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glfw/include/GLFW/glfw3.h
Camilla Berglund d493a82f9e Various error fixes.
Fixed incorrect error types.  Added missing error string prefixes.
Removed some invalid or superfluous error emissions.  Clarified some
error strings.  Joined error string lines to aid grep.  Replaced some
generic error strings with specific ones.  Documentation work.

Fixes #450.
2015-03-15 15:52:27 +01:00

3334 lines
112 KiB
C

/*************************************************************************
* GLFW 3.1 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_h_
#define _glfw3_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @defgroup context Context handling
*
* This is the reference documentation for context related functions. For more
* information, see the @ref context.
*/
/*! @defgroup init Initialization, version and errors
*
* This is the reference documentation for initialization and termination of
* the library, version management and error handling. For more information,
* see the @ref intro.
*/
/*! @defgroup input Input handling
*
* This is the reference documentation for input related functions and types.
* For more information, see the @ref input.
*/
/*! @defgroup monitor Monitor handling
*
* This is the reference documentation for monitor related functions and types.
* For more information, see the @ref monitor.
*/
/*! @defgroup window Window handling
*
* This is the reference documentation for window related functions and types,
* including creation, deletion and event polling. For more information, see
* the @ref window.
*/
/*************************************************************************
* Compiler- and platform-specific preprocessor work
*************************************************************************/
/* If we are we on Windows, we want a single define for it.
*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
#define _WIN32
#endif /* _WIN32 */
/* It is customary to use APIENTRY for OpenGL function pointer declarations on
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
*/
#ifndef APIENTRY
#ifdef _WIN32
#define APIENTRY __stdcall
#else
#define APIENTRY
#endif
#endif /* APIENTRY */
/* Some Windows OpenGL headers need this.
*/
#if !defined(WINGDIAPI) && defined(_WIN32)
#define WINGDIAPI __declspec(dllimport)
#define GLFW_WINGDIAPI_DEFINED
#endif /* WINGDIAPI */
/* Some Windows GLU headers need this.
*/
#if !defined(CALLBACK) && defined(_WIN32)
#define CALLBACK __stdcall
#define GLFW_CALLBACK_DEFINED
#endif /* CALLBACK */
/* Most Windows GLU headers need wchar_t.
* The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
*/
#if !defined(GLFW_INCLUDE_NONE)
#include <stddef.h>
#endif
/* Include the chosen client API headers.
*/
#if defined(__APPLE_CC__)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
#elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
/* GLFW_DLL must be defined by applications that are linking against the DLL
* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
* configuration header when compiling the DLL version of the library.
*/
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif
/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllimport)
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a shared / dynamic library */
#define GLFWAPI __attribute__((visibility("default")))
#else
/* We are building or calling GLFW as a static library */
#define GLFWAPI
#endif
/*************************************************************************
* GLFW API tokens
*************************************************************************/
/*! @name GLFW version macros
* @{ */
/*! @brief The major version number of the GLFW library.
*
* This is incremented when the API is changed in non-compatible ways.
* @ingroup init
*/
#define GLFW_VERSION_MAJOR 3
/*! @brief The minor version number of the GLFW library.
*
* This is incremented when features are added to the API but it remains
* backward-compatible.
* @ingroup init
*/
#define GLFW_VERSION_MINOR 1
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 1
/*! @} */
/*! @name Key and button actions
* @{ */
/*! @brief The key or mouse button was released.
*
* The key or mouse button was released.
*
* @ingroup input
*/
#define GLFW_RELEASE 0
/*! @brief The key or mouse button was pressed.
*
* The key or mouse button was pressed.
*
* @ingroup input
*/
#define GLFW_PRESS 1
/*! @brief The key was held down until it repeated.
*
* The key was held down until it repeated.
*
* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
/*! @defgroup keys Keyboard keys
*
* See [key input](@ref input_key) for how these are used.
*
* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
* put in the 256+ range).
*
* The naming of the key codes follow these rules:
* - The US keyboard layout is used
* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
* "3", etc.)
* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
* correspond to the Unicode standard (usually for brevity)
* - Keys that lack a clear US mapping are named "WORLD_x"
* - For non-printable keys, custom names are used (e.g. "F4",
* "BACKSPACE", etc.)
*
* @ingroup input
* @{
*/
/* The unknown key */
#define GLFW_KEY_UNKNOWN -1
/* Printable keys */
#define GLFW_KEY_SPACE 32
#define GLFW_KEY_APOSTROPHE 39 /* ' */
#define GLFW_KEY_COMMA 44 /* , */
#define GLFW_KEY_MINUS 45 /* - */
#define GLFW_KEY_PERIOD 46 /* . */
#define GLFW_KEY_SLASH 47 /* / */
#define GLFW_KEY_0 48
#define GLFW_KEY_1 49
#define GLFW_KEY_2 50
#define GLFW_KEY_3 51
#define GLFW_KEY_4 52
#define GLFW_KEY_5 53
#define GLFW_KEY_6 54
#define GLFW_KEY_7 55
#define GLFW_KEY_8 56
#define GLFW_KEY_9 57
#define GLFW_KEY_SEMICOLON 59 /* ; */
#define GLFW_KEY_EQUAL 61 /* = */
#define GLFW_KEY_A 65
#define GLFW_KEY_B 66
#define GLFW_KEY_C 67
#define GLFW_KEY_D 68
#define GLFW_KEY_E 69
#define GLFW_KEY_F 70
#define GLFW_KEY_G 71
#define GLFW_KEY_H 72
#define GLFW_KEY_I 73
#define GLFW_KEY_J 74
#define GLFW_KEY_K 75
#define GLFW_KEY_L 76
#define GLFW_KEY_M 77
#define GLFW_KEY_N 78
#define GLFW_KEY_O 79
#define GLFW_KEY_P 80
#define GLFW_KEY_Q 81
#define GLFW_KEY_R 82
#define GLFW_KEY_S 83
#define GLFW_KEY_T 84
#define GLFW_KEY_U 85
#define GLFW_KEY_V 86
#define GLFW_KEY_W 87
#define GLFW_KEY_X 88
#define GLFW_KEY_Y 89
#define GLFW_KEY_Z 90
#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
#define GLFW_KEY_BACKSLASH 92 /* \ */
#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
/* Function keys */
#define GLFW_KEY_ESCAPE 256
#define GLFW_KEY_ENTER 257
#define GLFW_KEY_TAB 258
#define GLFW_KEY_BACKSPACE 259
#define GLFW_KEY_INSERT 260
#define GLFW_KEY_DELETE 261
#define GLFW_KEY_RIGHT 262
#define GLFW_KEY_LEFT 263
#define GLFW_KEY_DOWN 264
#define GLFW_KEY_UP 265
#define GLFW_KEY_PAGE_UP 266
#define GLFW_KEY_PAGE_DOWN 267
#define GLFW_KEY_HOME 268
#define GLFW_KEY_END 269
#define GLFW_KEY_CAPS_LOCK 280
#define GLFW_KEY_SCROLL_LOCK 281
#define GLFW_KEY_NUM_LOCK 282
#define GLFW_KEY_PRINT_SCREEN 283
#define GLFW_KEY_PAUSE 284
#define GLFW_KEY_F1 290
#define GLFW_KEY_F2 291
#define GLFW_KEY_F3 292
#define GLFW_KEY_F4 293
#define GLFW_KEY_F5 294
#define GLFW_KEY_F6 295
#define GLFW_KEY_F7 296
#define GLFW_KEY_F8 297
#define GLFW_KEY_F9 298
#define GLFW_KEY_F10 299
#define GLFW_KEY_F11 300
#define GLFW_KEY_F12 301
#define GLFW_KEY_F13 302
#define GLFW_KEY_F14 303
#define GLFW_KEY_F15 304
#define GLFW_KEY_F16 305
#define GLFW_KEY_F17 306
#define GLFW_KEY_F18 307
#define GLFW_KEY_F19 308
#define GLFW_KEY_F20 309
#define GLFW_KEY_F21 310
#define GLFW_KEY_F22 311
#define GLFW_KEY_F23 312
#define GLFW_KEY_F24 313
#define GLFW_KEY_F25 314
#define GLFW_KEY_KP_0 320
#define GLFW_KEY_KP_1 321
#define GLFW_KEY_KP_2 322
#define GLFW_KEY_KP_3 323
#define GLFW_KEY_KP_4 324
#define GLFW_KEY_KP_5 325
#define GLFW_KEY_KP_6 326
#define GLFW_KEY_KP_7 327
#define GLFW_KEY_KP_8 328
#define GLFW_KEY_KP_9 329
#define GLFW_KEY_KP_DECIMAL 330
#define GLFW_KEY_KP_DIVIDE 331
#define GLFW_KEY_KP_MULTIPLY 332
#define GLFW_KEY_KP_SUBTRACT 333
#define GLFW_KEY_KP_ADD 334
#define GLFW_KEY_KP_ENTER 335
#define GLFW_KEY_KP_EQUAL 336
#define GLFW_KEY_LEFT_SHIFT 340
#define GLFW_KEY_LEFT_CONTROL 341
#define GLFW_KEY_LEFT_ALT 342
#define GLFW_KEY_LEFT_SUPER 343
#define GLFW_KEY_RIGHT_SHIFT 344
#define GLFW_KEY_RIGHT_CONTROL 345
#define GLFW_KEY_RIGHT_ALT 346
#define GLFW_KEY_RIGHT_SUPER 347
#define GLFW_KEY_MENU 348
#define GLFW_KEY_LAST GLFW_KEY_MENU
/*! @} */
/*! @defgroup mods Modifier key flags
*
* See [key input](@ref input_key) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief If this bit is set one or more Shift keys were held down.
