1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-23 18:58:52 -05:00
glfw/src/window.c
Camilla Löwy 04522580ad Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.

(cherry picked from commit 56aad76b16)
2019-05-27 16:33:22 +02:00

1102 lines
32 KiB
C

//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <float.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code that a window has lost or received input focus
//
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused)
{
if (window->callbacks.focus)
window->callbacks.focus((GLFWwindow*) window, focused);
if (!focused)
{
int key, button;
for (key = 0; key <= GLFW_KEY_LAST; key++)
{
if (window->keys[key] == GLFW_PRESS)
{
const int scancode = _glfwPlatformGetKeyScancode(key);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, 0);
}
}
for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++)
{
if (window->mouseButtons[button] == GLFW_PRESS)
_glfwInputMouseClick(window, button, GLFW_RELEASE, 0);
}
}
}
// Notifies shared code that a window has moved
// The position is specified in content area relative screen coordinates
//
void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
if (window->callbacks.pos)
window->callbacks.pos((GLFWwindow*) window, x, y);
}
// Notifies shared code that a window has been resized
// The size is specified in screen coordinates
//
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.size)
window->callbacks.size((GLFWwindow*) window, width, height);
}
// Notifies shared code that a window has been iconified or restored
//
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified)
{
if (window->callbacks.iconify)
window->callbacks.iconify((GLFWwindow*) window, iconified);
}
// Notifies shared code that a window has been maximized or restored
//
void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized)
{
if (window->callbacks.maximize)
window->callbacks.maximize((GLFWwindow*) window, maximized);
}
// Notifies shared code that a window framebuffer has been resized
// The size is specified in pixels
//
void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
if (window->callbacks.fbsize)
window->callbacks.fbsize((GLFWwindow*) window, width, height);
}
// Notifies shared code that a window content scale has changed
// The scale is specified as the ratio between the current and default DPI
//
void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale)
{
if (window->callbacks.scale)
window->callbacks.scale((GLFWwindow*) window, xscale, yscale);
}
// Notifies shared code that the window contents needs updating
//
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (window->callbacks.refresh)
window->callbacks.refresh((GLFWwindow*) window);
}
// Notifies shared code that the user wishes to close a window
//
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
window->shouldClose = GLFW_TRUE;
if (window->callbacks.close)
window->callbacks.close((GLFWwindow*) window);
}
// Notifies shared code that a window has changed its desired monitor
//
void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor)
{
window->monitor = monitor;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
const char* title,
GLFWmonitor* monitor,
GLFWwindow* share)
{
_GLFWfbconfig fbconfig;
_GLFWctxconfig ctxconfig;
_GLFWwndconfig wndconfig;
_GLFWwindow* window;
assert(title != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window size %ix%i",
width, height);
return NULL;
}
fbconfig = _glfw.hints.framebuffer;
ctxconfig = _glfw.hints.context;
wndconfig = _glfw.hints.window;
wndconfig.width = width;
wndconfig.height = height;
wndconfig.title = title;
ctxconfig.share = (_GLFWwindow*) share;
if (!_glfwIsValidContextConfig(&ctxconfig))
return NULL;
window = calloc(1, sizeof(_GLFWwindow));
window->next = _glfw.windowListHead;
_glfw.windowListHead = window;
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.redBits = fbconfig.redBits;
window->videoMode.greenBits = fbconfig.greenBits;
window->videoMode.blueBits = fbconfig.blueBits;
window->videoMode.refreshRate = _glfw.hints.refreshRate;
window->monitor = (_GLFWmonitor*) monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
window->maxwidth = GLFW_DONT_CARE;
window->maxheight = GLFW_DONT_CARE;
window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE;
// Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
return NULL;
}
if (ctxconfig.client != GLFW_NO_API)
{
if (!_glfwRefreshContextAttribs(window, &ctxconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
