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implot/implot_internal.h

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// MIT License
// Copyright (c) 2022 Evan Pezent
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// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.14
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// You may use this file to debug, understand or extend ImPlot features but we
// don't provide any guarantee of forward compatibility!
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//-----------------------------------------------------------------------------
// [SECTION] Header Mess
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//-----------------------------------------------------------------------------
#pragma once
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
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#include <time.h>
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#include "imgui_internal.h"
#ifndef IMPLOT_VERSION
#error Must include implot.h before implot_internal.h
#endif
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// Support for pre-1.84 versions. ImPool's GetSize() -> GetBufSize()
#if (IMGUI_VERSION_NUM < 18303)
#define GetBufSize GetSize
#endif
//-----------------------------------------------------------------------------
// [SECTION] Constants
//-----------------------------------------------------------------------------
// Constants can be changed unless stated otherwise. We may move some of these
// to ImPlotStyleVar_ over time.
// Mimimum allowable timestamp value 01/01/1970 @ 12:00am (UTC) (DO NOT DECREASE THIS)
#define IMPLOT_MIN_TIME 0
// Maximum allowable timestamp value 01/01/3000 @ 12:00am (UTC) (DO NOT INCREASE THIS)
#define IMPLOT_MAX_TIME 32503680000
// Default label format for axis labels
#define IMPLOT_LABEL_FORMAT "%g"
// Max character size for tick labels
#define IMPLOT_LABEL_MAX_SIZE 32
//-----------------------------------------------------------------------------
// [SECTION] Macros
//-----------------------------------------------------------------------------
#define IMPLOT_NUM_X_AXES ImAxis_Y1
#define IMPLOT_NUM_Y_AXES (ImAxis_COUNT - IMPLOT_NUM_X_AXES)
// Split ImU32 color into RGB components [0 255]
#define IM_COL32_SPLIT_RGB(col,r,g,b) \
ImU32 r = ((col >> IM_COL32_R_SHIFT) & 0xFF); \
ImU32 g = ((col >> IM_COL32_G_SHIFT) & 0xFF); \
ImU32 b = ((col >> IM_COL32_B_SHIFT) & 0xFF);
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//-----------------------------------------------------------------------------
// [SECTION] Forward Declarations
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//-----------------------------------------------------------------------------
struct ImPlotTick;
struct ImPlotAxis;
struct ImPlotAxisColor;
struct ImPlotItem;
struct ImPlotLegend;
struct ImPlotPlot;
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struct ImPlotNextPlotData;
struct ImPlotTicker;
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//-----------------------------------------------------------------------------
// [SECTION] Context Pointer
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//-----------------------------------------------------------------------------
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#ifndef GImPlot
extern IMPLOT_API ImPlotContext* GImPlot; // Current implicit context pointer
#endif
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//-----------------------------------------------------------------------------
// [SECTION] Generic Helpers
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//-----------------------------------------------------------------------------
// Computes the common (base-10) logarithm
static inline float ImLog10(float x) { return log10f(x); }
static inline double ImLog10(double x) { return log10(x); }
static inline float ImSinh(float x) { return sinhf(x); }
static inline double ImSinh(double x) { return sinh(x); }
static inline float ImAsinh(float x) { return asinhf(x); }
static inline double ImAsinh(double x) { return asinh(x); }
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// Returns true if a flag is set
template <typename TSet, typename TFlag>
static inline bool ImHasFlag(TSet set, TFlag flag) { return (set & flag) == flag; }
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// Flips a flag in a flagset
template <typename TSet, typename TFlag>
static inline void ImFlipFlag(TSet& set, TFlag flag) { ImHasFlag(set, flag) ? set &= ~flag : set |= flag; }
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// Linearly remaps x from [x0 x1] to [y0 y1].
template <typename T>
static inline T ImRemap(T x, T x0, T x1, T y0, T y1) { return y0 + (x - x0) * (y1 - y0) / (x1 - x0); }
// Linear rempas x from [x0 x1] to [0 1]
template <typename T>
static inline T ImRemap01(T x, T x0, T x1) { return (x - x0) / (x1 - x0); }
// Returns always positive modulo (assumes r != 0)
static inline int ImPosMod(int l, int r) { return (l % r + r) % r; }
// Returns true if val is NAN
static inline bool ImNan(double val) { return isnan(val); }
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// Returns true if val is NAN or INFINITY
static inline bool ImNanOrInf(double val) { return !(val >= -DBL_MAX && val <= DBL_MAX) || ImNan(val); }
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// Turns NANs to 0s
static inline double ImConstrainNan(double val) { return ImNan(val) ? 0 : val; }
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// Turns infinity to floating point maximums
static inline double ImConstrainInf(double val) { return val >= DBL_MAX ? DBL_MAX : val <= -DBL_MAX ? - DBL_MAX : val; }
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// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?)
static inline double ImConstrainLog(double val) { return val <= 0 ? 0.001f : val; }
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// Turns numbers less than 0 to zero
static inline double ImConstrainTime(double val) { return val < IMPLOT_MIN_TIME ? IMPLOT_MIN_TIME : (val > IMPLOT_MAX_TIME ? IMPLOT_MAX_TIME : val); }
// True if two numbers are approximately equal using units in the last place.
static inline bool ImAlmostEqual(double v1, double v2, int ulp = 2) { return ImAbs(v1-v2) < DBL_EPSILON * ImAbs(v1+v2) * ulp || ImAbs(v1-v2) < DBL_MIN; }
// Finds min value in an unsorted array
template <typename T>
static inline T ImMinArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] < m) { m = values[i]; } } return m; }
// Finds the max value in an unsorted array
template <typename T>
static inline T ImMaxArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] > m) { m = values[i]; } } return m; }
// Finds the min and max value in an unsorted array
template <typename T>
static inline void ImMinMaxArray(const T* values, int count, T* min_out, T* max_out) {
T Min = values[0]; T Max = values[0];
for (int i = 1; i < count; ++i) {
if (values[i] < Min) { Min = values[i]; }
if (values[i] > Max) { Max = values[i]; }
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}
*min_out = Min; *max_out = Max;
}
// Finds the sim of an array
template <typename T>
static inline T ImSum(const T* values, int count) {
T sum = 0;
for (int i = 0; i < count; ++i)
sum += values[i];
return sum;
}
// Finds the mean of an array
template <typename T>
static inline double ImMean(const T* values, int count) {
double den = 1.0 / count;
double mu = 0;
for (int i = 0; i < count; ++i)
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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mu += (double)values[i] * den;
return mu;
}
// Finds the sample standard deviation of an array
template <typename T>
static inline double ImStdDev(const T* values, int count) {
double den = 1.0 / (count - 1.0);