*/
#define GLFW_MOD_SHIFT 0x0001
/*! @brief If this bit is set one or more Control keys were held down.
*/
#define GLFW_MOD_CONTROL 0x0002
/*! @brief If this bit is set one or more Alt keys were held down.
*/
#define GLFW_MOD_ALT 0x0004
/*! @brief If this bit is set one or more Super keys were held down.
*/
#define GLFW_MOD_SUPER 0x0008
/*! @} */
/*! @defgroup buttons Mouse buttons
*
* See [mouse button input](@ref input_mouse_button) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_MOUSE_BUTTON_1 0
#define GLFW_MOUSE_BUTTON_2 1
#define GLFW_MOUSE_BUTTON_3 2
#define GLFW_MOUSE_BUTTON_4 3
#define GLFW_MOUSE_BUTTON_5 4
#define GLFW_MOUSE_BUTTON_6 5
#define GLFW_MOUSE_BUTTON_7 6
#define GLFW_MOUSE_BUTTON_8 7
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
/*! @defgroup joysticks Joysticks
*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
/*! @defgroup errors Error codes
*
* See [error handling](@ref error_handling) for how these are used.
*
* @ingroup init
* @{ */
/*! @brief GLFW has not been initialized.
*
* This occurs if a GLFW function was called that may not be called unless the
* library is [initialized](@ref intro_init).
*
* @par Analysis
* Application programmer error. Initialize GLFW before calling any function
* that requires initialization.
*/
#define GLFW_NOT_INITIALIZED 0x00010001
/*! @brief No context is current for this thread.
*
* This occurs if a GLFW function was called that needs and operates on the
* current OpenGL or OpenGL ES context but no context is current on the calling
* thread. One such function is @ref glfwSwapInterval.
*
* @par Analysis
* Application programmer error. Ensure a context is current before calling
* functions that require a current context.
*/
#define GLFW_NO_CURRENT_CONTEXT 0x00010002
/*! @brief One of the arguments to the function was an invalid enum value.
*
* One of the arguments to the function was an invalid enum value, for example
* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
* glfwGetWindowAttrib.
*
* @par Analysis
* Application programmer error. Fix the offending call.
*/
#define GLFW_INVALID_ENUM 0x00010003
/*! @brief One of the arguments to the function was an invalid value.
*
* One of the arguments to the function was an invalid value, for example
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
*
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
*
* @par Analysis
* Application programmer error. Fix the offending call.
*/
#define GLFW_INVALID_VALUE 0x00010004
/*! @brief A memory allocation failed.
*
* A memory allocation failed.
*
* @par Analysis
* A bug in GLFW or the underlying operating system. Report the bug to our
* [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_OUT_OF_MEMORY 0x00010005
/*! @brief GLFW could not find support for the requested client API on the
* system.
*
* GLFW could not find support for the requested client API on the system. If
* emitted by functions other than @ref glfwCreateWindow, no supported client
* API was found.
*
* @par Analysis
* The installed graphics driver does not support the requested client API, or
* does not support it via the chosen context creation backend. Below are
* a few examples.
*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
* supports OpenGL ES via EGL, while Nvidia and Intel only supports it via
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
* driver.
*/
#define GLFW_API_UNAVAILABLE 0x00010006
/*! @brief The requested OpenGL or OpenGL ES version is not available.
*
* The requested OpenGL or OpenGL ES version (including any requested context
* or framebuffer hints) is not available on this machine.
*
* @par Analysis
* The machine does not support your requirements. If your application is
* sufficiently flexible, downgrade your requirements and try again.
* Otherwise, inform the user that their machine does not match your
* requirements.
*
* @par
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* comes out before the 4.x series gets that far, also fail with this error and
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/
#define GLFW_VERSION_UNAVAILABLE 0x00010007
/*! @brief A platform-specific error occurred that does not match any of the
* more specific categories.
*
* A platform-specific error occurred that does not match any of the more
* specific categories.
*
* @par Analysis
* A bug or configuration error in GLFW, the underlying operating system or
* its drivers, or a lack of required resources. Report the issue to our
* [issue tracker](https://github.com/glfw/glfw/issues).
*/
#define GLFW_PLATFORM_ERROR 0x00010008
/*! @brief The requested format is not supported or available.
*
* If emitted during window creation, the requested pixel format is not
* supported.
*
* If emitted when querying the clipboard, the contents of the clipboard could
* not be converted to the requested format.
*
* @par Analysis
* If emitted during window creation, one or more
* [hard constraints](@ref window_hints_hard) did not match any of the
* available pixel formats. If your application is sufficiently flexible,
* downgrade your requirements and try again. Otherwise, inform the user that
* their machine does not match your requirements.
*
* @par
* If emitted when querying the clipboard, ignore the error or report it to
* the user, as appropriate.
*/
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @} */
#define GLFW_FOCUSED 0x00020001
#define GLFW_ICONIFIED 0x00020002
#define GLFW_RESIZABLE 0x00020003
#define GLFW_VISIBLE 0x00020004
#define GLFW_DECORATED 0x00020005
#define GLFW_AUTO_ICONIFY 0x00020006
#define GLFW_FLOATING 0x00020007
#define GLFW_RED_BITS 0x00021001
#define GLFW_GREEN_BITS 0x00021002
#define GLFW_BLUE_BITS 0x00021003
#define GLFW_ALPHA_BITS 0x00021004
#define GLFW_DEPTH_BITS 0x00021005
#define GLFW_STENCIL_BITS 0x00021006
#define GLFW_ACCUM_RED_BITS 0x00021007
#define GLFW_ACCUM_GREEN_BITS 0x00021008
#define GLFW_ACCUM_BLUE_BITS 0x00021009
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
#define GLFW_AUX_BUFFERS 0x0002100B
#define GLFW_STEREO 0x0002100C
#define GLFW_SAMPLES 0x0002100D
#define GLFW_SRGB_CAPABLE 0x0002100E
#define GLFW_REFRESH_RATE 0x0002100F
#define GLFW_DOUBLEBUFFER 0x00021010
#define GLFW_CLIENT_API 0x00022001
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
#define GLFW_CONTEXT_REVISION 0x00022004
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
#define GLFW_OPENGL_PROFILE 0x00022008
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
#define GLFW_OPENGL_API 0x00030001
#define GLFW_OPENGL_ES_API 0x00030002
#define GLFW_NO_ROBUSTNESS 0
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
#define GLFW_OPENGL_ANY_PROFILE 0
#define GLFW_OPENGL_CORE_PROFILE 0x00032001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
#define GLFW_CURSOR 0x00033001
#define GLFW_STICKY_KEYS 0x00033002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
#define GLFW_CURSOR_NORMAL 0x00034001
#define GLFW_CURSOR_HIDDEN 0x00034002
#define GLFW_CURSOR_DISABLED 0x00034003
#define GLFW_ANY_RELEASE_BEHAVIOR 0
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
/*! @defgroup shapes Standard cursor shapes
*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
*
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
*
* The crosshair shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
*
* The hand shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
*
* The horizontal resize arrow shape.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
*
* The vertical resize arrow shape.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
/*! @} */
#define GLFW_CONNECTED 0x00040001
#define GLFW_DISCONNECTED 0x00040002
#define GLFW_DONT_CARE -1
/*************************************************************************
* GLFW API types
*************************************************************************/
/*! @brief Client API function pointer type.
