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implot/implot_items.cpp

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2020-08-16 16:38:51 -04:00
// MIT License
// Copyright (c) 2020 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.14
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#include "implot.h"
#include "implot_internal.h"
//-----------------------------------------------------------------------------
// [SECTION] Macros and Defines
//-----------------------------------------------------------------------------
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#define SQRT_1_2 0.70710678118f
#define SQRT_3_2 0.86602540378f
#ifndef IMPLOT_NO_FORCE_INLINE
#ifdef _MSC_VER
#define IMPLOT_INLINE __forceinline
#elif defined(__GNUC__)
#define IMPLOT_INLINE inline __attribute__((__always_inline__))
#elif defined(__CLANG__)
#if __has_attribute(__always_inline__)
#define IMPLOT_INLINE inline __attribute__((__always_inline__))
#else
#define IMPLOT_INLINE inline
#endif
#else
#define IMPLOT_INLINE inline
#endif
#else
#define IMPLOT_INLINE inline
#endif
#if defined __SSE__ || defined __x86_64__ || defined _M_X64
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#ifndef IMGUI_ENABLE_SSE
#include <immintrin.h>
#endif
static IMPLOT_INLINE float ImInvSqrt(float x) { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(x))); }
#else
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static IMPLOT_INLINE float ImInvSqrt(float x) { return 1.0f / sqrtf(x); }
#endif
#define IMPLOT_NORMALIZE2F_OVER_ZERO(VX,VY) do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImInvSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
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// Support for pre-1.82 versions. Users on 1.82+ can use 0 (default) flags to mean "all corners" but in order to support older versions we are more explicit.
#if (IMGUI_VERSION_NUM < 18102) && !defined(ImDrawFlags_RoundCornersAll)
#define ImDrawFlags_RoundCornersAll ImDrawCornerFlags_All
#endif
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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//-----------------------------------------------------------------------------
// [SECTION] Template instantiation utility
//-----------------------------------------------------------------------------
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
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// By default, templates are instantiated for `float`, `double`, and for the following integer types, which are defined in imgui.h:
// signed char ImS8; // 8-bit signed integer
// unsigned char ImU8; // 8-bit unsigned integer
// signed short ImS16; // 16-bit signed integer
// unsigned short ImU16; // 16-bit unsigned integer
// signed int ImS32; // 32-bit signed integer == int
// unsigned int ImU32; // 32-bit unsigned integer
// signed long long ImS64; // 64-bit signed integer
// unsigned long long ImU64; // 64-bit unsigned integer
// (note: this list does *not* include `long`, `unsigned long` and `long double`)
//
// You can customize the supported types by defining IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list.
// As an example, you could use the compile time define given by the line below in order to support only float and double.
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)"
// In order to support all known C++ types, use:
// -DIMPLOT_CUSTOM_NUMERIC_TYPES="(signed char)(unsigned char)(signed short)(unsigned short)(signed int)(unsigned int)(signed long)(unsigned long)(signed long long)(unsigned long long)(float)(double)(long double)"
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#ifdef IMPLOT_CUSTOM_NUMERIC_TYPES
#define IMPLOT_NUMERIC_TYPES IMPLOT_CUSTOM_NUMERIC_TYPES
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
2022-09-11 10:43:27 -04:00
#else
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define IMPLOT_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double)
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
2022-09-11 10:43:27 -04:00
#endif
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
// CALL_INSTANTIATE_FOR_NUMERIC_TYPES will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types.
#define _CAT(x, y) _CAT_(x, y)
#define _CAT_(x,y) x ## y
#define _INSTANTIATE_FOR_NUMERIC_TYPES(chain) _CAT(_INSTANTIATE_FOR_NUMERIC_TYPES_1 chain, _END)
#define _INSTANTIATE_FOR_NUMERIC_TYPES_1(T) INSTANTIATE_MACRO(T); _INSTANTIATE_FOR_NUMERIC_TYPES_2
#define _INSTANTIATE_FOR_NUMERIC_TYPES_2(T) INSTANTIATE_MACRO(T); _INSTANTIATE_FOR_NUMERIC_TYPES_1
#define _INSTANTIATE_FOR_NUMERIC_TYPES_1_END
#define _INSTANTIATE_FOR_NUMERIC_TYPES_2_END
#define CALL_INSTANTIATE_FOR_NUMERIC_TYPES() _INSTANTIATE_FOR_NUMERIC_TYPES(IMPLOT_NUMERIC_TYPES);
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namespace ImPlot {
//-----------------------------------------------------------------------------
// [SECTION] Utils
//-----------------------------------------------------------------------------
// Calc maximum index size of ImDrawIdx
template <typename T>
struct MaxIdx { static const unsigned int Value; };
template <> const unsigned int MaxIdx<unsigned short>::Value = 65535;
template <> const unsigned int MaxIdx<unsigned int>::Value = 4294967295;
IMPLOT_INLINE void GetLineRenderProps(const ImDrawList& draw_list, float& half_weight, ImVec2& tex_uv0, ImVec2& tex_uv1) {
const bool aa = ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLines) &&
ImHasFlag(draw_list.Flags, ImDrawListFlags_AntiAliasedLinesUseTex);
if (aa) {
ImVec4 tex_uvs = draw_list._Data->TexUvLines[(int)(half_weight*2)];
tex_uv0 = ImVec2(tex_uvs.x, tex_uvs.y);
tex_uv1 = ImVec2(tex_uvs.z, tex_uvs.w);
half_weight += 1;
}
else {
tex_uv0 = tex_uv1 = draw_list._Data->TexUvWhitePixel;
}
}
IMPLOT_INLINE void PrimLine(ImDrawList& draw_list, const ImVec2& P1, const ImVec2& P2, float half_weight, ImU32 col, const ImVec2& tex_uv0, const ImVec2 tex_uv1) {
float dx = P2.x - P1.x;
float dy = P2.y - P1.y;
IMPLOT_NORMALIZE2F_OVER_ZERO(dx, dy);
dx *= half_weight;
dy *= half_weight;
draw_list._VtxWritePtr[0].pos.x = P1.x + dy;
draw_list._VtxWritePtr[0].pos.y = P1.y - dx;
draw_list._VtxWritePtr[0].uv = tex_uv0;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos.x = P2.x + dy;
draw_list._VtxWritePtr[1].pos.y = P2.y - dx;
draw_list._VtxWritePtr[1].uv = tex_uv0;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = P2.x - dy;
draw_list._VtxWritePtr[2].pos.y = P2.y + dx;
draw_list._VtxWritePtr[2].uv = tex_uv1;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = P1.x - dy;
draw_list._VtxWritePtr[3].pos.y = P1.y + dx;
draw_list._VtxWritePtr[3].uv = tex_uv1;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr += 4;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 4;
}
IMPLOT_INLINE void PrimRectFill(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, ImU32 col, const ImVec2& uv) {
draw_list._VtxWritePtr[0].pos = Pmin;
draw_list._VtxWritePtr[0].uv = uv;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos = Pmax;
draw_list._VtxWritePtr[1].uv = uv;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = Pmin.x;
draw_list._VtxWritePtr[2].pos.y = Pmax.y;
draw_list._VtxWritePtr[2].uv = uv;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = Pmax.x;
draw_list._VtxWritePtr[3].pos.y = Pmin.y;
draw_list._VtxWritePtr[3].uv = uv;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr += 4;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 4;
}
IMPLOT_INLINE void PrimRectLine(ImDrawList& draw_list, const ImVec2& Pmin, const ImVec2& Pmax, float weight, ImU32 col, const ImVec2& uv) {
draw_list._VtxWritePtr[0].pos.x = Pmin.x;
draw_list._VtxWritePtr[0].pos.y = Pmin.y;
draw_list._VtxWritePtr[0].uv = uv;
draw_list._VtxWritePtr[0].col = col;
draw_list._VtxWritePtr[1].pos.x = Pmin.x;
draw_list._VtxWritePtr[1].pos.y = Pmax.y;
draw_list._VtxWritePtr[1].uv = uv;
draw_list._VtxWritePtr[1].col = col;
draw_list._VtxWritePtr[2].pos.x = Pmax.x;
draw_list._VtxWritePtr[2].pos.y = Pmax.y;
draw_list._VtxWritePtr[2].uv = uv;
draw_list._VtxWritePtr[2].col = col;
draw_list._VtxWritePtr[3].pos.x = Pmax.x;
draw_list._VtxWritePtr[3].pos.y = Pmin.y;
draw_list._VtxWritePtr[3].uv = uv;
draw_list._VtxWritePtr[3].col = col;
draw_list._VtxWritePtr[4].pos.x = Pmin.x + weight;
draw_list._VtxWritePtr[4].pos.y = Pmin.y + weight;
draw_list._VtxWritePtr[4].uv = uv;
draw_list._VtxWritePtr[4].col = col;
draw_list._VtxWritePtr[5].pos.x = Pmin.x + weight;
draw_list._VtxWritePtr[5].pos.y = Pmax.y - weight;
draw_list._VtxWritePtr[5].uv = uv;
draw_list._VtxWritePtr[5].col = col;
draw_list._VtxWritePtr[6].pos.x = Pmax.x - weight;
draw_list._VtxWritePtr[6].pos.y = Pmax.y - weight;