double mu = ImMean(values, count);
double x = 0;
for (int i = 0; i < count; ++i)
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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x += ((double)values[i] - mu) * ((double)values[i] - mu) * den;
return sqrt(x);
}
// Mix color a and b by factor s in [0 256]
static inline ImU32 ImMixU32(ImU32 a, ImU32 b, ImU32 s) {
#ifdef IMPLOT_MIX64
const ImU32 af = 256-s;
const ImU32 bf = s;
const ImU64 al = (a & 0x00ff00ff) | (((ImU64)(a & 0xff00ff00)) << 24);
const ImU64 bl = (b & 0x00ff00ff) | (((ImU64)(b & 0xff00ff00)) << 24);
const ImU64 mix = (al * af + bl * bf);
return ((mix >> 32) & 0xff00ff00) | ((mix & 0xff00ff00) >> 8);
#else
const ImU32 af = 256-s;
const ImU32 bf = s;
const ImU32 al = (a & 0x00ff00ff);
const ImU32 ah = (a & 0xff00ff00) >> 8;
const ImU32 bl = (b & 0x00ff00ff);
const ImU32 bh = (b & 0xff00ff00) >> 8;
const ImU32 ml = (al * af + bl * bf);
const ImU32 mh = (ah * af + bh * bf);
return (mh & 0xff00ff00) | ((ml & 0xff00ff00) >> 8);
#endif
}
// Lerp across an array of 32-bit collors given t in [0.0 1.0]
static inline ImU32 ImLerpU32(const ImU32* colors, int size, float t) {
int i1 = (int)((size - 1 ) * t);
int i2 = i1 + 1;
if (i2 == size || size == 1)
return colors[i1];
float den = 1.0f / (size - 1);
float t1 = i1 * den;
float t2 = i2 * den;
float tr = ImRemap01(t, t1, t2);
return ImMixU32(colors[i1], colors[i2], (ImU32)(tr*256));
}
// Set alpha channel of 32-bit color from float in range [0.0 1.0]
static inline ImU32 ImAlphaU32(ImU32 col, float alpha) {
return col & ~((ImU32)((1.0f-alpha)*255)<<IM_COL32_A_SHIFT);
}
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// Returns true of two ranges overlap
template <typename T>
static inline bool ImOverlaps(T min_a, T max_a, T min_b, T max_b) {
return min_a <= max_b && min_b <= max_a;
}
//-----------------------------------------------------------------------------
// [SECTION] ImPlot Enums
//-----------------------------------------------------------------------------
typedef int ImPlotTimeUnit; // -> enum ImPlotTimeUnit_
typedef int ImPlotDateFmt; // -> enum ImPlotDateFmt_
typedef int ImPlotTimeFmt; // -> enum ImPlotTimeFmt_
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enum ImPlotTimeUnit_ {
ImPlotTimeUnit_Us, // microsecond
ImPlotTimeUnit_Ms, // millisecond
ImPlotTimeUnit_S, // second
ImPlotTimeUnit_Min, // minute
ImPlotTimeUnit_Hr, // hour
ImPlotTimeUnit_Day, // day
ImPlotTimeUnit_Mo, // month
ImPlotTimeUnit_Yr, // year
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ImPlotTimeUnit_COUNT
};
enum ImPlotDateFmt_ { // default [ ISO 8601 ]
ImPlotDateFmt_None = 0,
ImPlotDateFmt_DayMo, // 10/3 [ --10-03 ]
ImPlotDateFmt_DayMoYr, // 10/3/91 [ 1991-10-03 ]
ImPlotDateFmt_MoYr, // Oct 1991 [ 1991-10 ]
ImPlotDateFmt_Mo, // Oct [ --10 ]
ImPlotDateFmt_Yr // 1991 [ 1991 ]
};
enum ImPlotTimeFmt_ { // default [ 24 Hour Clock ]
ImPlotTimeFmt_None = 0,
ImPlotTimeFmt_Us, // .428 552 [ .428 552 ]
ImPlotTimeFmt_SUs, // :29.428 552 [ :29.428 552 ]
ImPlotTimeFmt_SMs, // :29.428 [ :29.428 ]
ImPlotTimeFmt_S, // :29 [ :29 ]
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ImPlotTimeFmt_MinSMs, // 21:29.428 [ 21:29.428 ]
ImPlotTimeFmt_HrMinSMs, // 7:21:29.428pm [ 19:21:29.428 ]
ImPlotTimeFmt_HrMinS, // 7:21:29pm [ 19:21:29 ]
ImPlotTimeFmt_HrMin, // 7:21pm [ 19:21 ]
ImPlotTimeFmt_Hr // 7pm [ 19:00 ]
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};
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//-----------------------------------------------------------------------------
// [SECTION] Callbacks
//-----------------------------------------------------------------------------
typedef void (*ImPlotLocator)(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data);
//-----------------------------------------------------------------------------
// [SECTION] Structs
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//-----------------------------------------------------------------------------
// Combined date/time format spec
struct ImPlotDateTimeSpec {
ImPlotDateTimeSpec() {}
ImPlotDateTimeSpec(ImPlotDateFmt date_fmt, ImPlotTimeFmt time_fmt, bool use_24_hr_clk = false, bool use_iso_8601 = false) {
Date = date_fmt;
Time = time_fmt;
UseISO8601 = use_iso_8601;
Use24HourClock = use_24_hr_clk;
}
ImPlotDateFmt Date;
ImPlotTimeFmt Time;
bool UseISO8601;
bool Use24HourClock;
};
// Two part timestamp struct.
struct ImPlotTime {
time_t S; // second part
int Us; // microsecond part
ImPlotTime() { S = 0; Us = 0; }
ImPlotTime(time_t s, int us = 0) { S = s + us / 1000000; Us = us % 1000000; }
void RollOver() { S = S + Us / 1000000; Us = Us % 1000000; }
double ToDouble() const { return (double)S + (double)Us / 1000000.0; }
static ImPlotTime FromDouble(double t) { return ImPlotTime((time_t)t, (int)(t * 1000000 - floor(t) * 1000000)); }
};
static inline ImPlotTime operator+(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return ImPlotTime(lhs.S + rhs.S, lhs.Us + rhs.Us); }
static inline ImPlotTime operator-(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return ImPlotTime(lhs.S - rhs.S, lhs.Us - rhs.Us); }
static inline bool operator==(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return lhs.S == rhs.S && lhs.Us == rhs.Us; }
static inline bool operator<(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return lhs.S == rhs.S ? lhs.Us < rhs.Us : lhs.S < rhs.S; }
static inline bool operator>(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return rhs < lhs; }
static inline bool operator<=(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return lhs < rhs || lhs == rhs; }
static inline bool operator>=(const ImPlotTime& lhs, const ImPlotTime& rhs)
{ return lhs > rhs || lhs == rhs; }
// Colormap data storage
struct ImPlotColormapData {
ImVector<ImU32> Keys;
ImVector<int> KeyCounts;
ImVector<int> KeyOffsets;
ImVector<ImU32> Tables;
ImVector<int> TableSizes;
ImVector<int> TableOffsets;
ImGuiTextBuffer Text;
ImVector<int> TextOffsets;
ImVector<bool> Quals;
ImGuiStorage Map;
int Count;
ImPlotColormapData() { Count = 0; }
int Append(const char* name, const ImU32* keys, int count, bool qual) {
if (GetIndex(name) != -1)
return -1;
KeyOffsets.push_back(Keys.size());
KeyCounts.push_back(count);
Keys.reserve(Keys.size()+count);
for (int i = 0; i < count; ++i)
Keys.push_back(keys[i]);
TextOffsets.push_back(Text.size());
Text.append(name, name + strlen(name) + 1);
Quals.push_back(qual);
ImGuiID id = ImHashStr(name);
int idx = Count++;
Map.SetInt(id,idx);
_AppendTable(idx);
return idx;
}
void _AppendTable(ImPlotColormap cmap) {
int key_count = GetKeyCount(cmap);
const ImU32* keys = GetKeys(cmap);
int off = Tables.size();
TableOffsets.push_back(off);
if (IsQual(cmap)) {
Tables.reserve(key_count);
for (int i = 0; i < key_count; ++i)
Tables.push_back(keys[i]);
TableSizes.push_back(key_count);
}
else {
int max_size = 255 * (key_count-1) + 1;
Tables.reserve(off + max_size);
// ImU32 last = keys[0];
// Tables.push_back(last);
// int n = 1;
for (int i = 0; i < key_count-1; ++i) {
for (int s = 0; s < 255; ++s) {
ImU32 a = keys[i];
ImU32 b = keys[i+1];
ImU32 c = ImMixU32(a,b,s);
// if (c != last) {
Tables.push_back(c);
// last = c;
// n++;
// }
}
}
ImU32 c = keys[key_count-1];
// if (c != last) {
Tables.push_back(c);
// n++;
// }
// TableSizes.push_back(n);
TableSizes.push_back(max_size);
}
}
void RebuildTables() {
Tables.resize(0);
TableSizes.resize(0);
TableOffsets.resize(0);
for (int i = 0; i < Count; ++i)
_AppendTable(i);
}
inline bool IsQual(ImPlotColormap cmap) const { return Quals[cmap]; }
inline const char* GetName(ImPlotColormap cmap) const { return cmap < Count ? Text.Buf.Data + TextOffsets[cmap] : NULL; }
inline ImPlotColormap GetIndex(const char* name) const { ImGuiID key = ImHashStr(name); return Map.GetInt(key,-1); }