*
* Generic function pointer used for returning client API function pointers
* without forcing a cast from a regular pointer.
*
* @ingroup context
*/
typedef void (*GLFWglproc)(void);
/*! @brief Opaque monitor object.
*
* Opaque monitor object.
*
* @ingroup monitor
*/
typedef struct GLFWmonitor GLFWmonitor;
/*! @brief Opaque window object.
*
* Opaque window object.
*
* @ingroup window
*/
typedef struct GLFWwindow GLFWwindow;
/*! @brief Opaque cursor object.
*
* Opaque cursor object.
*
* @ingroup cursor
*/
typedef struct GLFWcursor GLFWcursor;
/*! @brief The function signature for error callbacks.
*
* This is the function signature for error callback functions.
*
* @param[in] error An [error code](@ref errors).
* @param[in] description A UTF-8 encoded string describing the error.
*
* @sa glfwSetErrorCallback
*
* @ingroup init
*/
typedef void (* GLFWerrorfun)(int,const char*);
/*! @brief The function signature for window position callbacks.
*
* This is the function signature for window position callback functions.
*
* @param[in] window The window that was moved.
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
* upper-left corner of the client area of the window.
*
* @sa glfwSetWindowPosCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
/*! @brief The function signature for window resize callbacks.
*
* This is the function signature for window size callback functions.
*
* @param[in] window The window that was resized.
* @param[in] width The new width, in screen coordinates, of the window.
* @param[in] height The new height, in screen coordinates, of the window.
*
* @sa glfwSetWindowSizeCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for window close callbacks.
*
* This is the function signature for window close callback functions.
*
* @param[in] window The window that the user attempted to close.
*
* @sa glfwSetWindowCloseCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
/*! @brief The function signature for window content refresh callbacks.
*
* This is the function signature for window refresh callback functions.
*
* @param[in] window The window whose content needs to be refreshed.
*
* @sa glfwSetWindowRefreshCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
/*! @brief The function signature for window focus/defocus callbacks.
*
* This is the function signature for window focus callback functions.
*
* @param[in] window The window that gained or lost input focus.
* @param[in] focused `GL_TRUE` if the window was given input focus, or
* `GL_FALSE` if it lost it.
*
* @sa glfwSetWindowFocusCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
/*! @brief The function signature for window iconify/restore callbacks.
*
* This is the function signature for window iconify/restore callback
* functions.
*
* @param[in] window The window that was iconified or restored.
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
* if it was restored.
*
* @sa glfwSetWindowIconifyCallback
*
* @ingroup window
*/
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
/*! @brief The function signature for framebuffer resize callbacks.
*
* This is the function signature for framebuffer resize callback
* functions.
*
* @param[in] window The window whose framebuffer was resized.
* @param[in] width The new width, in pixels, of the framebuffer.
* @param[in] height The new height, in pixels, of the framebuffer.
*
* @sa glfwSetFramebufferSizeCallback
*
* @ingroup window
*/
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
/*! @brief The function signature for mouse button callbacks.
*
* This is the function signature for mouse button callback functions.
*
* @param[in] window The window that received the event.
* @param[in] button The [mouse button](@ref buttons) that was pressed or
* released.
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa glfwSetMouseButtonCallback
*
* @ingroup input
*/
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
/*! @brief The function signature for cursor position callbacks.
*
* This is the function signature for cursor position callback functions.
*
* @param[in] window The window that received the event.
* @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
* @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
*
* @sa glfwSetCursorPosCallback
*
* @ingroup input
*/
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
/*! @brief The function signature for cursor enter/leave callbacks.
*
* This is the function signature for cursor enter/leave callback functions.
*
* @param[in] window The window that received the event.
* @param[in] entered `GL_TRUE` if the cursor entered the window's client
* area, or `GL_FALSE` if it left it.
*
* @sa glfwSetCursorEnterCallback
*
* @ingroup input
*/
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
/*! @brief The function signature for scroll callbacks.
*
* This is the function signature for scroll callback functions.
*
* @param[in] window The window that received the event.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
*
* @sa glfwSetScrollCallback
*
* @ingroup input
*/
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
/*! @brief The function signature for keyboard key callbacks.
*
* This is the function signature for keyboard key callback functions.
*
* @param[in] window The window that received the event.
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
* @param[in] scancode The system-specific scancode of the key.
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa glfwSetKeyCallback
*
* @ingroup input
*/
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
/*! @brief The function signature for Unicode character callbacks.
*
* This is the function signature for Unicode character callback functions.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
*
* @sa glfwSetCharCallback
*
* @ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief The function signature for Unicode character with modifiers
* callbacks.
*
* This is the function signature for Unicode character with modifiers callback
* functions. It is called for each input character, regardless of what
* modifier keys are held down.
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
* held down.
*
* @sa glfwSetCharModsCallback
*
* @ingroup input
*/
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
/*! @brief The function signature for file drop callbacks.
*
* This is the function signature for file drop callbacks.
*
* @param[in] window The window that received the event.
* @param[in] count The number of dropped files.
* @param[in] paths The UTF-8 encoded file and/or directory path names.
*
* @sa glfwSetDropCallback
*
* @ingroup input
*/
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
/*! @brief The function signature for monitor configuration callbacks.
*
* This is the function signature for monitor configuration callback functions.
*
* @param[in] monitor The monitor that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
*
* @sa glfwSetMonitorCallback
*
* @ingroup monitor
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
/*! @brief Video mode type.
*
* This describes a single video mode.
*
* @ingroup monitor
*/
typedef struct GLFWvidmode
{
/*! The width, in screen coordinates, of the video mode.
*/
int width;
/*! The height, in screen coordinates, of the video mode.
*/
int height;
/*! The bit depth of the red channel of the video mode.
*/
int redBits;
/*! The bit depth of the green channel of the video mode.
*/
int greenBits;
/*! The bit depth of the blue channel of the video mode.
*/
int blueBits;
/*! The refresh rate, in Hz, of the video mode.
*/
int refreshRate;
} GLFWvidmode;
/*! @brief Gamma ramp.
*
* This describes the gamma ramp for a monitor.
*
* @sa glfwGetGammaRamp glfwSetGammaRamp
*
* @ingroup monitor
*/
typedef struct GLFWgammaramp
{
/*! An array of value describing the response of the red channel.
*/
unsigned short* red;
/*! An array of value describing the response of the green channel.
*/
unsigned short* green;
/*! An array of value describing the response of the blue channel.
*/
unsigned short* blue;
/*! The number of elements in each array.
*/
unsigned int size;
} GLFWgammaramp;
/*! @brief Image data.
*/
typedef struct GLFWimage
{
/*! The width, in pixels, of this image.
*/
int width;
/*! The height, in pixels, of this image.
*/
int height;
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
*/
unsigned char* pixels;
} GLFWimage;
/*************************************************************************
* GLFW API functions
*************************************************************************/
/*! @brief Initializes the GLFW library.
*
* This function initializes the GLFW library. Before most GLFW functions can
* be used, GLFW must be initialized, and before an application terminates GLFW
* should be terminated in order to free any resources allocated during or
* after initialization.