draw_list._VtxWritePtr[6].uv = uv;
draw_list._VtxWritePtr[6].col = col;
draw_list._VtxWritePtr[7].pos.x = Pmax.x - weight;
draw_list._VtxWritePtr[7].pos.y = Pmin.y + weight;
draw_list._VtxWritePtr[7].uv = uv;
draw_list._VtxWritePtr[7].col = col;
draw_list._VtxWritePtr += 8;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 5);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 2);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 6);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 0);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr += 3;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 7);
draw_list._IdxWritePtr += 3;
draw_list._VtxCurrentIdx += 8;
}
//-----------------------------------------------------------------------------
// [SECTION] Item Utils
//-----------------------------------------------------------------------------
ImPlotItem* RegisterOrGetItem(const char* label_id, ImPlotItemFlags flags, bool* just_created) {
ImPlotContext& gp = *GImPlot;
ImPlotItemGroup& Items = *gp.CurrentItems;
ImGuiID id = Items.GetItemID(label_id);
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if (just_created != NULL)
*just_created = Items.GetItem(id) == NULL;
ImPlotItem* item = Items.GetOrAddItem(id);
if (item->SeenThisFrame)
return item;
item->SeenThisFrame = true;
int idx = Items.GetItemIndex(item);
item->ID = id;
if (!ImHasFlag(flags, ImPlotItemFlags_NoLegend) && ImGui::FindRenderedTextEnd(label_id, NULL) != label_id) {
Items.Legend.Indices.push_back(idx);
item->NameOffset = Items.Legend.Labels.size();
Items.Legend.Labels.append(label_id, label_id + strlen(label_id) + 1);
}
else {
item->Show = true;
}
return item;
}
ImPlotItem* GetItem(const char* label_id) {
ImPlotContext& gp = *GImPlot;
return gp.CurrentItems->GetItem(label_id);
}
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bool IsItemHidden(const char* label_id) {
ImPlotItem* item = GetItem(label_id);
return item != NULL && !item->Show;
}
ImPlotItem* GetCurrentItem() {
ImPlotContext& gp = *GImPlot;
return gp.CurrentItem;
}
void SetNextLineStyle(const ImVec4& col, float weight) {
ImPlotContext& gp = *GImPlot;
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gp.NextItemData.Colors[ImPlotCol_Line] = col;
gp.NextItemData.LineWeight = weight;
}
void SetNextFillStyle(const ImVec4& col, float alpha) {
ImPlotContext& gp = *GImPlot;
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gp.NextItemData.Colors[ImPlotCol_Fill] = col;
gp.NextItemData.FillAlpha = alpha;
}
void SetNextMarkerStyle(ImPlotMarker marker, float size, const ImVec4& fill, float weight, const ImVec4& outline) {
ImPlotContext& gp = *GImPlot;
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gp.NextItemData.Marker = marker;
gp.NextItemData.Colors[ImPlotCol_MarkerFill] = fill;
gp.NextItemData.MarkerSize = size;
gp.NextItemData.Colors[ImPlotCol_MarkerOutline] = outline;
gp.NextItemData.MarkerWeight = weight;
}
void SetNextErrorBarStyle(const ImVec4& col, float size, float weight) {
ImPlotContext& gp = *GImPlot;
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gp.NextItemData.Colors[ImPlotCol_ErrorBar] = col;
gp.NextItemData.ErrorBarSize = size;
gp.NextItemData.ErrorBarWeight = weight;
}
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ImVec4 GetLastItemColor() {
ImPlotContext& gp = *GImPlot;
if (gp.PreviousItem)
return ImGui::ColorConvertU32ToFloat4(gp.PreviousItem->Color);
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return ImVec4();
}
void BustItemCache() {
ImPlotContext& gp = *GImPlot;
for (int p = 0; p < gp.Plots.GetBufSize(); ++p) {
ImPlotPlot& plot = *gp.Plots.GetByIndex(p);
plot.Items.Reset();
}
for (int p = 0; p < gp.Subplots.GetBufSize(); ++p) {
ImPlotSubplot& subplot = *gp.Subplots.GetByIndex(p);
subplot.Items.Reset();
}
}
void BustColorCache(const char* plot_title_id) {
ImPlotContext& gp = *GImPlot;
if (plot_title_id == NULL) {
BustItemCache();
}
else {
ImGuiID id = ImGui::GetCurrentWindow()->GetID(plot_title_id);
ImPlotPlot* plot = gp.Plots.GetByKey(id);
if (plot != NULL)
plot->Items.Reset();
else {
ImPlotSubplot* subplot = gp.Subplots.GetByKey(id);
if (subplot != NULL)
subplot->Items.Reset();
}
}
}
//-----------------------------------------------------------------------------
// [SECTION] BeginItem / EndItem
//-----------------------------------------------------------------------------
static const float ITEM_HIGHLIGHT_LINE_SCALE = 2.0f;
static const float ITEM_HIGHLIGHT_MARK_SCALE = 1.25f;
// Begins a new item. Returns false if the item should not be plotted.
bool BeginItem(const char* label_id, ImPlotItemFlags flags, ImPlotCol recolor_from) {
ImPlotContext& gp = *GImPlot;
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IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotX() needs to be called between BeginPlot() and EndPlot()!");
SetupLock();
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bool just_created;
ImPlotItem* item = RegisterOrGetItem(label_id, flags, &just_created);
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// set current item
gp.CurrentItem = item;
ImPlotNextItemData& s = gp.NextItemData;
// set/override item color
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if (recolor_from != -1) {
if (!IsColorAuto(s.Colors[recolor_from]))
item->Color = ImGui::ColorConvertFloat4ToU32(s.Colors[recolor_from]);
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else if (!IsColorAuto(gp.Style.Colors[recolor_from]))
item->Color = ImGui::ColorConvertFloat4ToU32(gp.Style.Colors[recolor_from]);
else if (just_created)
item->Color = NextColormapColorU32();
}
else if (just_created) {
item->Color = NextColormapColorU32();
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}
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// hide/show item
if (gp.NextItemData.HasHidden) {
if (just_created || gp.NextItemData.HiddenCond == ImGuiCond_Always)
item->Show = !gp.NextItemData.Hidden;
}
if (!item->Show) {
// reset next item data
gp.NextItemData.Reset();
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gp.PreviousItem = item;
gp.CurrentItem = NULL;
return false;
}
else {
ImVec4 item_color = ImGui::ColorConvertU32ToFloat4(item->Color);
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// stage next item colors
s.Colors[ImPlotCol_Line] = IsColorAuto(s.Colors[ImPlotCol_Line]) ? ( IsColorAuto(ImPlotCol_Line) ? item_color : gp.Style.Colors[ImPlotCol_Line] ) : s.Colors[ImPlotCol_Line];
s.Colors[ImPlotCol_Fill] = IsColorAuto(s.Colors[ImPlotCol_Fill]) ? ( IsColorAuto(ImPlotCol_Fill) ? item_color : gp.Style.Colors[ImPlotCol_Fill] ) : s.Colors[ImPlotCol_Fill];
s.Colors[ImPlotCol_MarkerOutline] = IsColorAuto(s.Colors[ImPlotCol_MarkerOutline]) ? ( IsColorAuto(ImPlotCol_MarkerOutline) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerOutline] ) : s.Colors[ImPlotCol_MarkerOutline];
s.Colors[ImPlotCol_MarkerFill] = IsColorAuto(s.Colors[ImPlotCol_MarkerFill]) ? ( IsColorAuto(ImPlotCol_MarkerFill) ? s.Colors[ImPlotCol_Line] : gp.Style.Colors[ImPlotCol_MarkerFill] ) : s.Colors[ImPlotCol_MarkerFill];
s.Colors[ImPlotCol_ErrorBar] = IsColorAuto(s.Colors[ImPlotCol_ErrorBar]) ? ( GetStyleColorVec4(ImPlotCol_ErrorBar) ) : s.Colors[ImPlotCol_ErrorBar];
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// stage next item style vars
s.LineWeight = s.LineWeight < 0 ? gp.Style.LineWeight : s.LineWeight;
s.Marker = s.Marker < 0 ? gp.Style.Marker : s.Marker;
s.MarkerSize = s.MarkerSize < 0 ? gp.Style.MarkerSize : s.MarkerSize;
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s.MarkerWeight = s.MarkerWeight < 0 ? gp.Style.MarkerWeight : s.MarkerWeight;
s.FillAlpha = s.FillAlpha < 0 ? gp.Style.FillAlpha : s.FillAlpha;
s.ErrorBarSize = s.ErrorBarSize < 0 ? gp.Style.ErrorBarSize : s.ErrorBarSize;
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s.ErrorBarWeight = s.ErrorBarWeight < 0 ? gp.Style.ErrorBarWeight : s.ErrorBarWeight;
s.DigitalBitHeight = s.DigitalBitHeight < 0 ? gp.Style.DigitalBitHeight : s.DigitalBitHeight;
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s.DigitalBitGap = s.DigitalBitGap < 0 ? gp.Style.DigitalBitGap : s.DigitalBitGap;
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// apply alpha modifier(s)
s.Colors[ImPlotCol_Fill].w *= s.FillAlpha;
s.Colors[ImPlotCol_MarkerFill].w *= s.FillAlpha; // TODO: this should be separate, if it at all
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// apply highlight mods
if (item->LegendHovered) {
if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightItem)) {
s.LineWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
s.MarkerSize *= ITEM_HIGHLIGHT_MARK_SCALE;
s.MarkerWeight *= ITEM_HIGHLIGHT_LINE_SCALE;
// TODO: how to highlight fills?