inline const ImU32* GetKeys(ImPlotColormap cmap) const { return &Keys[KeyOffsets[cmap]]; }
inline int GetKeyCount(ImPlotColormap cmap) const { return KeyCounts[cmap]; }
inline ImU32 GetKeyColor(ImPlotColormap cmap, int idx) const { return Keys[KeyOffsets[cmap]+idx]; }
inline void SetKeyColor(ImPlotColormap cmap, int idx, ImU32 value) { Keys[KeyOffsets[cmap]+idx] = value; RebuildTables(); }
inline const ImU32* GetTable(ImPlotColormap cmap) const { return &Tables[TableOffsets[cmap]]; }
inline int GetTableSize(ImPlotColormap cmap) const { return TableSizes[cmap]; }
inline ImU32 GetTableColor(ImPlotColormap cmap, int idx) const { return Tables[TableOffsets[cmap]+idx]; }
inline ImU32 LerpTable(ImPlotColormap cmap, float t) const {
int off = TableOffsets[cmap];
int siz = TableSizes[cmap];
int idx = Quals[cmap] ? ImClamp((int)(siz*t),0,siz-1) : (int)((siz - 1) * t + 0.5f);
return Tables[off + idx];
}
};
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// ImPlotPoint with positive/negative error values
struct ImPlotPointError {
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double X, Y, Neg, Pos;
ImPlotPointError(double x, double y, double neg, double pos) {
X = x; Y = y; Neg = neg; Pos = pos;
}
};
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// Interior plot label/annotation
struct ImPlotAnnotation {
ImVec2 Pos;
ImVec2 Offset;
ImU32 ColorBg;
ImU32 ColorFg;
int TextOffset;
bool Clamp;
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ImPlotAnnotation() {
ColorBg = ColorFg = 0;
TextOffset = 0;
Clamp = false;
}
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};
// Collection of plot labels
struct ImPlotAnnotationCollection {
ImVector<ImPlotAnnotation> Annotations;
ImGuiTextBuffer TextBuffer;
int Size;
ImPlotAnnotationCollection() { Reset(); }
void AppendV(const ImVec2& pos, const ImVec2& off, ImU32 bg, ImU32 fg, bool clamp, const char* fmt, va_list args) IM_FMTLIST(7) {
ImPlotAnnotation an;
an.Pos = pos; an.Offset = off;
an.ColorBg = bg; an.ColorFg = fg;
an.TextOffset = TextBuffer.size();
an.Clamp = clamp;
Annotations.push_back(an);
TextBuffer.appendfv(fmt, args);
const char nul[] = "";
TextBuffer.append(nul,nul+1);
Size++;
}
void Append(const ImVec2& pos, const ImVec2& off, ImU32 bg, ImU32 fg, bool clamp, const char* fmt, ...) IM_FMTARGS(7) {
va_list args;
va_start(args, fmt);
AppendV(pos, off, bg, fg, clamp, fmt, args);
va_end(args);
}
const char* GetText(int idx) {
return TextBuffer.Buf.Data + Annotations[idx].TextOffset;
}
void Reset() {
Annotations.shrink(0);
TextBuffer.Buf.shrink(0);
Size = 0;
}
};
struct ImPlotTag {
ImAxis Axis;
double Value;
ImU32 ColorBg;
ImU32 ColorFg;
int TextOffset;
};
struct ImPlotTagCollection {
ImVector<ImPlotTag> Tags;
ImGuiTextBuffer TextBuffer;
int Size;
ImPlotTagCollection() { Reset(); }
void AppendV(ImAxis axis, double value, ImU32 bg, ImU32 fg, const char* fmt, va_list args) IM_FMTLIST(6) {
ImPlotTag tag;
tag.Axis = axis;
tag.Value = value;
tag.ColorBg = bg;
tag.ColorFg = fg;
tag.TextOffset = TextBuffer.size();
Tags.push_back(tag);
TextBuffer.appendfv(fmt, args);
const char nul[] = "";
TextBuffer.append(nul,nul+1);
Size++;
}
void Append(ImAxis axis, double value, ImU32 bg, ImU32 fg, const char* fmt, ...) IM_FMTARGS(6) {
va_list args;
va_start(args, fmt);
AppendV(axis, value, bg, fg, fmt, args);
va_end(args);
}
const char* GetText(int idx) {
return TextBuffer.Buf.Data + Tags[idx].TextOffset;
}
void Reset() {
Tags.shrink(0);
TextBuffer.Buf.shrink(0);
Size = 0;
}
};
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// Tick mark info
struct ImPlotTick
{
double PlotPos;
float PixelPos;
ImVec2 LabelSize;
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int TextOffset;
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bool Major;
bool ShowLabel;
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int Level;
int Idx;
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ImPlotTick(double value, bool major, int level, bool show_label) {
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PixelPos = 0;
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PlotPos = value;
Major = major;
ShowLabel = show_label;
Level = level;
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TextOffset = -1;
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}
};
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// Collection of ticks
struct ImPlotTicker {
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ImVector<ImPlotTick> Ticks;
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ImGuiTextBuffer TextBuffer;
ImVec2 MaxSize;
ImVec2 LateSize;
int Levels;
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ImPlotTicker() {
Reset();
}
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ImPlotTick& AddTick(double value, bool major, int level, bool show_label, const char* label) {
ImPlotTick tick(value, major, level, show_label);
if (show_label && label != NULL) {
tick.TextOffset = TextBuffer.size();
TextBuffer.append(label, label + strlen(label) + 1);
tick.LabelSize = ImGui::CalcTextSize(TextBuffer.Buf.Data + tick.TextOffset);
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}
return AddTick(tick);
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}
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ImPlotTick& AddTick(double value, bool major, int level, bool show_label, ImPlotFormatter formatter, void* data) {
ImPlotTick tick(value, major, level, show_label);
if (show_label && formatter != NULL) {
char buff[IMPLOT_LABEL_MAX_SIZE];
tick.TextOffset = TextBuffer.size();
formatter(tick.PlotPos, buff, sizeof(buff), data);
TextBuffer.append(buff, buff + strlen(buff) + 1);
tick.LabelSize = ImGui::CalcTextSize(TextBuffer.Buf.Data + tick.TextOffset);
}
return AddTick(tick);
}
inline ImPlotTick& AddTick(ImPlotTick tick) {
if (tick.ShowLabel) {
MaxSize.x = tick.LabelSize.x > MaxSize.x ? tick.LabelSize.x : MaxSize.x;
MaxSize.y = tick.LabelSize.y > MaxSize.y ? tick.LabelSize.y : MaxSize.y;
}
tick.Idx = Ticks.size();
Ticks.push_back(tick);
return Ticks.back();
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}
const char* GetText(int idx) const {
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return TextBuffer.Buf.Data + Ticks[idx].TextOffset;
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}
const char* GetText(const ImPlotTick& tick) {
return GetText(tick.Idx);
}
void OverrideSizeLate(const ImVec2& size) {
LateSize.x = size.x > LateSize.x ? size.x : LateSize.x;
LateSize.y = size.y > LateSize.y ? size.y : LateSize.y;
}
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void Reset() {
Ticks.shrink(0);
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TextBuffer.Buf.shrink(0);
MaxSize = LateSize;
LateSize = ImVec2(0,0);
Levels = 1;
}
int TickCount() const {
return Ticks.Size;
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}
};
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// Axis state information that must persist after EndPlot
struct ImPlotAxis
{
ImGuiID ID;
ImPlotAxisFlags Flags;
ImPlotAxisFlags PreviousFlags;
ImPlotRange Range;
ImPlotCond RangeCond;
ImPlotScale Scale;
ImPlotRange FitExtents;
ImPlotAxis* OrthoAxis;
ImPlotRange ConstraintRange;
ImPlotRange ConstraintZoom;
ImPlotTicker Ticker;
ImPlotFormatter Formatter;
void* FormatterData;
char FormatSpec[16];
ImPlotLocator Locator;
double* LinkedMin;
double* LinkedMax;
int PickerLevel;
ImPlotTime PickerTimeMin, PickerTimeMax;
ImPlotTransform TransformForward;
ImPlotTransform TransformInverse;
void* TransformData;
float PixelMin, PixelMax;
double ScaleMin, ScaleMax;
double ScaleToPixel;
float Datum1, Datum2;
ImRect HoverRect;
int LabelOffset;
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ImU32 ColorMaj, ColorMin, ColorTick, ColorTxt, ColorBg, ColorHov, ColorAct, ColorHiLi;
bool Enabled;
bool Vertical;
bool FitThisFrame;