return NULL;
}
}
if (window->monitor)
{
if (wndconfig.centerCursor)
_glfwCenterCursorInContentArea(window);
}
else
{
if (wndconfig.visible)
{
_glfwPlatformShowWindow(window);
if (wndconfig.focused)
_glfwPlatformFocusWindow(window);
}
}
return (GLFWwindow*) window;
}
void glfwDefaultWindowHints(void)
{
_GLFW_REQUIRE_INIT();
// The default is OpenGL with minimum version 1.0
memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context));
_glfw.hints.context.client = GLFW_OPENGL_API;
_glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API;
_glfw.hints.context.major = 1;
_glfw.hints.context.minor = 0;
// The default is a focused, visible, resizable window with decorations
memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window));
_glfw.hints.window.resizable = GLFW_TRUE;
_glfw.hints.window.visible = GLFW_TRUE;
_glfw.hints.window.decorated = GLFW_TRUE;
_glfw.hints.window.focused = GLFW_TRUE;
_glfw.hints.window.autoIconify = GLFW_TRUE;
_glfw.hints.window.centerCursor = GLFW_TRUE;
_glfw.hints.window.focusOnShow = GLFW_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer));
_glfw.hints.framebuffer.redBits = 8;
_glfw.hints.framebuffer.greenBits = 8;
_glfw.hints.framebuffer.blueBits = 8;
_glfw.hints.framebuffer.alphaBits = 8;
_glfw.hints.framebuffer.depthBits = 24;
_glfw.hints.framebuffer.stencilBits = 8;
_glfw.hints.framebuffer.doublebuffer = GLFW_TRUE;
// The default is to select the highest available refresh rate
_glfw.hints.refreshRate = GLFW_DONT_CARE;
// The default is to use full Retina resolution framebuffers
_glfw.hints.window.ns.retina = GLFW_TRUE;
}
GLFWAPI void glfwWindowHint(int hint, int value)
{
_GLFW_REQUIRE_INIT();
switch (hint)
{
case GLFW_RED_BITS:
_glfw.hints.framebuffer.redBits = value;
return;
case GLFW_GREEN_BITS:
_glfw.hints.framebuffer.greenBits = value;
return;
case GLFW_BLUE_BITS:
_glfw.hints.framebuffer.blueBits = value;
return;
case GLFW_ALPHA_BITS:
_glfw.hints.framebuffer.alphaBits = value;
return;
case GLFW_DEPTH_BITS:
_glfw.hints.framebuffer.depthBits = value;
return;
case GLFW_STENCIL_BITS:
_glfw.hints.framebuffer.stencilBits = value;
return;
case GLFW_ACCUM_RED_BITS:
_glfw.hints.framebuffer.accumRedBits = value;
return;
case GLFW_ACCUM_GREEN_BITS:
_glfw.hints.framebuffer.accumGreenBits = value;
return;
case GLFW_ACCUM_BLUE_BITS:
_glfw.hints.framebuffer.accumBlueBits = value;
return;
case GLFW_ACCUM_ALPHA_BITS:
_glfw.hints.framebuffer.accumAlphaBits = value;
return;
case GLFW_AUX_BUFFERS:
_glfw.hints.framebuffer.auxBuffers = value;
return;
case GLFW_STEREO:
_glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_DOUBLEBUFFER:
_glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_TRANSPARENT_FRAMEBUFFER:
_glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SAMPLES:
_glfw.hints.framebuffer.samples = value;
return;
case GLFW_SRGB_CAPABLE:
_glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_RESIZABLE:
_glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_DECORATED:
_glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUSED:
_glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_AUTO_ICONIFY:
_glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FLOATING:
_glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_MAXIMIZED:
_glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_VISIBLE:
_glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_FOCUS_ON_SHOW:
_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
return;
case GLFW_CONTEXT_CREATION_API:
_glfw.hints.context.source = value;
return;
case GLFW_CONTEXT_VERSION_MAJOR:
_glfw.hints.context.major = value;
return;
case GLFW_CONTEXT_VERSION_MINOR:
_glfw.hints.context.minor = value;
return;
case GLFW_CONTEXT_ROBUSTNESS:
_glfw.hints.context.robustness = value;
return;
case GLFW_OPENGL_FORWARD_COMPAT:
_glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_OPENGL_DEBUG_CONTEXT:
_glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CONTEXT_NO_ERROR:
_glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_OPENGL_PROFILE:
_glfw.hints.context.profile = value;
return;
case GLFW_CONTEXT_RELEASE_BEHAVIOR:
_glfw.hints.context.release = value;
return;
case GLFW_REFRESH_RATE:
_glfw.hints.refreshRate = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint);
}
GLFWAPI void glfwWindowHintString(int hint, const char* value)
{
assert(value != NULL);
_GLFW_REQUIRE_INIT();
switch (hint)
{
