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glfw/src/x11_window.c
2013-01-15 22:38:14 +01:00

1152 lines
36 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <sys/select.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
// Action for EWMH client messages
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
// Additional mouse button names for XButtonEvent
#define Button6 6
#define Button7 7
//========================================================================
// Translates an X Window key to internal coding
//========================================================================
static int translateKey(int keycode)
{
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c)
if ((keycode >= 0) && (keycode < 256))
return _glfw.x11.keyCodeLUT[keycode];
else
return -1;
}
//========================================================================
// Translates an X Window event to Unicode
//========================================================================
static int translateChar(XKeyEvent* event)
{
KeySym keysym;
// Get X11 keysym
XLookupString(event, NULL, 0, &keysym, NULL);
// Convert to Unicode (see x11_keysym2unicode.c)
return (int) _glfwKeySym2Unicode(keysym);
}
//========================================================================
// Create the X11 window (and its colormap)
//========================================================================
static GLboolean createWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
unsigned long wamask;
XSetWindowAttributes wa;
XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
window->x11.colormap = XCreateColormap(_glfw.x11.display,
_glfw.x11.root,
visual->visual,
AllocNone);
// Create the actual window
{
wamask = CWBorderPixel | CWColormap | CWEventMask;
wa.colormap = window->x11.colormap;
wa.border_pixel = 0;
wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
ExposureMask | FocusChangeMask | VisibilityChangeMask |
EnterWindowMask | LeaveWindowMask;
if (wndconfig->monitor == NULL)
{
// HACK: This is a workaround for windows without a background pixel
// not getting any decorations on certain older versions of Compiz
// running on Intel hardware
wa.background_pixel = BlackPixel(_glfw.x11.display,
_glfw.x11.screen);
wamask |= CWBackPixel;
}
window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root,
wndconfig->positionX, wndconfig->positionY,
window->width, window->height,
0, // Border width
visual->depth, // Color depth
InputOutput,
visual->visual,
wamask,
&wa);
if (!window->x11.handle)
{
// TODO: Handle all the various error codes here and translate them
// to GLFW errors
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE;
}
// Request a window position to be set once the window is shown
// (see _glfwPlatformShowWindow)
window->x11.windowPosSet = GL_FALSE;
window->x11.positionX = wndconfig->positionX;
window->x11.positionY = wndconfig->positionY;
}
if (window->monitor && !_glfw.x11.hasEWMH)
{
// This is the butcher's way of removing window decorations
// Setting the override-redirect attribute on a window makes the window
// manager ignore the window completely (ICCCM, section 4)
// The good thing is that this makes undecorated fullscreen windows
// easy to do; the bad thing is that we have to do everything manually
// and some things (like iconify/restore) won't work at all, as those
// are tasks usually performed by the window manager
XSetWindowAttributes attributes;
attributes.override_redirect = True;
XChangeWindowAttributes(_glfw.x11.display,
window->x11.handle,
CWOverrideRedirect,
&attributes);
window->x11.overrideRedirect = GL_TRUE;
}
// Find or create the protocol atom for window close notifications
_glfw.x11.wmDeleteWindow = XInternAtom(_glfw.x11.display,
"WM_DELETE_WINDOW",
False);
// Declare the WM protocols supported by GLFW
{
int count = 0;
Atom protocols[2];
// The WM_DELETE_WINDOW ICCCM protocol
// Basic window close notification protocol
if (_glfw.x11.wmDeleteWindow != None)
protocols[count++] = _glfw.x11.wmDeleteWindow;
// The _NET_WM_PING EWMH protocol
// Tells the WM to ping the GLFW window and flag the application as
// unresponsive if the WM doesn't get a reply within a few seconds
if (_glfw.x11.wmPing != None)
protocols[count++] = _glfw.x11.wmPing;
if (count > 0)
{
XSetWMProtocols(_glfw.x11.display, window->x11.handle,
protocols, count);
}
}
// Set ICCCM WM_HINTS property
{
XWMHints* hints = XAllocWMHints();
if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate WM hints");
