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glfw/src/glx_context.c
Camilla Berglund d82f068f7e Reintroduced manual framebuffer config selection.
The default behavior of WGL, EGL and GLX is to choose a config that has
/at least/ the specified number of bits, whereas the GLFW 2 behavior was
to choose the closest match with very few hard constraints.  Moving the
responsibility of finding the supported minimum values to the client was
problematic, as there's no way to enumerate supported configurations,
forcing the client to perform multiple (and slow) window/context
creation attempts.  Not even the currently set defaults (24-bit color
and depth, 8-bit stencil) is universally supported, as bug reports show.
2013-05-13 15:58:36 +02:00

635 lines
20 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: X11/GLX
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <pthread.h>
// This is the only glXGetProcAddress variant not declared by glxext.h
void (*glXGetProcAddressEXT(const GLubyte* procName))();
#ifndef GLXBadProfileARB
#define GLXBadProfileARB 13
#endif
// Error handler used when creating a context
//
static int errorHandler(Display *display, XErrorEvent* event)
{
_glfw.glx.errorCode = event->error_code;
return 0;
}
// Returns the specified attribute of the specified GLXFBConfig
// NOTE: Do not call this unless we have found GLX 1.3+ or GLX_SGIX_fbconfig
//
static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
int value;
if (_glfw.glx.SGIX_fbconfig)
{
_glfw.glx.GetFBConfigAttribSGIX(_glfw.x11.display,
fbconfig, attrib, &value);
}
else
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
const char* vendor;
GLboolean trustWindowBit = GL_TRUE;
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (strcmp(vendor, "Chromium") == 0)
{
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
trustWindowBit = GL_FALSE;
}
if (_glfw.glx.SGIX_fbconfig)
{
nativeConfigs = _glfw.glx.ChooseFBConfigSGIX(_glfw.x11.display,
_glfw.x11.screen,
NULL,
&nativeCount);
}
else
{
nativeConfigs = glXGetFBConfigs(_glfw.x11.display,
_glfw.x11.screen,
&nativeCount);
}
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: No GLXFBConfigs returned");
return GL_FALSE;
}
usableConfigs = (_GLFWfbconfig*) calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
for (i = 0; i < nativeCount; i++)
{
const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) ||
!getFBConfigAttrib(n, GLX_VISUAL_ID))
{
// Only consider double-buffered GLXFBConfigs with associated visuals
continue;
}
if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
{
// Only consider RGBA GLXFBConfigs
continue;
}
if (!(getFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT))
{
if (trustWindowBit)
{
// Only consider window GLXFBConfigs
continue;
}
}
u->redBits = getFBConfigAttrib(n, GLX_RED_SIZE);
u->greenBits = getFBConfigAttrib(n, GLX_GREEN_SIZE);
u->blueBits = getFBConfigAttrib(n, GLX_BLUE_SIZE);
u->alphaBits = getFBConfigAttrib(n, GLX_ALPHA_SIZE);
u->depthBits = getFBConfigAttrib(n, GLX_DEPTH_SIZE);
u->stencilBits = getFBConfigAttrib(n, GLX_STENCIL_SIZE);
u->accumRedBits = getFBConfigAttrib(n, GLX_ACCUM_RED_SIZE);
u->accumGreenBits = getFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE);
u->accumBlueBits = getFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE);
u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS);
u->stereo = getFBConfigAttrib(n, GLX_STEREO);
if (_glfw.glx.ARB_multisample)
u->samples = getFBConfigAttrib(n, GLX_SAMPLES);
if (_glfw.glx.ARB_framebuffer_sRGB)
u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
u->glx = n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->glx;
XFree(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
}
// Create the OpenGL context using legacy API
//
static GLXContext createLegacyContext(_GLFWwindow* window,
GLXFBConfig fbconfig,
GLXContext share)
{
if (_glfw.glx.SGIX_fbconfig)
{
return _glfw.glx.CreateContextWithConfigSGIX(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
else
{
return glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize GLX
//
int _glfwInitContextAPI(void)
{
#ifdef _GLFW_DLOPEN_LIBGL
int i;
char* libGL_names[ ] =
{
"libGL.so",
"libGL.so.1",
"/usr/lib/libGL.so",
"/usr/lib/libGL.so.1",
NULL
};
for (i = 0; libGL_names[i] != NULL; i++)
{
_glfw.glx.libGL = dlopen(libGL_names[i], RTLD_LAZY | RTLD_GLOBAL);
if (_glfw.glx.libGL)
break;
}
if (!_glfw.glx.libGL)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to find libGL");
return GL_FALSE;
}
#endif
if (pthread_key_create(&_glfw.glx.current, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to create context TLS");
return GL_FALSE;
}
// Check if GLX is supported on this display
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX support not found");
return GL_FALSE;
}
if (!glXQueryVersion(_glfw.x11.display,
&_glfw.glx.versionMajor,
&_glfw.glx.versionMinor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: Failed to query GLX version");
return GL_FALSE;
}
if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control"))
{
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalEXT");
if (_glfw.glx.SwapIntervalEXT)
_glfw.glx.EXT_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control"))
{
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalSGI");
if (_glfw.glx.SwapIntervalSGI)
_glfw.glx.SGI_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control"))
{
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalMESA");
if (_glfw.glx.SwapIntervalMESA)
_glfw.glx.MESA_swap_control = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_SGIX_fbconfig"))
{
_glfw.glx.GetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)
_glfwPlatformGetProcAddress("glXGetFBConfigAttribSGIX");
_glfw.glx.ChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXChooseFBConfigSGIX");
