mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-29 21:48:52 -05:00
76a5f781db
This removes the GLFW_VULKAN_STATIC CMake option and the _GLFW_VULKAN_STATIC configuration macro and replaces them with the glfwInitVulkanLoader function, allowing a single library binary to provide both behaviors. This is based on the design from PR #1374 by @pmuetschard. Closes #1374 Closes #1890
235 lines
8.6 KiB
Plaintext
235 lines
8.6 KiB
Plaintext
/*!
|
|
|
|
@page news Release notes
|
|
|
|
@tableofcontents
|
|
|
|
|
|
@section news_34 Release notes for version 3.4
|
|
|
|
@subsection features_34 New features in version 3.4
|
|
|
|
@subsubsection runtime_platform_34 Runtime platform selection
|
|
|
|
GLFW now supports being compiled for multiple backends and selecting between
|
|
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
|
|
selected platform can be queried with @ref glfwGetPlatform. You can check if
|
|
support for a given platform is compiled in with @ref glfwPlatformSupported.
|
|
|
|
|
|
@subsubsection standard_cursors_34 More standard cursors
|
|
|
|
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
|
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
|
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
|
|
action is not allowed.
|
|
|
|
Unlike the original set, these shapes may not be available everywhere and
|
|
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
|
|
|
|
The cursors for horizontal and vertical resizing are now referred to as @ref
|
|
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
|
|
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
|
|
are still available.
|
|
|
|
For more information see @ref cursor_standard.
|
|
|
|
|
|
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
|
|
|
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
|
window hint for making a window transparent to mouse input, lettings events pass
|
|
to whatever window is behind it. This can also be changed after window
|
|
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
|
|
|
|
|
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
|
|
|
GLFW now provides the
|
|
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
|
requesting a specific rendering backend when using
|
|
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
|
|
contexts.
|
|
|
|
|
|
@subsubsection features_34_init_allocator Support for custom memory allocator
|
|
|
|
GLFW now supports plugging a custom memory allocator at initialization with @ref
|
|
glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
|
|
function pointers corresponding to the standard library functions `malloc`,
|
|
`realloc` and `free`.
|
|
|
|
For more information see @ref init_allocator.
|
|
|
|
|
|
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
|
|
|
GLFW now provides the
|
|
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
|
enabling keyboard access to the window menu via the Alt+Space and
|
|
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
|
applications.
|
|
|
|
|
|
@subsection caveats Caveats for version 3.4
|
|
|
|
@subsubsection native_34 Multiple sets of native access functions
|
|
|
|
Because GLFW now supports runtime selection of platform (window system), a library binary
|
|
may export native access functions for multiple platforms. Starting with version 3.4 you
|
|
must not assume that GLFW is running on a platform just because it exports native access
|
|
functions for it. After initialization you can query the selected platform with @ref
|
|
glfwGetPlatform.
|
|
|
|
|
|
@subsubsection version_string_34 Version string format has been changed
|
|
|
|
Because GLFW now supports runtime selection of platform (window system), the version
|
|
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
|
|
of all APIs for all the platforms that the library binary supports.
|
|
|
|
|
|
@subsubsection joysticks_34 Joystick support is initialized on demand
|
|
|
|
The joystick part of GLFW is now initialized when first used, primarily to work
|
|
around faulty Windows drivers that cause DirectInput to take up to several
|
|
seconds to enumerate devices.
|
|
|
|
This change will usually not be observable. However, if your application waits
|
|
for events without having first called any joystick function or created any
|
|
visible windows, the wait may never unblock as GLFW may not yet have subscribed
|
|
to joystick related OS events.
|
|
|
|
To work around this, call any joystick function before waiting for events, for
|
|
example by setting a [joystick callback](@ref joystick_event).
|
|
|
|
|
|
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
|
|
|
GLFW now does not build the tests and examples when it is added as
|
|
a subdirectory of another CMake project. To enable these, set the @ref
|
|
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
|
GLFW subdirectory.