return GL_FALSE;
}
hints->flags = StateHint;
hints->initial_state = NormalState;
XSetWMHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
// Set ICCCM WM_NORMAL_HINTS property (even if no parts are set)
{
XSizeHints* hints = XAllocSizeHints();
if (!hints)
{
_glfwInputError(GLFW_OUT_OF_MEMORY,
"X11: Failed to allocate size hints");
return GL_FALSE;
}
hints->flags = 0;
if (wndconfig->monitor)
{
hints->flags |= PPosition;
hints->x = wndconfig->monitor->positionX;
hints->y = wndconfig->monitor->positionY;
}
if (!wndconfig->resizable)
{
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = window->width;
hints->min_height = hints->max_height = window->height;
}
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
_glfwPlatformSetWindowTitle(window, wndconfig->title);
return GL_TRUE;
}
//========================================================================
// Hide cursor
//========================================================================
static void hideCursor(_GLFWwindow* window)
{
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->x11.cursorGrabbed && window->monitor == NULL)
{
XUngrabPointer(_glfw.x11.display, CurrentTime);
window->x11.cursorGrabbed = GL_FALSE;
}
if (!window->x11.cursorHidden)
{
XDefineCursor(_glfw.x11.display, window->x11.handle, _glfw.x11.cursor);
window->x11.cursorHidden = GL_TRUE;
}
}
//========================================================================
// Capture cursor
//========================================================================
static void captureCursor(_GLFWwindow* window)
{
hideCursor(window);
if (!window->x11.cursorGrabbed)
{
if (XGrabPointer(_glfw.x11.display, window->x11.handle, True,
ButtonPressMask | ButtonReleaseMask |
PointerMotionMask, GrabModeAsync, GrabModeAsync,
window->x11.handle, None, CurrentTime) ==
GrabSuccess)
{
window->x11.cursorGrabbed = GL_TRUE;
window->x11.cursorCentered = GL_FALSE;
}
}
}
//========================================================================
// Show cursor
//========================================================================
static void showCursor(_GLFWwindow* window)
{
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->x11.cursorGrabbed && window->monitor == NULL)
{
XUngrabPointer(_glfw.x11.display, CurrentTime);
window->x11.cursorGrabbed = GL_FALSE;
}
// Show cursor
if (window->x11.cursorHidden)
{
XUndefineCursor(_glfw.x11.display, window->x11.handle);
window->x11.cursorHidden = GL_FALSE;
}
}
//========================================================================
// Enter fullscreen mode
//========================================================================
static void enterFullscreenMode(_GLFWwindow* window)
{
if (!_glfw.x11.saver.changed)
{
// Remember old screen saver settings
XGetScreenSaver(_glfw.x11.display,
&_glfw.x11.saver.timeout,
&_glfw.x11.saver.interval,
&_glfw.x11.saver.blanking,
&_glfw.x11.saver.exposure);
// Disable screen saver
XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking,
DefaultExposures);
_glfw.x11.saver.changed = GL_TRUE;
}
_glfwSetVideoMode(window->monitor, &window->width, &window->height);
if (_glfw.x11.hasEWMH &&
_glfw.x11.wmState != None &&
_glfw.x11.wmStateFullscreen != None)
{
if (_glfw.x11.wmActiveWindow != None)
{
// Ask the window manager to raise and focus the GLFW window
// Only focused windows with the _NET_WM_STATE_FULLSCREEN state end
// up on top of all other windows ("Stacking order" in EWMH spec)
XEvent event;
memset(&event, 0, sizeof(event));
event.type = ClientMessage;
event.xclient.window = window->x11.handle;
event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmActiveWindow;
event.xclient.data.l[0] = 1; // Sender is a normal application
event.xclient.data.l[1] = 0; // We don't really know the timestamp
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
}
// Ask the window manager to make the GLFW window a fullscreen window
// Fullscreen windows are undecorated and, when focused, are kept
// on top of all other windows
XEvent event;
memset(&event, 0, sizeof(event));
event.type = ClientMessage;
event.xclient.window = window->x11.handle;
event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmState;
event.xclient.data.l[0] = _NET_WM_STATE_ADD;
event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen;
event.xclient.data.l[2] = 0; // No secondary property
event.xclient.data.l[3] = 1; // Sender is a normal application
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
}