*
* If this function fails, it calls @ref glfwTerminate before returning. If it
* succeeds, you should call @ref glfwTerminate before the application exits.
*
* Additional calls to this function after successful initialization but before
* termination will return `GL_TRUE` immediately.
*
* @return `GL_TRUE` if successful, or `GL_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @remarks __OS X:__ This function will change the current directory of the
* application to the `Contents/Resources` subdirectory of the application's
* bundle, if present. This can be disabled with a
* [compile-time option](@ref compile_options_osx).
*
* @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to
* `"C"` then the environment's locale will be applied to that category. This
* is done because character input will not function when `LC_CTYPE` is set to
* `"C"`. If another locale was set before this function was called, it will
* be left untouched.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref intro_init
* @sa glfwTerminate
*
* @since Added in GLFW 1.0.
*
* @ingroup init
*/
GLFWAPI int glfwInit(void);
/*! @brief Terminates the GLFW library.
*
* This function destroys all remaining windows and cursors, restores any
* modified gamma ramps and frees any other allocated resources. Once this
* function is called, you must again call @ref glfwInit successfully before
* you will be able to use most GLFW functions.
*
* If GLFW has been successfully initialized, this function should be called
* before the application exits. If initialization fails, there is no need to
* call this function, as it is called by @ref glfwInit before it returns
* failure.
*
* @remarks This function may be called before @ref glfwInit.
*
* @warning No window's context may be current on another thread when this
* function is called.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref intro_init
* @sa glfwInit
*
* @since Added in GLFW 1.0.
*
* @ingroup init
*/
GLFWAPI void glfwTerminate(void);
/*! @brief Retrieves the version of the GLFW library.
*
* This function retrieves the major, minor and revision numbers of the GLFW
* library. It is intended for when you are using GLFW as a shared library and
* want to ensure that you are using the minimum required version.
*
* Any or all of the version arguments may be `NULL`. This function always
* succeeds.
*
* @param[out] major Where to store the major version number, or `NULL`.
* @param[out] minor Where to store the minor version number, or `NULL`.
* @param[out] rev Where to store the revision number, or `NULL`.
*
* @remarks This function may be called before @ref glfwInit.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref intro_version
* @sa glfwGetVersionString
*
* @since Added in GLFW 1.0.
*
* @ingroup init
*/
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
/*! @brief Returns a string describing the compile-time configuration.
*
* This function returns the compile-time generated
* [version string](@ref intro_version_string) of the GLFW library binary. It
* describes the version, platform, compiler and any platform-specific
* compile-time options.
*
* __Do not use the version string__ to parse the GLFW library version. The
* @ref glfwGetVersion function already provides the version of the running
* library binary.
*
* This function always succeeds.
*
* @return The GLFW version string.
*
* @remarks This function may be called before @ref glfwInit.
*
* @par Pointer Lifetime
* The returned string is static and compile-time generated.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref intro_version
* @sa glfwGetVersion
*
* @since Added in GLFW 3.0.
*
* @ingroup init
*/
GLFWAPI const char* glfwGetVersionString(void);
/*! @brief Sets the error callback.
*
* This function sets the error callback, which is called with an error code
* and a human-readable description each time a GLFW error occurs.
*
* The error callback is called on the thread where the error occurred. If you
* are using GLFW from multiple threads, your error callback needs to be
* written accordingly.
*
* Because the description string may have been generated specifically for that
* error, it is not guaranteed to be valid after the callback has returned. If
* you wish to use it after the callback returns, you need to make a copy.
*
* Once set, the error callback remains set even after the library has been
* terminated.
*
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set.
*
* @remarks This function may be called before @ref glfwInit.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref error_handling
*
* @since Added in GLFW 3.0.
*
* @ingroup init
*/
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
/*! @brief Returns the currently connected monitors.
*
* This function returns an array of handles for all currently connected
* monitors.
*
* @param[out] count Where to store the number of monitors in the returned
* array. This is set to zero if an error occurred.
* @return An array of monitor handles, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is guaranteed to be valid only until the monitor configuration
* changes or the library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_monitors
* @sa @ref monitor_event
* @sa glfwGetPrimaryMonitor
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
/*! @brief Returns the primary monitor.
*
* This function returns the primary monitor. This is usually the monitor
* where elements like the Windows task bar or the OS X menu bar is located.
*
* @return The primary monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_monitors
* @sa glfwGetMonitors
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
*
* This function returns the position, in screen coordinates, of the upper-left
* corner of the specified monitor.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
/*! @brief Returns the physical size of the monitor.
*
* This function returns the size, in millimetres, of the display area of the
* specified monitor.
*
* Some systems do not provide accurate monitor size information, either
* because the monitor
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
* data is incorrect or because the driver does not report it accurately.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] monitor The monitor to query.
* @param[out] widthMM Where to store the width, in millimetres, of the
* monitor's display area, or `NULL`.
* @param[out] heightMM Where to store the height, in millimetres, of the
* monitor's display area, or `NULL`.
*
* @remarks __Windows:__ The OS calculates the returned physical size from the
* current resolution and system DPI instead of querying the monitor EDID data.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
/*! @brief Returns the name of the specified monitor.
*
* This function returns a human-readable name, encoded as UTF-8, of the
* specified monitor. The name typically reflects the make and model of the
* monitor and is not guaranteed to be unique among the connected monitors.
*
* @param[in] monitor The monitor to query.
* @return The UTF-8 encoded name of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified monitor is disconnected or the
* library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_properties
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
/*! @brief Sets the monitor configuration callback.
*
* This function sets the monitor configuration callback, or removes the
* currently set callback. This is called when a monitor is connected to or
* disconnected from the system.
*
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @bug __X11:__ This callback is not yet called on monitor configuration
* changes.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_event
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
/*! @brief Returns the available video modes for the specified monitor.
*
* This function returns an array of all video modes supported by the specified
* monitor. The returned array is sorted in ascending order, first by color
* bit depth (the sum of all channel depths) and then by resolution area (the
* product of width and height).
*
* @param[in] monitor The monitor to query.
* @param[out] count Where to store the number of video modes in the returned
* array. This is set to zero if an error occurred.
* @return An array of video modes, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified monitor is disconnected, this
* function is called again for that monitor or the library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_modes
* @sa glfwGetVideoMode
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Changed to return an array of modes for a specific monitor.
*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
/*! @brief Returns the current mode of the specified monitor.
*
* This function returns the current video mode of the specified monitor. If
* you have created a full screen window for that monitor, the return value
* will depend on whether that window is iconified.
*
* @param[in] monitor The monitor to query.
* @return The current mode of the monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified monitor is disconnected or the
* library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_modes
* @sa glfwGetVideoModes
*
* @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`.
*
* @ingroup monitor
*/
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
*
* This function generates a 256-element gamma ramp from the specified exponent
* and then calls @ref glfwSetGammaRamp with it. The value must be a finite
* number greater than zero.
*
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] gamma The desired exponent.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
/*! @brief Returns the current gamma ramp for the specified monitor.
*
* This function returns the current gamma ramp of the specified monitor.
*
* @param[in] monitor The monitor to query.
* @return The current gamma ramp, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned structure and its arrays are allocated and freed by GLFW. You
* should not free them yourself. They are valid until the specified monitor
* is disconnected, this function is called again for that monitor or the
* library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
/*! @brief Sets the current gamma ramp for the specified monitor.
*
* This function sets the current gamma ramp for the specified monitor. The
* original gamma ramp for that monitor is saved by GLFW the first time this
* function is called and is restored by @ref glfwTerminate.
*
* @param[in] monitor The monitor whose gamma ramp to set.
* @param[in] ramp The gamma ramp to use.
*
* @remarks Gamma ramp sizes other than 256 are not supported by all platforms
* or graphics hardware.
*
* @remarks __Windows:__ The gamma ramp size must be 256.
*
* @par Pointer Lifetime
* The specified gamma ramp is copied before this function returns.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref monitor_gamma
*
* @since Added in GLFW 3.0.
*
* @ingroup monitor
*/
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
/*! @brief Resets all window hints to their default values.
