
fb_aux_buffers = atoi(optarg);
break;
case SAMPLES:
if (strcmp(optarg, "-") == 0)
fb_samples = GLFW_DONT_CARE;
else
fb_samples = atoi(optarg);
break;
case STEREO:
fb_stereo = true;
break;
case SRGB:
fb_srgb = true;
break;
case SINGLEBUFFER:
fb_doublebuffer = false;
break;
case NOERROR_SRSLY:
context_no_error = true;
break;
case ANGLE_TYPE:
if (strcmp(optarg, ANGLE_TYPE_OPENGL) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGL;
else if (strcmp(optarg, ANGLE_TYPE_OPENGLES) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_OPENGLES;
else if (strcmp(optarg, ANGLE_TYPE_D3D9) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D9;
else if (strcmp(optarg, ANGLE_TYPE_D3D11) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_D3D11;
else if (strcmp(optarg, ANGLE_TYPE_VULKAN) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_VULKAN;
else if (strcmp(optarg, ANGLE_TYPE_METAL) == 0)
angle_type = GLFW_ANGLE_PLATFORM_TYPE_METAL;
else
{
usage();
exit(EXIT_FAILURE);
}
break;
case GRAPHICS_SWITCHING:
cocoa_graphics_switching = true;
break;
case XCB_SURFACE:
disable_xcb_surface = true;
break;
default:
usage();
exit(EXIT_FAILURE);
}
}
// Initialize GLFW and create window
if (!valid_version())
exit(EXIT_FAILURE);
glfwSetErrorCallback(error_callback);
glfwInitHint(GLFW_PLATFORM, platform);
glfwInitHint(GLFW_COCOA_MENUBAR, false);
glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, angle_type);
glfwInitHint(GLFW_X11_XCB_VULKAN_SURFACE, !disable_xcb_surface);
if (!glfwInit())
exit(EXIT_FAILURE);
print_version();
print_platform();
glfwWindowHint(GLFW_VISIBLE, false);
glfwWindowHint(GLFW_CLIENT_API, client_api);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, context_major);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, context_minor);
glfwWindowHint(GLFW_CONTEXT_RELEASE_BEHAVIOR, context_release);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, context_creation_api);
glfwWindowHint(GLFW_CONTEXT_ROBUSTNESS, context_robustness);
glfwWindowHint(GLFW_CONTEXT_DEBUG, context_debug);
glfwWindowHint(GLFW_CONTEXT_NO_ERROR, context_no_error);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, opengl_forward);
glfwWindowHint(GLFW_OPENGL_PROFILE, opengl_profile);
glfwWindowHint(GLFW_RED_BITS, fb_red_bits);
glfwWindowHint(GLFW_BLUE_BITS, fb_blue_bits);
glfwWindowHint(GLFW_GREEN_BITS, fb_green_bits);
glfwWindowHint(GLFW_ALPHA_BITS, fb_alpha_bits);
glfwWindowHint(GLFW_DEPTH_BITS, fb_depth_bits);
glfwWindowHint(GLFW_STENCIL_BITS, fb_stencil_bits);
glfwWindowHint(GLFW_ACCUM_RED_BITS, fb_accum_red_bits);
glfwWindowHint(GLFW_ACCUM_GREEN_BITS, fb_accum_green_bits);
glfwWindowHint(GLFW_ACCUM_BLUE_BITS, fb_accum_blue_bits);
glfwWindowHint(GLFW_ACCUM_ALPHA_BITS, fb_accum_alpha_bits);
glfwWindowHint(GLFW_AUX_BUFFERS, fb_aux_buffers);
glfwWindowHint(GLFW_SAMPLES, fb_samples);
glfwWindowHint(GLFW_STEREO, fb_stereo);
glfwWindowHint(GLFW_SRGB_CAPABLE, fb_srgb);
glfwWindowHint(GLFW_DOUBLEBUFFER, fb_doublebuffer);
glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, cocoa_graphics_switching);
GLFWwindow* window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
const GLenum error = glGetError();
if (error != GL_NO_ERROR)
printf("*** OpenGL error after make current: 0x%08x ***\n", error);
// Report client API version
const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
printf("%s context version string: \"%s\"\n",
get_api_name(client),
glGetString(GL_VERSION));
printf("%s context version parsed by GLFW: %u.%u.%u\n",
get_api_name(client),