else if (window->x11.overrideRedirect)
{
// In override-redirect mode we have divorced ourselves from the
// window manager, so we need to do everything manually
XRaiseWindow(_glfw.x11.display, window->x11.handle);
XSetInputFocus(_glfw.x11.display, window->x11.handle,
RevertToParent, CurrentTime);
XMoveWindow(_glfw.x11.display, window->x11.handle, 0, 0);
XResizeWindow(_glfw.x11.display, window->x11.handle,
window->width, window->height);
}
}
//========================================================================
// Leave fullscreen mode
//========================================================================
static void leaveFullscreenMode(_GLFWwindow* window)
{
_glfwRestoreVideoMode(window->monitor);
if (_glfw.x11.saver.changed)
{
// Restore old screen saver settings
XSetScreenSaver(_glfw.x11.display,
_glfw.x11.saver.timeout,
_glfw.x11.saver.interval,
_glfw.x11.saver.blanking,
_glfw.x11.saver.exposure);
_glfw.x11.saver.changed = GL_FALSE;
}
if (_glfw.x11.hasEWMH &&
_glfw.x11.wmState != None &&
_glfw.x11.wmStateFullscreen != None)
{
// Ask the window manager to make the GLFW window a normal window
// Normal windows usually have frames and other decorations
XEvent event;
memset(&event, 0, sizeof(event));
event.type = ClientMessage;
event.xclient.window = window->x11.handle;
event.xclient.format = 32; // Data is 32-bit longs
event.xclient.message_type = _glfw.x11.wmState;
event.xclient.data.l[0] = _NET_WM_STATE_REMOVE;
event.xclient.data.l[1] = _glfw.x11.wmStateFullscreen;
event.xclient.data.l[2] = 0; // No secondary property
event.xclient.data.l[3] = 1; // Sender is a normal application
XSendEvent(_glfw.x11.display,
_glfw.x11.root,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
&event);
}
}
//========================================================================
// Return the GLFW window corresponding to the specified X11 window
//========================================================================
static _GLFWwindow* findWindow(Window handle)
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->x11.handle == handle)
return window;
}
return NULL;
}
//========================================================================
// Process the specified X event
//========================================================================
static void processEvent(XEvent *event)
{
_GLFWwindow* window;
switch (event->type)
{
case KeyPress:
{
window = findWindow(event->xkey.window);
if (window == NULL)
return;
_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS);
_glfwInputChar(window, translateChar(&event->xkey));
break;
}
case KeyRelease:
{
window = findWindow(event->xkey.window);
if (window == NULL)
return;
_glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
break;
}
case ButtonPress:
{
window = findWindow(event->xbutton.window);
if (window == NULL)
return;
if (event->xbutton.button == Button1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS);
else if (event->xbutton.button == Button2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS);
else if (event->xbutton.button == Button3)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS);
// Modern X provides scroll events as mouse button presses
else if (event->xbutton.button == Button4)
_glfwInputScroll(window, 0.0, 1.0);
else if (event->xbutton.button == Button5)
_glfwInputScroll(window, 0.0, -1.0);
else if (event->xbutton.button == Button6)
_glfwInputScroll(window, -1.0, 0.0);
else if (event->xbutton.button == Button7)
_glfwInputScroll(window, 1.0, 0.0);
break;
}
case ButtonRelease:
{
window = findWindow(event->xbutton.window);
if (window == NULL)
return;
if (event->xbutton.button == Button1)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_LEFT,
GLFW_RELEASE);
}
else if (event->xbutton.button == Button2)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_MIDDLE,
GLFW_RELEASE);
}
else if (event->xbutton.button == Button3)
{
_glfwInputMouseClick(window,
GLFW_MOUSE_BUTTON_RIGHT,
GLFW_RELEASE);
}
break;
}
case EnterNotify:
{
window = findWindow(event->xcrossing.window);
if (window == NULL)
return;
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
hideCursor(window);
_glfwInputCursorEnter(window, GL_TRUE);
break;
}
case LeaveNotify:
{
window = findWindow(event->xcrossing.window);
if (window == NULL)
return;
if (window->cursorMode == GLFW_CURSOR_HIDDEN)
showCursor(window);
_glfwInputCursorEnter(window, GL_FALSE);
break;
}
case MotionNotify:
{
window = findWindow(event->xmotion.window);
if (window == NULL)
return;
