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glfw/src/init.c
Camilla Berglund 7c426d1c92 Merge branch 'master' into multi-monitor
Conflicts:
	examples/wave.c
	src/init.c
	src/internal.h
	src/window.c
	tests/accuracy.c
	tests/events.c
	tests/reopen.c
2012-11-01 00:07:01 +01:00

257 lines
8.1 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
//------------------------------------------------------------------------
// Flag indicating whether GLFW has been successfully initialized
//------------------------------------------------------------------------
GLboolean _glfwInitialized = GL_FALSE;
//------------------------------------------------------------------------
// All shared and API-specific global data protected by _glfwInitialized
// This should only be touched after a call to glfwInit that has not been
// followed by a call to glfwTerminate
//------------------------------------------------------------------------
_GLFWlibrary _glfwLibrary;
//------------------------------------------------------------------------
// The current GLFW error code
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
// TODO: Make this thread-local
//------------------------------------------------------------------------
static int _glfwError = GLFW_NO_ERROR;
//------------------------------------------------------------------------
// The current error callback
// This is outside of _glfwLibrary so it can be initialized and usable
// before glfwInit is called, which lets that function report errors
//------------------------------------------------------------------------
static GLFWerrorfun _glfwErrorCallback = NULL;
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Sets the current error value
//========================================================================
void _glfwSetError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[16384];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = glfwErrorString(error);
_glfwErrorCallback(error, description);
}
else
_glfwError = error;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize various GLFW state
//========================================================================
GLFWAPI int glfwInit(void)
{
if (_glfwInitialized)
return GL_TRUE;
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
return GL_FALSE;
}
_glfwLibrary.monitors = _glfwPlatformGetMonitors(&_glfwLibrary.monitorCount);
if (!_glfwLibrary.monitors)
{
_glfwPlatformTerminate();
return GL_FALSE;
}
_glfwInitialized = GL_TRUE;
// Not all window hints have zero as their default value
glfwDefaultWindowHints();
return GL_TRUE;
}
//========================================================================
// Close window and shut down library
//========================================================================
GLFWAPI void glfwTerminate(void)
{
if (!_glfwInitialized)
return;
// Close all remaining windows
while (_glfwLibrary.windowListHead)
glfwDestroyWindow(_glfwLibrary.windowListHead);
_glfwDestroyMonitors();
if (!_glfwPlatformTerminate())
return;
_glfwInitialized = GL_FALSE;
}
//========================================================================
// Get GLFW version
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
//========================================================================
// Get the GLFW version string
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwGetVersionString(void)
{
return _glfwPlatformGetVersionString();
}
//========================================================================
// Returns the current error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI int glfwGetError(void)
{
int error = _glfwError;
_glfwError = GLFW_NO_ERROR;
return error;
}
//========================================================================
// Returns a string representation of the specified error value
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI const char* glfwErrorString(int error)
{
switch (error)
{
case GLFW_NO_ERROR:
return "No error";
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current OpenGL context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_OPENGL_UNAVAILABLE:
return "OpenGL is not available on this machine";
case GLFW_VERSION_UNAVAILABLE:
return "The requested OpenGL version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_WINDOW_NOT_ACTIVE:
return "The specified window is not active";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
//========================================================================
// Sets the callback function for GLFW errors
// This function may be called without GLFW having been initialized
//========================================================================
GLFWAPI void glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_glfwErrorCallback = cbfun;
}