}
if (!ImHasFlag(gp.CurrentItems->Legend.Flags, ImPlotLegendFlags_NoHighlightAxis)) {
if (gp.CurrentPlot->EnabledAxesX() > 1)
gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentX].ColorHiLi = item->Color;
if (gp.CurrentPlot->EnabledAxesY() > 1)
gp.CurrentPlot->Axes[gp.CurrentPlot->CurrentY].ColorHiLi = item->Color;
}
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}
// set render flags
s.RenderLine = s.Colors[ImPlotCol_Line].w > 0 && s.LineWeight > 0;
s.RenderFill = s.Colors[ImPlotCol_Fill].w > 0;
s.RenderMarkerFill = s.Colors[ImPlotCol_MarkerFill].w > 0;
s.RenderMarkerLine = s.Colors[ImPlotCol_MarkerOutline].w > 0 && s.MarkerWeight > 0;
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// push rendering clip rect
PushPlotClipRect();
return true;
}
}
// Ends an item (call only if BeginItem returns true)
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void EndItem() {
ImPlotContext& gp = *GImPlot;
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// pop rendering clip rect
PopPlotClipRect();
// reset next item data
gp.NextItemData.Reset();
// set current item
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gp.PreviousItem = gp.CurrentItem;
gp.CurrentItem = NULL;
}
//-----------------------------------------------------------------------------
// [SECTION] Indexers
//-----------------------------------------------------------------------------
template <typename T>
IMPLOT_INLINE T IndexData(const T* data, int idx, int count, int offset, int stride) {
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const int s = ((offset == 0) << 0) | ((stride == sizeof(T)) << 1);
switch (s) {
case 3 : return data[idx];
case 2 : return data[(offset + idx) % count];
case 1 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((idx) ) * stride);
case 0 : return *(const T*)(const void*)((const unsigned char*)data + (size_t)((offset + idx) % count) * stride);
default: return T(0);
}
}
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template <typename T>
struct IndexerIdx {
IndexerIdx(const T* data, int count, int offset = 0, int stride = sizeof(T)) :
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Data(data),
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Count(count),
Offset(count ? ImPosMod(offset, count) : 0),
Stride(stride)
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{ }
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template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return (double)IndexData(Data, idx, Count, Offset, Stride);
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}
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const T* Data;
int Count;
int Offset;
int Stride;
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};
template <typename _Indexer1, typename _Indexer2>
struct IndexerAdd {
IndexerAdd(const _Indexer1& indexer1, const _Indexer2& indexer2, double scale1 = 1, double scale2 = 1)
: Indexer1(indexer1),
Indexer2(indexer2),
Scale1(scale1),
Scale2(scale2),
Count(ImMin(Indexer1.Count, Indexer2.Count))
{ }
template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return Scale1 * Indexer1(idx) + Scale2 * Indexer2(idx);
}
const _Indexer1& Indexer1;
const _Indexer2& Indexer2;
double Scale1;
double Scale2;
int Count;
};
struct IndexerLin {
IndexerLin(double m, double b) : M(m), B(b) { }
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template <typename I> IMPLOT_INLINE double operator()(I idx) const {
return M * idx + B;
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}
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const double M;
const double B;
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};
struct IndexerConst {
IndexerConst(double ref) : Ref(ref) { }
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template <typename I> IMPLOT_INLINE double operator()(I) const { return Ref; }
const double Ref;
};
//-----------------------------------------------------------------------------
// [SECTION] Getters
//-----------------------------------------------------------------------------
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template <typename _IndexerX, typename _IndexerY>
struct GetterXY {
GetterXY(_IndexerX x, _IndexerY y, int count) : IndxerX(x), IndxerY(y), Count(count) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
return ImPlotPoint(IndxerX(idx),IndxerY(idx));
}
const _IndexerX IndxerX;
const _IndexerY IndxerY;
const int Count;
};
/// Interprets a user's function pointer as ImPlotPoints
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struct GetterFuncPtr {
GetterFuncPtr(ImPlotGetter getter, void* data, int count) :
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Getter(getter),
Data(data),
Count(count)
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{ }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
return Getter(idx, Data);
}
ImPlotGetter Getter;
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void* const Data;
const int Count;
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};
template <typename _Getter>
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struct GetterOverrideX {
GetterOverrideX(_Getter getter, double x) : Getter(getter), X(x), Count(getter.Count) { }
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template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
ImPlotPoint p = Getter(idx);
p.x = X;
return p;
}
const _Getter Getter;
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const double X;
const int Count;
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};
template <typename _Getter>
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struct GetterOverrideY {
GetterOverrideY(_Getter getter, double y) : Getter(getter), Y(y), Count(getter.Count) { }
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template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
ImPlotPoint p = Getter(idx);
p.y = Y;
return p;
}
const _Getter Getter;
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const double Y;
const int Count;
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};
template <typename _Getter>
struct GetterLoop {
GetterLoop(_Getter getter) : Getter(getter), Count(getter.Count + 1) { }
template <typename I> IMPLOT_INLINE ImPlotPoint operator()(I idx) const {
idx = idx % (Count - 1);
return Getter(idx);
}
const _Getter Getter;
const int Count;
};
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template <typename T>
struct GetterError {
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GetterError(const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset, int stride) :
Xs(xs),
Ys(ys),
Neg(neg),
Pos(pos),
Count(count),
Offset(count ? ImPosMod(offset, count) : 0),
Stride(stride)
{ }
template <typename I> IMPLOT_INLINE ImPlotPointError operator()(I idx) const {
return ImPlotPointError((double)IndexData(Xs, idx, Count, Offset, Stride),
(double)IndexData(Ys, idx, Count, Offset, Stride),
(double)IndexData(Neg, idx, Count, Offset, Stride),
(double)IndexData(Pos, idx, Count, Offset, Stride));
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}
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const T* const Xs;
const T* const Ys;
const T* const Neg;
const T* const Pos;
const int Count;
const int Offset;
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const int Stride;
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};
//-----------------------------------------------------------------------------
// [SECTION] Fitters
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//-----------------------------------------------------------------------------
template <typename _Getter1>
struct Fitter1 {
Fitter1(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
}
const _Getter1& Getter;
};
template <typename _Getter1>
struct FitterX {
FitterX(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis&) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
x_axis.ExtendFit(p.x);
}
}
const _Getter1& Getter;
};
template <typename _Getter1>
struct FitterY {
FitterY(const _Getter1& getter) : Getter(getter) { }
void Fit(ImPlotAxis&, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter.Count; ++i) {
ImPlotPoint p = Getter(i);
y_axis.ExtendFit(p.y);
}
}
const _Getter1& Getter;
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};
template <typename _Getter1, typename _Getter2>
struct Fitter2 {
Fitter2(const _Getter1& getter1, const _Getter2& getter2) : Getter1(getter1), Getter2(getter2) { }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
for (int i = 0; i < Getter1.Count; ++i) {
ImPlotPoint p = Getter1(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
for (int i = 0; i < Getter2.Count; ++i) {
ImPlotPoint p = Getter2(i);
x_axis.ExtendFitWith(y_axis, p.x, p.y);
y_axis.ExtendFitWith(x_axis, p.y, p.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
};
template <typename _Getter1, typename _Getter2>
struct FitterBarV {
FitterBarV(const _Getter1& getter1, const _Getter2& getter2, double width) :
Getter1(getter1),
Getter2(getter2),
HalfWidth(width*0.5)
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
int count = ImMin(Getter1.Count, Getter2.Count);
for (int i = 0; i < count; ++i) {
ImPlotPoint p1 = Getter1(i); p1.x -= HalfWidth;
ImPlotPoint p2 = Getter2(i); p2.x += HalfWidth;
x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const double HalfWidth;
};
template <typename _Getter1, typename _Getter2>
struct FitterBarH {
FitterBarH(const _Getter1& getter1, const _Getter2& getter2, double height) :
Getter1(getter1),
Getter2(getter2),
HalfHeight(height*0.5)
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
int count = ImMin(Getter1.Count, Getter2.Count);
for (int i = 0; i < count; ++i) {
ImPlotPoint p1 = Getter1(i); p1.y -= HalfHeight;
ImPlotPoint p2 = Getter2(i); p2.y += HalfHeight;
x_axis.ExtendFitWith(y_axis, p1.x, p1.y);
y_axis.ExtendFitWith(x_axis, p1.y, p1.x);
x_axis.ExtendFitWith(y_axis, p2.x, p2.y);
y_axis.ExtendFitWith(x_axis, p2.y, p2.x);
}
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const double HalfHeight;
};
struct FitterRect {
FitterRect(const ImPlotPoint& pmin, const ImPlotPoint& pmax) :
Pmin(pmin),
Pmax(pmax)
{ }
FitterRect(const ImPlotRect& rect) :
FitterRect(rect.Min(), rect.Max())
{ }
void Fit(ImPlotAxis& x_axis, ImPlotAxis& y_axis) const {
x_axis.ExtendFitWith(y_axis, Pmin.x, Pmin.y);
y_axis.ExtendFitWith(x_axis, Pmin.y, Pmin.x);
x_axis.ExtendFitWith(y_axis, Pmax.x, Pmax.y);
y_axis.ExtendFitWith(x_axis, Pmax.y, Pmax.x);
}
const ImPlotPoint Pmin;
const ImPlotPoint Pmax;
};
//-----------------------------------------------------------------------------
// [SECTION] Transformers
//-----------------------------------------------------------------------------
struct Transformer1 {
Transformer1(double pixMin, double pltMin, double pltMax, double m, double scaMin, double scaMax, ImPlotTransform fwd, void* data) :
ScaMin(scaMin),
ScaMax(scaMax),
PltMin(pltMin),
PltMax(pltMax),
PixMin(pixMin),
M(m),
TransformFwd(fwd),
TransformData(data)
{ }
template <typename T> IMPLOT_INLINE float operator()(T p) const {
if (TransformFwd != NULL) {
double s = TransformFwd(p, TransformData);
double t = (s - ScaMin) / (ScaMax - ScaMin);
p = PltMin + (PltMax - PltMin) * t;
}
return (float)(PixMin + M * (p - PltMin));
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}
double ScaMin, ScaMax, PltMin, PltMax, PixMin, M;
ImPlotTransform TransformFwd;
void* TransformData;
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};
struct Transformer2 {
Transformer2(const ImPlotAxis& x_axis, const ImPlotAxis& y_axis) :
Tx(x_axis.PixelMin,
x_axis.Range.Min,
x_axis.Range.Max,
x_axis.ScaleToPixel,
x_axis.ScaleMin,
x_axis.ScaleMax,
x_axis.TransformForward,
x_axis.TransformData),
Ty(y_axis.PixelMin,
y_axis.Range.Min,
y_axis.Range.Max,
y_axis.ScaleToPixel,
y_axis.ScaleMin,
y_axis.ScaleMax,
y_axis.TransformForward,
y_axis.TransformData)
{ }
Transformer2(const ImPlotPlot& plot) :
Transformer2(plot.Axes[plot.CurrentX], plot.Axes[plot.CurrentY])
{ }
Transformer2() :
Transformer2(*GImPlot->CurrentPlot)
{ }
