mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
643 lines
21 KiB
C
643 lines
21 KiB
C
//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <stdlib.h>
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#include <malloc.h>
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#include <assert.h>
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//========================================================================
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// Thread local storage attribute macro
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//========================================================================
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#if defined(_MSC_VER)
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#define _GLFW_TLS __declspec(thread)
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#elif defined(__GNUC__)
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#define _GLFW_TLS __thread
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#else
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#define _GLFW_TLS
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#endif
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//========================================================================
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// The per-thread current context/window pointer
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//========================================================================
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static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
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//========================================================================
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// Initialize WGL-specific extensions
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// This function is called once before initial context creation, i.e. before
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// any WGL extensions could be present. This is done in order to have both
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// extension variable clearing and loading in the same place, hopefully
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// decreasing the possibility of forgetting to add one without the other.
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//========================================================================
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static void initWGLExtensions(_GLFWwindow* window)
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{
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// This needs to include every function pointer loaded below
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window->wgl.SwapIntervalEXT = NULL;
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window->wgl.ChoosePixelFormatARB = NULL;
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window->wgl.GetExtensionsStringARB = NULL;
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window->wgl.GetExtensionsStringEXT = NULL;
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window->wgl.CreateContextAttribsARB = NULL;
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// This needs to include every extension used below except for
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// WGL_ARB_extensions_string and WGL_EXT_extensions_string
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window->wgl.ARB_multisample = GL_FALSE;
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window->wgl.ARB_framebuffer_sRGB = GL_FALSE;
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window->wgl.ARB_create_context = GL_FALSE;
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window->wgl.ARB_create_context_profile = GL_FALSE;
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window->wgl.EXT_create_context_es2_profile = GL_FALSE;
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window->wgl.ARB_create_context_robustness = GL_FALSE;
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window->wgl.EXT_swap_control = GL_FALSE;
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window->wgl.ARB_pixel_format = GL_FALSE;
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window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
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wglGetProcAddress("wglGetExtensionsStringEXT");
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if (!window->wgl.GetExtensionsStringEXT)
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{
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window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
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wglGetProcAddress("wglGetExtensionsStringARB");
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if (!window->wgl.GetExtensionsStringARB)
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return;
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}
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if (_glfwPlatformExtensionSupported("WGL_ARB_multisample"))
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window->wgl.ARB_multisample = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB"))
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window->wgl.ARB_framebuffer_sRGB = GL_TRUE;
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context"))
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{
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window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
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wglGetProcAddress("wglCreateContextAttribsARB");
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if (window->wgl.CreateContextAttribsARB)
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window->wgl.ARB_create_context = GL_TRUE;
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}
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if (window->wgl.ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile"))
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window->wgl.ARB_create_context_profile = GL_TRUE;
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}
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if (window->wgl.ARB_create_context &&
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window->wgl.ARB_create_context_profile)
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{
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if (_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile"))
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window->wgl.EXT_create_context_es2_profile = GL_TRUE;
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}
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if (window->wgl.ARB_create_context)
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{
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if (_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness"))
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window->wgl.ARB_create_context_robustness = GL_TRUE;
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}
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if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control"))
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{
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window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
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wglGetProcAddress("wglSwapIntervalEXT");
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if (window->wgl.SwapIntervalEXT)
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window->wgl.EXT_swap_control = GL_TRUE;
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}
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if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format"))
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{
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window->wgl.ChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)
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wglGetProcAddress("wglChoosePixelFormatARB");
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if (window->wgl.ChoosePixelFormatARB)
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window->wgl.ARB_pixel_format = GL_TRUE;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Initialize WGL
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//========================================================================
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int _glfwInitOpenGL(void)
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{
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return GL_TRUE;
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}
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//========================================================================
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// Terminate WGL
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//========================================================================
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void _glfwTerminateOpenGL(void)
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{
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}
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//========================================================================
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// Prepare for creation of the OpenGL context
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//========================================================================
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#define setWGLattrib(attribName, attribValue) \
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{ \
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attribs[index++] = attribName; \
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attribs[index++] = attribValue; \
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assert(index < sizeof(attribs) / sizeof(attribs[0])); \
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}
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int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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int attribs[40];
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int pixelFormat;
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PIXELFORMATDESCRIPTOR pfd;
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HGLRC share = NULL;
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if (wndconfig->share)
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share = wndconfig->share->wgl.context;
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window->wgl.dc = GetDC(window->win32.handle);
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if (!window->wgl.dc)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to retrieve DC for window");
