mirror of
https://github.com/gwm17/implot.git
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195 lines
7.3 KiB
C
195 lines
7.3 KiB
C
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// MIT License
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// Copyright (c) 2021 Evan Pezent
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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// ImPlot v0.10 WIP
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#pragma once
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#define IMPLOT_BACKEND_ENABLED
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#define IMPLOT_BACKEND_HAS_HEATMAP
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#define IMPLOT_BACKEND_HAS_COLORMAP
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#if !defined(IMGUI_IMPL_OPENGL_ES2) \
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&& !defined(IMGUI_IMPL_OPENGL_ES3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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// Try to detect GLES on matching platforms
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#if defined(__APPLE__)
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#include "TargetConditionals.h"
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#endif
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#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
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#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
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#elif defined(__EMSCRIPTEN__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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// Otherwise try to detect supported Desktop OpenGL loaders..
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#elif defined(__has_include)
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#if __has_include(<GL/glew.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLEW
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#elif __has_include(<glad/glad.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#elif __has_include(<glad/gl.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
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#elif __has_include(<GL/gl3w.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#elif __has_include(<glbinding/glbinding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#elif __has_include(<glbinding/Binding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#else
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#error "Cannot detect OpenGL loader!"
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#endif
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#else
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
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#endif
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#endif
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namespace ImPlot {
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namespace Backend {
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//-----------------------------------------------------------------------------
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// [SECTION] Misc backend functions
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//-----------------------------------------------------------------------------
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/**
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* @brief Struct to hold backend-related context data
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*
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* A backend may store in this struct any data it needs, with no constraints. A
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* pointer to this struct will be stored inside ImPlot's context and can be
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* accessed at any time. This pointer will be set to the returned value of @ref
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* CreateContext(). All resources held by this struct must be freed inside @ref
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* DestroyContext().
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*/
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struct ContextData;
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/**
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* @brief Create backend context
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*
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* Creates and intializes the backend context. The returned pointer will be saved
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* in ImPlot's context and can be accessed later.
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*/
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IMPLOT_API void* CreateContext();
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/**
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* @brief Destroy backend context
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*
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* Destroys and frees any memory or resources needed by the backend. After this
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* call returns, no more calls to any backend function can be performed.
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*/
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IMPLOT_API void DestroyContext();
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/** @brief Bust plot cache. Called from @ref ImPlot::BustPlotCache() */
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IMPLOT_API void BustPlotCache();
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/** @brief Bust item cache. Called from @ref ImPlot::BustItemCache() */
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IMPLOT_API void BustItemCache();
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//-----------------------------------------------------------------------------
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// [SECTION] Colormap functions
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//-----------------------------------------------------------------------------
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/**
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* @brief Add a colormap
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*
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* Adds a colormap to be handled by the backend.
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*
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* @param keys Colors for this colormap, in RGBA format
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* @param count Number of colors in this colormap
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* @param qual Qualitative: whether the colormap is continuous (`false`) or
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* not (`true`)
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*/
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IMPLOT_API void AddColormap(const ImU32* keys, int count, bool qual);
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//-----------------------------------------------------------------------------
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// [SECTION] Heatmap functions
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//-----------------------------------------------------------------------------
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/**
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* @brief Set heatmap data
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*
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* Sets the data of the heatmap with the given plot ID.
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*
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* @param itemID ID of the heatmap to update.
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* @param values Data of the heatmap to be set.`values[0]` corresponds with the
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* top-left corner of the data.
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* @param rows Number of rows of this heatmap
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* @param cols Number of columns of this heatmap
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*/
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IMPLOT_API void SetHeatmapData(int itemID, const ImS8* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImU8*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImU8* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImS16*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImS16* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImU16*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImU16* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImS32*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImS32* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImU32*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImU32* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const float*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const float* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const double*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const double* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImS64*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImS64* values, int rows, int cols);
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/** @copydoc SetHeatmapData(int,const ImU64*,int,int) */
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IMPLOT_API void SetHeatmapData(int itemID, const ImU64* values, int rows, int cols);
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/**
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* @brief Render heatmap
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*
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* Renders the heatmap using OpenGL acceleration
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*
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* @param itemID ID of the heatmap to be rendered
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* @param DrawList Draw list where to submit the render commands
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* @param bounds_min Minimum bounds of the heatmap (without clipping)
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* @param bounds_max Maximum bounds of the heatmap (without clipping)
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* @param scale_min Minimum value of the heatmap
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* @param scale_max Maximum value of the heatmap
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* @param colormap Colormap to be used when rendering this heatmap
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*
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* @note There might be values greater than `scale_max` or lower than `scale_min`.
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* The shader used for rendering will clamp this values.
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*/
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IMPLOT_API void RenderHeatmap(
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int itemID, ImDrawList& DrawList, const ImVec2& bounds_min, const ImVec2& bounds_max,
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float scale_min, float scale_max, ImPlotColormap colormap);
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}
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}
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