template <typename P> IMPLOT_INLINE ImVec2 operator()(const P& plt) const {
ImVec2 out;
out.x = Tx(plt.x);
out.y = Ty(plt.y);
return out;
}
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template <typename T> IMPLOT_INLINE ImVec2 operator()(T x, T y) const {
ImVec2 out;
out.x = Tx(x);
out.y = Ty(y);
return out;
}
Transformer1 Tx;
Transformer1 Ty;
};
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//-----------------------------------------------------------------------------
// [SECTION] Renderers
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//-----------------------------------------------------------------------------
struct RendererBase {
RendererBase(int prims, int idx_consumed, int vtx_consumed) :
Prims(prims),
IdxConsumed(idx_consumed),
VtxConsumed(vtx_consumed)
{ }
const int Prims;
Transformer2 Transformer;
const int IdxConsumed;
const int VtxConsumed;
};
template <class _Getter>
struct RendererLineStrip : RendererBase {
RendererLineStrip(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 6, 4),
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Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
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}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
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if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
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P1 = P2;
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return false;
}
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
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P1 = P2;
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return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter>
struct RendererLineStripSkip : RendererBase {
RendererLineStripSkip(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
if (!ImNan(P2.x) && !ImNan(P2.y))
P1 = P2;
return false;
}
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
if (!ImNan(P2.x) && !ImNan(P2.y))
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter>
struct RendererLineSegments1 : RendererBase {
RendererLineSegments1(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count / 2, 6, 4),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{ }
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P1 = this->Transformer(Getter(prim*2+0));
ImVec2 P2 = this->Transformer(Getter(prim*2+1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
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};
template <class _Getter1, class _Getter2>
struct RendererLineSegments2 : RendererBase {
RendererLineSegments2(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
{}
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P1 = this->Transformer(Getter1(prim));
ImVec2 P2 = this->Transformer(Getter2(prim));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimLine(draw_list,P1,P2,HalfWeight,Col,UV0,UV1);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
template <class _Getter1, class _Getter2>
struct RendererBarsFillV : RendererBase {
RendererBarsFillV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWidth(width/2)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.x += HalfWidth;
p2.x -= HalfWidth;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float width_px = ImAbs(P1.x-P2.x);
if (width_px < 1.0f) {
P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectFill(draw_list,PMin,PMax,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfWidth;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsFillH : RendererBase {
RendererBarsFillH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height) :
RendererBase(ImMin(getter1.Count, getter1.Count), 6, 4),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfHeight(height/2)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.y += HalfHeight;
p2.y -= HalfHeight;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float height_px = ImAbs(P1.y-P2.y);
if (height_px < 1.0f) {
P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectFill(draw_list,PMin,PMax,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfHeight;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsLineV : RendererBase {
RendererBarsLineV(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double width, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfWidth(width/2),
Weight(weight)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.x += HalfWidth;
p2.x -= HalfWidth;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float width_px = ImAbs(P1.x-P2.x);
if (width_px < 1.0f) {
P1.x += P1.x > P2.x ? (1-width_px) / 2 : (width_px-1) / 2;
P2.x += P2.x > P1.x ? (1-width_px) / 2 : (width_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfWidth;
const float Weight;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererBarsLineH : RendererBase {
RendererBarsLineH(const _Getter1& getter1, const _Getter2& getter2, ImU32 col, double height, float weight) :
RendererBase(ImMin(getter1.Count, getter1.Count), 24, 8),
Getter1(getter1),
Getter2(getter2),
Col(col),
HalfHeight(height/2),
Weight(weight)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImPlotPoint p1 = Getter1(prim);
ImPlotPoint p2 = Getter2(prim);
p1.y += HalfHeight;
p2.y -= HalfHeight;
ImVec2 P1 = this->Transformer(p1);
ImVec2 P2 = this->Transformer(p2);
float height_px = ImAbs(P1.y-P2.y);
if (height_px < 1.0f) {
P1.y += P1.y > P2.y ? (1-height_px) / 2 : (height_px-1) / 2;
P2.y += P2.y > P1.y ? (1-height_px) / 2 : (height_px-1) / 2;
}
ImVec2 PMin = ImMin(P1, P2);
ImVec2 PMax = ImMax(P1, P2);
if (!cull_rect.Overlaps(ImRect(PMin, PMax)))
return false;
PrimRectLine(draw_list,PMin,PMax,Weight,Col,UV);
return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
const double HalfHeight;
const float Weight;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPre : RendererBase {
RendererStairsPre(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 12, 8),
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Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight)*0.5f)
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{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
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}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
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if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, ImVec2(P1.x - HalfWeight, P1.y), ImVec2(P1.x + HalfWeight, P2.y), Col, UV);
PrimRectFill(draw_list, ImVec2(P1.x, P2.y + HalfWeight), ImVec2(P2.x, P2.y - HalfWeight), Col, UV);
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P1 = P2;
return true;
}
const _Getter& Getter;
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const ImU32 Col;
mutable float HalfWeight;
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mutable ImVec2 P1;
mutable ImVec2 UV;
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};
template <class _Getter>
struct RendererStairsPost : RendererBase {
RendererStairsPost(const _Getter& getter, ImU32 col, float weight) :
RendererBase(getter.Count - 1, 12, 8),
Getter(getter),
Col(col),
HalfWeight(ImMax(1.0f,weight) * 0.5f)
{
P1 = this->Transformer(Getter(0));
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
if (!cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2)))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, ImVec2(P1.x, P1.y + HalfWeight), ImVec2(P2.x, P1.y - HalfWeight), Col, UV);
PrimRectFill(draw_list, ImVec2(P2.x - HalfWeight, P2.y), ImVec2(P2.x + HalfWeight, P1.y), Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
mutable float HalfWeight;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPreShaded : RendererBase {
RendererStairsPreShaded(const _Getter& getter, ImU32 col) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col)
{
P1 = this->Transformer(Getter(0));
Y0 = this->Transformer(ImPlotPoint(0,0)).y;
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(Y0, P2.y));
ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(Y0, P2.y));
if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, PMin, PMax, Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
float Y0;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter>
struct RendererStairsPostShaded : RendererBase {
RendererStairsPostShaded(const _Getter& getter, ImU32 col) :
RendererBase(getter.Count - 1, 6, 4),
Getter(getter),
Col(col)
{
P1 = this->Transformer(Getter(0));
Y0 = this->Transformer(ImPlotPoint(0,0)).y;
}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P2 = this->Transformer(Getter(prim + 1));
ImVec2 PMin(ImMin(P1.x, P2.x), ImMin(P1.y, Y0));
ImVec2 PMax(ImMax(P1.x, P2.x), ImMax(P1.y, Y0));
if (!cull_rect.Overlaps(ImRect(PMin, PMax))) {
P1 = P2;
return false;
}
PrimRectFill(draw_list, PMin, PMax, Col, UV);
P1 = P2;
return true;
}
const _Getter& Getter;
const ImU32 Col;
float Y0;
mutable ImVec2 P1;
mutable ImVec2 UV;
};
template <class _Getter1, class _Getter2>
struct RendererShaded : RendererBase {
RendererShaded(const _Getter1& getter1, const _Getter2& getter2, ImU32 col) :
RendererBase(ImMin(getter1.Count, getter2.Count) - 1, 6, 5),
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Getter1(getter1),
Getter2(getter2),
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Col(col)
{
P11 = this->Transformer(Getter1(0));
P12 = this->Transformer(Getter2(0));
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}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 P21 = this->Transformer(Getter1(prim+1));
ImVec2 P22 = this->Transformer(Getter2(prim+1));
ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22));
if (!cull_rect.Overlaps(rect)) {
P11 = P21;
P12 = P22;
return false;
}
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const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
ImVec2 intersection = Intersection(P11,P21,P12,P22);
draw_list._VtxWritePtr[0].pos = P11;
draw_list._VtxWritePtr[0].uv = UV;
draw_list._VtxWritePtr[0].col = Col;
draw_list._VtxWritePtr[1].pos = P21;
draw_list._VtxWritePtr[1].uv = UV;
draw_list._VtxWritePtr[1].col = Col;
draw_list._VtxWritePtr[2].pos = intersection;
draw_list._VtxWritePtr[2].uv = UV;
draw_list._VtxWritePtr[2].col = Col;
draw_list._VtxWritePtr[3].pos = P12;
draw_list._VtxWritePtr[3].uv = UV;
draw_list._VtxWritePtr[3].col = Col;
draw_list._VtxWritePtr[4].pos = P22;
draw_list._VtxWritePtr[4].uv = UV;
draw_list._VtxWritePtr[4].col = Col;
draw_list._VtxWritePtr += 5;
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1 + intersect);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3);
draw_list._IdxWritePtr[3] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 1);
draw_list._IdxWritePtr[4] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 4);
draw_list._IdxWritePtr[5] = (ImDrawIdx)(draw_list._VtxCurrentIdx + 3 - intersect);
draw_list._IdxWritePtr += 6;
draw_list._VtxCurrentIdx += 5;
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P11 = P21;
P12 = P22;
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return true;
}
const _Getter1& Getter1;
const _Getter2& Getter2;
const ImU32 Col;
mutable ImVec2 P11;
mutable ImVec2 P12;
mutable ImVec2 UV;
};
struct RectC {
ImPlotPoint Pos;
ImPlotPoint HalfSize;
ImU32 Color;
};
template <typename _Getter>
struct RendererRectC : RendererBase {
RendererRectC(const _Getter& getter) :
RendererBase(getter.Count, 6, 4),
Getter(getter)
{}
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
RectC rect = Getter(prim);
ImVec2 P1 = this->Transformer(rect.Pos.x - rect.HalfSize.x , rect.Pos.y - rect.HalfSize.y);
ImVec2 P2 = this->Transformer(rect.Pos.x + rect.HalfSize.x , rect.Pos.y + rect.HalfSize.y);
if ((rect.Color & IM_COL32_A_MASK) == 0 || !cull_rect.Overlaps(ImRect(ImMin(P1, P2), ImMax(P1, P2))))
return false;
PrimRectFill(draw_list,P1,P2,rect.Color,UV);
return true;
}
const _Getter& Getter;
mutable ImVec2 UV;
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};
//-----------------------------------------------------------------------------
// [SECTION] RenderPrimitives
//-----------------------------------------------------------------------------
/// Renders primitive shapes in bulk as efficiently as possible.
