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glfw/lib/enable.c
2010-09-08 14:45:52 +02:00

292 lines
8.1 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
//========================================================================
// Enable (show) mouse cursor
//========================================================================
static void enableMouseCursor(void)
{
int centerPosX, centerPosY;
if (!_glfwWin.opened || !_glfwWin.mouseLock)
return;
// Show mouse cursor
_glfwPlatformShowMouseCursor();
centerPosX = _glfwWin.width / 2;
centerPosY = _glfwWin.height / 2;
if (centerPosX != _glfwInput.MousePosX || centerPosY != _glfwInput.MousePosY)
{
_glfwPlatformSetMouseCursorPos(centerPosX, centerPosY);
_glfwInput.MousePosX = centerPosX;
_glfwInput.MousePosY = centerPosY;
if (_glfwWin.mousePosCallback)
{
_glfwWin.mousePosCallback(_glfwInput.MousePosX,
_glfwInput.MousePosY);
}
}
// From now on the mouse is unlocked
_glfwWin.mouseLock = GL_FALSE;
}
//========================================================================
// Disable (hide) mouse cursor
//========================================================================
static void disableMouseCursor(void)
{
if (!_glfwWin.opened || _glfwWin.mouseLock)
return;
// Hide mouse cursor
_glfwPlatformHideMouseCursor();
// Move cursor to the middle of the window
_glfwPlatformSetMouseCursorPos(_glfwWin.width >> 1,
_glfwWin.height >> 1);
// From now on the mouse is locked
_glfwWin.mouseLock = GL_TRUE;
}
//========================================================================
// Enable sticky keys
//========================================================================
static void enableStickyKeys(void)
{
_glfwInput.StickyKeys = 1;
}
//========================================================================
// Disable sticky keys
//========================================================================
static void disableStickyKeys(void)
{
int i;
_glfwInput.StickyKeys = 0;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (_glfwInput.Key[i] == 2)
_glfwInput.Key[i] = 0;
}
}
//========================================================================
// Enable sticky mouse buttons
//========================================================================
static void enableStickyMouseButtons(void)
{
_glfwInput.StickyMouseButtons = 1;
}
//========================================================================
// Disable sticky mouse buttons
//========================================================================
static void disableStickyMouseButtons(void)
{
int i;
_glfwInput.StickyMouseButtons = 0;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (_glfwInput.MouseButton[i] == 2)
_glfwInput.MouseButton[i] = 0;
}
}
//========================================================================
// Enable system keys
//========================================================================
static void enableSystemKeys(void)
{
if (!_glfwWin.sysKeysDisabled)
return;
_glfwPlatformEnableSystemKeys();
// Indicate that system keys are no longer disabled
_glfwWin.sysKeysDisabled = GL_FALSE;
}
//========================================================================
// Disable system keys
//========================================================================
static void disableSystemKeys(void)
{
if (_glfwWin.sysKeysDisabled)
return;
_glfwPlatformDisableSystemKeys();
// Indicate that system keys are now disabled
_glfwWin.sysKeysDisabled = GL_TRUE;
}
//========================================================================
// Enable key repeat
//========================================================================
static void enableKeyRepeat(void)
{
_glfwInput.KeyRepeat = 1;
}
//========================================================================
// Disable key repeat
//========================================================================
static void disableKeyRepeat(void)
{
_glfwInput.KeyRepeat = 0;
}
//========================================================================
// Enable automatic event polling
//========================================================================
static void enableAutoPollEvents(void)
{
_glfwWin.autoPollEvents = 1;
}
//========================================================================
// Disable automatic event polling
//========================================================================
static void disableAutoPollEvents(void)
{
_glfwWin.autoPollEvents = 0;
}
//************************************************************************
//**** GLFW user functions ****
//************************************************************************
//========================================================================
// Enable certain GLFW/window/system functions.
//========================================================================
GLFWAPI void glfwEnable(int token)
{
if (!_glfwInitialized)
return;
switch (token)
{
case GLFW_MOUSE_CURSOR:
enableMouseCursor();
break;
case GLFW_STICKY_KEYS:
enableStickyKeys();
break;
case GLFW_STICKY_MOUSE_BUTTONS:
enableStickyMouseButtons();
break;
case GLFW_SYSTEM_KEYS:
enableSystemKeys();
break;
case GLFW_KEY_REPEAT:
enableKeyRepeat();
break;
case GLFW_AUTO_POLL_EVENTS:
enableAutoPollEvents();
break;
default:
break;
}
}
//========================================================================
// Disable certain GLFW/window/system functions.
//========================================================================
GLFWAPI void glfwDisable(int token)
{
if (!_glfwInitialized)
return;
switch (token)
{
case GLFW_MOUSE_CURSOR:
disableMouseCursor();
break;
case GLFW_STICKY_KEYS:
disableStickyKeys();
break;
case GLFW_STICKY_MOUSE_BUTTONS:
disableStickyMouseButtons();
break;
case GLFW_SYSTEM_KEYS:
disableSystemKeys();
break;
case GLFW_KEY_REPEAT:
disableKeyRepeat();
break;
case GLFW_AUTO_POLL_EVENTS:
disableAutoPollEvents();
break;
default:
break;
}
}