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implot/backends/implot_impl_opengl3.h

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// MIT License
// Copyright (c) 2021 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.10 WIP
#pragma once
#define IMPLOT_BACKEND_ENABLED
#define IMPLOT_BACKEND_HAS_HEATMAP
#define IMPLOT_BACKEND_HAS_COLORMAP
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
&& !defined(IMGUI_IMPL_OPENGL_ES3) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
// Try to detect GLES on matching platforms
#if defined(__APPLE__)
#include "TargetConditionals.h"
#endif
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
#elif defined(__EMSCRIPTEN__)
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
// Otherwise try to detect supported Desktop OpenGL loaders..
#elif defined(__has_include)
#if __has_include(<GL/glew.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLEW
#elif __has_include(<glad/glad.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLAD
#elif __has_include(<glad/gl.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
#elif __has_include(<GL/gl3w.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GL3W
#elif __has_include(<glbinding/glbinding.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
#elif __has_include(<glbinding/Binding.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
#else
#error "Cannot detect OpenGL loader!"
#endif
#else
#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
#endif
#endif
namespace ImPlot {
namespace Backend {
//-----------------------------------------------------------------------------
// [SECTION] Misc backend functions
//-----------------------------------------------------------------------------
/**
* @brief Struct to hold backend-related context data
*
* A backend may store in this struct any data it needs, with no constraints. A
* pointer to this struct will be stored inside ImPlot's context and can be
* accessed at any time. This pointer will be set to the returned value of @ref
* CreateContext(). All resources held by this struct must be freed inside @ref
* DestroyContext().
*/
struct ContextData;
/**
* @brief Create backend context
*
* Creates and intializes the backend context. The returned pointer will be saved
* in ImPlot's context and can be accessed later.
*/
IMPLOT_API void* CreateContext();
/**
* @brief Destroy backend context
*
* Destroys and frees any memory or resources needed by the backend. After this
* call returns, no more calls to any backend function can be performed.
*/
IMPLOT_API void DestroyContext();
/** @brief Bust plot cache. Called from @ref ImPlot::BustPlotCache() */
IMPLOT_API void BustPlotCache();
/** @brief Bust item cache. Called from @ref ImPlot::BustItemCache() */
IMPLOT_API void BustItemCache();
//-----------------------------------------------------------------------------
// [SECTION] Colormap functions
//-----------------------------------------------------------------------------
/**
* @brief Add a colormap
*
* Adds a colormap to be handled by the backend.
*
* @param keys Colors for this colormap, in RGBA format
* @param count Number of colors in this colormap
* @param qual Qualitative: whether the colormap is continuous (`false`) or
* not (`true`)
*/
IMPLOT_API void AddColormap(const ImU32* keys, int count, bool qual);
//-----------------------------------------------------------------------------
// [SECTION] Heatmap functions
//-----------------------------------------------------------------------------
/**
* @brief Set heatmap data
*
* Sets the data of the heatmap with the given plot ID.
*
* @param itemID ID of the heatmap to update.
* @param values Data of the heatmap to be set.`values[0]` corresponds with the
* top-left corner of the data.
* @param rows Number of rows of this heatmap
* @param cols Number of columns of this heatmap
*/
IMPLOT_API void SetHeatmapData(int itemID, const ImS8* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImU8*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImU8* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImS16*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImS16* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImU16*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImU16* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImS32*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImS32* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImU32*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImU32* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const float*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const float* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const double*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const double* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImS64*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImS64* values, int rows, int cols);
/** @copydoc SetHeatmapData(int,const ImU64*,int,int) */
IMPLOT_API void SetHeatmapData(int itemID, const ImU64* values, int rows, int cols);
/**
* @brief Render heatmap
*
* Renders the heatmap using OpenGL acceleration
*
* @param itemID ID of the heatmap to be rendered
* @param DrawList Draw list where to submit the render commands
* @param bounds_min Minimum bounds of the heatmap (without clipping)
* @param bounds_max Maximum bounds of the heatmap (without clipping)
* @param scale_min Minimum value of the heatmap
* @param scale_max Maximum value of the heatmap
* @param colormap Colormap to be used when rendering this heatmap
*
* @note There might be values greater than `scale_max` or lower than `scale_min`.
* The shader used for rendering will clamp this values.
*/
IMPLOT_API void RenderHeatmap(
int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, const ImVec2& bounds_max,
float scale_min, float scale_max, ImPlotColormap colormap);
}
}