bool HasRange;
bool HasFormatSpec;
bool ShowDefaultTicks;
bool Hovered;
bool Held;
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ImPlotAxis() {
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ID = 0;
Flags = PreviousFlags = ImPlotAxisFlags_None;
Range.Min = 0;
Range.Max = 1;
Scale = ImPlotScale_Linear;
TransformForward = TransformInverse = NULL;
TransformData = NULL;
FitExtents.Min = HUGE_VAL;
FitExtents.Max = -HUGE_VAL;
OrthoAxis = NULL;
ConstraintRange = ImPlotRange(-INFINITY,INFINITY);
ConstraintZoom = ImPlotRange(DBL_MIN,INFINITY);
LinkedMin = LinkedMax = NULL;
PickerLevel = 0;
Datum1 = Datum2 = 0;
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PixelMin = PixelMax = 0;
LabelOffset = -1;
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ColorMaj = ColorMin = ColorTick = ColorTxt = ColorBg = ColorHov = ColorAct = 0;
ColorHiLi = IM_COL32_BLACK_TRANS;
Formatter = NULL;
FormatterData = NULL;
Locator = NULL;
Enabled = Hovered = Held = FitThisFrame = HasRange = HasFormatSpec = false;
ShowDefaultTicks = true;
}
inline void Reset() {
Enabled = false;
Scale = ImPlotScale_Linear;
TransformForward = TransformInverse = NULL;
TransformData = NULL;
LabelOffset = -1;
HasFormatSpec = false;
Formatter = NULL;
FormatterData = NULL;
Locator = NULL;
ShowDefaultTicks = true;
FitThisFrame = false;
FitExtents.Min = HUGE_VAL;
FitExtents.Max = -HUGE_VAL;
OrthoAxis = NULL;
ConstraintRange = ImPlotRange(-INFINITY,INFINITY);
ConstraintZoom = ImPlotRange(DBL_MIN,INFINITY);
Ticker.Reset();
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}
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inline bool SetMin(double _min, bool force=false) {
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if (!force && IsLockedMin())
return false;
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_min = ImConstrainNan(ImConstrainInf(_min));
if (_min < ConstraintRange.Min)
_min = ConstraintRange.Min;
double z = Range.Max - _min;
if (z < ConstraintZoom.Min)
_min = Range.Max - ConstraintZoom.Min;
if (z > ConstraintZoom.Max)
_min = Range.Max - ConstraintZoom.Max;
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if (_min >= Range.Max)
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return false;
Range.Min = _min;
PickerTimeMin = ImPlotTime::FromDouble(Range.Min);
UpdateTransformCache();
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return true;
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};
inline bool SetMax(double _max, bool force=false) {
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if (!force && IsLockedMax())
return false;
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_max = ImConstrainNan(ImConstrainInf(_max));
if (_max > ConstraintRange.Max)
_max = ConstraintRange.Max;
double z = _max - Range.Min;
if (z < ConstraintZoom.Min)
_max = Range.Min + ConstraintZoom.Min;
if (z > ConstraintZoom.Max)
_max = Range.Min + ConstraintZoom.Max;
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if (_max <= Range.Min)
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return false;
Range.Max = _max;
PickerTimeMax = ImPlotTime::FromDouble(Range.Max);
UpdateTransformCache();
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return true;
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};
inline void SetRange(double v1, double v2) {
Range.Min = ImMin(v1,v2);
Range.Max = ImMax(v1,v2);
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Constrain();
PickerTimeMin = ImPlotTime::FromDouble(Range.Min);
PickerTimeMax = ImPlotTime::FromDouble(Range.Max);
UpdateTransformCache();
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}
inline void SetRange(const ImPlotRange& range) {
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SetRange(range.Min, range.Max);
}
inline void SetAspect(double unit_per_pix) {
double new_size = unit_per_pix * PixelSize();
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double delta = (new_size - Range.Size()) * 0.5;
if (IsLocked())
return;
else if (IsLockedMin() && !IsLockedMax())
SetRange(Range.Min, Range.Max + 2*delta);
else if (!IsLockedMin() && IsLockedMax())
SetRange(Range.Min - 2*delta, Range.Max);
else
SetRange(Range.Min - delta, Range.Max + delta);
}
inline float PixelSize() const { return ImAbs(PixelMax - PixelMin); }
inline double GetAspect() const { return Range.Size() / PixelSize(); }
inline void Constrain() {
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Range.Min = ImConstrainNan(ImConstrainInf(Range.Min));
Range.Max = ImConstrainNan(ImConstrainInf(Range.Max));
if (Range.Min < ConstraintRange.Min)
Range.Min = ConstraintRange.Min;
if (Range.Max > ConstraintRange.Max)
Range.Max = ConstraintRange.Max;
double z = Range.Size();
if (z < ConstraintZoom.Min) {
double delta = (ConstraintZoom.Min - z) * 0.5;
Range.Min -= delta;
Range.Max += delta;
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}
if (z > ConstraintZoom.Max) {
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double delta = (z - ConstraintZoom.Max) * 0.5;
Range.Min += delta;
Range.Max -= delta;
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}
if (Range.Max <= Range.Min)
Range.Max = Range.Min + DBL_EPSILON;
}
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inline void UpdateTransformCache() {
ScaleToPixel = (PixelMax - PixelMin) / Range.Size();
if (TransformForward != NULL) {
ScaleMin = TransformForward(Range.Min, TransformData);
ScaleMax = TransformForward(Range.Max, TransformData);
}
else {
ScaleMin = Range.Min;
ScaleMax = Range.Max;
}
}
inline float PlotToPixels(double plt) const {
if (TransformForward != NULL) {
double s = TransformForward(plt, TransformData);
double t = (s - ScaleMin) / (ScaleMax - ScaleMin);
plt = Range.Min + Range.Size() * t;
}
return (float)(PixelMin + ScaleToPixel * (plt - Range.Min));
}
inline double PixelsToPlot(float pix) const {
double plt = (pix - PixelMin) / ScaleToPixel + Range.Min;
if (TransformInverse != NULL) {
double t = (plt - Range.Min) / Range.Size();
double s = t * (ScaleMax - ScaleMin) + ScaleMin;
plt = TransformInverse(s, TransformData);
}
return plt;
}
inline void ExtendFit(double v) {
if (!ImNanOrInf(v) && v >= ConstraintRange.Min && v <= ConstraintRange.Max) {
FitExtents.Min = v < FitExtents.Min ? v : FitExtents.Min;
FitExtents.Max = v > FitExtents.Max ? v : FitExtents.Max;
}
}
inline void ExtendFitWith(ImPlotAxis& alt, double v, double v_alt) {
if (ImHasFlag(Flags, ImPlotAxisFlags_RangeFit) && !alt.Range.Contains(v_alt))
return;
if (!ImNanOrInf(v) && v >= ConstraintRange.Min && v <= ConstraintRange.Max) {
FitExtents.Min = v < FitExtents.Min ? v : FitExtents.Min;
FitExtents.Max = v > FitExtents.Max ? v : FitExtents.Max;
}
}
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inline void ApplyFit(float padding) {
const double ext_size = FitExtents.Size() * 0.5;
FitExtents.Min -= ext_size * padding;
FitExtents.Max += ext_size * padding;
if (!IsLockedMin() && !ImNanOrInf(FitExtents.Min))
Range.Min = FitExtents.Min;
if (!IsLockedMax() && !ImNanOrInf(FitExtents.Max))
Range.Max = FitExtents.Max;
if (ImAlmostEqual(Range.Min, Range.Max)) {
Range.Max += 0.5;
Range.Min -= 0.5;
}
Constrain();
UpdateTransformCache();
}
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inline bool HasLabel() const { return LabelOffset != -1 && !ImHasFlag(Flags, ImPlotAxisFlags_NoLabel); }
inline bool HasGridLines() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoGridLines); }
inline bool HasTickLabels() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoTickLabels); }
inline bool HasTickMarks() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoTickMarks); }
inline bool WillRender() const { return Enabled && (HasGridLines() || HasTickLabels() || HasTickMarks()); }
inline bool IsOpposite() const { return ImHasFlag(Flags, ImPlotAxisFlags_Opposite); }