_glfw.glx.CreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXCreateContextWithConfigSGIX");
_glfw.glx.GetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)
_glfwPlatformGetProcAddress("glXGetVisualFromFBConfigSGIX");
if (_glfw.glx.GetFBConfigAttribSGIX &&
_glfw.glx.ChooseFBConfigSGIX &&
_glfw.glx.CreateContextWithConfigSGIX &&
_glfw.glx.GetVisualFromFBConfigSGIX)
{
_glfw.glx.SGIX_fbconfig = GL_TRUE;
}
}
if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
{
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
_glfwPlatformGetProcAddress("glXCreateContextAttribsARB");
if (_glfw.glx.CreateContextAttribsARB)
_glfw.glx.ARB_create_context = GL_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GL_TRUE;
if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GL_TRUE;
return GL_TRUE;
}
// Terminate GLX
//
void _glfwTerminateContextAPI(void)
{
// Unload libGL.so if necessary
#ifdef _GLFW_DLOPEN_LIBGL
if (_glfw.glx.libGL != NULL)
{
dlclose(_glfw.glx.libGL);
_glfw.glx.libGL = NULL;
}
#endif
pthread_key_delete(_glfw.glx.current);
}
#define setGLXattrib(attribName, attribValue) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert(index < sizeof(attribs) / sizeof(attribs[0])); \
}
// Prepare for creation of the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
GLXFBConfig native;
GLXContext share = NULL;
if (wndconfig->share)
share = wndconfig->share->glx.context;
if (!chooseFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to find a suitable GLXFBConfig");
return GL_FALSE;
}
// Retrieve the corresponding visual
if (_glfw.glx.SGIX_fbconfig)
{
window->glx.visual =
_glfw.glx.GetVisualFromFBConfigSGIX(_glfw.x11.display, native);
}
else
window->glx.visual = glXGetVisualFromFBConfig(_glfw.x11.display, native);
if (window->glx.visual == NULL)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile ||
!_glfw.glx.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: OpenGL ES requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
}
if (wndconfig->glForward)
{
if (!_glfw.glx.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: Forward compatibility requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
}
if (wndconfig->glProfile)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: An OpenGL profile requested but "
"GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
}
_glfw.glx.errorCode = Success;
XSetErrorHandler(errorHandler);
if (_glfw.glx.ARB_create_context)
{
int index = 0, mask = 0, flags = 0, strategy = 0;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glForward)
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (wndconfig->glDebug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (wndconfig->glProfile)
{
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
}
else
mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
if (wndconfig->glRobustness != GLFW_NO_ROBUSTNESS)
{
if (_glfw.glx.ARB_create_context_robustness)
{
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
strategy = GLX_NO_RESET_NOTIFICATION_ARB;
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
strategy = GLX_LOSE_CONTEXT_ON_RESET_ARB;
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
// NOTE: Only request an explicitly versioned context when
// necessary, as explicitly requesting version 1.0 does not always
// return the highest available version
setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
}
if (mask)
setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags)
setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);
if (strategy)
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
setGLXattrib(None, None);
window->glx.context =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
native,
share,
True,
attribs);
if (window->glx.context == NULL)
{
// HACK: This is a fallback for the broken Mesa implementation of
// GLX_ARB_create_context_profile, which fails default 1.0 context
// creation with a GLXBadProfileARB error in violation of the spec
if (_glfw.glx.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
wndconfig->clientAPI == GLFW_OPENGL_API &&
wndconfig->glProfile == GLFW_OPENGL_NO_PROFILE &&
wndconfig->glForward == GL_FALSE)
{
window->glx.context = createLegacyContext(window, native, share);
}
}
}
else
window->glx.context = createLegacyContext(window, native, share);
XSetErrorHandler(NULL);
if (window->glx.context == NULL)
{
char buffer[8192];
XGetErrorText(_glfw.x11.display,
_glfw.glx.errorCode,
buffer, sizeof(buffer));
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to create context: %s",
buffer);
return GL_FALSE;
}
return GL_TRUE;
}
#undef setGLXattrib
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
if (window->glx.visual)
{
XFree(window->glx.visual);
window->glx.visual = NULL;
}
if (window->glx.context)
{
glXDestroyContext(_glfw.x11.display, window->glx.context);
window->glx.context = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
glXMakeCurrent(_glfw.x11.display,
window->x11.handle,
window->glx.context);
}
else
glXMakeCurrent(_glfw.x11.display, None, NULL);
pthread_setspecific(_glfw.glx.current, window);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return (_GLFWwindow*) pthread_getspecific(_glfw.glx.current);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
glXSwapBuffers(_glfw.x11.display, window->x11.handle);
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->x11.handle,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const GLubyte* extensions;
// Get list of GLX extensions
extensions = (const GLubyte*) glXQueryExtensionsString(_glfw.x11.display,
_glfw.x11.screen);
if (extensions != NULL)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
return _glfw_glXGetProcAddress((const GLubyte*) procname);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->glx.context;
}