template <class _Renderer>
void RenderPrimitivesEx(const _Renderer& renderer, ImDrawList& draw_list, const ImRect& cull_rect) {
unsigned int prims = renderer.Prims;
unsigned int prims_culled = 0;
unsigned int idx = 0;
renderer.Init(draw_list);
while (prims) {
// find how many can be reserved up to end of current draw command's limit
unsigned int cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - draw_list._VtxCurrentIdx) / renderer.VtxConsumed);
// make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
if (cnt >= ImMin(64u, prims)) {
if (prims_culled >= cnt)
prims_culled -= cnt; // reuse previous reservation
else {
// add more elements to previous reservation
draw_list.PrimReserve((cnt - prims_culled) * renderer.IdxConsumed, (cnt - prims_culled) * renderer.VtxConsumed);
prims_culled = 0;
}
}
else
{
if (prims_culled > 0) {
draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
prims_culled = 0;
}
cnt = ImMin(prims, (MaxIdx<ImDrawIdx>::Value - 0/*draw_list._VtxCurrentIdx*/) / renderer.VtxConsumed);
// reserve new draw command
draw_list.PrimReserve(cnt * renderer.IdxConsumed, cnt * renderer.VtxConsumed);
}
prims -= cnt;
for (unsigned int ie = idx + cnt; idx != ie; ++idx) {
if (!renderer.Render(draw_list, cull_rect, idx))
prims_culled++;
}
}
if (prims_culled > 0)
draw_list.PrimUnreserve(prims_culled * renderer.IdxConsumed, prims_culled * renderer.VtxConsumed);
}
template <template <class> class _Renderer, class _Getter, typename ...Args>
void RenderPrimitives1(const _Getter& getter, Args... args) {
ImDrawList& draw_list = *GetPlotDrawList();
const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
RenderPrimitivesEx(_Renderer<_Getter>(getter,args...), draw_list, cull_rect);
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}
template <template <class,class> class _Renderer, class _Getter1, class _Getter2, typename ...Args>
void RenderPrimitives2(const _Getter1& getter1, const _Getter2& getter2, Args... args) {
ImDrawList& draw_list = *GetPlotDrawList();
const ImRect& cull_rect = GetCurrentPlot()->PlotRect;
RenderPrimitivesEx(_Renderer<_Getter1,_Getter2>(getter1,getter2,args...), draw_list, cull_rect);
}
//-----------------------------------------------------------------------------
// [SECTION] Markers
//-----------------------------------------------------------------------------
template <class _Getter>
struct RendererMarkersFill : RendererBase {
RendererMarkersFill(const _Getter& getter, const ImVec2* marker, int count, float size, ImU32 col) :
RendererBase(getter.Count, (count-2)*3, count),
Getter(getter),
Marker(marker),
Count(count),
Size(size),
Col(col)
{ }
void Init(ImDrawList& draw_list) const {
UV = draw_list._Data->TexUvWhitePixel;
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 p = this->Transformer(Getter(prim));
if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
for (int i = 0; i < Count; i++) {
draw_list._VtxWritePtr[0].pos.x = p.x + Marker[i].x * Size;
draw_list._VtxWritePtr[0].pos.y = p.y + Marker[i].y * Size;
draw_list._VtxWritePtr[0].uv = UV;
draw_list._VtxWritePtr[0].col = Col;
draw_list._VtxWritePtr++;
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}
for (int i = 2; i < Count; i++) {
draw_list._IdxWritePtr[0] = (ImDrawIdx)(draw_list._VtxCurrentIdx);
draw_list._IdxWritePtr[1] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i - 1);
draw_list._IdxWritePtr[2] = (ImDrawIdx)(draw_list._VtxCurrentIdx + i);
draw_list._IdxWritePtr += 3;
}
draw_list._VtxCurrentIdx += (ImDrawIdx)Count;
return true;
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}
return false;
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}
const _Getter& Getter;
const ImVec2* Marker;
const int Count;
const float Size;
const ImU32 Col;
mutable ImVec2 UV;
};
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template <class _Getter>
struct RendererMarkersLine : RendererBase {
RendererMarkersLine(const _Getter& getter, const ImVec2* marker, int count, float size, float weight, ImU32 col) :
RendererBase(getter.Count, count/2*6, count/2*4),
Getter(getter),
Marker(marker),
Count(count),
HalfWeight(ImMax(1.0f,weight)*0.5f),
Size(size),
Col(col)
{ }
void Init(ImDrawList& draw_list) const {
GetLineRenderProps(draw_list, HalfWeight, UV0, UV1);
}
IMPLOT_INLINE bool Render(ImDrawList& draw_list, const ImRect& cull_rect, int prim) const {
ImVec2 p = this->Transformer(Getter(prim));
if (p.x >= cull_rect.Min.x && p.y >= cull_rect.Min.y && p.x <= cull_rect.Max.x && p.y <= cull_rect.Max.y) {
for (int i = 0; i < Count; i = i + 2) {
ImVec2 p1(p.x + Marker[i].x * Size, p.y + Marker[i].y * Size);
ImVec2 p2(p.x + Marker[i+1].x * Size, p.y + Marker[i+1].y * Size);
PrimLine(draw_list, p1, p2, HalfWeight, Col, UV0, UV1);
}
return true;
}
return false;
}
const _Getter& Getter;
const ImVec2* Marker;
const int Count;
mutable float HalfWeight;
const float Size;
const ImU32 Col;
mutable ImVec2 UV0;
mutable ImVec2 UV1;
};
static const ImVec2 MARKER_FILL_CIRCLE[10] = {ImVec2(1.0f, 0.0f), ImVec2(0.809017f, 0.58778524f),ImVec2(0.30901697f, 0.95105654f),ImVec2(-0.30901703f, 0.9510565f),ImVec2(-0.80901706f, 0.5877852f),ImVec2(-1.0f, 0.0f),ImVec2(-0.80901694f, -0.58778536f),ImVec2(-0.3090171f, -0.9510565f),ImVec2(0.30901712f, -0.9510565f),ImVec2(0.80901694f, -0.5877853f)};
static const ImVec2 MARKER_FILL_SQUARE[4] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2)};
static const ImVec2 MARKER_FILL_DIAMOND[4] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(0, 1)};
static const ImVec2 MARKER_FILL_UP[3] = {ImVec2(SQRT_3_2,0.5f),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f)};
static const ImVec2 MARKER_FILL_DOWN[3] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f)};
static const ImVec2 MARKER_FILL_LEFT[3] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2)};
static const ImVec2 MARKER_FILL_RIGHT[3] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2)};
static const ImVec2 MARKER_LINE_CIRCLE[20] = {
ImVec2(1.0f, 0.0f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.809017f, 0.58778524f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(0.30901697f, 0.95105654f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.30901703f, 0.9510565f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-0.80901706f, 0.5877852f),
ImVec2(-1.0f, 0.0f),
ImVec2(-1.0f, 0.0f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.80901694f, -0.58778536f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(-0.3090171f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.30901712f, -0.9510565f),
ImVec2(0.80901694f, -0.5877853f),
ImVec2(0.80901694f, -0.5877853f),
ImVec2(1.0f, 0.0f)
};
static const ImVec2 MARKER_LINE_SQUARE[8] = {ImVec2(SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,-SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(-SQRT_1_2,SQRT_1_2), ImVec2(SQRT_1_2,SQRT_1_2)};
static const ImVec2 MARKER_LINE_DIAMOND[8] = {ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, -1), ImVec2(-1, 0), ImVec2(-1, 0), ImVec2(0, 1), ImVec2(0, 1), ImVec2(1, 0)};
static const ImVec2 MARKER_LINE_UP[6] = {ImVec2(SQRT_3_2,0.5f), ImVec2(0,-1),ImVec2(0,-1),ImVec2(-SQRT_3_2,0.5f),ImVec2(-SQRT_3_2,0.5f),ImVec2(SQRT_3_2,0.5f)};
static const ImVec2 MARKER_LINE_DOWN[6] = {ImVec2(SQRT_3_2,-0.5f),ImVec2(0,1),ImVec2(0,1),ImVec2(-SQRT_3_2,-0.5f), ImVec2(-SQRT_3_2,-0.5f), ImVec2(SQRT_3_2,-0.5f)};
static const ImVec2 MARKER_LINE_LEFT[6] = {ImVec2(-1,0), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, SQRT_3_2), ImVec2(0.5, -SQRT_3_2) , ImVec2(0.5, -SQRT_3_2) , ImVec2(-1,0) };
static const ImVec2 MARKER_LINE_RIGHT[6] = {ImVec2(1,0), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(-0.5, -SQRT_3_2), ImVec2(1,0) };
static const ImVec2 MARKER_LINE_ASTERISK[6] = {ImVec2(-SQRT_3_2, -0.5f), ImVec2(SQRT_3_2, 0.5f), ImVec2(-SQRT_3_2, 0.5f), ImVec2(SQRT_3_2, -0.5f), ImVec2(0, -1), ImVec2(0, 1)};
static const ImVec2 MARKER_LINE_PLUS[4] = {ImVec2(-1, 0), ImVec2(1, 0), ImVec2(0, -1), ImVec2(0, 1)};
static const ImVec2 MARKER_LINE_CROSS[4] = {ImVec2(-SQRT_1_2,-SQRT_1_2),ImVec2(SQRT_1_2,SQRT_1_2),ImVec2(SQRT_1_2,-SQRT_1_2),ImVec2(-SQRT_1_2,SQRT_1_2)};
template <typename _Getter>
void RenderMarkers(const _Getter& getter, ImPlotMarker marker, float size, bool rend_fill, ImU32 col_fill, bool rend_line, ImU32 col_line, float weight) {
if (rend_fill) {
switch (marker) {
case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_CIRCLE,10,size,col_fill); break;
case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_SQUARE, 4,size,col_fill); break;
case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DIAMOND,4,size,col_fill); break;
case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_UP, 3,size,col_fill); break;
case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_DOWN, 3,size,col_fill); break;
case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_LEFT, 3,size,col_fill); break;
case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersFill>(getter,MARKER_FILL_RIGHT, 3,size,col_fill); break;
}
}
if (rend_line) {
switch (marker) {
case ImPlotMarker_Circle : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CIRCLE, 20,size,weight,col_line); break;
case ImPlotMarker_Square : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_SQUARE, 8,size,weight,col_line); break;
case ImPlotMarker_Diamond : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DIAMOND, 8,size,weight,col_line); break;
case ImPlotMarker_Up : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_UP, 6,size,weight,col_line); break;
case ImPlotMarker_Down : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_DOWN, 6,size,weight,col_line); break;
case ImPlotMarker_Left : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_LEFT, 6,size,weight,col_line); break;
case ImPlotMarker_Right : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_RIGHT, 6,size,weight,col_line); break;
case ImPlotMarker_Asterisk : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_ASTERISK,6,size,weight,col_line); break;
case ImPlotMarker_Plus : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_PLUS, 4,size,weight,col_line); break;
case ImPlotMarker_Cross : RenderPrimitives1<RendererMarkersLine>(getter,MARKER_LINE_CROSS, 4,size,weight,col_line); break;
}
}
}
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//-----------------------------------------------------------------------------
// [SECTION] PlotLine
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//-----------------------------------------------------------------------------
template <typename _Getter>
void PlotLineEx(const char* label_id, const _Getter& getter, ImPlotLineFlags flags) {
if (BeginItemEx(label_id, Fitter1<_Getter>(getter), flags, ImPlotCol_Line)) {
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const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1) {
if (ImHasFlag(flags, ImPlotLineFlags_Shaded) && s.RenderFill) {
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
GetterOverrideY<_Getter> getter2(getter, 0);
RenderPrimitives2<RendererShaded>(getter,getter2,col_fill);
}
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (ImHasFlag(flags,ImPlotLineFlags_Segments)) {
RenderPrimitives1<RendererLineSegments1>(getter,col_line,s.LineWeight);
}
else if (ImHasFlag(flags, ImPlotLineFlags_Loop)) {
if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
RenderPrimitives1<RendererLineStripSkip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
else
RenderPrimitives1<RendererLineStrip>(GetterLoop<_Getter>(getter),col_line,s.LineWeight);
}
else {
if (ImHasFlag(flags, ImPlotLineFlags_SkipNaN))
