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glfw/src/cocoa_window.m
Camilla Berglund f4a467a864 Fixed OS X scroll X-axis inversion.
When natural scrolling is disabled on OS X, the X-axis of the scroll
offsets is inverted compared to the direction on Windows.  The X11
scrolling directions are unspecified and so have been aligned with the
Windows port.  Natural scrolling inverts both axes on both OS X and X11,
so the issue remains when the feature is enabled.

This inverts the provided X-axis scroll offset, making "unnatural"
scroll data align with the Windows and X11 ports and "natual" scroll
data be fully inverted and aligned with its counterpart on X11.

Fixes #239.
2014-10-13 15:48:40 +02:00

1357 lines
39 KiB
Objective-C

//========================================================================
// GLFW 3.1 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
// Needed for _NSGetProgname
#include <crt_externs.h>
// Center the cursor in the view of the window
//
static void centerCursor(_GLFWwindow *window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
// Get the cursor object that window uses in the specified cursor mode
//
static NSCursor* getModeCursor(_GLFWwindow* window)
{
if (window->cursorMode == GLFW_CURSOR_NORMAL)
{
if (window->cursor)
return (NSCursor*) window->cursor->ns.object;
else
return [NSCursor arrowCursor];
}
else
return (NSCursor*) _glfw.ns.cursor;
}
// Update the cursor to match the specified cursor mode
//
static void updateModeCursor(_GLFWwindow* window)
{
// This is required for the cursor to update if it's inside the window
[getModeCursor(window) set];
// This is required for the cursor to update if it's outside the window
[window->ns.object invalidateCursorRectsForView:window->ns.view];
}
// Enter fullscreen mode
//
static void enterFullscreenMode(_GLFWwindow* window)
{
if ([window->ns.view isInFullScreenMode])
return;
_glfwSetVideoMode(window->monitor, &window->videoMode);
NSDictionary* options = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO],
NSFullScreenModeAllScreens,
nil];
[window->ns.view enterFullScreenMode:window->monitor->ns.screen
withOptions:options];
// HACK: Synthesize focus event as window does not become key when the view
// is made full screen
// TODO: Remove this when moving to a full screen window
_glfwInputWindowFocus(window, GL_TRUE);
}
// Leave fullscreen mode
//
static void leaveFullscreenMode(_GLFWwindow* window)
{
if (![window->ns.view isInFullScreenMode])
return;
// HACK: Synthesize focus event as window does not become key when the view
// is made full screen
// TODO: Remove this when moving to a full screen window
_glfwInputWindowFocus(window, GL_FALSE);
_glfwRestoreVideoMode(window->monitor);
// Exit full screen after the video restore to avoid a nasty display
// flickering during the fade
[window->ns.view exitFullScreenModeWithOptions:nil];
}
// Transforms the specified y-coordinate between the CG display and NS screen
// coordinate systems
//
static float transformY(float y)
{
const float height = CGDisplayBounds(CGMainDisplayID()).size.height;
return height - y;
}
// Returns the backing rect of the specified window
//
static NSRect convertRectToBacking(_GLFWwindow* window, NSRect contentRect)
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
return [window->ns.view convertRectToBacking:contentRect];
else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
return contentRect;
}
//------------------------------------------------------------------------
// Delegate for window related notifications
//------------------------------------------------------------------------
@interface GLFWWindowDelegate : NSObject
{
_GLFWwindow* window;
}
- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
@end
@implementation GLFWWindowDelegate
- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
{
self = [super init];
if (self != nil)
window = initWindow;
return self;
}
- (BOOL)windowShouldClose:(id)sender
{
_glfwInputWindowCloseRequest(window);
return NO;
}
- (void)windowDidResize:(NSNotification *)notification
{
[window->nsgl.context update];
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = convertRectToBacking(window, contentRect);
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
_glfwInputWindowDamage(window);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
centerCursor(window);
}
- (void)windowDidMove:(NSNotification *)notification
{
[window->nsgl.context update];
int x, y;
_glfwPlatformGetWindowPos(window, &x, &y);
_glfwInputWindowPos(window, x, y);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
centerCursor(window);
}
- (void)windowDidMiniaturize:(NSNotification *)notification
{
_glfwInputWindowIconify(window, GL_TRUE);
}
- (void)windowDidDeminiaturize:(NSNotification *)notification
{
if (window->monitor)
enterFullscreenMode(window);
_glfwInputWindowIconify(window, GL_FALSE);