inline bool IsInverted() const { return ImHasFlag(Flags, ImPlotAxisFlags_Invert); }
inline bool IsForeground() const { return ImHasFlag(Flags, ImPlotAxisFlags_Foreground); }
inline bool IsAutoFitting() const { return ImHasFlag(Flags, ImPlotAxisFlags_AutoFit); }
inline bool CanInitFit() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoInitialFit) && !HasRange && !LinkedMin && !LinkedMax; }
inline bool IsRangeLocked() const { return HasRange && RangeCond == ImPlotCond_Always; }
inline bool IsLockedMin() const { return !Enabled || IsRangeLocked() || ImHasFlag(Flags, ImPlotAxisFlags_LockMin); }
inline bool IsLockedMax() const { return !Enabled || IsRangeLocked() || ImHasFlag(Flags, ImPlotAxisFlags_LockMax); }
inline bool IsLocked() const { return IsLockedMin() && IsLockedMax(); }
inline bool IsInputLockedMin() const { return IsLockedMin() || IsAutoFitting(); }
inline bool IsInputLockedMax() const { return IsLockedMax() || IsAutoFitting(); }
inline bool IsInputLocked() const { return IsLocked() || IsAutoFitting(); }
inline bool HasMenus() const { return !ImHasFlag(Flags, ImPlotAxisFlags_NoMenus); }
inline bool IsPanLocked(bool increasing) {
if (ImHasFlag(Flags, ImPlotAxisFlags_PanStretch)) {
return IsInputLocked();
}
else {
if (IsLockedMin() || IsLockedMax() || IsAutoFitting())
return false;
if (increasing)
return Range.Max == ConstraintRange.Max;
else
return Range.Min == ConstraintRange.Min;
}
}
void PushLinks() {
if (LinkedMin) { *LinkedMin = Range.Min; }
if (LinkedMax) { *LinkedMax = Range.Max; }
}
void PullLinks() {
if (LinkedMin) { SetMin(*LinkedMin,true); }
if (LinkedMax) { SetMax(*LinkedMax,true); }
}
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};
// Align plots group data
struct ImPlotAlignmentData {
bool Vertical;
float PadA;
float PadB;
float PadAMax;
float PadBMax;
ImPlotAlignmentData() {
Vertical = true;
PadA = PadB = PadAMax = PadBMax = 0;
}
void Begin() { PadAMax = PadBMax = 0; }
void Update(float& pad_a, float& pad_b, float& delta_a, float& delta_b) {
float bak_a = pad_a; float bak_b = pad_b;
if (PadAMax < pad_a) { PadAMax = pad_a; }
if (PadBMax < pad_b) { PadBMax = pad_b; }
if (pad_a < PadA) { pad_a = PadA; delta_a = pad_a - bak_a; } else { delta_a = 0; }
if (pad_b < PadB) { pad_b = PadB; delta_b = pad_b - bak_b; } else { delta_b = 0; }
}
void End() { PadA = PadAMax; PadB = PadBMax; }
void Reset() { PadA = PadB = PadAMax = PadBMax = 0; }
};
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// State information for Plot items
struct ImPlotItem
{
ImGuiID ID;
ImU32 Color;
ImRect LegendHoverRect;
int NameOffset;
bool Show;
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bool LegendHovered;
bool SeenThisFrame;
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ImPlotItem() {
ID = 0;
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Color = IM_COL32_WHITE;
NameOffset = -1;
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Show = true;
SeenThisFrame = false;
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LegendHovered = false;
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}
~ImPlotItem() { ID = 0; }
};
// Holds Legend state
struct ImPlotLegend
{
ImPlotLegendFlags Flags;
ImPlotLegendFlags PreviousFlags;
ImPlotLocation Location;
ImPlotLocation PreviousLocation;
ImVector<int> Indices;
ImGuiTextBuffer Labels;
ImRect Rect;
bool Hovered;
bool Held;
bool CanGoInside;
ImPlotLegend() {
Flags = PreviousFlags = ImPlotLegendFlags_None;
CanGoInside = true;
Hovered = Held = false;
Location = PreviousLocation = ImPlotLocation_NorthWest;
}
void Reset() { Indices.shrink(0); Labels.Buf.shrink(0); }
};
// Holds Items and Legend data
struct ImPlotItemGroup
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{
ImGuiID ID;
ImPlotLegend Legend;
ImPool<ImPlotItem> ItemPool;
int ColormapIdx;
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ImPlotItemGroup() { ID = 0; ColormapIdx = 0; }
int GetItemCount() const { return ItemPool.GetBufSize(); }
ImGuiID GetItemID(const char* label_id) { return ImGui::GetID(label_id); /* GetIDWithSeed */ }
ImPlotItem* GetItem(ImGuiID id) { return ItemPool.GetByKey(id); }
ImPlotItem* GetItem(const char* label_id) { return GetItem(GetItemID(label_id)); }
ImPlotItem* GetOrAddItem(ImGuiID id) { return ItemPool.GetOrAddByKey(id); }
ImPlotItem* GetItemByIndex(int i) { return ItemPool.GetByIndex(i); }
int GetItemIndex(ImPlotItem* item) { return ItemPool.GetIndex(item); }
int GetLegendCount() const { return Legend.Indices.size(); }
ImPlotItem* GetLegendItem(int i) { return ItemPool.GetByIndex(Legend.Indices[i]); }
const char* GetLegendLabel(int i) { return Legend.Labels.Buf.Data + GetLegendItem(i)->NameOffset; }
void Reset() { ItemPool.Clear(); Legend.Reset(); ColormapIdx = 0; }
};
// Holds Plot state information that must persist after EndPlot
struct ImPlotPlot
{
ImGuiID ID;
ImPlotFlags Flags;
ImPlotFlags PreviousFlags;
ImPlotLocation MouseTextLocation;
ImPlotMouseTextFlags MouseTextFlags;
ImPlotAxis Axes[ImAxis_COUNT];
ImGuiTextBuffer TextBuffer;
ImPlotItemGroup Items;
ImAxis CurrentX;
ImAxis CurrentY;
ImRect FrameRect;
ImRect CanvasRect;
ImRect PlotRect;
ImRect AxesRect;
ImRect SelectRect;
ImVec2 SelectStart;
int TitleOffset;
bool JustCreated;
bool Initialized;
bool SetupLocked;
bool FitThisFrame;
bool Hovered;
bool Held;
bool Selecting;
bool Selected;
bool ContextLocked;
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ImPlotPlot() {
Flags = PreviousFlags = ImPlotFlags_None;
for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i)
XAxis(i).Vertical = false;
for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i)
YAxis(i).Vertical = true;
SelectStart = ImVec2(0,0);
CurrentX = ImAxis_X1;
CurrentY = ImAxis_Y1;
MouseTextLocation = ImPlotLocation_South | ImPlotLocation_East;
MouseTextFlags = ImPlotMouseTextFlags_None;
TitleOffset = -1;
JustCreated = true;
Initialized = SetupLocked = FitThisFrame = false;
Hovered = Held = Selected = Selecting = ContextLocked = false;
}
inline bool IsInputLocked() const {
for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i) {
if (!XAxis(i).IsInputLocked())
return false;
}
for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i) {
if (!YAxis(i).IsInputLocked())
return false;
}
return true;
}
inline void ClearTextBuffer() { TextBuffer.Buf.shrink(0); }
inline void SetTitle(const char* title) {
if (title && ImGui::FindRenderedTextEnd(title, NULL) != title) {
TitleOffset = TextBuffer.size();
TextBuffer.append(title, title + strlen(title) + 1);
}
else {
TitleOffset = -1;
}
}
inline bool HasTitle() const { return TitleOffset != -1 && !ImHasFlag(Flags, ImPlotFlags_NoTitle); }
inline const char* GetTitle() const { return TextBuffer.Buf.Data + TitleOffset; }
inline ImPlotAxis& XAxis(int i) { return Axes[ImAxis_X1 + i]; }
inline const ImPlotAxis& XAxis(int i) const { return Axes[ImAxis_X1 + i]; }
inline ImPlotAxis& YAxis(int i) { return Axes[ImAxis_Y1 + i]; }
inline const ImPlotAxis& YAxis(int i) const { return Axes[ImAxis_Y1 + i]; }
inline int EnabledAxesX() {
int cnt = 0;
for (int i = 0; i < IMPLOT_NUM_X_AXES; ++i)
cnt += XAxis(i).Enabled;
return cnt;
}
inline int EnabledAxesY() {
int cnt = 0;
for (int i = 0; i < IMPLOT_NUM_Y_AXES; ++i)
cnt += YAxis(i).Enabled;
return cnt;
}
inline void SetAxisLabel(ImPlotAxis& axis, const char* label) {
if (label && ImGui::FindRenderedTextEnd(label, NULL) != label) {
axis.LabelOffset = TextBuffer.size();
TextBuffer.append(label, label + strlen(label) + 1);
}
else {
axis.LabelOffset = -1;
}
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}
inline const char* GetAxisLabel(const ImPlotAxis& axis) const { return TextBuffer.Buf.Data + axis.LabelOffset; }
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};
// Holds subplot data that must persist after EndSubplot
struct ImPlotSubplot {
ImGuiID ID;
ImPlotSubplotFlags Flags;
ImPlotSubplotFlags PreviousFlags;