if (event->xmotion.x != window->x11.cursorPosX ||
event->xmotion.y != window->x11.cursorPosY)
{
// The cursor was moved by something other than GLFW
int x, y;
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (_glfw.focusedWindow != window)
break;
x = event->xmotion.x - window->x11.cursorPosX;
y = event->xmotion.y - window->x11.cursorPosY;
}
else
{
x = event->xmotion.x;
y = event->xmotion.y;
}
window->x11.cursorPosX = event->xmotion.x;
window->x11.cursorPosY = event->xmotion.y;
window->x11.cursorCentered = GL_FALSE;
_glfwInputCursorMotion(window, x, y);
}
break;
}
case ConfigureNotify:
{
window = findWindow(event->xconfigure.window);
if (window == NULL)
return;
_glfwInputWindowSize(window,
event->xconfigure.width,
event->xconfigure.height);
_glfwInputWindowPos(window,
event->xconfigure.x,
event->xconfigure.y);
break;
}
case ClientMessage:
{
// Custom client message, probably from the window manager
window = findWindow(event->xclient.window);
if (window == NULL)
return;
if ((Atom) event->xclient.data.l[0] == _glfw.x11.wmDeleteWindow)
{
// The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button
_glfwInputWindowCloseRequest(window);
}
else if (_glfw.x11.wmPing != None &&
(Atom) event->xclient.data.l[0] == _glfw.x11.wmPing)
{
// The window manager is pinging the application to ensure it's
// still responding to events
event->xclient.window = _glfw.x11.root;
XSendEvent(_glfw.x11.display,
event->xclient.window,
False,
SubstructureNotifyMask | SubstructureRedirectMask,
event);
}
break;
}
case MapNotify:
{
window = findWindow(event->xmap.window);
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_TRUE);
_glfwInputWindowIconify(window, GL_FALSE);
break;
}
case UnmapNotify:
{
window = findWindow(event->xmap.window);
if (window == NULL)
return;
_glfwInputWindowVisibility(window, GL_FALSE);
_glfwInputWindowIconify(window, GL_TRUE);
break;
}
case FocusIn:
{
window = findWindow(event->xfocus.window);
if (window == NULL)
return;
_glfwInputWindowFocus(window, GL_TRUE);
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
captureCursor(window);
break;
}
case FocusOut:
{
window = findWindow(event->xfocus.window);
if (window == NULL)
return;
_glfwInputWindowFocus(window, GL_FALSE);
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
showCursor(window);
break;
}
case Expose:
{
window = findWindow(event->xexpose.window);
if (window == NULL)
return;
_glfwInputWindowDamage(window);
break;
}
case SelectionClear:
{
// The ownership of the clipboard selection was lost
free(_glfw.x11.selection.string);
_glfw.x11.selection.string = NULL;
break;
}
case SelectionNotify:
{
// The clipboard selection conversion status is available
XSelectionEvent* request = &event->xselection;
if (_glfwReadSelection(request))
_glfw.x11.selection.status = _GLFW_CONVERSION_SUCCEEDED;
else
_glfw.x11.selection.status = _GLFW_CONVERSION_FAILED;
break;
}
case SelectionRequest:
{
// The contents of the clipboard selection was requested
XSelectionRequestEvent* request = &event->xselectionrequest;
XEvent response;
memset(&response, 0, sizeof(response));
response.xselection.property = _glfwWriteSelection(request);
response.xselection.type = SelectionNotify;
response.xselection.display = request->display;
response.xselection.requestor = request->requestor;
response.xselection.selection = request->selection;
response.xselection.target = request->target;
response.xselection.time = request->time;
XSendEvent(_glfw.x11.display,
request->requestor,
False, 0, &response);
break;
}
case DestroyNotify:
return;
default:
{
switch (event->type - _glfw.x11.randr.eventBase)
{
case RRScreenChangeNotify:
{
XRRUpdateConfiguration(event);
_glfwInputMonitorChange();
break;
}
}
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Here is where the window is created, and
// the OpenGL rendering context is created
//========================================================================
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
if (!_glfwCreateContext(window, wndconfig, fbconfig))
return GL_FALSE;
if (!createWindow(window, wndconfig))
return GL_FALSE;
if (wndconfig->monitor)
{
_glfwPlatformShowWindow(window);
enterFullscreenMode(window);
}
// Retrieve and set initial cursor position
{
Window cursorWindow, cursorRoot;
int windowX, windowY, rootX, rootY;
unsigned int mask;
XQueryPointer(_glfw.x11.display,
window->x11.handle,
&cursorRoot,
&cursorWindow,
&rootX, &rootY,
&windowX, &windowY,
&mask);
// TODO: Probably check for some corner cases here.