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return GL_FALSE;
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}
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if (window->wgl.ARB_pixel_format)
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{
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int index = 0;
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UINT count;
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setWGLattrib(WGL_SUPPORT_OPENGL_ARB, TRUE);
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setWGLattrib(WGL_DRAW_TO_WINDOW_ARB, TRUE);
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setWGLattrib(WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB);
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setWGLattrib(WGL_DOUBLE_BUFFER_ARB, TRUE);
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if (fbconfig->redBits)
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setWGLattrib(WGL_RED_BITS_ARB, fbconfig->redBits);
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if (fbconfig->greenBits)
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setWGLattrib(WGL_GREEN_BITS_ARB, fbconfig->greenBits);
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if (fbconfig->blueBits)
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setWGLattrib(WGL_BLUE_BITS_ARB, fbconfig->blueBits);
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if (fbconfig->alphaBits)
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setWGLattrib(WGL_ALPHA_BITS_ARB, fbconfig->alphaBits);
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if (fbconfig->depthBits)
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setWGLattrib(WGL_DEPTH_BITS_ARB, fbconfig->depthBits);
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if (fbconfig->stencilBits)
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setWGLattrib(WGL_STENCIL_BITS_ARB, fbconfig->stencilBits);
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if (fbconfig->auxBuffers)
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setWGLattrib(WGL_AUX_BUFFERS_ARB, fbconfig->auxBuffers);
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if (fbconfig->accumRedBits)
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setWGLattrib(WGL_ACCUM_RED_BITS_ARB, fbconfig->accumRedBits);
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if (fbconfig->accumGreenBits)
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setWGLattrib(WGL_ACCUM_GREEN_BITS_ARB, fbconfig->accumGreenBits);
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if (fbconfig->accumBlueBits)
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setWGLattrib(WGL_ACCUM_BLUE_BITS_ARB, fbconfig->accumBlueBits);
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if (fbconfig->accumAlphaBits)
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setWGLattrib(WGL_ACCUM_BLUE_BITS_ARB, fbconfig->accumAlphaBits);
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if (fbconfig->stereo)
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setWGLattrib(WGL_STEREO_ARB, TRUE);
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if (window->wgl.ARB_multisample)
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{
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if (fbconfig->samples)
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{
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setWGLattrib(WGL_SAMPLE_BUFFERS_ARB, 1);
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setWGLattrib(WGL_SAMPLES_ARB, fbconfig->samples);
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}
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}
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if (window->wgl.ARB_framebuffer_sRGB)
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{
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if (fbconfig->sRGB)
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setWGLattrib(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, TRUE);
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}
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setWGLattrib(0, 0);
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if (!window->wgl.ChoosePixelFormatARB(window->wgl.dc,
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attribs,
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NULL,
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1,
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&pixelFormat,
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&count))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: Failed to find a suitable pixel format");
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return GL_FALSE;
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}
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}
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else
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{
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ZeroMemory(&pfd, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags |= PFD_DRAW_TO_WINDOW |
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PFD_SUPPORT_OPENGL |
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PFD_DOUBLEBUFFER;
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if (fbconfig->stereo)
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pfd.dwFlags |= PFD_STEREO;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = fbconfig->redBits +
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fbconfig->greenBits +
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fbconfig->blueBits;
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pfd.cAlphaBits = fbconfig->alphaBits;
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pfd.cAccumBits = fbconfig->accumRedBits +
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fbconfig->accumGreenBits +
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fbconfig->accumBlueBits;
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pfd.cDepthBits = fbconfig->depthBits;
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pfd.cStencilBits = fbconfig->stencilBits;
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pfd.cAuxBuffers = fbconfig->auxBuffers;
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pixelFormat = ChoosePixelFormat(window->wgl.dc, &pfd);
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if (!pixelFormat)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: Failed to find a suitable pixel format");
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return GL_FALSE;
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}
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}
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if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to retrieve PFD for selected pixel "
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"format");
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return GL_FALSE;
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}
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) &&
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(pfd.dwFlags & PFD_GENERIC_FORMAT))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to find an accelerated pixel format");
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return GL_FALSE;
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}
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if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to set selected pixel format");
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return GL_FALSE;
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}
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if (window->wgl.ARB_create_context)
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{
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int index = 0, mask = 0, flags = 0, strategy = 0;
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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if (wndconfig->glForward)
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
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if (wndconfig->glDebug)
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
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if (wndconfig->glProfile)
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{
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
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mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
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else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
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mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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}
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}
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else
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mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
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if (wndconfig->glRobustness)
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{
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if (window->wgl.ARB_create_context_robustness)
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{
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if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
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strategy = WGL_NO_RESET_NOTIFICATION_ARB;
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else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
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strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
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flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
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}
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}
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
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setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
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}
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if (flags)
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setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags);
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if (mask)
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setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
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if (strategy)
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setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
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setWGLattrib(0, 0);
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window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc,
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share,