*
* This function resets all window hints to their
* [default values](@ref window_hints_values).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_hints
* @sa glfwWindowHint
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwDefaultWindowHints(void);
/*! @brief Sets the specified window hint to the desired value.
*
* This function sets hints for the next call to @ref glfwCreateWindow. The
* hints, once set, retain their values until changed by a call to @ref
* glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
* terminated.
*
* @param[in] target The [window hint](@ref window_hints) to set.
* @param[in] hint The new value of the window hint.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_hints
* @sa glfwDefaultWindowHints
*
* @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`.
*
* @ingroup window
*/
GLFWAPI void glfwWindowHint(int target, int hint);
/*! @brief Creates a window and its associated context.
*
* This function creates a window and its associated OpenGL or OpenGL ES
* context. Most of the options controlling how the window and its context
* should be created are specified with [window hints](@ref window_hints).
*
* Successful creation does not change which context is current. Before you
* can use the newly created context, you need to
* [make it current](@ref context_current). For information about the `share`
* parameter, see @ref context_sharing.
*
* The created window, framebuffer and context may differ from what you
* requested, as not all parameters and hints are
* [hard constraints](@ref window_hints_hard). This includes the size of the
* window, especially for full screen windows. To query the actual attributes
* of the created window, framebuffer and context, use queries like @ref
* glfwGetWindowAttrib and @ref glfwGetWindowSize.
*
* To create a full screen window, you need to specify the monitor the window
* will cover. If no monitor is specified, windowed mode will be used. Unless
* you have a way for the user to choose a specific monitor, it is recommended
* that you pick the primary monitor. For more information on how to query
* connected monitors, see @ref monitor_monitors.
*
* For full screen windows, the specified size becomes the resolution of the
* window's _desired video mode_. As long as a full screen window has input
* focus, the supported video mode most closely matching the desired video mode
* is set for the specified monitor. For more information about full screen
* windows, including the creation of so called _windowed full screen_ or
* _borderless full screen_ windows, see @ref window_windowed_full_screen.
*
* By default, newly created windows use the placement recommended by the
* window system. To create the window at a specific position, make it
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
* it.
*
* If a full screen window has input focus, the screensaver is prohibited from
* starting.
*
* Window systems put limits on window sizes. Very large or very small window
* dimensions may be overridden by the window system on creation. Check the
* actual [size](@ref window_size) after creation.
*
* The [swap interval](@ref buffer_swap) is not set during window creation and
* the initial value may vary depending on driver settings and defaults.
*
* @param[in] width The desired width, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] height The desired height, in screen coordinates, of the window.
* This must be greater than zero.
* @param[in] title The initial, UTF-8 encoded window title.
* @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
* windowed mode.
* @param[in] share The window whose context to share resources with, or `NULL`
* to not share resources.
* @return The handle of the created window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @remarks __Windows:__ Window creation will fail if the Microsoft GDI
* software OpenGL implementation is the only one available.
*
* @remarks __Windows:__ If the executable has an icon resource named
* `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
* present, the `IDI_WINLOGO` icon will be used instead.
*
* @remarks __Windows:__ The context to share resources with may not be current
* on any other thread.
*
* @remarks __OS X:__ The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
* For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
* @remarks __OS X:__ The first time a window is created the menu bar is
* populated with common commands like Hide, Quit and About. The About entry
* opens a minimal about dialog with information from the application's bundle.
* The menu bar can be disabled with a
* [compile-time option](@ref compile_options_osx).
*
* @remarks __X11:__ There is no mechanism for setting the window icon yet.
*
* @remarks __X11:__ Some window managers will not respect the placement of
* initially hidden windows.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_creation
* @sa glfwDestroyWindow
*
* @since Added in GLFW 3.0. Replaces `glfwOpenWindow`.
*
* @ingroup window
*/
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
/*! @brief Destroys the specified window and its context.
*
* This function destroys the specified window and its context. On calling
* this function, no further callbacks will be called for that window.
*
* If the context of the specified window is current on the main thread, it is
* detached before being destroyed.
*
* @param[in] window The window to destroy.
*
* @note The context of the specified window must not be current on any other
* thread when this function is called.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_creation
* @sa glfwCreateWindow
*
* @since Added in GLFW 3.0. Replaces `glfwCloseWindow`.
*
* @ingroup window
*/
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
/*! @brief Checks the close flag of the specified window.
*
* This function returns the value of the close flag of the specified window.
*
* @param[in] window The window to query.
* @return The value of the close flag.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_close
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
/*! @brief Sets the close flag of the specified window.
*
* This function sets the value of the close flag of the specified window.
* This can be used to override the user's attempt to close the window, or
* to signal that it should be closed.
*
* @param[in] window The window whose flag to change.
* @param[in] value The new value.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_close
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
/*! @brief Sets the title of the specified window.
*
* This function sets the window title, encoded as UTF-8, of the specified
* window.
*
* @param[in] window The window whose title to change.
* @param[in] title The UTF-8 encoded window title.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_title
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
/*! @brief Retrieves the position of the client area of the specified window.
*
* This function retrieves the position, in screen coordinates, of the
* upper-left corner of the client area of the specified window.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The window to query.
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
* the client area, or `NULL`.
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the client area, or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_pos
* @sa glfwSetWindowPos
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
/*! @brief Sets the position of the client area of the specified window.
*
* This function sets the position, in screen coordinates, of the upper-left
* corner of the client area of the specified windowed mode window. If the
* window is a full screen window, this function does nothing.
*
* __Do not use this function__ to move an already visible window unless you
* have very good reasons for doing so, as it will confuse and annoy the user.
*
* The window manager may put limits on what positions are allowed. GLFW
* cannot and should not override these limits.
*
* @param[in] window The window to query.
* @param[in] xpos The x-coordinate of the upper-left corner of the client area.
* @param[in] ypos The y-coordinate of the upper-left corner of the client area.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_pos
* @sa glfwGetWindowPos
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
/*! @brief Retrieves the size of the client area of the specified window.
*
* This function retrieves the size, in screen coordinates, of the client area
* of the specified window. If you wish to retrieve the size of the
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose size to retrieve.
* @param[out] width Where to store the width, in screen coordinates, of the
* client area, or `NULL`.
* @param[out] height Where to store the height, in screen coordinates, of the
* client area, or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
* @sa glfwSetWindowSize
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
/*! @brief Sets the size of the client area of the specified window.
*
* This function sets the size, in screen coordinates, of the client area of
* the specified window.
*
* For full screen windows, this function selects and switches to the resolution
* closest to the specified size, without affecting the window's context. As
* the context is unaffected, the bit depths of the framebuffer remain
* unchanged.
*
* The window manager may put limits on what sizes are allowed. GLFW cannot
* and should not override these limits.
*
* @param[in] window The window to resize.
* @param[in] width The desired width of the specified window.
* @param[in] height The desired height of the specified window.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
* @sa glfwGetWindowSize
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
/*! @brief Retrieves the size of the framebuffer of the specified window.
*
* This function retrieves the size, in pixels, of the framebuffer of the
* specified window. If you wish to retrieve the size of the window in screen
* coordinates, see @ref glfwGetWindowSize.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose framebuffer to query.
* @param[out] width Where to store the width, in pixels, of the framebuffer,
* or `NULL`.
* @param[out] height Where to store the height, in pixels, of the framebuffer,
* or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_fbsize
* @sa glfwSetFramebufferSizeCallback
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
/*! @brief Retrieves the size of the frame of the window.
*
* This function retrieves the size, in screen coordinates, of each edge of the
* frame of the specified window. This size includes the title bar, if the
* window has one. The size of the frame may vary depending on the
* [window-related hints](@ref window_hints_wnd) used to create it.
*
* Because this function retrieves the size of each window frame edge and not
* the offset along a particular coordinate axis, the retrieved values will
* always be zero or positive.
*
* Any or all of the size arguments may be `NULL`. If an error occurs, all
* non-`NULL` size arguments will be set to zero.
*
* @param[in] window The window whose frame size to query.
