mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
192 lines
7.5 KiB
Plaintext
192 lines
7.5 KiB
Plaintext
/*!
|
|
|
|
@page compile Compiling GLFW
|
|
|
|
@tableofcontents
|
|
|
|
This is about compiling the GLFW library itself. For information on how to
|
|
build programs that use GLFW, see the @ref build guide.
|
|
|
|
|
|
@section compile_deps Dependencies
|
|
|
|
To compile GLFW and the accompanying example programs, you will need **CMake**,
|
|
which will generate the project files or makefiles for your particular
|
|
development environment. If you are on a Unix-like system such as Linux or
|
|
FreeBSD or have a package system like Fink, MacPorts, Cygwin or Homebrew, you
|
|
can simply install its CMake package. If not, you can get installers for
|
|
Windows and OS X from the [CMake website](http://www.cmake.org/).
|
|
|
|
Additional dependencies are listed below.
|
|
|
|
|
|
@subsection compile_deps_msvc Dependencies using Visual C++ on Windows
|
|
|
|
The Microsoft Platform SDK that is installed along with Visual C++ contains all
|
|
the necessary headers, link libraries and tools except for CMake.
|
|
|
|
|
|
@subsection compile_deps_mingw Dependencies with MinGW or MinGW-w64 on Windows
|
|
|
|
Both the MinGW and the MinGW-w64 packages contain all the necessary headers,
|
|
link libraries and tools except for CMake.
|
|
|
|
|
|
@subsection compile_deps_mingw_cross Dependencies using MinGW or MinGW-w64 cross-compilation
|
|
|
|
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
|
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
|
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
|
like Ubuntu have the `mingw-w64` package for both.
|
|
|
|
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
|
|
cross-compilation of Windows binaries. To use these files you need to add a
|
|
special parameter when generating the project files or makefiles:
|
|
|
|
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
|
|
|
The exact toolchain file to use depends on the prefix used by the MinGW or
|
|
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
|
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
|
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
|
invocation would be:
|
|
|
|
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
|
|
|
For more details see the article
|
|
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
|
|
the CMake wiki.
|
|
|
|
|
|
@subsection compile_deps_xcode Dependencies using Xcode on OS X
|
|
|
|
Xcode contains all necessary tools except for CMake. The necessary headers and
|
|
libraries are included in the core OS frameworks. Xcode can be downloaded from
|
|
the Mac App Store or from the ADC Member Center.
|
|
|
|
|
|
@subsection compile_deps_x11 Dependencies using Linux and X11
|
|
|
|
To compile GLFW for X11, you need to have the X11 and OpenGL header packages
|
|
installed, as well as the basic development tools like GCC and make. For
|
|
example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
|
|
to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in
|
|
all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
|
|
packages. GLFW itself doesn't need or use GLU, but some of the examples do.
|
|
Note that using header files and libraries from Mesa during compilation *will
|
|
not* tie your binaries to the Mesa implementation of OpenGL.
|
|
|
|
|
|
@section compile_cmake Generating files with CMake
|
|
|
|
Once you have all necessary dependencies it is time to generate the project
|
|
files or makefiles for your development environment. CMake needs to know two
|
|
paths for this: the path to the source directory and the target path for the
|
|
generated files and compiled binaries. If these are the same, it is called an
|
|
in-tree build, otherwise it is called an out-of-tree build.
|
|
|
|
One of several advantages of out-of-tree builds is that you can generate files
|
|
and compile for different development environments using a single source tree.
|
|
|
|
|
|
@subsection compile_cmake_cli Generating files with the CMake command-line tool
|
|
|
|
To make an in-tree build, enter the root directory of the GLFW source tree and
|
|
run CMake. The current directory is used as target path, while the path
|
|
provided as an argument is used to find the source tree.
|
|
|
|
cd <glfw-root-dir>
|
|
cmake .
|
|
|
|
To make an out-of-tree build, make another directory, enter it and run CMake
|
|
with the (relative or absolute) path to the root of the source tree as an
|
|
argument.
|
|
|
|
cd <glfw-root-dir>
|
|
mkdir build
|
|
cd build
|
|
cmake ..
|
|
|
|
|
|
@subsection compile_cmake_gui Generating files with the CMake GUI
|
|
|
|
If you are using the GUI version, choose the root of the GLFW source tree as
|
|
source location and the same directory or another, empty directory as the
|
|
destination for binaries. Choose *Configure*, change any options you wish to,
|
|
*Configure* again to let the changes take effect and then *Generate*.
|
|
|
|
|
|
@section compile_options CMake options
|
|
|
|
The CMake files for GLFW provide a number of options, although not all are
|
|
available on all supported platforms. Some of these are de facto standards
|
|
among CMake users and so have no `GLFW_` prefix.
|
|
|
|
If you are using the GUI version of CMake, these are listed and can be changed
|
|
from there. If you are using the command-line version, use the `ccmake` tool.
|
|
Some package systems like Ubuntu and other distributions based on Debian
|
|
GNU/Linux have this tool in a separate `cmake-curses-gui` package.
|
|
|
|
|
|
@subsection compile_options_shared Shared CMake options
|
|
|
|
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
|
library or as a DLL / shared library / dynamic library.
|
|
|
|
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
|
|
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
|
|
`64`, it is installed to `$PREFIX/lib64`.
|
|
|
|
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
|
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
|
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
|
|
selected library and its header files must be present on the system for this to
|
|
work.
|
|
|
|
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
|
|
along with the library.
|
|
|
|
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
|
built along with the library.
|
|
|
|
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
|
|
the library.
|
|
|
|
|
|
@subsection compile_options_osx OS X specific CMake options
|
|
|
|
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
|
|
directory of bundled applications to the `Contents/Resources` directory.
|
|
|
|
`GLFW_USE_MENUBAR` determines whether the first call to
|
|
`glfwCreateWindow` sets up a minimal menu bar.
|
|
|
|
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
|
|
|
|
|
|
@subsection compile_options_win32 Windows specific CMake options
|
|
|
|
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
|
|
static library version of the Visual C++ runtime library. If set to `ON`, the
|
|
DLL version of the Visual C++ library is used. It is recommended to set this to
|
|
`ON`, as this keeps the executable smaller and benefits from security and bug
|
|
fix updates of the Visual C++ runtime.
|
|
|
|
`GLFW_USE_DWM_SWAP_INTERVAL` determines whether the swap interval is set even
|
|
when DWM compositing is enabled. If this is `ON`, the swap interval is set even
|
|
if DWM is enabled. It is recommended to set this to `OFF`, as doing otherwise
|
|
can lead to severe jitter.
|
|
|
|
`GLFW_USE_OPTIMUS_HPG` determines whether to export the `NvOptimusEnablement`
|
|
symbol, which forces the use of the high-performance GPU on nVidia Optimus
|
|
systems.
|
|
|
|
|
|
@subsection compile_options_egl EGL specific CMake options
|
|
|
|
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
|
|
context creation API. Note that EGL is not yet provided on all supported
|
|
platforms.
|
|
|
|
*/
|