RenderPrimitives1<RendererLineStripSkip>(getter,col_line,s.LineWeight);
else
RenderPrimitives1<RendererLineStrip>(getter,col_line,s.LineWeight);
}
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}
}
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// render markers
if (s.Marker != ImPlotMarker_None) {
if (ImHasFlag(flags, ImPlotLineFlags_NoClip)) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
}
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const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<_Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
}
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EndItem();
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}
}
template <typename T>
void PlotLine(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotLineEx(label_id, getter, flags);
}
template <typename T>
void PlotLine(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
PlotLineEx(label_id, getter, flags);
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
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#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotLine<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotLineFlags flags, int offset, int stride); \
template IMPLOT_API void PlotLine<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotLineFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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// custom
void PlotLineG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotLineFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
PlotLineEx(label_id, getter, flags);
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}
//-----------------------------------------------------------------------------
// [SECTION] PlotScatter
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//-----------------------------------------------------------------------------
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template <typename Getter>
void PlotScatterEx(const char* label_id, const Getter& getter, ImPlotScatterFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_MarkerOutline)) {
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const ImPlotNextItemData& s = GetItemData();
ImPlotMarker marker = s.Marker == ImPlotMarker_None ? ImPlotMarker_Circle: s.Marker;
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if (marker != ImPlotMarker_None) {
if (ImHasFlag(flags,ImPlotScatterFlags_NoClip)) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
}
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const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<Getter>(getter, marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
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}
EndItem();
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}
}
template <typename T>
void PlotScatter(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotScatterEx(label_id, getter, flags);
}
template <typename T>
void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
return PlotScatterEx(label_id, getter, flags);
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotScatterFlags flags, int offset, int stride); \
template IMPLOT_API void PlotScatter<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotScatterFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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// custom
void PlotScatterG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotScatterFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
return PlotScatterEx(label_id, getter, flags);
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}
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//-----------------------------------------------------------------------------
// [SECTION] PlotStairs
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//-----------------------------------------------------------------------------
template <typename Getter>
void PlotStairsEx(const char* label_id, const Getter& getter, ImPlotStairsFlags flags) {
if (BeginItemEx(label_id, Fitter1<Getter>(getter), flags, ImPlotCol_Line)) {
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const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1 ) {
if (s.RenderFill && ImHasFlag(flags,ImPlotStairsFlags_Shaded)) {
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
RenderPrimitives1<RendererStairsPreShaded>(getter,col_fill);
else
RenderPrimitives1<RendererStairsPostShaded>(getter,col_fill);
}
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (ImHasFlag(flags, ImPlotStairsFlags_PreStep))
RenderPrimitives1<RendererStairsPre>(getter,col_line,s.LineWeight);
else
RenderPrimitives1<RendererStairsPost>(getter,col_line,s.LineWeight);
}
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}
// render markers
if (s.Marker != ImPlotMarker_None) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
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const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<Getter>(getter, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
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}
EndItem();
}
}
template <typename T>
void PlotStairs(const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride) {
GetterXY<IndexerLin,IndexerIdx<T>> getter(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
PlotStairsEx(label_id, getter, flags);
}
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template <typename T>
void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
return PlotStairsEx(label_id, getter, flags);
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotStairs<T> (const char* label_id, const T* values, int count, double xscale, double x0, ImPlotStairsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotStairs<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotStairsFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
2020-10-19 11:00:03 -04:00
// custom
void PlotStairsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotStairsFlags flags) {
GetterFuncPtr getter(getter_func,data, count);
return PlotStairsEx(label_id, getter, flags);
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}
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//-----------------------------------------------------------------------------
// [SECTION] PlotShaded
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//-----------------------------------------------------------------------------
template <typename Getter1, typename Getter2>
void PlotShadedEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, ImPlotShadedFlags flags) {
if (BeginItemEx(label_id, Fitter2<Getter1,Getter2>(getter1,getter2), flags, ImPlotCol_Fill)) {
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const ImPlotNextItemData& s = GetItemData();
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if (s.RenderFill) {
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
RenderPrimitives2<RendererShaded>(getter1,getter2,col);
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}
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EndItem();
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}
}
template <typename T>
void PlotShaded(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride) {
if (!(y_ref > -DBL_MAX))
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
if (!(y_ref < DBL_MAX))
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(xscale,x0),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(xscale,x0),IndexerConst(y_ref),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
template <typename T>
void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride) {
if (y_ref == -HUGE_VAL)
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Min;
if (y_ref == HUGE_VAL)
y_ref = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO).Y.Max;
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(y_ref),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
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template <typename T>
void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys1,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys2,count,offset,stride),count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
2022-09-11 10:43:27 -04:00
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* values, int count, double y_ref, double xscale, double x0, ImPlotShadedFlags flags, int offset, int stride); \
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys, int count, double y_ref, ImPlotShadedFlags flags, int offset, int stride); \
template IMPLOT_API void PlotShaded<T>(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, ImPlotShadedFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
// custom
void PlotShadedG(const char* label_id, ImPlotGetter getter_func1, void* data1, ImPlotGetter getter_func2, void* data2, int count, ImPlotShadedFlags flags) {
GetterFuncPtr getter1(getter_func1, data1, count);
GetterFuncPtr getter2(getter_func2, data2, count);
PlotShadedEx(label_id, getter1, getter2, flags);
}
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//-----------------------------------------------------------------------------
// [SECTION] PlotBars
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//-----------------------------------------------------------------------------
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template <typename Getter1, typename Getter2>
void PlotBarsVEx(const char* label_id, const Getter1& getter1, const Getter2 getter2, double width, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarV<Getter1,Getter2>(getter1,getter2,width), flags, ImPlotCol_Fill)) {
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const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
bool rend_fill = s.RenderFill;
bool rend_line = s.RenderLine;
if (rend_fill) {
RenderPrimitives2<RendererBarsFillV>(getter1,getter2,col_fill,width);
if (rend_line && col_fill == col_line)
rend_line = false;
}
if (rend_line) {
RenderPrimitives2<RendererBarsLineV>(getter1,getter2,col_line,width,s.LineWeight);
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}
EndItem();
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}
}
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template <typename Getter1, typename Getter2>
void PlotBarsHEx(const char* label_id, const Getter1& getter1, const Getter2& getter2, double height, ImPlotBarsFlags flags) {
if (BeginItemEx(label_id, FitterBarH<Getter1,Getter2>(getter1,getter2,height), flags, ImPlotCol_Fill)) {
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const ImPlotNextItemData& s = GetItemData();
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]);
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
bool rend_fill = s.RenderFill;
bool rend_line = s.RenderLine;
if (rend_fill) {
RenderPrimitives2<RendererBarsFillH>(getter1,getter2,col_fill,height);
if (rend_line && col_fill == col_line)
rend_line = false;
}
if (rend_line) {
RenderPrimitives2<RendererBarsLineH>(getter1,getter2,col_line,height,s.LineWeight);
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}
EndItem();
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}
}
template <typename T>
void PlotBars(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerLin> getter1(IndexerIdx<T>(values,count,offset,stride),IndexerLin(1.0,shift),count);
GetterXY<IndexerConst,IndexerLin> getter2(IndexerConst(0),IndexerLin(1.0,shift),count);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterXY<IndexerLin,IndexerIdx<T>> getter1(IndexerLin(1.0,shift),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> getter2(IndexerLin(1.0,shift),IndexerConst(0),count);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