* @param[out] left Where to store the size, in screen coordinates, of the left
* edge of the window frame, or `NULL`.
* @param[out] top Where to store the size, in screen coordinates, of the top
* edge of the window frame, or `NULL`.
* @param[out] right Where to store the size, in screen coordinates, of the
* right edge of the window frame, or `NULL`.
* @param[out] bottom Where to store the size, in screen coordinates, of the
* bottom edge of the window frame, or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
*
* @since Added in GLFW 3.1.
*
* @ingroup window
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Iconifies the specified window.
*
* This function iconifies (minimizes) the specified window if it was
* previously restored. If the window is already iconified, this function does
* nothing.
*
* If the specified window is a full screen window, the original monitor
* resolution is restored until the window is restored.
*
* @param[in] window The window to iconify.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
* @sa glfwRestoreWindow
*
* @since Added in GLFW 2.1.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
/*! @brief Restores the specified window.
*
* This function restores the specified window if it was previously iconified
* (minimized). If the window is already restored, this function does nothing.
*
* If the specified window is a full screen window, the resolution chosen for
* the window is restored on the selected monitor.
*
* @param[in] window The window to restore.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
* @sa glfwIconifyWindow
*
* @since Added in GLFW 2.1.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
/*! @brief Makes the specified window visible.
*
* This function makes the specified window visible if it was previously
* hidden. If the window is already visible or is in full screen mode, this
* function does nothing.
*
* @param[in] window The window to make visible.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_hide
* @sa glfwHideWindow
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwShowWindow(GLFWwindow* window);
/*! @brief Hides the specified window.
*
* This function hides the specified window if it was previously visible. If
* the window is already hidden or is in full screen mode, this function does
* nothing.
*
* @param[in] window The window to hide.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_hide
* @sa glfwShowWindow
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwHideWindow(GLFWwindow* window);
/*! @brief Returns the monitor that the window uses for full screen mode.
*
* This function returns the handle of the monitor that the specified window is
* in full screen on.
*
* @param[in] window The window to query.
* @return The monitor, or `NULL` if the window is in windowed mode or an error
* occurred.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_monitor
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
/*! @brief Returns an attribute of the specified window.
*
* This function returns the value of an attribute of the specified window or
* its OpenGL or OpenGL ES context.
*
* @param[in] window The window to query.
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
* return.
* @return The value of the attribute, or zero if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_attribs
*
* @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and
* `glfwGetGLVersion`.
*
* @ingroup window
*/
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
/*! @brief Sets the user pointer of the specified window.
*
* This function sets the user-defined pointer of the specified window. The
* current value is retained until the window is destroyed. The initial value
* is `NULL`.
*
* @param[in] window The window whose pointer to set.
* @param[in] pointer The new value.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_userptr
* @sa glfwGetWindowUserPointer
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
/*! @brief Returns the user pointer of the specified window.
*
* This function returns the current value of the user-defined pointer of the
* specified window. The initial value is `NULL`.
*
* @param[in] window The window whose pointer to return.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref window_userptr
* @sa glfwSetWindowUserPointer
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
/*! @brief Sets the position callback for the specified window.
*
* This function sets the position callback of the specified window, which is
* called when the window is moved. The callback is provided with the screen
* position of the upper-left corner of the client area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_pos
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
/*! @brief Sets the size callback for the specified window.
*
* This function sets the size callback of the specified window, which is
* called when the window is resized. The callback is provided with the size,
* in screen coordinates, of the client area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_size
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup window
*/
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
/*! @brief Sets the close callback for the specified window.
*
* This function sets the close callback of the specified window, which is
* called when the user attempts to close the window, for example by clicking
* the close widget in the title bar.
*
* The close flag is set before this callback is called, but you can modify it
* at any time with @ref glfwSetWindowShouldClose.
*
* The close callback is not triggered by @ref glfwDestroyWindow.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @remarks __OS X:__ Selecting Quit from the application menu will
* trigger the close callback for all windows.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_close
*
* @since Added in GLFW 2.5.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup window
*/
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
/*! @brief Sets the refresh callback for the specified window.
*
* This function sets the refresh callback of the specified window, which is
* called when the client area of the window needs to be redrawn, for example
* if the window has been exposed after having been covered by another window.
*
* On compositing window systems such as Aero, Compiz or Aqua, where the window
* contents are saved off-screen, this callback may be called only very
* infrequently or never at all.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_refresh
*
* @since Added in GLFW 2.5.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup window
*/
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
/*! @brief Sets the focus callback for the specified window.
*
* This function sets the focus callback of the specified window, which is
* called when the window gains or loses input focus.
*
* After the focus callback is called for a window that lost input focus,
* synthetic key and mouse button release events will be generated for all such
* that had been pressed. For more information, see @ref glfwSetKeyCallback
* and @ref glfwSetMouseButtonCallback.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_focus
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
/*! @brief Sets the iconify callback for the specified window.
*
* This function sets the iconification callback of the specified window, which
* is called when the window is iconified or restored.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_iconify
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
/*! @brief Sets the framebuffer resize callback for the specified window.
*
* This function sets the framebuffer resize callback of the specified window,
* which is called when the framebuffer of the specified window is resized.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref window_fbsize
*
* @since Added in GLFW 3.0.
*
* @ingroup window
*/
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
/*! @brief Processes all pending events.
*
* This function processes only those events that are already in the event
* queue and then returns immediately. Processing events will cause the window
* and input callbacks associated with those events to be called.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* On some platforms, certain events are sent directly to the application
* without going through the event queue, causing callbacks to be called
* outside of a call to one of the event processing functions.
*
* Event processing is not required for joystick input to work.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref events
* @sa glfwWaitEvents
*
* @since Added in GLFW 1.0.
*
* @ingroup window
*/
GLFWAPI void glfwPollEvents(void);
/*! @brief Waits until events are queued and processes them.
*
* This function puts the calling thread to sleep until at least one event is
* available in the event queue. Once one or more events are available,
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
* are processed and the function then returns immediately. Processing events
* will cause the window and input callbacks associated with those events to be
* called.
*
* Since not all events are associated with callbacks, this function may return
* without a callback having been called even if you are monitoring all
* callbacks.
*
* On some platforms, a window move, resize or menu operation will cause event
* processing to block. This is due to how event processing is designed on
* those platforms. You can use the
* [window refresh callback](@ref window_refresh) to redraw the contents of
* your window when necessary during such operations.
*
* On some platforms, certain callbacks may be called outside of a call to one
* of the event processing functions.
*
* If no windows exist, this function returns immediately. For synchronization
* of threads in applications that do not create windows, use your threading
* library of choice.
*
* Event processing is not required for joystick input to work.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref events
* @sa glfwPollEvents
*
* @since Added in GLFW 2.5.
*
* @ingroup window
*/
GLFWAPI void glfwWaitEvents(void);
/*! @brief Posts an empty event to the event queue.
*
* This function posts an empty event from the current thread to the event
* queue, causing @ref glfwWaitEvents to return.
*
* If no windows exist, this function returns immediately. For synchronization
* of threads in applications that do not create windows, use your threading
* library of choice.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref events
* @sa glfwWaitEvents
*
* @since Added in GLFW 3.1.
*
* @ingroup window
*/
GLFWAPI void glfwPostEmptyEvent(void);
/*! @brief Returns the value of an input option for the specified window.
*
* This function returns the value of an input option for the specified window.
* The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
*
* @param[in] window The window to query.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa glfwSetInputMode
*
* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
/*! @brief Sets an input option for the specified window.
*
* This function sets an input mode option for the specified window. The mode
* must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
*
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
* modes:
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
* area of the window but does not restrict the cursor from leaving.
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
* and unlimited cursor movement. This is useful for implementing for
* example 3D camera controls.
*
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
* enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
* the next time it is called even if the key had been released before the
* call. This is useful when you are only interested in whether keys have been
* pressed but not when or in which order.
*
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
* `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If
* sticky mouse buttons are enabled, a mouse button press will ensure that @ref
* glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if
* the mouse button had been released before the call. This is useful when you
* are only interested in whether mouse buttons have been pressed but not when
* or in which order.