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
_glfwInputWindowFocus(window, GL_TRUE);
_glfwPlatformApplyCursorMode(window);
}
- (void)windowDidResignKey:(NSNotification *)notification
{
_glfwInputWindowFocus(window, GL_FALSE);
}
@end
//------------------------------------------------------------------------
// Delegate for application related notifications
//------------------------------------------------------------------------
@interface GLFWApplicationDelegate : NSObject
@end
@implementation GLFWApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
- (void)applicationDidHide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowVisibility(window, GL_FALSE);
}
- (void)applicationDidUnhide:(NSNotification *)notification
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if ([window->ns.object isVisible])
_glfwInputWindowVisibility(window, GL_TRUE);
}
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
_glfwInputMonitorChange();
}
@end
// Translates OS X key modifiers into GLFW ones
//
static int translateFlags(NSUInteger flags)
{
int mods = 0;
if (flags & NSShiftKeyMask)
mods |= GLFW_MOD_SHIFT;
if (flags & NSControlKeyMask)
mods |= GLFW_MOD_CONTROL;
if (flags & NSAlternateKeyMask)
mods |= GLFW_MOD_ALT;
if (flags & NSCommandKeyMask)
mods |= GLFW_MOD_SUPER;
return mods;
}
// Translates a OS X keycode to a GLFW keycode
//
static int translateKey(unsigned int key)
{
// Keyboard symbol translation table
static const unsigned int table[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_WORLD_1,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_GRAVE_ACCENT,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ GLFW_KEY_UNKNOWN,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ GLFW_KEY_UNKNOWN, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ GLFW_KEY_UNKNOWN,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ GLFW_KEY_UNKNOWN,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ GLFW_KEY_UNKNOWN,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ GLFW_KEY_UNKNOWN, /* VolumeUp */
/* 49 */ GLFW_KEY_UNKNOWN, /* VolumeDown */
/* 4a */ GLFW_KEY_UNKNOWN, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ GLFW_KEY_UNKNOWN,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ GLFW_KEY_UNKNOWN,
/* 5e */ GLFW_KEY_UNKNOWN,
/* 5f */ GLFW_KEY_UNKNOWN,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ GLFW_KEY_UNKNOWN,
/* 67 */ GLFW_KEY_F11,
/* 68 */ GLFW_KEY_UNKNOWN,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ GLFW_KEY_UNKNOWN,
/* 6d */ GLFW_KEY_F10,
/* 6e */ GLFW_KEY_UNKNOWN,
/* 6f */ GLFW_KEY_F12,
/* 70 */ GLFW_KEY_UNKNOWN,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ GLFW_KEY_UNKNOWN,
};
if (key >= 128)
return GLFW_KEY_UNKNOWN;
return table[key];
}
//------------------------------------------------------------------------
// Content view class for the GLFW window
//------------------------------------------------------------------------
@interface GLFWContentView : NSView
{
_GLFWwindow* window;
NSTrackingArea* trackingArea;
}
- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow;
@end
@implementation GLFWContentView
+ (void)initialize
{
if (self == [GLFWContentView class])
{
if (_glfw.ns.cursor == nil)
{
NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(16, 16)];
_glfw.ns.cursor = [[NSCursor alloc] initWithImage:data
hotSpot:NSZeroPoint];
[data release];
}
}
}
- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow
{
self = [super init];
if (self != nil)
{
window = initWindow;
trackingArea = nil;
[self updateTrackingAreas];
[self registerForDraggedTypes:[NSArray arrayWithObjects:
NSFilenamesPboardType, nil]];
}
return self;
}
-(void)dealloc
{
[trackingArea release];
[super dealloc];
}
- (BOOL)isOpaque
{
return YES;
}
- (BOOL)canBecomeKeyView
{
return YES;
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (void)cursorUpdate:(NSEvent *)event
{
updateModeCursor(window);
}
- (void)mouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_PRESS,
translateFlags([event modifierFlags]));
}
- (void)mouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)mouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE,
translateFlags([event modifierFlags]));
}
- (void)mouseMoved:(NSEvent *)event
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
else
{
const NSRect contentRect = [window->ns.view frame];
const NSPoint p = [event locationInWindow];
_glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
}
}
- (void)rightMouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_PRESS,
translateFlags([event modifierFlags]));
}
- (void)rightMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)rightMouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE,
translateFlags([event modifierFlags]));
}
- (void)otherMouseDown:(NSEvent *)event
{
_glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_PRESS,
translateFlags([event modifierFlags]));