case GLFW_COCOA_FRAME_NAME:
strncpy(_glfw.hints.window.ns.frameName, value,
sizeof(_glfw.hints.window.ns.frameName) - 1);
return;
case GLFW_X11_CLASS_NAME:
strncpy(_glfw.hints.window.x11.className, value,
sizeof(_glfw.hints.window.x11.className) - 1);
return;
case GLFW_X11_INSTANCE_NAME:
strncpy(_glfw.hints.window.x11.instanceName, value,
sizeof(_glfw.hints.window.x11.instanceName) - 1);
return;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint);
}
GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
// Allow closing of NULL (to match the behavior of free)
if (window == NULL)
return;
// Clear all callbacks to avoid exposing a half torn-down window object
memset(&window->callbacks, 0, sizeof(window->callbacks));
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetTls(&_glfw.contextSlot))
glfwMakeContextCurrent(NULL);
_glfwPlatformDestroyWindow(window);
// Unlink window from global linked list
{
_GLFWwindow** prev = &_glfw.windowListHead;
while (*prev != window)
prev = &((*prev)->next);
*prev = window->next;
}
free(window);
}
GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->shouldClose;
}
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->shouldClose = value;
}
GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(title != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowTitle(window, title);
}
GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle,
int count, const GLFWimage* images)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(count >= 0);
assert(count == 0 || images != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetWindowIcon(window, count, images);
}
GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
window->videoMode.width = width;
window->videoMode.height = height;
_glfwPlatformSetWindowSize(window, width, height);
}
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE)
{
if (minwidth < 0 || minheight < 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window minimum size %ix%i",
minwidth, minheight);
return;
}
}
if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE)
{
if (maxwidth < 0 || maxheight < 0 ||
maxwidth < minwidth || maxheight < minheight)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window maximum size %ix%i",
maxwidth, maxheight);
return;
}
}
window->minwidth = minwidth;
window->minheight = minheight;
window->maxwidth = maxwidth;
window->maxheight = maxheight;
if (window->monitor || !window->resizable)
return;
_glfwPlatformSetWindowSizeLimits(window,
minwidth, minheight,
maxwidth, maxheight);
}
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(numer != 0);
assert(denom != 0);
_GLFW_REQUIRE_INIT();
if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE)
{
if (numer <= 0 || denom <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window aspect ratio %i:%i",
numer, denom);
return;
}
}
window->numer = numer;
window->denom = denom;
if (window->monitor || !window->resizable)
return;
_glfwPlatformSetWindowAspectRatio(window, numer, denom);
}
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetFramebufferSize(window, width, height);
}
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
int* left, int* top,
int* right, int* bottom)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (left)
*left = 0;
if (top)
*top = 0;
if (right)
*right = 0;
if (bottom)
*bottom = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle,
float* xscale, float* yscale)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetWindowContentScale(window, xscale, yscale);
}
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(1.f);
return _glfwPlatformGetWindowOpacity(window);
}
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(opacity == opacity);
assert(opacity >= 0.f);
assert(opacity <= 1.f);
_GLFW_REQUIRE_INIT();
if (opacity != opacity || opacity < 0.f || opacity > 1.f)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity);
return;
}
_glfwPlatformSetWindowOpacity(window, opacity);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformIconifyWindow(window);
}
GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformRestoreWindow(window);
}
GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformMaximizeWindow(window);
}
GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformShowWindow(window);
if (window->focusOnShow)
_glfwPlatformFocusWindow(window);
}
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformRequestWindowAttention(window);
}
GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->monitor)
