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glfw/tests/iconify.c
2014-02-13 13:30:15 +01:00

183 lines
4.9 KiB
C

//========================================================================
// Iconify/restore test program
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This program is used to test the iconify/restore functionality for
// both fullscreen and windowed mode windows
//
//========================================================================
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include "getopt.h"
static void usage(void)
{
printf("Usage: iconify [-h] [-f]\n");
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
printf("%0.2f Key %s\n",
glfwGetTime(),
action == GLFW_PRESS ? "pressed" : "released");
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_SPACE:
glfwIconifyWindow(window);
break;
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
break;
}
}
static void window_size_callback(GLFWwindow* window, int width, int height)
{
printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
}
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
printf("%0.2f Framebuffer resized to %ix%i\n", glfwGetTime(), width, height);
glViewport(0, 0, width, height);
}
static void window_focus_callback(GLFWwindow* window, int focused)
{
printf("%0.2f Window %s\n",
glfwGetTime(),
focused ? "focused" : "defocused");
}
static void window_iconify_callback(GLFWwindow* window, int iconified)
{
printf("%0.2f Window %s\n",
glfwGetTime(),
iconified ? "iconified" : "restored");
}
int main(int argc, char** argv)
{
int width, height, ch;
GLFWmonitor* monitor = NULL;
GLFWwindow* window;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "fh")) != -1)
{
switch (ch)
{
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'f':
monitor = glfwGetPrimaryMonitor();
break;
default:
usage();
exit(EXIT_FAILURE);
}
}
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
width = mode->width;
height = mode->height;
}
else
{
width = 640;
height = 480;
}
window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(window, key_callback);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetWindowIconifyCallback(window, window_iconify_callback);
printf("Window is %s and %s\n",
glfwGetWindowAttrib(window, GLFW_ICONIFIED) ? "iconified" : "restored",
glfwGetWindowAttrib(window, GLFW_FOCUSED) ? "focused" : "defocused");
glEnable(GL_SCISSOR_TEST);
while (!glfwWindowShouldClose(window))
{
glfwGetFramebufferSize(window, &width, &height);
glScissor(0, 0, width, height);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glScissor(0, 0, 640, 480);
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}