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glfw/docs/compat.dox
Camilla Berglund fb8f3fd521 Added external documentation files.
Added initial quick tutorial, compatibility appendix, transition guide
and external main page.
2013-02-25 14:09:57 +01:00

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/*!
@page compat Standards conformance
This chapter describes the various API extensions used by this version of GLFW.
It lists what are essentially implementation details, but which are nonetheless
vital knowledge for developers wishing to deploy their applications on machines
with varied specifications.
Note that the information in this appendix is not a part of the API
specification but merely list some of the preconditions for certain parts of the
API to function on a given machine. As such, any part of it may change in
future versions without this being considered a breaking API change.
@section compat_wm ICCCM and EWMH conformance
As GLFW uses Xlib, directly, without any intervening toolkit
library, it has sole responsibility for interacting well with the many and
varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
<a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a>
(ICCCM) and
<a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a>
(EWMH) standards.
GLFW uses the ICCCM @c WM_DELETE_WINDOW protocol to intercept the user
attempting to close the GLFW window. If the running window manager does not
support this protocol, the close callback will never be called.
GLFW uses the EWMH @c _NET_WM_PING protocol, allowing the window manager notify
the user when the application has stopped responding, i.e. when it has ceased to
process events. If the running window manager does not support this protocol,
the user will not be notified if the application locks up.
GLFW uses the EWMH @c _NET_WM_STATE protocol to tell the window manager to make
the GLFW window fullscreen. If the running window manager does not support this
protocol, fullscreen windows may not work properly. GLFW has a fallback code
path in case this protocol is unavailable, but every window manager behaves
slightly differently in this regard.
@section compat_glx GLX extensions
The GLX API is the default API used to create OpenGL contexts on Unix-like
systems using the X Window System.
GLFW uses the @c GLXFBConfig API to enumerate and select framebuffer pixel
formats. This requires either GLX 1.3 or greater, or the @c GLX_SGIX_fbconfig
extension. Where both are available, the SGIX extension is preferred. If
neither is available, GLFW will be unable to create windows.
GLFW uses the @c GLX_MESA_swap_control, @c GLX_EXT_swap_control and @c
GLX_SGI_swap_control extensions to provide vertical retrace synchronization (or
"vsync"), in that order of preference. Where none of these extension are
available, calling @ref glfwSwapInterval will have no effect.
GLFW uses the @c GLX_ARB_multisample extension to create contexts with
multisampling anti-aliasing. Where this extension is unavailable, the @c
GLFW_SAMPLES hint will have no effect.
GLFW uses the @c GLX_ARB_create_context extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR
hints will only be partially supported, the @c GLFW_OPENGL_DEBUG_CONTEXT hint
will have no effect, and setting the @c GLFW_OPENGL_PROFILE or @c
GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause @ref
glfwCreateWindow to fail.
GLFW uses the @c GLX_ARB_create_context_profile extension to provide support for
context profiles. Where this extension is unavailable, setting the @c
GLFW_OPENGL_PROFILE hint to anything but zero, or setting @c GLFW_CLIENT_API to
anything but @c GLFW_OPENGL_API will cause @ref glfwCreateWindow to fail.
@section compat_wgl WGL extensions
The WGL API is used to create OpenGL contexts on Microsoft Windows and other
implementations of the Win32 API, such as Wine.
GLFW uses either the @c WGL_EXT_extension_string or the @c
WGL_ARB_extension_string extension to check for the presence of all other WGL
extensions listed below. If both are available, the EXT one is preferred. If
neither is available, no other extensions are used and many GLFW features
related to context creation will have no effect or cause errors when used.
GLFW uses the @c WGL_EXT_swap_control extension to provide vertical retrace
synchronization (or "vsync"). Where this extension is unavailable, calling @ref
glfwSwapInterval will have no effect.
GLFW uses the @c WGL_ARB_pixel_format and @c WGL_ARB_multisample extensions to
create contexts with multisampling anti-aliasing. Where these extensions are
unavailable, the @c GLFW_SAMPLES hint will have no effect.
GLFW uses the @c WGL_ARB_create_context extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the @c GLFW_CONTEXT_VERSION_MAJOR and @c GLFW_CONTEXT_VERSION_MINOR
hints will only be partially supported, the @c GLFW_OPENGL_DEBUG_CONTEXT hint
will have no effect, and setting the @c GLFW_OPENGL_PROFILE or @c
GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value will cause @ref
glfwCreateWindow to fail.
GLFW uses the @c WGL_ARB_create_context_profile extension to provide support for
context profiles. Where this extension is unavailable, setting the @c
GLFW_OPENGL_PROFILE hint to anything but zero will cause @ref glfwCreateWindow
to fail.
@section cmopat_osx OpenGL 3.2 on Mac OS X
Support for OpenGL 3.0 and above was introduced with Mac OS X 10.7, and even
then only forward-compatible OpenGL 3.2 core profile contexts are supported.
There is also still no mechanism for requesting debug contexts. Versions of
Mac OS X earlier than 10.7 support at most OpenGL version 2.1.
Because of this, on Mac OS X 10.7, the @c GLFW_CONTEXT_VERSION_MAJOR and
@c GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 3.2, the
@c GLFW_OPENGL_FORWARD_COMPAT is required for creating OpenGL 3.2 contexts, the
@c GLFW_OPENGL_DEBUG_CONTEXT hint is ignored and setting the @c
GLFW_OPENGL_PROFILE hint to anything except @c GLFW_OPENGL_CORE_PROFILE will
cause @ref glfwCreateWindow to fail.
Also, on Mac OS X 10.6 and below, the @c GLFW_CONTEXT_VERSION_MAJOR and @c
GLFW_CONTEXT_VERSION_MINOR hints will fail if given a version above 2.1, the @c
GLFW_OPENGL_DEBUG_CONTEXT hint will have no effect, and setting the @c
GLFW_OPENGL_PROFILE or @c GLFW_OPENGL_FORWARD_COMPAT hints to a non-zero value
will cause @ref glfwCreateWindow to fail.
*/