return;
_glfwPlatformHideWindow(window);
}
GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformFocusWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
switch (attrib)
{
case GLFW_FOCUSED:
return _glfwPlatformWindowFocused(window);
case GLFW_ICONIFIED:
return _glfwPlatformWindowIconified(window);
case GLFW_VISIBLE:
return _glfwPlatformWindowVisible(window);
case GLFW_MAXIMIZED:
return _glfwPlatformWindowMaximized(window);
case GLFW_HOVERED:
return _glfwPlatformWindowHovered(window);
case GLFW_FOCUS_ON_SHOW:
return window->focusOnShow;
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfwPlatformFramebufferTransparent(window);
case GLFW_RESIZABLE:
return window->resizable;
case GLFW_DECORATED:
return window->decorated;
case GLFW_FLOATING:
return window->floating;
case GLFW_AUTO_ICONIFY:
return window->autoIconify;
case GLFW_CLIENT_API:
return window->context.client;
case GLFW_CONTEXT_CREATION_API:
return window->context.source;
case GLFW_CONTEXT_VERSION_MAJOR:
return window->context.major;
case GLFW_CONTEXT_VERSION_MINOR:
return window->context.minor;
case GLFW_CONTEXT_REVISION:
return window->context.revision;
case GLFW_CONTEXT_ROBUSTNESS:
return window->context.robustness;
case GLFW_OPENGL_FORWARD_COMPAT:
return window->context.forward;
case GLFW_OPENGL_DEBUG_CONTEXT:
return window->context.debug;
case GLFW_OPENGL_PROFILE:
return window->context.profile;
case GLFW_CONTEXT_RELEASE_BEHAVIOR:
return window->context.release;
case GLFW_CONTEXT_NO_ERROR:
return window->context.noerror;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
return 0;
}
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
value = value ? GLFW_TRUE : GLFW_FALSE;
if (attrib == GLFW_AUTO_ICONIFY)
window->autoIconify = value;
else if (attrib == GLFW_RESIZABLE)
{
if (window->resizable == value)
return;
window->resizable = value;
if (!window->monitor)
_glfwPlatformSetWindowResizable(window, value);
}
else if (attrib == GLFW_DECORATED)
{
if (window->decorated == value)
return;
window->decorated = value;
if (!window->monitor)
_glfwPlatformSetWindowDecorated(window, value);
}
else if (attrib == GLFW_FLOATING)
{
if (window->floating == value)
return;
window->floating = value;
if (!window->monitor)
_glfwPlatformSetWindowFloating(window, value);
}
else if (attrib == GLFW_FOCUS_ON_SHOW)
window->focusOnShow = value;
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWmonitor*) window->monitor;
}
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh,
GLFWmonitor* mh,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_GLFWwindow* window = (_GLFWwindow*) wh;
_GLFWmonitor* monitor = (_GLFWmonitor*) mh;
assert(window != NULL);
assert(width >= 0);
assert(height >= 0);
_GLFW_REQUIRE_INIT();
if (width <= 0 || height <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid window size %ix%i",
width, height);
return;
}
if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid refresh rate %i",
refreshRate);
return;
}
window->videoMode.width = width;
window->videoMode.height = height;
window->videoMode.refreshRate = refreshRate;
_glfwPlatformSetWindowMonitor(window, monitor,
xpos, ypos, width, height,
refreshRate);
}
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
window->userPointer = pointer;
}
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->userPointer;
}
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
GLFWwindowposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle,
GLFWwindowmaximizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.maximize, cbfun);
return cbfun;
}
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
GLFWframebuffersizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
return cbfun;
}
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle,
GLFWwindowcontentscalefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scale, cbfun);
return cbfun;
}
GLFWAPI void glfwPollEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformPollEvents();
}
GLFWAPI void glfwWaitEvents(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformWaitEvents();
}
GLFWAPI void glfwWaitEventsTimeout(double timeout)
{
_GLFW_REQUIRE_INIT();
assert(timeout == timeout);
assert(timeout >= 0.0);
assert(timeout <= DBL_MAX);
if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout);
return;
}
_glfwPlatformWaitEventsTimeout(timeout);
}
GLFWAPI void glfwPostEmptyEvent(void)
{
_GLFW_REQUIRE_INIT();
_glfwPlatformPostEmptyEvent();
}