}
- (void)otherMouseDragged:(NSEvent *)event
{
[self mouseMoved:event];
}
- (void)otherMouseUp:(NSEvent *)event
{
_glfwInputMouseClick(window,
(int) [event buttonNumber],
GLFW_RELEASE,
translateFlags([event modifierFlags]));
}
- (void)mouseExited:(NSEvent *)event
{
window->ns.cursorInside = GL_FALSE;
_glfwInputCursorEnter(window, GL_FALSE);
}
- (void)mouseEntered:(NSEvent *)event
{
window->ns.cursorInside = GL_TRUE;
_glfwInputCursorEnter(window, GL_TRUE);
}
- (void)viewDidChangeBackingProperties
{
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = convertRectToBacking(window, contentRect);
_glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
}
- (void)updateTrackingAreas
{
if (trackingArea != nil)
{
[self removeTrackingArea:trackingArea];
[trackingArea release];
}
NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited |
NSTrackingActiveInKeyWindow |
NSTrackingCursorUpdate |
NSTrackingInVisibleRect;
trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:options
owner:self
userInfo:nil];
[self addTrackingArea:trackingArea];
[super updateTrackingAreas];
}
- (void)keyDown:(NSEvent *)event
{
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods);
NSString* characters = [event characters];
NSUInteger i, length = [characters length];
const int plain = !(mods & GLFW_MOD_SUPER);
for (i = 0; i < length; i++)
_glfwInputChar(window, [characters characterAtIndex:i], mods, plain);
}
- (void)flagsChanged:(NSEvent *)event
{
int action;
const unsigned int modifierFlags =
[event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
const int key = translateKey([event keyCode]);
const int mods = translateFlags(modifierFlags);
if (modifierFlags == window->ns.modifierFlags)
{
if (window->keys[key] == GLFW_PRESS)
action = GLFW_RELEASE;
else
action = GLFW_PRESS;
}
else if (modifierFlags > window->ns.modifierFlags)
action = GLFW_PRESS;
else
action = GLFW_RELEASE;
window->ns.modifierFlags = modifierFlags;
_glfwInputKey(window, key, [event keyCode], action, mods);
}
- (void)keyUp:(NSEvent *)event
{
const int key = translateKey([event keyCode]);
const int mods = translateFlags([event modifierFlags]);
_glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
}
- (void)scrollWheel:(NSEvent *)event
{
double deltaX, deltaY;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
{
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
if ([event hasPreciseScrollingDeltas])
{
deltaX *= 0.1;
deltaY *= 0.1;
}
}
else
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
{
deltaX = [event deltaX];
deltaY = [event deltaY];
}
if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0)
{
// NOTE: The X-axis is inverted for consistency with Windows and X11.
// Natural scrolling inverts both axes, making it consistent with
// the similarly named feature on modern X11 desktop systems.
_glfwInputScroll(window, -deltaX, deltaY);
}
}
- (void)resetCursorRects
{
[self addCursorRect:[self bounds] cursor:getModeCursor(window)];
}
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
if ((NSDragOperationGeneric & [sender draggingSourceOperationMask])
== NSDragOperationGeneric)
{
[self setNeedsDisplay:YES];
return NSDragOperationGeneric;
}
return NSDragOperationNone;
}
- (BOOL)prepareForDragOperation:(id <NSDraggingInfo>)sender
{
[self setNeedsDisplay:YES];
return YES;
}
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
NSPasteboard* pasteboard = [sender draggingPasteboard];
NSArray* files = [pasteboard propertyListForType:NSFilenamesPboardType];
int height;
_glfwPlatformGetWindowSize(window, NULL, &height);
_glfwInputCursorMotion(window,
[sender draggingLocation].x,
height - [sender draggingLocation].y);
const int count = [files count];
if (count)
{
NSEnumerator* e = [files objectEnumerator];
char** names = calloc(count, sizeof(char*));
int i;
for (i = 0; i < count; i++)
names[i] = strdup([[e nextObject] UTF8String]);
_glfwInputDrop(window, count, (const char**) names);
for (i = 0; i < count; i++)
free(names[i]);
free(names);
}
return YES;
}
- (void)concludeDragOperation:(id <NSDraggingInfo>)sender
{
[self setNeedsDisplay:YES];
}
@end
//------------------------------------------------------------------------
// GLFW window class
//------------------------------------------------------------------------
@interface GLFWWindow : NSWindow {}
@end
@implementation GLFWWindow
- (BOOL)canBecomeKeyWindow
{
// Required for NSBorderlessWindowMask windows
return YES;
}
@end
//------------------------------------------------------------------------
// GLFW application class
//------------------------------------------------------------------------
@interface GLFWApplication : NSApplication
@end
@implementation GLFWApplication
// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
// This works around an AppKit bug, where key up events while holding
// down the command key don't get sent to the key window.