major, minor, revision);
// Report client API context properties
if (client == GLFW_OPENGL_API)
{
if (major >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
printf("%s context flags (0x%08x):", get_api_name(client), flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
printf(" forward-compatible");
if (flags & 2/*GL_CONTEXT_FLAG_DEBUG_BIT*/)
printf(" debug");
if (flags & GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB)
printf(" robustness");
if (flags & 8/*GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR*/)
printf(" no-error");
putchar('\n');
printf("%s context flags parsed by GLFW:", get_api_name(client));
if (glfwGetWindowAttrib(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_DEBUG))
printf(" debug");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS) == GLFW_LOSE_CONTEXT_ON_RESET)
printf(" robustness");
if (glfwGetWindowAttrib(window, GLFW_CONTEXT_NO_ERROR))
printf(" no-error");
putchar('\n');
}
if (major >= 4 || (major == 3 && minor >= 2))
{
GLint mask;
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("%s profile mask (0x%08x): %s\n",
get_api_name(client),
mask,
get_profile_name_gl(mask));
printf("%s profile mask parsed by GLFW: %s\n",
get_api_name(client),
get_profile_name_glfw(profile));
}
if (GLAD_GL_ARB_robustness)
{
const int robustness = glfwGetWindowAttrib(window, GLFW_CONTEXT_ROBUSTNESS);
GLint strategy;
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
printf("%s robustness strategy (0x%08x): %s\n",
get_api_name(client),
strategy,
get_strategy_name_gl(strategy));
printf("%s robustness strategy parsed by GLFW: %s\n",
get_api_name(client),
get_strategy_name_glfw(robustness));
}
}
printf("%s context renderer string: \"%s\"\n",
get_api_name(client),
glGetString(GL_RENDERER));
printf("%s context vendor string: \"%s\"\n",
get_api_name(client),
glGetString(GL_VENDOR));
if (major >= 2)
{
printf("%s context shading language version: \"%s\"\n",
get_api_name(client),
glGetString(GL_SHADING_LANGUAGE_VERSION));
}
printf("%s framebuffer:\n", get_api_name(client));
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
{
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
&redbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
&greenbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
&bluebits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_BACK_LEFT,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
&alphabits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_DEPTH,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,
&depthbits);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
GL_STENCIL,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,
&stencilbits);
}
else
{
glGetIntegerv(GL_RED_BITS, &redbits);
glGetIntegerv(GL_GREEN_BITS, &greenbits);
glGetIntegerv(GL_BLUE_BITS, &bluebits);
glGetIntegerv(GL_ALPHA_BITS, &alphabits);
glGetIntegerv(GL_DEPTH_BITS, &depthbits);
glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
}
printf(" red: %u green: %u blue: %u alpha: %u depth: %u stencil: %u\n",
redbits, greenbits, bluebits, alphabits, depthbits, stencilbits);
if (client == GLFW_OPENGL_ES_API ||
GLAD_GL_ARB_multisample ||
major > 1 || minor >= 3)
{
GLint samples, samplebuffers;
glGetIntegerv(GL_SAMPLES, &samples);
glGetIntegerv(GL_SAMPLE_BUFFERS, &samplebuffers);
printf(" samples: %u sample buffers: %u\n", samples, samplebuffers);
}
if (client == GLFW_OPENGL_API && profile != GLFW_OPENGL_CORE_PROFILE)
{
GLint accumredbits, accumgreenbits, accumbluebits, accumalphabits;