}
template <typename T>
void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerConst, IndexerIdx<T>> getter2(IndexerConst(0),IndexerIdx<T>(ys,count,offset,stride),count);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter1(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> getter2(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(0),count);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
}
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Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
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#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotBars<T>(const char* label_id, const T* values, int count, double bar_size, double shift, ImPlotBarsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotBars<T>(const char* label_id, const T* xs, const T* ys, int count, double bar_size, ImPlotBarsFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
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CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
void PlotBarsG(const char* label_id, ImPlotGetter getter_func, void* data, int count, double bar_size, ImPlotBarsFlags flags) {
if (ImHasFlag(flags, ImPlotBarsFlags_Horizontal)) {
GetterFuncPtr getter1(getter_func, data, count);
GetterOverrideX<GetterFuncPtr> getter2(getter1,0);
PlotBarsHEx(label_id, getter1, getter2, bar_size, flags);
}
else {
GetterFuncPtr getter1(getter_func, data, count);
GetterOverrideY<GetterFuncPtr> getter2(getter1,0);
PlotBarsVEx(label_id, getter1, getter2, bar_size, flags);
}
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}
//-----------------------------------------------------------------------------
// [SECTION] PlotBarGroups
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//-----------------------------------------------------------------------------
template <typename T>
void PlotBarGroups(const char* const label_ids[], const T* values, int item_count, int group_count, double group_size, double shift, ImPlotBarGroupsFlags flags) {
const bool horz = ImHasFlag(flags, ImPlotBarGroupsFlags_Horizontal);
const bool stack = ImHasFlag(flags, ImPlotBarGroupsFlags_Stacked);
if (stack) {
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SetupLock();
GImPlot->TempDouble1.resize(4*group_count);
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double* temp = GImPlot->TempDouble1.Data;
double* neg = &temp[0];
double* pos = &temp[group_count];
double* curr_min = &temp[group_count*2];
double* curr_max = &temp[group_count*3];
for (int g = 0; g < group_count*2; ++g)
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temp[g] = 0;
if (horz) {
for (int i = 0; i < item_count; ++i) {
if (!IsItemHidden(label_ids[i])) {
for (int g = 0; g < group_count; ++g) {
double v = (double)values[i*group_count+g];
if (v > 0) {
curr_min[g] = pos[g];
curr_max[g] = curr_min[g] + v;
pos[g] += v;
}
else {
curr_max[g] = neg[g];
curr_min[g] = curr_max[g] + v;
neg[g] += v;
}
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}
}
GetterXY<IndexerIdx<double>,IndexerLin> getter1(IndexerIdx<double>(curr_min,group_count),IndexerLin(1.0,shift),group_count);
GetterXY<IndexerIdx<double>,IndexerLin> getter2(IndexerIdx<double>(curr_max,group_count),IndexerLin(1.0,shift),group_count);
PlotBarsHEx(label_ids[i],getter1,getter2,group_size,0);
}
}
else {
for (int i = 0; i < item_count; ++i) {
if (!IsItemHidden(label_ids[i])) {
for (int g = 0; g < group_count; ++g) {
double v = (double)values[i*group_count+g];
if (v > 0) {
curr_min[g] = pos[g];
curr_max[g] = curr_min[g] + v;
pos[g] += v;
}
else {
curr_max[g] = neg[g];
curr_min[g] = curr_max[g] + v;
neg[g] += v;
}
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}
}
GetterXY<IndexerLin,IndexerIdx<double>> getter1(IndexerLin(1.0,shift),IndexerIdx<double>(curr_min,group_count),group_count);
GetterXY<IndexerLin,IndexerIdx<double>> getter2(IndexerLin(1.0,shift),IndexerIdx<double>(curr_max,group_count),group_count);
PlotBarsVEx(label_ids[i],getter1,getter2,group_size,0);
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}
}
}
else {
const double subsize = group_size / item_count;
if (horz) {
for (int i = 0; i < item_count; ++i) {
const double subshift = (i+0.5)*subsize - group_size/2;
PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift,ImPlotBarsFlags_Horizontal);
}
}
else {
for (int i = 0; i < item_count; ++i) {
const double subshift = (i+0.5)*subsize - group_size/2;
PlotBars(label_ids[i],&values[i*group_count],group_count,subsize,subshift+shift);
}
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}
}
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotBarGroups<T>(const char* const label_ids[], const T* values, int items, int groups, double width, double shift, ImPlotBarGroupsFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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//-----------------------------------------------------------------------------
// [SECTION] PlotErrorBars
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//-----------------------------------------------------------------------------
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsVEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
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const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter_pos.Count; ++i) {
ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
draw_list.AddLine(p1,p2,col, s.ErrorBarWeight);
if (rend_whisker) {
draw_list.AddLine(p1 - ImVec2(half_whisker, 0), p1 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
draw_list.AddLine(p2 - ImVec2(half_whisker, 0), p2 + ImVec2(half_whisker, 0), col, s.ErrorBarWeight);
}
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}
EndItem();
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}
}
template <typename _GetterPos, typename _GetterNeg>
void PlotErrorBarsHEx(const char* label_id, const _GetterPos& getter_pos, const _GetterNeg& getter_neg, ImPlotErrorBarsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterPos,_GetterNeg>(getter_pos, getter_neg), flags, IMPLOT_AUTO)) {
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const ImPlotNextItemData& s = GetItemData();
ImDrawList& draw_list = *GetPlotDrawList();
const ImU32 col = ImGui::GetColorU32(s.Colors[ImPlotCol_ErrorBar]);
const bool rend_whisker = s.ErrorBarSize > 0;
const float half_whisker = s.ErrorBarSize * 0.5f;
for (int i = 0; i < getter_pos.Count; ++i) {
ImVec2 p1 = PlotToPixels(getter_neg(i),IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 p2 = PlotToPixels(getter_pos(i),IMPLOT_AUTO,IMPLOT_AUTO);
draw_list.AddLine(p1, p2, col, s.ErrorBarWeight);
if (rend_whisker) {
draw_list.AddLine(p1 - ImVec2(0, half_whisker), p1 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
draw_list.AddLine(p2 - ImVec2(0, half_whisker), p2 + ImVec2(0, half_whisker), col, s.ErrorBarWeight);
}
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}
EndItem();
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}
}
template <typename T>
void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
PlotErrorBars(label_id, xs, ys, err, err, count, flags, offset, stride);
}
template <typename T>
void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride) {
IndexerIdx<T> indexer_x(xs, count,offset,stride);
IndexerIdx<T> indexer_y(ys, count,offset,stride);
IndexerIdx<T> indexer_n(neg,count,offset,stride);
IndexerIdx<T> indexer_p(pos,count,offset,stride);
GetterError<T> getter(xs, ys, neg, pos, count, offset, stride);
if (ImHasFlag(flags, ImPlotErrorBarsFlags_Horizontal)) {
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xp(indexer_x, indexer_p, 1, 1);
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_xn(indexer_x, indexer_n, 1, -1);
GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_p(indexer_xp, indexer_y, count);
GetterXY<IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>,IndexerIdx<T>> getter_n(indexer_xn, indexer_y, count);
PlotErrorBarsHEx(label_id, getter_p, getter_n, flags);
}
else {
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yp(indexer_y, indexer_p, 1, 1);
IndexerAdd<IndexerIdx<T>,IndexerIdx<T>> indexer_yn(indexer_y, indexer_n, 1, -1);
GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_p(indexer_x, indexer_yp, count);
GetterXY<IndexerIdx<T>,IndexerAdd<IndexerIdx<T>,IndexerIdx<T>>> getter_n(indexer_x, indexer_yn, count);
PlotErrorBarsVEx(label_id, getter_p, getter_n, flags);
}
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}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* err, int count, ImPlotErrorBarsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotErrorBars<T>(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, ImPlotErrorBarsFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
2020-08-16 16:38:51 -04:00
2020-09-02 10:17:18 -04:00
//-----------------------------------------------------------------------------
// [SECTION] PlotStems
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//-----------------------------------------------------------------------------
template <typename _GetterM, typename _GetterB>
void PlotStemsEx(const char* label_id, const _GetterM& get_mark, const _GetterB& get_base, ImPlotStemsFlags flags) {
if (BeginItemEx(label_id, Fitter2<_GetterM,_GetterB>(get_mark,get_base), flags, ImPlotCol_Line)) {
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const ImPlotNextItemData& s = GetItemData();
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// render stems
if (s.RenderLine) {
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
RenderPrimitives2<RendererLineSegments2>(get_mark, get_base, col_line, s.LineWeight);
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}
// render markers
if (s.Marker != ImPlotMarker_None) {
PopPlotClipRect();
PushPlotClipRect(s.MarkerSize);
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const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerOutline]);
const ImU32 col_fill = ImGui::GetColorU32(s.Colors[ImPlotCol_MarkerFill]);
RenderMarkers<_GetterM>(get_mark, s.Marker, s.MarkerSize, s.RenderMarkerFill, col_fill, s.RenderMarkerLine, col_line, s.MarkerWeight);
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}
EndItem();
}
}
template <typename T>
void PlotStems(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerLin> get_mark(IndexerIdx<T>(values,count,offset,stride),IndexerLin(scale,start),count);
GetterXY<IndexerConst,IndexerLin> get_base(IndexerConst(ref),IndexerLin(scale,start),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
else {
GetterXY<IndexerLin,IndexerIdx<T>> get_mark(IndexerLin(scale,start),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerLin,IndexerConst> get_base(IndexerLin(scale,start),IndexerConst(ref),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
}
template <typename T>
void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride) {
if (ImHasFlag(flags, ImPlotStemsFlags_Horizontal)) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> get_base(IndexerConst(ref),IndexerIdx<T>(ys,count,offset,stride),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
else {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> get_mark(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
GetterXY<IndexerIdx<T>,IndexerConst> get_base(IndexerIdx<T>(xs,count,offset,stride),IndexerConst(ref),count);
PlotStemsEx(label_id, get_mark, get_base, flags);
}