- (void)sendEvent:(NSEvent *)event
{
if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
[[self keyWindow] sendEvent:event];
else
[super sendEvent:event];
}
@end
#if defined(_GLFW_USE_MENUBAR)
// Try to figure out what the calling application is called
//
static NSString* findAppName(void)
{
size_t i;
NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary];
// Keys to search for as potential application names
NSString* GLFWNameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++)
{
id name = [infoDictionary objectForKey:GLFWNameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
![name isEqualToString:@""])
{
return name;
}
}
char** progname = _NSGetProgname();
if (progname && *progname)
return [NSString stringWithUTF8String:*progname];
// Really shouldn't get here
return @"GLFW Application";
}
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Loading a nib would save us this horror, but that
// doesn't seem like a good thing to require of GLFW's clients.
//
static void createMenuBar(void)
{
NSString* appName = findAppName();
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
{
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask];
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
#endif /* _GLFW_USE_MENUBAR */
// Initialize the Cocoa Application Kit
//
static GLboolean initializeAppKit(void)
{
if (NSApp)
return GL_TRUE;
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
#if defined(_GLFW_USE_MENUBAR)
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
createMenuBar();
#endif
[NSApp finishLaunching];
return GL_TRUE;
}
// Create the Cocoa window
//
static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window];
if (window->ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create window delegate");
return GL_FALSE;
}
unsigned int styleMask = 0;
if (wndconfig->monitor || !wndconfig->decorated)
styleMask = NSBorderlessWindowMask;
else
{
styleMask = NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask;
if (wndconfig->resizable)
styleMask |= NSResizableWindowMask;
}
window->ns.object = [[GLFWWindow alloc]
initWithContentRect:NSMakeRect(0, 0, wndconfig->width, wndconfig->height)
styleMask:styleMask
backing:NSBackingStoreBuffered
defer:NO];
if (window->ns.object == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window");
return GL_FALSE;
}
window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
{
#if defined(_GLFW_USE_RETINA)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
#endif
if (wndconfig->resizable)
[window->ns.object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
if (wndconfig->floating)
[window->ns.object setLevel:NSFloatingWindowLevel];
[window->ns.object setTitle:[NSString stringWithUTF8String:wndconfig->title]];
[window->ns.object setContentView:window->ns.view];
[window->ns.object setDelegate:window->ns.delegate];
[window->ns.object setAcceptsMouseMovedEvents:YES];
[window->ns.object center];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
[window->ns.object setRestorable:NO];
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
return GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!initializeAppKit())
return GL_FALSE;
// There can only be one application delegate, but we allocate it the
// first time a window is created to keep all window code in this file
if (_glfw.ns.delegate == nil)
{
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
return GL_FALSE;
}
[NSApp setDelegate:_glfw.ns.delegate];
}
if (!createWindow(window, wndconfig))
return GL_FALSE;
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
[window->nsgl.context setView:window->ns.view];
if (wndconfig->monitor)
enterFullscreenMode(window);
return GL_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
[window->ns.object orderOut:nil];
if (window->monitor)
leaveFullscreenMode(window);
_glfwDestroyContext(window);
[window->ns.object setDelegate:nil];
[window->ns.delegate release];
window->ns.delegate = nil;
[window->ns.view release];
window->ns.view = nil;
[window->ns.object close];
window->ns.object = nil;
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{
[window->ns.object setTitle:[NSString stringWithUTF8String:title]];
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
const NSRect contentRect =
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
if (xpos)
*xpos = contentRect.origin.x;
if (ypos)
*ypos = transformY(contentRect.origin.y + contentRect.size.height);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
const NSRect contentRect = [window->ns.view frame];
const NSRect dummyRect = NSMakeRect(x, transformY(y + contentRect.size.height), 0, 0);
const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect];
[window->ns.object setFrameOrigin:frameRect.origin];
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
const NSRect contentRect = [window->ns.view frame];
if (width)
*width = contentRect.size.width;
if (height)
*height = contentRect.size.height;
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
[window->ns.object setContentSize:NSMakeSize(width, height)];