GLint auxbuffers;
glGetIntegerv(GL_ACCUM_RED_BITS, &accumredbits);
glGetIntegerv(GL_ACCUM_GREEN_BITS, &accumgreenbits);
glGetIntegerv(GL_ACCUM_BLUE_BITS, &accumbluebits);
glGetIntegerv(GL_ACCUM_ALPHA_BITS, &accumalphabits);
glGetIntegerv(GL_AUX_BUFFERS, &auxbuffers);
printf(" accum red: %u accum green: %u accum blue: %u accum alpha: %u aux buffers: %u\n",
accumredbits, accumgreenbits, accumbluebits, accumalphabits, auxbuffers);
}
if (list_extensions)
list_context_extensions(client, major, minor);
glfwDestroyWindow(window);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
printf("Vulkan loader: %s\n",
glfwVulkanSupported() ? "available" : "missing");
if (glfwVulkanSupported())
{
gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, NULL);
uint32_t loader_version = VK_API_VERSION_1_0;
if (vkEnumerateInstanceVersion)
{
uint32_t version;
if (vkEnumerateInstanceVersion(&version) == VK_SUCCESS)
loader_version = version;
}
printf("Vulkan loader API version: %i.%i\n",
VK_VERSION_MAJOR(loader_version),
VK_VERSION_MINOR(loader_version));
uint32_t re_count;
const char** re = glfwGetRequiredInstanceExtensions(&re_count);
if (re)
{
printf("Vulkan window surface required instance extensions:\n");
for (uint32_t i = 0; i < re_count; i++)
printf(" %s\n", re[i]);
}
else
printf("Vulkan window surface extensions missing\n");
if (list_extensions)
list_vulkan_instance_extensions();
if (list_layers)
list_vulkan_instance_layers();
VkApplicationInfo ai = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
ai.pApplicationName = "glfwinfo";
ai.applicationVersion = VK_MAKE_VERSION(GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION);
if (loader_version >= VK_API_VERSION_1_1)
ai.apiVersion = VK_API_VERSION_1_1;
else
ai.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo ici = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
ici.pApplicationInfo = &ai;
ici.enabledExtensionCount = re_count;
ici.ppEnabledExtensionNames = re;
VkInstance instance = VK_NULL_HANDLE;
if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
gladLoadVulkanUserPtr(NULL, (GLADuserptrloadfunc) glfwGetInstanceProcAddress, instance);
if (re)
{
VkSurfaceKHR surface = VK_NULL_HANDLE;
if (glfwCreateWindowSurface(instance, window, NULL, &surface) == VK_SUCCESS)
{
printf("Vulkan window surface created successfully\n");
vkDestroySurfaceKHR(instance, surface, NULL);
}
else
printf("Failed to create Vulkan window surface\n");
}
uint32_t pd_count;
vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
VkPhysicalDevice* pd = calloc(pd_count, sizeof(VkPhysicalDevice));
vkEnumeratePhysicalDevices(instance, &pd_count, pd);
for (uint32_t i = 0; i < pd_count; i++)
{
VkPhysicalDeviceProperties pdp;
vkGetPhysicalDeviceProperties(pd[i], &pdp);
printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
get_device_type_name(pdp.deviceType),
pdp.deviceName,
VK_VERSION_MAJOR(pdp.apiVersion),
VK_VERSION_MINOR(pdp.apiVersion));
uint32_t qfp_count;
vkGetPhysicalDeviceQueueFamilyProperties(pd[i], &qfp_count, NULL);
if (re)
{
printf("Vulkan device queue family presentation support:\n");
for (uint32_t j = 0; j < qfp_count; j++)
{
printf(" %u: ", j);
if (glfwGetPhysicalDevicePresentationSupport(instance, pd[i], j))
printf("supported\n");
else
printf("no\n");
}
}
if (list_extensions)
list_vulkan_device_extensions(instance, pd[i]);
if (list_layers)
list_vulkan_device_layers(instance, pd[i]);
}
free(pd);
vkDestroyInstance(instance, NULL);
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}