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README.md |
GLFW
Introduction
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. Experimental implementations for the Wayland protocol and the Mir display server are available but not yet officially supported.
GLFW is licensed under the zlib/libpng license.
The latest stable release is version 3.2.1.
See the downloads page for details and
files, or fetch the latest
branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding annotated
tag with source and binary archives.
The version history lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is not yet described. Pre-release documentation is available here.
The master
branch is the stable integration branch and should always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in other branches until
they are stable enough to merge.
If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested.
There are also pre-compiled Windows binaries available for all compilers supported on that platform.
See the compilation guide for more information about how to compile GLFW.
Using GLFW
See the documentation for tutorials, guides and the API reference.
Contributing to GLFW
See the contribution guide for more information.
System requirements
GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide in the documentation for more information.
Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the deps/
directory.
- getopt_port for examples with command-line options
- TinyCThread for threaded examples
- An OpenGL 3.2 core loader generated by glad for examples using modern OpenGL
- linmath.h for linear algebra in examples
- Nuklear for test and example UI
- stb_image_write for writing images to disk
- Vulkan headers for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it will not be included in the build. On macOS you need to set the path to the MoltenVK SDK manually as it has no standard location.
The documentation is generated with Doxygen. If CMake does not find Doxygen, the documentation will not be generated when you build.
Reporting bugs
Bugs are reported to our issue tracker. Please check the contribution guide for information on what to include when reporting a bug.
Changelog
- Added
glfwGetKeyScancode
function that allows retrieving platform dependent scancodes for keys (#830) - Added
glfwSetWindowMaximizeCallback
andGLFWwindowmaximizefun
for receiving window maximization events (#778) - Added
glfwSetWindowAttrib
function for changing window attributes (#537) - Added headless OSMesa backend (#850)
- Added definition of
GLAPIENTRY
to public header - Added
GLFW_CENTER_CURSOR
window hint for controlling cursor centering (#749,#842) - Added macOS specific
GLFW_COCOA_RETINA_FRAMEBUFFER
window hint - Added macOS specific
GLFW_COCOA_FRAME_AUTOSAVE
window hint (#195) - Added macOS specific
GLFW_COCOA_GRAPHICS_SWITCHING
window hint (#377,#935) - Added
GLFW_INCLUDE_ES32
for including the OpenGL ES 3.2 header - Added
GLFW_OSMESA_CONTEXT_API
for creating OpenGL contexts with OSMesa (#281) - Removed
GLFW_USE_RETINA
compile-time option - Bugfix: Calling
glfwMaximizeWindow
on a full screen window was not ignored - Bugfix:
GLFW_INCLUDE_VULKAN
could not be combined with the corresponding OpenGL and OpenGL ES header macros - Bugfix:
glfwGetInstanceProcAddress
returnedNULL
forvkGetInstanceProcAddr
when_GLFW_VULKAN_STATIC
was enabled - Bugfix: Invalid library paths were used in test and example CMake files (#930)
- Bugfix: The scancode for synthetic key release events was always zero
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
- [Win32] Moved to
WM_INPUT
for disabled cursor mode motion input (#125) - [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
- [Win32] Bugfix: Bitness test in
FindVulkan.cmake
was VS specific (#928) - [Win32] Bugfix:
glfwVulkanSupported
emitted an error on systems with a loader but no ICD (#916) - [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen blanking or password enabled screensavers (#851)
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
- [X11] Replaced
_GLFW_HAS_XF86VM
compile-time option with dynamic loading - [X11] Bugfix:
glfwGetVideoMode
would segfault on Cygwin/X - [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Cocoa] Added support for Vulkan window surface creation via MoltenVK (#870)
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
- [Cocoa] Bugfix: Removed use of deprecated
CGDisplayIOServicePort
function (#165,#192,#508,#511) - [Cocoa] Bugfix: Disabled use of deprecated
CGDisplayModeCopyPixelEncoding
function on macOS 10.12+ - [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [X11] Moved to XI2
XI_RawMotion
for disable cursor mode motion input (#125) - [EGL] Added support for
EGL_KHR_get_all_proc_addresses
(#871) - [EGL] Bugfix: The test for
EGL_RGB_BUFFER
was invalid
Contact
On glfw.org you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
forum, and the #glfw
IRC channel on
Freenode.
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum, GitHub or IRC.
Acknowledgements
GLFW exists because people around the world donated their time and lent their skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- Keith Bauer
- John Bartholomew
- Niklas Behrens
- Niklas Bergström
- Doug Binks
- blanco
- Kyle Brenneman
- Martin Capitanio
- Chi-kwan Chan
- Lambert Clara
- Andrew Corrigan
- Noel Cower
- Jason Daly
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
- Michael Fogleman
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Eloi Marín Gratacós
- Stefan Gustavson
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Christoph Kubisch
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Eyal Lotem
- Дмитри Малышев
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Zbigniew Mandziejewicz
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Jon Morton
- Pierre Moulon
- Julian Møller
- Kamil Nowakowski
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Philip Rideout
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Patrick Snape
- Julian Squires
- Johannes Stein
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- yuriks
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
- All the unmentioned and anonymous contributors in the GLFW community, for bug reports, patches, feedback, testing and encouragement