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
const NSRect contentRect = [window->ns.view frame];
const NSRect fbRect = convertRectToBacking(window, contentRect);
if (width)
*width = (int) fbRect.size.width;
if (height)
*height = (int) fbRect.size.height;
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
const NSRect contentRect = [window->ns.view frame];
const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect];
if (left)
*left = contentRect.origin.x - frameRect.origin.x;
if (top)
*top = frameRect.origin.y + frameRect.size.height -
contentRect.origin.y - contentRect.size.height;
if (right)
*right = frameRect.origin.x + frameRect.size.width -
contentRect.origin.x - contentRect.size.width;
if (bottom)
*bottom = contentRect.origin.y - frameRect.origin.y;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->monitor)
leaveFullscreenMode(window);
[window->ns.object miniaturize:nil];
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
[window->ns.object deminiaturize:nil];
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
// Make us the active application
// HACK: This has been moved here from initializeAppKit to prevent
// applications using only hidden windows from being activated, but
// should probably not be done every time any window is shown
[NSApp activateIgnoringOtherApps:YES];
[window->ns.object makeKeyAndOrderFront:nil];
_glfwInputWindowVisibility(window, GL_TRUE);
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
[window->ns.object orderFront:nil];
_glfwInputWindowVisibility(window, GL_TRUE);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
[window->ns.object orderOut:nil];
_glfwInputWindowVisibility(window, GL_FALSE);
}
void _glfwPlatformPollEvents(void)
{
for (;;)
{
NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
if (event == nil)
break;
[NSApp sendEvent:event];
}
[_glfw.ns.autoreleasePool drain];
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
}
void _glfwPlatformWaitEvents(void)
{
// I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return.
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode
dequeue:YES];
[NSApp sendEvent:event];
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
timestamp:0
windowNumber:0
context:nil
subtype:0
data1:0
data2:0];
[NSApp postEvent:event atStart:YES];
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
updateModeCursor(window);
if (window->monitor)
{
CGDisplayMoveCursorToPoint(window->monitor->ns.displayID,
CGPointMake(x, y));
}
else
{
const NSRect contentRect = [window->ns.view frame];
const NSPoint localPoint = NSMakePoint(x, contentRect.size.height - y - 1);
const NSPoint globalPoint = [window->ns.object convertBaseToScreen:localPoint];
CGWarpMouseCursorPosition(CGPointMake(globalPoint.x,
transformY(globalPoint.y)));
}
}
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
{
updateModeCursor(window);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
CGAssociateMouseAndMouseCursorPosition(false);
centerCursor(window);
}
else
CGAssociateMouseAndMouseCursorPosition(true);
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
NSImage* native;
NSBitmapImageRep* rep;
rep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:NULL
pixelsWide:image->width
pixelsHigh:image->height
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat
bytesPerRow:image->width * 4
bitsPerPixel:32];
if (rep == nil)
return GL_FALSE;
memcpy([rep bitmapData], image->pixels, image->width * image->height * 4);
native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)];
[native addRepresentation: rep];
cursor->ns.object = [[NSCursor alloc] initWithImage:native
hotSpot:NSMakePoint(xhot, yhot)];
[native release];
[rep release];
if (cursor->ns.object == nil)
return GL_FALSE;
return GL_TRUE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->ns.object)
[(NSCursor*) cursor->ns.object release];
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (window->cursorMode == GLFW_CURSOR_NORMAL && window->ns.cursorInside)
{
if (cursor)
[(NSCursor*) cursor->ns.object set];
else
[[NSCursor arrowCursor] set];
}
}
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
NSArray* types = [NSArray arrayWithObjects:NSStringPboardType, nil];
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
[pasteboard declareTypes:types owner:nil];
[pasteboard setString:[NSString stringWithUTF8String:string]
forType:NSStringPboardType];
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
NSPasteboard* pasteboard = [NSPasteboard generalPasteboard];
if (![[pasteboard types] containsObject:NSStringPboardType])
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, NULL);
return NULL;
}
NSString* object = [pasteboard stringForType:NSStringPboardType];
if (!object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve object from pasteboard");
return NULL;
}
free(_glfw.ns.clipboardString);
_glfw.ns.clipboardString = strdup([object UTF8String]);
return _glfw.ns.clipboardString;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
return window->ns.object;
}