mirror of
https://github.com/gwm17/glfw.git
synced 2025-02-06 22:28:51 -05:00
Fixes formatting, semantics and documentation. Adds glfwGetOSMesaContext. Adds support for OSMesa context attributes. Updates changelog and credits. Adds license and copyright headers. Removes superfluous code (the shared code provides many conveniences). Removes loading of unused OSMesa functions. Removes empty platform structs. Fixes version string format. Removes build dependency on the OSMesa header and library (only the library is needed and only at runtime). Closes #850.
297 lines
7.0 KiB
C
297 lines
7.0 KiB
C
//========================================================================
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// GLFW 3.3 OSMesa - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2016 Google Inc.
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// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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static int createNativeWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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window->osmesa.width = wndconfig->width;
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window->osmesa.height = wndconfig->height;
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return GLFW_TRUE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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if (!_glfwInitOSMesa())
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return GLFW_FALSE;
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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}
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if (!createNativeWindow(window, wndconfig))
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return GLFW_FALSE;
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return GLFW_TRUE;
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}
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void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
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if (window->context.destroy)
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window->context.destroy(window);
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}
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void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
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{
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}
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void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count,
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const GLFWimage* images)
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{
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}
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void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
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_GLFWmonitor* monitor,
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int xpos, int ypos,
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int width, int height,
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int refreshRate)
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{
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}
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void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
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{
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}
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
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{
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}
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void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->osmesa.width;
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if (height)
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*height = window->osmesa.height;
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}
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void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
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window->osmesa.width = width;
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window->osmesa.height = height;
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}
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void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
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int minwidth, int minheight,
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int maxwidth, int maxheight)
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{
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}
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void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
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{
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}
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void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
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{
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if (width)
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*width = window->osmesa.width;
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if (height)
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*height = window->osmesa.height;
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}
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void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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int* left, int* top,
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int* right, int* bottom)
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{
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if (right)
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*right = window->osmesa.width;
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if (bottom)
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*top = window->osmesa.height;
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}
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void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
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{
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}
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int _glfwPlatformWindowMaximized(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformUnhideWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformHideWindow(_GLFWwindow* window)
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{
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}
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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{
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}
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int _glfwPlatformWindowFocused(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformWindowIconified(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformWindowVisible(_GLFWwindow* window)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformPollEvents(void)
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{
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}
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void _glfwPlatformWaitEvents(void)
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{
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}
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void _glfwPlatformWaitEventsTimeout(double timeout)
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{
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}
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void _glfwPlatformPostEmptyEvent(void)
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{
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}
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
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{
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}
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
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{
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}
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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{
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}
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void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
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{
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}
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image,
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int xhot, int yhot)
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{
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return GLFW_FALSE;
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}
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int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
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{
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}
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void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
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{
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}
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
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{
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}
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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{
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return NULL;
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}
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const char* _glfwPlatformGetKeyName(int key, int scancode)
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{
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return "";
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}
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int _glfwPlatformGetKeyScancode(int key)
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{
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return -1;
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}
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int _glfwPlatformJoystickPresent(int joy)
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{
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return GLFW_FALSE;
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}
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
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{
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return NULL;
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}
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
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{
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return NULL;
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}
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const char* _glfwPlatformGetJoystickName(int joy)
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{
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return NULL;
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}
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void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
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{
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}
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int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
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VkPhysicalDevice device,
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uint32_t queuefamily)
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{
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return GLFW_FALSE;
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}
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VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
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_GLFWwindow* window,
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const VkAllocationCallbacks* allocator,
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VkSurfaceKHR* surface)
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{
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// This seems like the most appropriate error to return here
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return VK_ERROR_INITIALIZATION_FAILED;
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}
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