ImPlotItemGroup Items;
int Rows;
int Cols;
int CurrentIdx;
ImRect FrameRect;
ImRect GridRect;
ImVec2 CellSize;
ImVector<ImPlotAlignmentData> RowAlignmentData;
ImVector<ImPlotAlignmentData> ColAlignmentData;
ImVector<float> RowRatios;
ImVector<float> ColRatios;
ImVector<ImPlotRange> RowLinkData;
ImVector<ImPlotRange> ColLinkData;
float TempSizes[2];
bool FrameHovered;
bool HasTitle;
ImPlotSubplot() {
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ID = 0;
Flags = PreviousFlags = ImPlotSubplotFlags_None;
Rows = Cols = CurrentIdx = 0;
FrameHovered = false;
Items.Legend.Location = ImPlotLocation_North;
Items.Legend.Flags = ImPlotLegendFlags_Horizontal|ImPlotLegendFlags_Outside;
Items.Legend.CanGoInside = false;
TempSizes[0] = TempSizes[1] = 0;
FrameHovered = false;
HasTitle = false;
}
};
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// Temporary data storage for upcoming plot
struct ImPlotNextPlotData
{
ImPlotCond RangeCond[ImAxis_COUNT];
ImPlotRange Range[ImAxis_COUNT];
bool HasRange[ImAxis_COUNT];
bool Fit[ImAxis_COUNT];
double* LinkedMin[ImAxis_COUNT];
double* LinkedMax[ImAxis_COUNT];
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ImPlotNextPlotData() { Reset(); }
void Reset() {
for (int i = 0; i < ImAxis_COUNT; ++i) {
HasRange[i] = false;
Fit[i] = false;
LinkedMin[i] = LinkedMax[i] = NULL;
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}
}
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};
// Temporary data storage for upcoming item
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struct ImPlotNextItemData {
ImVec4 Colors[5]; // ImPlotCol_Line, ImPlotCol_Fill, ImPlotCol_MarkerOutline, ImPlotCol_MarkerFill, ImPlotCol_ErrorBar
float LineWeight;
ImPlotMarker Marker;
float MarkerSize;
float MarkerWeight;
float FillAlpha;
float ErrorBarSize;
float ErrorBarWeight;
float DigitalBitHeight;
float DigitalBitGap;
bool RenderLine;
bool RenderFill;
bool RenderMarkerLine;
bool RenderMarkerFill;
bool HasHidden;
bool Hidden;
ImPlotCond HiddenCond;
ImPlotNextItemData() { Reset(); }
void Reset() {
for (int i = 0; i < 5; ++i)
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Colors[i] = IMPLOT_AUTO_COL;
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LineWeight = MarkerSize = MarkerWeight = FillAlpha = ErrorBarSize = ErrorBarWeight = DigitalBitHeight = DigitalBitGap = IMPLOT_AUTO;
Marker = IMPLOT_AUTO;
HasHidden = Hidden = false;
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}
};
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// Holds state information that must persist between calls to BeginPlot()/EndPlot()
struct ImPlotContext {
// Plot States
ImPool<ImPlotPlot> Plots;
ImPool<ImPlotSubplot> Subplots;
ImPlotPlot* CurrentPlot;
ImPlotSubplot* CurrentSubplot;
ImPlotItemGroup* CurrentItems;
ImPlotItem* CurrentItem;
ImPlotItem* PreviousItem;
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// Tick Marks and Labels
ImPlotTicker CTicker;
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// Annotation and Tabs
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ImPlotAnnotationCollection Annotations;
ImPlotTagCollection Tags;
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// Flags
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bool ChildWindowMade;
// Style and Colormaps
ImPlotStyle Style;
ImVector<ImGuiColorMod> ColorModifiers;
ImVector<ImGuiStyleMod> StyleModifiers;
ImPlotColormapData ColormapData;
ImVector<ImPlotColormap> ColormapModifiers;
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// Time
tm Tm;
// Temp data for general use
ImVector<double> TempDouble1, TempDouble2;
ImVector<int> TempInt1;
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// Misc
int DigitalPlotItemCnt;
int DigitalPlotOffset;
ImPlotNextPlotData NextPlotData;
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ImPlotNextItemData NextItemData;
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ImPlotInputMap InputMap;
bool OpenContextThisFrame;
ImGuiTextBuffer MousePosStringBuilder;
// Align plots
ImPool<ImPlotAlignmentData> AlignmentData;
ImPlotAlignmentData* CurrentAlignmentH;
ImPlotAlignmentData* CurrentAlignmentV;
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};
//-----------------------------------------------------------------------------
// [SECTION] Internal API
// No guarantee of forward compatibility here!
//-----------------------------------------------------------------------------
namespace ImPlot {
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//-----------------------------------------------------------------------------
// [SECTION] Context Utils
//-----------------------------------------------------------------------------
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// Initializes an ImPlotContext
IMPLOT_API void Initialize(ImPlotContext* ctx);
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// Resets an ImPlot context for the next call to BeginPlot
IMPLOT_API void ResetCtxForNextPlot(ImPlotContext* ctx);
// Resets an ImPlot context for the next call to BeginAlignedPlots
IMPLOT_API void ResetCtxForNextAlignedPlots(ImPlotContext* ctx);
// Resets an ImPlot context for the next call to BeginSubplot
IMPLOT_API void ResetCtxForNextSubplot(ImPlotContext* ctx);
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//-----------------------------------------------------------------------------
// [SECTION] Plot Utils
//-----------------------------------------------------------------------------
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// Gets a plot from the current ImPlotContext
IMPLOT_API ImPlotPlot* GetPlot(const char* title);
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// Gets the current plot from the current ImPlotContext
IMPLOT_API ImPlotPlot* GetCurrentPlot();
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// Busts the cache for every plot in the current context
IMPLOT_API void BustPlotCache();
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// Shows a plot's context menu.
IMPLOT_API void ShowPlotContextMenu(ImPlotPlot& plot);
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//-----------------------------------------------------------------------------
// [SECTION] Setup Utils
//-----------------------------------------------------------------------------
// Lock Setup and call SetupFinish if necessary.
static inline void SetupLock() {
if (!GImPlot->CurrentPlot->SetupLocked)
SetupFinish();
GImPlot->CurrentPlot->SetupLocked = true;
}
//-----------------------------------------------------------------------------
// [SECTION] Subplot Utils
//-----------------------------------------------------------------------------
// Advances to next subplot
IMPLOT_API void SubplotNextCell();
// Shows a subplot's context menu.
IMPLOT_API void ShowSubplotsContextMenu(ImPlotSubplot& subplot);
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//-----------------------------------------------------------------------------
// [SECTION] Item Utils
//-----------------------------------------------------------------------------
// Begins a new item. Returns false if the item should not be plotted. Pushes PlotClipRect.
IMPLOT_API bool BeginItem(const char* label_id, ImPlotItemFlags flags=0, ImPlotCol recolor_from=IMPLOT_AUTO);
// Same as above but with fitting functionality.
template <typename _Fitter>
bool BeginItemEx(const char* label_id, const _Fitter& fitter, ImPlotItemFlags flags=0, ImPlotCol recolor_from=IMPLOT_AUTO) {
if (BeginItem(label_id, flags, recolor_from)) {
ImPlotPlot& plot = *GetCurrentPlot();
if (plot.FitThisFrame && !ImHasFlag(flags, ImPlotItemFlags_NoFit))
fitter.Fit(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY]);
return true;
}
return false;
}
// Ends an item (call only if BeginItem returns true). Pops PlotClipRect.