*
* @param[in] window The window whose input mode to set.
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
* `GLFW_STICKY_MOUSE_BUTTONS`.
* @param[in] value The new value of the specified input mode.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa glfwGetInputMode
*
* @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`.
*
* @ingroup input
*/
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
/*! @brief Returns the last reported state of a keyboard key for the specified
* window.
*
* This function returns the last state reported for the specified key to the
* specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
* the key callback.
*
* If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
* that key has already been released.
*
* The key functions deal with physical keys, with [key tokens](@ref keys)
* named after their use on the standard US keyboard layout. If you want to
* input text, use the Unicode character callback instead.
*
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
* used with this function.
*
* @param[in] window The desired window.
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
* not a valid key for this function.
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_key
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
/*! @brief Returns the last reported state of a mouse button for the specified
* window.
*
* This function returns the last state reported for the specified mouse button
* to the specified window. The returned state is one of `GLFW_PRESS` or
* `GLFW_RELEASE`.
*
* If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
* even if that mouse button has already been released.
*
* @param[in] window The desired window.
* @param[in] button The desired [mouse button](@ref buttons).
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_mouse_button
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup input
*/
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
/*! @brief Retrieves the position of the cursor relative to the client area of
* the window.
*
* This function returns the position of the cursor, in screen coordinates,
* relative to the upper-left corner of the client area of the specified
* window.
*
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
* position is unbounded and limited only by the minimum and maximum values of
* a `double`.
*
* The coordinate can be converted to their integer equivalents with the
* `floor` function. Casting directly to an integer type works for positive
* coordinates, but fails for negative ones.
*
* Any or all of the position arguments may be `NULL`. If an error occurs, all
* non-`NULL` position arguments will be set to zero.
*
* @param[in] window The desired window.
* @param[out] xpos Where to store the cursor x-coordinate, relative to the
* left edge of the client area, or `NULL`.
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
* top edge of the client area, or `NULL`.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_pos
* @sa glfwSetCursorPos
*
* @since Added in GLFW 3.0. Replaces `glfwGetMousePos`.
*
* @ingroup input
*/
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
/*! @brief Sets the position of the cursor, relative to the client area of the
* window.
*
* This function sets the position, in screen coordinates, of the cursor
* relative to the upper-left corner of the client area of the specified
* window. The window must have input focus. If the window does not have
* input focus when this function is called, it fails silently.
*
* __Do not use this function__ to implement things like camera controls. GLFW
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
* cursor, transparently re-centers it and provides unconstrained cursor
* motion. See @ref glfwSetInputMode for more information.
*
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
* unconstrained and limited only by the minimum and maximum values of
* a `double`.
*
* @param[in] window The desired window.
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
* client area.
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
* client area.
*
* @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it
* may take a moment for the window focus event to arrive. This means you will
* not be able to set the cursor position directly after window creation.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_pos
* @sa glfwGetCursorPos
*
* @since Added in GLFW 3.0. Replaces `glfwSetMousePos`.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
/*! @brief Creates a custom cursor.
*
* Creates a new custom cursor image that can be set for a window with @ref
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
* Any remaining cursors are destroyed by @ref glfwTerminate.
*
* The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel. They
* are arranged canonically as packed sequential rows, starting from the
* top-left corner.
*
* The cursor hotspot is specified in pixels, relative to the upper-left corner
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
* points to the right and the Y-axis points down.
*
* @param[in] image The desired cursor image.
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
*
* @return The handle of the created cursor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The specified image data is copied before this function returns.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_object
* @sa glfwDestroyCursor
* @sa glfwCreateStandardCursor
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
/*! @brief Creates a cursor with a standard shape.
*
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
*
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_object
* @sa glfwCreateCursor
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
/*! @brief Destroys a cursor.
*
* This function destroys a cursor previously created with @ref
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
* glfwTerminate.
*
* @param[in] cursor The cursor object to destroy.
*
* @par Reentrancy
* This function may not be called from a callback.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_object
* @sa glfwCreateCursor
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
/*! @brief Sets the cursor for the window.
*
* This function sets the cursor image to be used when the cursor is over the
* client area of the specified window. The set cursor will only be visible
* when the [cursor mode](@ref cursor_mode) of the window is
* `GLFW_CURSOR_NORMAL`.
*
* On some platforms, the set cursor may not be visible unless the window also
* has input focus.
*
* @param[in] window The window to set the cursor for.
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
* arrow cursor.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_object
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
/*! @brief Sets the key callback.
*
* This function sets the key callback of the specified window, which is called
* when a key is pressed, repeated or released.
*
* The key functions deal with physical keys, with layout independent
* [key tokens](@ref keys) named after their values in the standard US keyboard
* layout. If you want to input text, use the
* [character callback](@ref glfwSetCharCallback) instead.
*
* When a window loses input focus, it will generate synthetic key release
* events for all pressed keys. You can tell these events from user-generated
* events by the fact that the synthetic ones are generated after the focus
* loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* The scancode of a key is specific to that platform or sometimes even to that
* machine. Scancodes are intended to allow users to bind keys that don't have
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
* state is not saved and so it cannot be queried with @ref glfwGetKey.
*
* Sometimes GLFW needs to generate synthetic key events, in which case the
* scancode may be zero.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_key
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
/*! @brief Sets the Unicode character callback.
*
* This function sets the character callback of the specified window, which is
* called when a Unicode character is input.
*
* The character callback is intended for Unicode text input. As it deals with
* characters, it is keyboard layout dependent, whereas the
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
* to physical keys, as a key may produce zero, one or more characters. If you
* want to know whether a specific physical key was pressed or released, see
* the key callback instead.
*
* The character callback behaves as system text input normally does and will
* not be called if modifier keys are held down that would prevent normal text
* input on that platform, for example a Super (Command) key on OS X or Alt key
* on Windows. There is a
* [character with modifiers callback](@ref glfwSetCharModsCallback) that
* receives these events.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in GLFW 2.4.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
/*! @brief Sets the Unicode character with modifiers callback.
*
* This function sets the character with modifiers callback of the specified
* window, which is called when a Unicode character is input regardless of what
* modifier keys are used.
*
* The character with modifiers callback is intended for implementing custom
* Unicode character input. For regular Unicode text input, see the
* [character callback](@ref glfwSetCharCallback). Like the character
* callback, the character with modifiers callback deals with characters and is
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
* a key may produce zero, one or more characters. If you want to know whether
* a specific physical key was pressed or released, see the
* [key callback](@ref glfwSetKeyCallback) instead.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or an
* error occurred.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_char
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
/*! @brief Sets the mouse button callback.
*
* This function sets the mouse button callback of the specified window, which
* is called when a mouse button is pressed or released.
*
* When a window loses input focus, it will generate synthetic mouse button
* release events for all pressed mouse buttons. You can tell these events
* from user-generated events by the fact that the synthetic ones are generated
* after the focus loss event has been processed, i.e. after the
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref input_mouse_button
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter. Updated callback signature.
*
* @ingroup input
*/
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
/*! @brief Sets the cursor position callback.
*
* This function sets the cursor position callback of the specified window,
* which is called when the cursor is moved. The callback is provided with the
* position, in screen coordinates, relative to the upper-left corner of the
* client area of the window.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_pos
*
* @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
/*! @brief Sets the cursor enter/exit callback.
*
* This function sets the cursor boundary crossing callback of the specified
* window, which is called when the cursor enters or leaves the client area of
* the window.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref cursor_enter
*
* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
/*! @brief Sets the scroll callback.
*
* This function sets the scroll callback of the specified window, which is
* called when a scrolling device is used, such as a mouse wheel or scrolling
* area of a touchpad.
*
* The scroll callback receives all scrolling input, like that from a mouse
* wheel or a touchpad scrolling area.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
* set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref scrolling
*
* @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`.
*
* @ingroup input
*/
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
/*! @brief Sets the file drop callback.
*
* This function sets the file drop callback of the specified window, which is
* called when one or more dragged files are dropped on the window.