window->cursorPosX = windowX;
window->cursorPosY = windowY;
}
return GL_TRUE;
}
//========================================================================
// Properly kill the window/video display
//========================================================================
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->monitor)
leaveFullscreenMode(window);
_glfwDestroyContext(window);
if (window->x11.handle)
{
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XDestroyWindow(_glfw.x11.display, window->x11.handle);
window->x11.handle = (Window) 0;
}
if (window->x11.colormap)
{
XFreeColormap(_glfw.x11.display, window->x11.colormap);
window->x11.colormap = (Colormap) 0;
}
}
//========================================================================
// Set the window title
//========================================================================
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
Atom type = XInternAtom(_glfw.x11.display, "UTF8_STRING", False);
#if defined(X_HAVE_UTF8_STRING)
Xutf8SetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#else
// This may be a slightly better fallback than using XStoreName and
// XSetIconName, which always store their arguments using STRING
XmbSetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#endif
if (_glfw.x11.wmName != None)
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.wmName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
if (_glfw.x11.wmIconName != None)
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.wmIconName, type, 8,
PropModeReplace,
(unsigned char*) title, strlen(title));
}
}
//========================================================================
// Set the window size
//========================================================================
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
int mode = 0, sizeChanged = GL_FALSE;
if (window->monitor)
{
// Get the closest matching video mode for the specified window size
mode = _glfwGetClosestVideoMode(window->monitor, &width, &height);
}
if (!window->resizable)
{
// Update window size restrictions to match new window size
XSizeHints* hints = XAllocSizeHints();
hints->flags |= (PMinSize | PMaxSize);
hints->min_width = hints->max_width = width;
hints->min_height = hints->max_height = height;
XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints);
XFree(hints);
}
if (window->monitor)
{
// Change window size before changing fullscreen mode?
if (width > window->width)
{
XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
sizeChanged = GL_TRUE;
}
_glfwSetVideoModeMODE(window->monitor, mode);
}
// Set window size (if not already changed)
if (!sizeChanged)
XResizeWindow(_glfw.x11.display, window->x11.handle, width, height);
}
//========================================================================
// Window iconification
//========================================================================
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->x11.overrideRedirect)
{
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen);
}
//========================================================================
// Window un-iconification
//========================================================================
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->x11.overrideRedirect)
{
// Override-redirect windows cannot be iconified or restored, as those
// tasks are performed by the window manager
return;
}
XMapWindow(_glfw.x11.display, window->x11.handle);
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
XMapRaised(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
// Set the window position the first time the window is shown
// Note: XMoveWindow has no effect before the window has been mapped.
if (!window->x11.windowPosSet)
{
XMoveWindow(_glfw.x11.display, window->x11.handle,
window->x11.positionX, window->x11.positionY);
window->x11.windowPosSet = GL_TRUE;
}
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
XUnmapWindow(_glfw.x11.display, window->x11.handle);
XFlush(_glfw.x11.display);
}
//========================================================================
// Poll for new window and input events
//========================================================================
void _glfwPlatformPollEvents(void)
{
XEvent event;
while (XCheckMaskEvent(_glfw.x11.display, ~0, &event) ||
XCheckTypedEvent(_glfw.x11.display, ClientMessage, &event))
{
processEvent(&event);
}
// Check whether the cursor has moved inside an focused window that has
// captured the cursor (because then it needs to be re-centered)
_GLFWwindow* window;
window = _glfw.focusedWindow;
if (window)
{
if (window->cursorMode == GLFW_CURSOR_CAPTURED &&
!window->x11.cursorCentered)
{
_glfwPlatformSetCursorPos(window,
window->width / 2,
window->height / 2);
window->x11.cursorCentered = GL_TRUE;
// NOTE: This is a temporary fix. It works as long as you use
// offsets accumulated over the course of a frame, instead of
// performing the necessary actions per callback call.
XFlush(_glfw.x11.display);
}
}
}
//========================================================================
// Wait for new window and input events
//========================================================================
void _glfwPlatformWaitEvents(void)
{
int fd;
fd_set fds;
fd = ConnectionNumber(_glfw.x11.display);
FD_ZERO(&fds);
FD_SET(fd, &fds);
XFlush(_glfw.x11.display);
if (select(fd + 1, &fds, NULL, NULL, NULL) > 0)
_glfwPlatformPollEvents();
}
//========================================================================
// Set physical cursor position
//========================================================================
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
{
// Store the new position so it can be recognized later
window->x11.cursorPosX = x;
window->x11.cursorPosY = y;
XWarpPointer(_glfw.x11.display, None, window->x11.handle, 0,0,0,0, x, y);
}
//========================================================================
// Set physical cursor mode
//========================================================================
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
switch (mode)
{
case GLFW_CURSOR_NORMAL:
showCursor(window);
break;
case GLFW_CURSOR_HIDDEN:
hideCursor(window);
break;
case GLFW_CURSOR_CAPTURED:
captureCursor(window);
break;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Return the X11 display
//========================================================================
GLFWAPI Display* glfwGetX11Display(void)
{
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return NULL;
}
return _glfw.x11.display;
}
//========================================================================
// Return the X11 handle of the specified window
//========================================================================
GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return 0;
}
return window->x11.handle;
}