IMPLOT_API void EndItem();
// Register or get an existing item from the current plot.
IMPLOT_API ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created = NULL);
// Get a plot item from the current plot.
IMPLOT_API ImPlotItem* GetItem(const char* label_id);
// Gets the current item.
IMPLOT_API ImPlotItem* GetCurrentItem();
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// Busts the cache for every item for every plot in the current context.
IMPLOT_API void BustItemCache();
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//-----------------------------------------------------------------------------
// [SECTION] Axis Utils
//-----------------------------------------------------------------------------
// Returns true if any enabled axis is locked from user input.
static inline bool AnyAxesInputLocked(ImPlotAxis* axes, int count) {
for (int i = 0; i < count; ++i) {
if (axes[i].Enabled && axes[i].IsInputLocked())
return true;
}
return false;
}
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// Returns true if all enabled axes are locked from user input.
static inline bool AllAxesInputLocked(ImPlotAxis* axes, int count) {
for (int i = 0; i < count; ++i) {
if (axes[i].Enabled && !axes[i].IsInputLocked())
return false;
}
return true;
}
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static inline bool AnyAxesHeld(ImPlotAxis* axes, int count) {
for (int i = 0; i < count; ++i) {
if (axes[i].Enabled && axes[i].Held)
return true;
}
return false;
}
static inline bool AnyAxesHovered(ImPlotAxis* axes, int count) {
for (int i = 0; i < count; ++i) {
if (axes[i].Enabled && axes[i].Hovered)
return true;
}
return false;
}
// Returns true if the user has requested data to be fit.
static inline bool FitThisFrame() {
return GImPlot->CurrentPlot->FitThisFrame;
}
// Extends the current plot's axes so that it encompasses a vertical line at x
static inline void FitPointX(double x) {
ImPlotPlot& plot = *GetCurrentPlot();
ImPlotAxis& x_axis = plot.Axes[plot.CurrentX];
x_axis.ExtendFit(x);
}
// Extends the current plot's axes so that it encompasses a horizontal line at y
static inline void FitPointY(double y) {
ImPlotPlot& plot = *GetCurrentPlot();
ImPlotAxis& y_axis = plot.Axes[plot.CurrentY];
y_axis.ExtendFit(y);
}
// Extends the current plot's axes so that it encompasses point p
static inline void FitPoint(const ImPlotPoint& p) {
ImPlotPlot& plot = *GetCurrentPlot();
ImPlotAxis& x_axis = plot.Axes[plot.CurrentX];
ImPlotAxis& y_axis = plot.Axes[plot.CurrentY];
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
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// Returns true if two ranges overlap
static inline bool RangesOverlap(const ImPlotRange& r1, const ImPlotRange& r2)
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{ return r1.Min <= r2.Max && r2.Min <= r1.Max; }
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// Shows an axis's context menu.
IMPLOT_API void ShowAxisContextMenu(ImPlotAxis& axis, ImPlotAxis* equal_axis, bool time_allowed = false);
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//-----------------------------------------------------------------------------
// [SECTION] Legend Utils
//-----------------------------------------------------------------------------
// Gets the position of an inner rect that is located inside of an outer rect according to an ImPlotLocation and padding amount.
IMPLOT_API ImVec2 GetLocationPos(const ImRect& outer_rect, const ImVec2& inner_size, ImPlotLocation location, const ImVec2& pad = ImVec2(0,0));
// Calculates the bounding box size of a legend
IMPLOT_API ImVec2 CalcLegendSize(ImPlotItemGroup& items, const ImVec2& pad, const ImVec2& spacing, bool vertical);
// Renders legend entries into a bounding box
IMPLOT_API bool ShowLegendEntries(ImPlotItemGroup& items, const ImRect& legend_bb, bool interactable, const ImVec2& pad, const ImVec2& spacing, bool vertical, ImDrawList& DrawList);
// Shows an alternate legend for the plot identified by #title_id, outside of the plot frame (can be called before or after of Begin/EndPlot but must occur in the same ImGui window!).
IMPLOT_API void ShowAltLegend(const char* title_id, bool vertical = true, const ImVec2 size = ImVec2(0,0), bool interactable = true);
// Shows an legends's context menu.
IMPLOT_API bool ShowLegendContextMenu(ImPlotLegend& legend, bool visible);
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//-----------------------------------------------------------------------------
// [SECTION] Label Utils
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//-----------------------------------------------------------------------------
// Create a a string label for a an axis value
IMPLOT_API void LabelAxisValue(const ImPlotAxis& axis, double value, char* buff, int size, bool round = false);
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//-----------------------------------------------------------------------------
// [SECTION] Styling Utils
//-----------------------------------------------------------------------------
// Get styling data for next item (call between Begin/EndItem)
static inline const ImPlotNextItemData& GetItemData() { return GImPlot->NextItemData; }
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// Returns true if a color is set to be automatically determined
static inline bool IsColorAuto(const ImVec4& col) { return col.w == -1; }
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// Returns true if a style color is set to be automaticaly determined
static inline bool IsColorAuto(ImPlotCol idx) { return IsColorAuto(GImPlot->Style.Colors[idx]); }
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// Returns the automatically deduced style color
IMPLOT_API ImVec4 GetAutoColor(ImPlotCol idx);
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// Returns the style color whether it is automatic or custom set
static inline ImVec4 GetStyleColorVec4(ImPlotCol idx) { return IsColorAuto(idx) ? GetAutoColor(idx) : GImPlot->Style.Colors[idx]; }
static inline ImU32 GetStyleColorU32(ImPlotCol idx) { return ImGui::ColorConvertFloat4ToU32(GetStyleColorVec4(idx)); }
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// Draws vertical text. The position is the bottom left of the text rect.
IMPLOT_API void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
// Draws multiline horizontal text centered.
IMPLOT_API void AddTextCentered(ImDrawList* DrawList, ImVec2 top_center, ImU32 col, const char* text_begin, const char* text_end = NULL);
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// Calculates the size of vertical text
static inline ImVec2 CalcTextSizeVertical(const char *text) {
ImVec2 sz = ImGui::CalcTextSize(text);
return ImVec2(sz.y, sz.x);
}
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// Returns white or black text given background color
static inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299f + bg.y * 0.587f + bg.z * 0.114f) > 0.5f ? IM_COL32_BLACK : IM_COL32_WHITE; }
static inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); }
// Lightens or darkens a color for hover
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static inline ImU32 CalcHoverColor(ImU32 col) { return ImMixU32(col, CalcTextColor(col), 32); }
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// Clamps a label position so that it fits a rect defined by Min/Max
static inline ImVec2 ClampLabelPos(ImVec2 pos, const ImVec2& size, const ImVec2& Min, const ImVec2& Max) {
if (pos.x < Min.x) pos.x = Min.x;
if (pos.y < Min.y) pos.y = Min.y;
if ((pos.x + size.x) > Max.x) pos.x = Max.x - size.x;
if ((pos.y + size.y) > Max.y) pos.y = Max.y - size.y;
return pos;
}
// Returns a color from the Color map given an index >= 0 (modulo will be performed).
IMPLOT_API ImU32 GetColormapColorU32(int idx, ImPlotColormap cmap);
// Returns the next unused colormap color and advances the colormap. Can be used to skip colors if desired.
IMPLOT_API ImU32 NextColormapColorU32();
// Linearly interpolates a color from the current colormap given t between 0 and 1.