*
* Because the path array and its strings may have been generated specifically
* for that event, they are not guaranteed to be valid after the callback has
* returned. If you wish to use them after the callback returns, you need to
* make a deep copy.
*
* @param[in] window The window whose callback to set.
* @param[in] cbfun The new file drop callback, or `NULL` to remove the
* currently set callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref path_drop
*
* @since Added in GLFW 3.1.
*
* @ingroup input
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
/*! @brief Returns whether the specified joystick is present.
*
* This function returns whether the specified joystick is present.
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref joystick
*
* @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickPresent(int joy);
/*! @brief Returns the values of all axes of the specified joystick.
*
* This function returns the values of all axes of the specified joystick.
* Each element in the array is a value between -1.0 and 1.0.
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of axis values in the returned
* array. This is set to zero if an error occurred.
* @return An array of axis values, or `NULL` if the joystick is not present.
*
* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref joystick_axis
*
* @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`.
*
* @ingroup input
*/
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
/*! @brief Returns the state of all buttons of the specified joystick.
*
* This function returns the state of all buttons of the specified joystick.
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of button states in the returned
* array. This is set to zero if an error occurred.
* @return An array of button states, or `NULL` if the joystick is not present.
*
* @par Pointer Lifetime
* The returned array is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref joystick_button
*
* @since Added in GLFW 2.2.
*
* @par
* __GLFW 3:__ Changed to return a dynamic array.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
/*! @brief Returns the name of the specified joystick.
*
* This function returns the name, encoded as UTF-8, of the specified joystick.
* The returned string is allocated and freed by GLFW. You should not free it
* yourself.
*
* @param[in] joy The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
* is not present.
*
* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the specified joystick is disconnected, this
* function is called again for that joystick or the library is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref joystick_name
*
* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickName(int joy);
/*! @brief Sets the clipboard to the specified string.
*
* This function sets the system clipboard to the specified, UTF-8 encoded
* string.
*
* @param[in] window The window that will own the clipboard contents.
* @param[in] string A UTF-8 encoded string.
*
* @par Pointer Lifetime
* The specified string is copied before this function returns.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetClipboardString
*
* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
/*! @brief Returns the contents of the clipboard as a string.
*
* This function returns the contents of the system clipboard, if it contains
* or is convertible to a UTF-8 encoded string.
*
* @param[in] window The window that will request the clipboard contents.
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @par Pointer Lifetime
* The returned string is allocated and freed by GLFW. You should not free it
* yourself. It is valid until the next call to @ref
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
* is terminated.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetClipboardString
*
* @since Added in GLFW 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
/*! @brief Returns the value of the GLFW timer.
*
* This function returns the value of the GLFW timer. Unless the timer has
* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
* was initialized.
*
* The resolution of the timer is system dependent, but is usually on the order
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
* time source on each supported platform.
*
* @return The current value, in seconds, or zero if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
*
* @sa @ref time
*
* @since Added in GLFW 1.0.
*
* @ingroup input
*/
GLFWAPI double glfwGetTime(void);
/*! @brief Sets the GLFW timer.
*
* This function sets the value of the GLFW timer. It then continues to count
* up from that value. The value must be a positive finite number less than
* or equal to 18446744073.0, which is approximately 584.5 years.
*
* @param[in] time The new value, in seconds.
*
* @remarks The upper limit of the timer is calculated as
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
* storing nanoseconds in 64 bits. The limit may be increased in the future.
*
* @par Thread Safety
* This function may only be called from the main thread.
*
* @sa @ref time
*
* @since Added in GLFW 2.2.
*
* @ingroup input
*/
GLFWAPI void glfwSetTime(double time);
/*! @brief Makes the context of the specified window current for the calling
* thread.
*
* This function makes the OpenGL or OpenGL ES context of the specified window
* current on the calling thread. A context can only be made current on
* a single thread at a time and each thread can have only a single current
* context at a time.
*
* By default, making a context non-current implicitly forces a pipeline flush.
* On machines that support `GL_KHR_context_flush_control`, you can control
* whether a context performs this flush by setting the
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
*
* @param[in] window The window whose context to make current, or `NULL` to
* detach the current context.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref context_current
* @sa glfwGetCurrentContext
*
* @since Added in GLFW 3.0.
*
* @ingroup context
*/
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
/*! @brief Returns the window whose context is current on the calling thread.
*
* This function returns the window whose OpenGL or OpenGL ES context is
* current on the calling thread.
*
* @return The window whose context is current, or `NULL` if no window's
* context is current.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref context_current
* @sa glfwMakeContextCurrent
*
* @since Added in GLFW 3.0.
*
* @ingroup context
*/
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
/*! @brief Swaps the front and back buffers of the specified window.
*
* This function swaps the front and back buffers of the specified window. If
* the swap interval is greater than zero, the GPU driver waits the specified
* number of screen updates before swapping the buffers.
*
* @param[in] window The window whose buffers to swap.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa glfwSwapInterval
*
* @since Added in GLFW 1.0.
*
* @par
* __GLFW 3:__ Added window handle parameter.
*
* @ingroup window
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Sets the swap interval for the current context.
*
* This function sets the swap interval for the current context, i.e. the
* number of screen updates to wait from the time @ref glfwSwapBuffers was
* called before swapping the buffers and returning. This is sometimes called
* _vertical synchronization_, _vertical retrace synchronization_ or just
* _vsync_.
*
* Contexts that support either of the `WGL_EXT_swap_control_tear` and
* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
* which allow the driver to swap even if a frame arrives a little bit late.
* You can check for the presence of these extensions using @ref
* glfwExtensionSupported. For more information about swap tearing, see the
* extension specifications.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* @param[in] interval The minimum number of screen updates to wait for
* until the buffers are swapped by @ref glfwSwapBuffers.
*
* @remarks This function is not called during context creation, leaving the
* swap interval set to whatever is the default on that platform. This is done
* because some swap interval extensions used by GLFW do not allow the swap
* interval to be reset to zero once it has been set to a non-zero value.
*
* @remarks Some GPU drivers do not honor the requested swap interval, either
* because of a user setting that overrides the application's request or due to
* bugs in the driver.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa glfwSwapBuffers
*
* @since Added in GLFW 1.0.
*
* @ingroup context
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns whether the specified extension is available.
*
* This function returns whether the specified
* [client API extension](@ref context_glext) is supported by the current
* OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES
* extension and platform-specific context creation API extensions.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* As this functions retrieves and searches one or more extension strings each
* call, it is recommended that you cache its results if it is going to be used
* frequently. The extension strings will not change during the lifetime of
* a context, so there is no danger in doing this.
*
* @param[in] extension The ASCII encoded name of the extension.
* @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref context_glext
* @sa glfwGetProcAddress
*
* @since Added in GLFW 1.0.
*
* @ingroup context
*/
GLFWAPI int glfwExtensionSupported(const char* extension);
/*! @brief Returns the address of the specified function for the current
* context.
*
* This function returns the address of the specified
* [core or extension function](@ref context_glext), if it is supported
* by the current context.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* @param[in] procname The ASCII encoded name of the function.
* @return The address of the function, or `NULL` if the function is
* unavailable or an [error](@ref error_handling) occurred.
*
* @remarks The addresses of a given function is not guaranteed to be the same
* between contexts.
*
* @remarks This function may return a non-`NULL` address despite the
* associated version or extension not being available. Always check the
* context version or extension string presence first.
*
* @par Pointer Lifetime
* The returned function pointer is valid until the context is destroyed or the
* library is terminated.
*
* @par Thread Safety
* This function may be called from any thread.
*
* @sa @ref context_glext
* @sa glfwExtensionSupported
*
* @since Added in GLFW 1.0.
*
* @ingroup context
*/
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
/*************************************************************************
* Global definition cleanup
*************************************************************************/
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
#ifdef GLFW_WINGDIAPI_DEFINED
#undef WINGDIAPI
#undef GLFW_WINGDIAPI_DEFINED
#endif
#ifdef GLFW_CALLBACK_DEFINED
#undef CALLBACK
#undef GLFW_CALLBACK_DEFINED
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_h_ */