|
|
|
|
@code{.cmake}
|
|
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
|
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
|
add_subdirectory(path/to/glfw)
|
|
@endcode
|
|
|
|
|
|
@subsubsection initmenu_34 macOS main menu now created at initialization
|
|
|
|
GLFW now creates the main menu and completes the initialization of NSApplication
|
|
during initialization. Programs that do not want a main menu can disable it
|
|
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
|
|
|
|
|
@subsubsection corevideo_34 CoreVideo dependency has been removed
|
|
|
|
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
|
needs to be specified during compilation or linking.
|
|
|
|
|
|
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
|
|
|
|
GLFW no longer supports framebuffer transparency enabled via @ref
|
|
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
|
(the Transparency setting under Personalization > Window Color).
|
|
|
|
|
|
@subsection deprecations_34 Deprecations in version 3.4
|
|
|
|
@subsection removals_34 Removals in 3.4
|
|
|
|
@subsubsection vulkan_static_34 GLFW_VULKAN_STATIC CMake option has been removed
|
|
|
|
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
|
|
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
|
|
now done by calling the @ref glfwInitVulkanLoader function before initialization.
|
|
|
|
If you need backward compatibility, this macro can still be defined for GLFW 3.4 and will
|
|
have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enabled in
|
|
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
|
|
|
|
|
|
@subsubsection osmesa_option_34 GLFW_USE_OSMESA CMake option has been removed
|
|
|
|
This option was used to compile GLFW for the Null platform. The Null platform is now
|
|
always supported. To produce a library binary that only supports this platform, the way
|
|
this CMake option used to do, you will instead need to disable the default platform for
|
|
the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or
|
|
@ref GLFW_BUILD_X11 CMake option to false.
|
|
|
|
You can set all of them to false and the ones that don't apply for the target OS will be
|
|
ignored.
|
|
|
|
|
|
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
|
|
|
|
Support for the wl_shell protocol has been removed and GLFW now only supports
|
|
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
|
then GLFW will fail to initialize.
|
|
|
|
|
|
@subsection symbols_34 New symbols in version 3.4
|
|
|
|
@subsubsection functions_34 New functions in version 3.4
|
|
|
|
- @ref glfwInitAllocator
|
|
- @ref glfwGetPlatform
|
|
- @ref glfwPlatformSupported
|
|
- @ref glfwInitVulkanLoader
|
|
|
|
|
|
@subsubsection types_34 New types in version 3.4
|
|
|
|
- @ref GLFWallocator
|
|
- @ref GLFWallocatefun
|
|
- @ref GLFWreallocatefun
|
|
- @ref GLFWdeallocatefun
|
|
|
|
|
|
@subsubsection constants_34 New constants in version 3.4
|
|
|
|
- @ref GLFW_PLATFORM
|
|
- @ref GLFW_ANY_PLATFORM
|
|
- @ref GLFW_PLATFORM_WIN32
|
|
- @ref GLFW_PLATFORM_COCOA
|
|
- @ref GLFW_PLATFORM_WAYLAND
|
|
- @ref GLFW_PLATFORM_X11
|
|
- @ref GLFW_PLATFORM_NULL
|
|
- @ref GLFW_PLATFORM_UNAVAILABLE
|
|
- @ref GLFW_POINTING_HAND_CURSOR
|
|
- @ref GLFW_RESIZE_EW_CURSOR
|
|
- @ref GLFW_RESIZE_NS_CURSOR
|
|
- @ref GLFW_RESIZE_NWSE_CURSOR
|
|
- @ref GLFW_RESIZE_NESW_CURSOR
|
|
- @ref GLFW_RESIZE_ALL_CURSOR
|
|
- @ref GLFW_MOUSE_PASSTHROUGH
|
|
- @ref GLFW_NOT_ALLOWED_CURSOR
|
|
- @ref GLFW_CURSOR_UNAVAILABLE
|
|
- @ref GLFW_WIN32_KEYBOARD_MENU
|
|
- @ref GLFW_CONTEXT_DEBUG
|
|
- @ref GLFW_FEATURE_UNAVAILABLE
|
|
- @ref GLFW_FEATURE_UNIMPLEMENTED
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
|
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
|
- @ref GLFW_X11_XCB_VULKAN_SURFACE
|
|
|
|
|
|
@section news_archive Release notes for earlier versions
|
|
|
|
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
|
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
|
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
|
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
|
|
|
*/
|