IMPLOT_API ImU32 SampleColormapU32(float t, ImPlotColormap cmap);
// Render a colormap bar
IMPLOT_API void RenderColorBar(const ImU32* colors, int size, ImDrawList& DrawList, const ImRect& bounds, bool vert, bool reversed, bool continuous);
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//-----------------------------------------------------------------------------
// [SECTION] Math and Misc Utils
//-----------------------------------------------------------------------------
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// Rounds x to powers of 2,5 and 10 for generating axis labels (from Graphics Gems 1 Chapter 11.2)
IMPLOT_API double NiceNum(double x, bool round);
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// Computes order of magnitude of double.
static inline int OrderOfMagnitude(double val) { return val == 0 ? 0 : (int)(floor(log10(fabs(val)))); }
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// Returns the precision required for a order of magnitude.
static inline int OrderToPrecision(int order) { return order > 0 ? 0 : 1 - order; }
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// Returns a floating point precision to use given a value
static inline int Precision(double val) { return OrderToPrecision(OrderOfMagnitude(val)); }
// Round a value to a given precision
static inline double RoundTo(double val, int prec) { double p = pow(10,(double)prec); return floor(val*p+0.5)/p; }
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// Returns the intersection point of two lines A and B (assumes they are not parallel!)
static inline ImVec2 Intersection(const ImVec2& a1, const ImVec2& a2, const ImVec2& b1, const ImVec2& b2) {
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float v1 = (a1.x * a2.y - a1.y * a2.x); float v2 = (b1.x * b2.y - b1.y * b2.x);
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float v3 = ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x));
return ImVec2((v1 * (b1.x - b2.x) - v2 * (a1.x - a2.x)) / v3, (v1 * (b1.y - b2.y) - v2 * (a1.y - a2.y)) / v3);
}
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// Fills a buffer with n samples linear interpolated from vmin to vmax
template <typename T>
void FillRange(ImVector<T>& buffer, int n, T vmin, T vmax) {
buffer.resize(n);
T step = (vmax - vmin) / (n - 1);
for (int i = 0; i < n; ++i) {
buffer[i] = vmin + i * step;
}
}
// Calculate histogram bin counts and widths
template <typename T>
static inline void CalculateBins(const T* values, int count, ImPlotBin meth, const ImPlotRange& range, int& bins_out, double& width_out) {
switch (meth) {
case ImPlotBin_Sqrt:
bins_out = (int)ceil(sqrt(count));
break;
case ImPlotBin_Sturges:
bins_out = (int)ceil(1.0 + log2(count));
break;
case ImPlotBin_Rice:
bins_out = (int)ceil(2 * cbrt(count));
break;
case ImPlotBin_Scott:
width_out = 3.49 * ImStdDev(values, count) / cbrt(count);
bins_out = (int)round(range.Size() / width_out);
break;
}
width_out = range.Size() / bins_out;
}
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//-----------------------------------------------------------------------------
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// Time Utils
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//-----------------------------------------------------------------------------
// Returns true if year is leap year (366 days long)
static inline bool IsLeapYear(int year) {
return year % 4 == 0 && (year % 100 != 0 || year % 400 == 0);
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}
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// Returns the number of days in a month, accounting for Feb. leap years. #month is zero indexed.
static inline int GetDaysInMonth(int year, int month) {
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static const int days[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
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return days[month] + (int)(month == 1 && IsLeapYear(year));
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}
// Make a UNIX timestamp from a tm struct expressed in UTC time (i.e. GMT timezone).
IMPLOT_API ImPlotTime MkGmtTime(struct tm *ptm);
// Make a tm struct expressed in UTC time (i.e. GMT timezone) from a UNIX timestamp.
IMPLOT_API tm* GetGmtTime(const ImPlotTime& t, tm* ptm);
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// Make a UNIX timestamp from a tm struct expressed in local time.
IMPLOT_API ImPlotTime MkLocTime(struct tm *ptm);
// Make a tm struct expressed in local time from a UNIX timestamp.
IMPLOT_API tm* GetLocTime(const ImPlotTime& t, tm* ptm);
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// NB: The following functions only work if there is a current ImPlotContext because the
// internal tm struct is owned by the context! They are aware of ImPlotStyle.UseLocalTime.
// Make a timestamp from time components.
// year[1970-3000], month[0-11], day[1-31], hour[0-23], min[0-59], sec[0-59], us[0,999999]
IMPLOT_API ImPlotTime MakeTime(int year, int month = 0, int day = 1, int hour = 0, int min = 0, int sec = 0, int us = 0);
// Get year component from timestamp [1970-3000]
IMPLOT_API int GetYear(const ImPlotTime& t);
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// Adds or subtracts time from a timestamp. #count > 0 to add, < 0 to subtract.
IMPLOT_API ImPlotTime AddTime(const ImPlotTime& t, ImPlotTimeUnit unit, int count);
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// Rounds a timestamp down to nearest unit.
IMPLOT_API ImPlotTime FloorTime(const ImPlotTime& t, ImPlotTimeUnit unit);
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// Rounds a timestamp up to the nearest unit.
IMPLOT_API ImPlotTime CeilTime(const ImPlotTime& t, ImPlotTimeUnit unit);
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// Rounds a timestamp up or down to the nearest unit.
IMPLOT_API ImPlotTime RoundTime(const ImPlotTime& t, ImPlotTimeUnit unit);
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// Combines the date of one timestamp with the time-of-day of another timestamp.
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IMPLOT_API ImPlotTime CombineDateTime(const ImPlotTime& date_part, const ImPlotTime& time_part);
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// Formats the time part of timestamp t into a buffer according to #fmt
IMPLOT_API int FormatTime(const ImPlotTime& t, char* buffer, int size, ImPlotTimeFmt fmt, bool use_24_hr_clk);
// Formats the date part of timestamp t into a buffer according to #fmt
IMPLOT_API int FormatDate(const ImPlotTime& t, char* buffer, int size, ImPlotDateFmt fmt, bool use_iso_8601);
// Formats the time and/or date parts of a timestamp t into a buffer according to #fmt
IMPLOT_API int FormatDateTime(const ImPlotTime& t, char* buffer, int size, ImPlotDateTimeSpec fmt);
// Shows a date picker widget block (year/month/day).
// #level = 0 for day, 1 for month, 2 for year. Modified by user interaction.
// #t will be set when a day is clicked and the function will return true.
// #t1 and #t2 are optional dates to highlight.
IMPLOT_API bool ShowDatePicker(const char* id, int* level, ImPlotTime* t, const ImPlotTime* t1 = NULL, const ImPlotTime* t2 = NULL);
// Shows a time picker widget block (hour/min/sec).
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// #t will be set when a new hour, minute, or sec is selected or am/pm is toggled, and the function will return true.
IMPLOT_API bool ShowTimePicker(const char* id, ImPlotTime* t);
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//-----------------------------------------------------------------------------
// [SECTION] Transforms
//-----------------------------------------------------------------------------
static inline double TransformForward_Log10(double v, void*) {
v = v <= 0.0 ? DBL_MIN : v;
return ImLog10(v);
}
static inline double TransformInverse_Log10(double v, void*) {
return ImPow(10, v);
}
static inline double TransformForward_SymLog(double v, void*) {
return 2.0 * ImAsinh(v / 2.0);
}
static inline double TransformInverse_SymLog(double v, void*) {
return 2.0 * ImSinh(v / 2.0);
}
static inline double TransformForward_Logit(double v, void*) {
v = ImClamp(v, DBL_MIN, 1.0 - DBL_EPSILON);
return ImLog10(v / (1 - v));
}
static inline double TransformInverse_Logit(double v, void*) {
return 1.0 / (1.0 + ImPow(10,-v));
}
//-----------------------------------------------------------------------------
// [SECTION] Formatters
//-----------------------------------------------------------------------------
static inline int Formatter_Default(double value, char* buff, int size, void* data) {
char* fmt = (char*)data;
return ImFormatString(buff, size, fmt, value);
}
static inline int Formatter_Logit(double value, char* buff, int size, void*) {
if (value == 0.5)
return ImFormatString(buff,size,"1/2");
else if (value < 0.5)
return ImFormatString(buff,size,"%g", value);
else
return ImFormatString(buff,size,"1 - %g", 1 - value);
}
struct Formatter_Time_Data {
ImPlotTime Time;
ImPlotDateTimeSpec Spec;
ImPlotFormatter UserFormatter;
void* UserFormatterData;
};
static inline int Formatter_Time(double, char* buff, int size, void* data) {
Formatter_Time_Data* ftd = (Formatter_Time_Data*)data;
return FormatDateTime(ftd->Time, buff, size, ftd->Spec);
}
//------------------------------------------------------------------------------
// [SECTION] Locator
//------------------------------------------------------------------------------
void Locator_Default(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data);
void Locator_Time(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data);
void Locator_Log10(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data);
void Locator_SymLog(ImPlotTicker& ticker, const ImPlotRange& range, float pixels, bool vertical, ImPlotFormatter formatter, void* formatter_data);
} // namespace ImPlot