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attribs);
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if (!window->wgl.context)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"WGL: Failed to create OpenGL context");
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return GL_FALSE;
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}
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}
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else
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{
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window->wgl.context = wglCreateContext(window->wgl.dc);
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if (!window->wgl.context)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: Failed to create OpenGL context");
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return GL_FALSE;
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}
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if (share)
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{
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if (!wglShareLists(share, window->wgl.context))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"WGL: Failed to enable sharing with specified "
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"OpenGL context");
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return GL_FALSE;
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}
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}
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}
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_glfwPlatformMakeContextCurrent(window);
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initWGLExtensions(window);
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return GL_TRUE;
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}
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#undef setWGLattrib
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//========================================================================
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// Destroy the OpenGL context
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//========================================================================
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void _glfwDestroyContext(_GLFWwindow* window)
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{
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if (window->wgl.context)
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{
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wglDeleteContext(window->wgl.context);
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window->wgl.context = NULL;
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}
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if (window->wgl.dc)
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{
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ReleaseDC(window->win32.handle, window->wgl.dc);
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window->wgl.dc = NULL;
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}
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}
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//========================================================================
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// Analyzes the specified context for possible recreation
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//========================================================================
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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const _GLFWfbconfig* fbconfig)
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{
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GLboolean required = GL_FALSE;
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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{
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if (wndconfig->glForward)
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{
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if (!window->wgl.ARB_create_context)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"WGL: A forward compatible OpenGL context "
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"requested but WGL_ARB_create_context is "
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"unavailable");
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return _GLFW_RECREATION_IMPOSSIBLE;
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}
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required = GL_TRUE;
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}
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if (wndconfig->glProfile)
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{
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if (!window->wgl.ARB_create_context_profile)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"WGL: OpenGL profile requested but "
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"WGL_ARB_create_context_profile is unavailable");
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return _GLFW_RECREATION_IMPOSSIBLE;
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}
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required = GL_TRUE;
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}
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}
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else
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{
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if (!window->wgl.ARB_create_context ||
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!window->wgl.ARB_create_context_profile ||
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!window->wgl.EXT_create_context_es2_profile)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"WGL: OpenGL ES requested but "
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"WGL_ARB_create_context_es2_profile is unavailable");
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return _GLFW_RECREATION_IMPOSSIBLE;
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}
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required = GL_TRUE;
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}
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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if (window->wgl.ARB_create_context)
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required = GL_TRUE;
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}
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if (wndconfig->glDebug)
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{
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if (window->wgl.ARB_create_context)
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required = GL_TRUE;
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}
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if (fbconfig->samples > 0)
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{
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// We want FSAA, but can we get it?
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// FSAA is not a hard constraint, so otherwise we just don't care
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if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format)
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{
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// We appear to have both the extension and the means to ask for it
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required = GL_TRUE;
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}
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}
|
|
|
|
if (required)
|
|
return _GLFW_RECREATION_REQUIRED;
|
|
|
|
return _GLFW_RECREATION_NOT_NEEDED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW platform API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//========================================================================
|
|
// Make the OpenGL context associated with the specified window current
|
|
//========================================================================
|
|
|
|
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
|
|
{
|
|
if (window)
|
|
wglMakeCurrent(window->wgl.dc, window->wgl.context);
|
|
else
|
|
wglMakeCurrent(NULL, NULL);
|
|
|
|
_glfwCurrentWindow = window;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Return the window object whose context is current
|
|
//========================================================================
|
|
|
|
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
|
|
{
|
|
return _glfwCurrentWindow;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Swap buffers (double-buffering)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
|
|
{
|
|
SwapBuffers(window->wgl.dc);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set double buffering swap interval
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapInterval(int interval)
|
|
{
|
|
_GLFWwindow* window = _glfwCurrentWindow;
|
|
|
|
if (window->wgl.EXT_swap_control)
|
|
window->wgl.SwapIntervalEXT(interval);
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Check if the current context supports the specified WGL extension
|
|
//========================================================================
|
|
|
|
int _glfwPlatformExtensionSupported(const char* extension)
|
|
{
|
|
const GLubyte* extensions;
|
|
|
|
_GLFWwindow* window = _glfwCurrentWindow;
|
|
|
|
if (window->wgl.GetExtensionsStringEXT != NULL)
|
|
{
|
|
extensions = (GLubyte*) window->wgl.GetExtensionsStringEXT();
|
|
if (extensions != NULL)
|
|
{
|
|
if (_glfwStringInExtensionString(extension, extensions))
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
if (window->wgl.GetExtensionsStringARB != NULL)
|
|
{
|
|
extensions = (GLubyte*) window->wgl.GetExtensionsStringARB(window->wgl.dc);
|
|
if (extensions != NULL)
|
|
{
|
|
if (_glfwStringInExtensionString(extension, extensions))
|
|
return GL_TRUE;
|
|
}
|
|
}
|
|
|
|
return GL_FALSE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Get the function pointer to an OpenGL function
|
|
//========================================================================
|
|
|
|
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
|
|
{
|
|
return (GLFWglproc) wglGetProcAddress(procname);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
////// GLFW native API //////
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//========================================================================
|
|
// Return the WGL context of the specified window
|
|
//========================================================================
|
|
|
|
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
|
|
{
|
|
_GLFWwindow* window = (_GLFWwindow*) handle;
|
|
|
|
if (!_glfwInitialized)
|
|
{
|
|
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
|
return NULL;
|
|
}
|
|
|
|
return window->wgl.context;
|
|
}
|
|
|