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) \
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
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template IMPLOT_API void PlotStems<T>(const char* label_id, const T* values, int count, double ref, double scale, double start, ImPlotStemsFlags flags, int offset, int stride); \
template IMPLOT_API void PlotStems<T>(const char* label_id, const T* xs, const T* ys, int count, double ref, ImPlotStemsFlags flags, int offset, int stride);
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
Support long & long double, add macro INSTANTIATE_FOR_NUMERIC_TYPES (Fix #319) (#397) * implot_items: INSTANTIATE_FOR_NUMERIC_TYPES / add long & long double (Fix #319) - INSTANTIATE_FOR_NUMERIC_TYPES is a macro which instantiates templated plotting functions for numeric types. This macro helps reduce some boilerplate code for template functions instantiations. - Added optional support for more numeric types (long and long double) The numeric type list does not include "long", "unsigned long" and "long double". Most of the time, it is not an issue when linking statically. However, when linking dynamically, issues related to undefined functions can arise: although those types might have the same size, they are considered separate. define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES) in order to define versions for those types In this case, the compilation time for this specific file will be 33% longer - implot_internal.h / ImMean and ImStdDev: added cast to double (suppress MSVC warning about downcasting) - Notes about numeric types "synonyms": Even if "long double" and "double" might occupy the same size, they are not complete synonyms, and it is legal to define overloads for both double and long double. On some platforms, "unsigned long" might be the same size as "unsigned long long", but it is nonetheless a separate type: see https://godbolt.org/z/1KWv5re7q (example with GCC 64 bits) On some other platforms, "long double" might be the same size as "double", but it is nonetheless a separate type: see https://godbolt.org/z/ae71P7rqG (example with MSVC 64 bits) * IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES: disabled by default * uppercase template instantiatation macros & group them * implot_items.cpp: reword comments on IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * README.md: mention compile-time option IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES * Github CI: IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES=1
2022-09-11 10:43:27 -04:00
//-----------------------------------------------------------------------------
// [SECTION] PlotInfLines
//-----------------------------------------------------------------------------
template <typename T>
void PlotInfLines(const char* label_id, const T* values, int count, ImPlotInfLinesFlags flags, int offset, int stride) {
const ImPlotRect lims = GetPlotLimits(IMPLOT_AUTO,IMPLOT_AUTO);
if (ImHasFlag(flags, ImPlotInfLinesFlags_Horizontal)) {
GetterXY<IndexerConst,IndexerIdx<T>> get_min(IndexerConst(lims.X.Min),IndexerIdx<T>(values,count,offset,stride),count);
GetterXY<IndexerConst,IndexerIdx<T>> get_max(IndexerConst(lims.X.Max),IndexerIdx<T>(values,count,offset,stride),count);
if (BeginItemEx(label_id, FitterY<GetterXY<IndexerConst,IndexerIdx<T>>>(get_min), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
EndItem();
}
}
else {
GetterXY<IndexerIdx<T>,IndexerConst> get_min(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Min),count);
GetterXY<IndexerIdx<T>,IndexerConst> get_max(IndexerIdx<T>(values,count,offset,stride),IndexerConst(lims.Y.Max),count);
if (BeginItemEx(label_id, FitterX<GetterXY<IndexerIdx<T>,IndexerConst>>(get_min), flags, ImPlotCol_Line)) {
const ImPlotNextItemData& s = GetItemData();
const ImU32 col_line = ImGui::GetColorU32(s.Colors[ImPlotCol_Line]);
if (s.RenderLine)
RenderPrimitives2<RendererLineSegments2>(get_min, get_max, col_line, s.LineWeight);
EndItem();
}
}
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotInfLines<T>(const char* label_id, const T* xs, int count, ImPlotInfLinesFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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//-----------------------------------------------------------------------------
// [SECTION] PlotPieChart
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//-----------------------------------------------------------------------------
IMPLOT_INLINE void RenderPieSlice(ImDrawList& draw_list, const ImPlotPoint& center, double radius, double a0, double a1, ImU32 col) {
const float resolution = 50 / (2 * IM_PI);
ImVec2 buffer[52];
buffer[0] = PlotToPixels(center,IMPLOT_AUTO,IMPLOT_AUTO);
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int n = ImMax(3, (int)((a1 - a0) * resolution));
double da = (a1 - a0) / (n - 1);
int i = 0;
for (; i < n; ++i) {
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double a = a0 + i * da;
buffer[i + 1] = PlotToPixels(center.x + radius * cos(a), center.y + radius * sin(a),IMPLOT_AUTO,IMPLOT_AUTO);
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}
buffer[i+1] = buffer[0];
// fill
draw_list.AddConvexPolyFilled(buffer, n + 1, col);
// border (for AA)
draw_list.AddPolyline(buffer, n + 2, col, 0, 2.0f);
2020-08-16 16:38:51 -04:00
}
template <typename T>
void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != NULL, "PlotPieChart() needs to be called between BeginPlot() and EndPlot()!");
ImDrawList & draw_list = *GetPlotDrawList();
double sum = 0;
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for (int i = 0; i < count; ++i)
sum += (double)values[i];
const bool normalize = ImHasFlag(flags,ImPlotPieChartFlags_Normalize) || sum > 1.0;
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ImPlotPoint center(x,y);
PushPlotClipRect();
double a0 = angle0 * 2 * IM_PI / 360.0;
double a1 = angle0 * 2 * IM_PI / 360.0;
ImPlotPoint Pmin = ImPlotPoint(x-radius,y-radius);
ImPlotPoint Pmax = ImPlotPoint(x+radius,y+radius);
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for (int i = 0; i < count; ++i) {
double percent = normalize ? (double)values[i] / sum : (double)values[i];
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a1 = a0 + 2 * IM_PI * percent;
if (BeginItemEx(label_ids[i], FitterRect(Pmin,Pmax))) {
ImU32 col = GetCurrentItem()->Color;
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if (percent < 0.5) {
RenderPieSlice(draw_list, center, radius, a0, a1, col);
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}
else {
RenderPieSlice(draw_list, center, radius, a0, a0 + (a1 - a0) * 0.5, col);
RenderPieSlice(draw_list, center, radius, a0 + (a1 - a0) * 0.5, a1, col);
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}
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EndItem();
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}
a0 = a1;
}
if (fmt != NULL) {
a0 = angle0 * 2 * IM_PI / 360.0;
a1 = angle0 * 2 * IM_PI / 360.0;
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char buffer[32];
for (int i = 0; i < count; ++i) {
ImPlotItem* item = GetItem(label_ids[i]);
double percent = normalize ? (double)values[i] / sum : (double)values[i];
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a1 = a0 + 2 * IM_PI * percent;
if (item->Show) {
ImFormatString(buffer, 32, fmt, (double)values[i]);
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ImVec2 size = ImGui::CalcTextSize(buffer);
double angle = a0 + (a1 - a0) * 0.5;
ImVec2 pos = PlotToPixels(center.x + 0.5 * radius * cos(angle), center.y + 0.5 * radius * sin(angle),IMPLOT_AUTO,IMPLOT_AUTO);
ImU32 col = CalcTextColor(ImGui::ColorConvertU32ToFloat4(item->Color));
draw_list.AddText(pos - size * 0.5f, col, buffer);
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}
a0 = a1;
}
}
PopPlotClipRect();
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotPieChart<T>(const char* const label_ids[], const T* values, int count, double x, double y, double radius, const char* fmt, double angle0, ImPlotPieChartFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
2020-08-16 16:38:51 -04:00
//-----------------------------------------------------------------------------
// [SECTION] PlotHeatmap
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//-----------------------------------------------------------------------------
template <typename T>
struct GetterHeatmapRowMaj {
GetterHeatmapRowMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) :
Values(values),
Count(rows*cols),
Rows(rows),
Cols(cols),
ScaleMin(scale_min),
ScaleMax(scale_max),
Width(width),
Height(height),
XRef(xref),
YRef(yref),
YDir(ydir),
HalfSize(Width*0.5, Height*0.5)
{ }
template <typename I> IMPLOT_INLINE RectC operator()(I idx) const {
double val = (double)Values[idx];
const int r = idx / Cols;
const int c = idx % Cols;
const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height));
RectC rect;
rect.Pos = p;
rect.HalfSize = HalfSize;
const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f);
rect.Color = GImPlot->ColormapData.LerpTable(GImPlot->Style.Colormap, t);
return rect;
}
const T* const Values;
const int Count, Rows, Cols;
const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir;
const ImPlotPoint HalfSize;
};
template <typename T>
struct GetterHeatmapColMaj {
GetterHeatmapColMaj(const T* values, int rows, int cols, double scale_min, double scale_max, double width, double height, double xref, double yref, double ydir) :
Values(values),
Count(rows*cols),
Rows(rows),
Cols(cols),
ScaleMin(scale_min),
ScaleMax(scale_max),
Width(width),
Height(height),
XRef(xref),
YRef(yref),
YDir(ydir),
HalfSize(Width*0.5, Height*0.5)
{ }
template <typename I> IMPLOT_INLINE RectC operator()(I idx) const {
double val = (double)Values[idx];
const int r = idx % Cols;
const int c = idx / Cols;
const ImPlotPoint p(XRef + HalfSize.x + c*Width, YRef + YDir * (HalfSize.y + r*Height));
RectC rect;
rect.Pos = p;
rect.HalfSize = HalfSize;
const float t = ImClamp((float)ImRemap01(val, ScaleMin, ScaleMax),0.0f,1.0f);
rect.Color = GImPlot->ColormapData.LerpTable(GImPlot->Style.Colormap, t);
return rect;
}
const T* const Values;
const int Count, Rows, Cols;
const double ScaleMin, ScaleMax, Width, Height, XRef, YRef, YDir;
const ImPlotPoint HalfSize;
};
template <typename T>
void RenderHeatmap(ImDrawList& draw_list, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, bool reverse_y, bool col_maj) {
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ImPlotContext& gp = *GImPlot;
Transformer2 transformer;
if (scale_min == 0 && scale_max == 0) {
T temp_min, temp_max;
ImMinMaxArray(values,rows*cols,&temp_min,&temp_max);
scale_min = (double)temp_min;
scale_max = (double)temp_max;
}
if (scale_min == scale_max) {
ImVec2 a = transformer(bounds_min);
ImVec2 b = transformer(bounds_max);
ImU32 col = GetColormapColorU32(0,gp.Style.Colormap);
draw_list.AddRectFilled(a, b, col);
return;
}
const double yref = reverse_y ? bounds_max.y : bounds_min.y;
const double ydir = reverse_y ? -1 : 1;
if (col_maj) {
GetterHeatmapColMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir);
RenderPrimitives1<RendererRectC>(getter);
}
else {
GetterHeatmapRowMaj<T> getter(values, rows, cols, scale_min, scale_max, (bounds_max.x - bounds_min.x) / cols, (bounds_max.y - bounds_min.y) / rows, bounds_min.x, yref, ydir);
RenderPrimitives1<RendererRectC>(getter);
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}
// labels
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if (fmt != NULL) {
const double w = (bounds_max.x - bounds_min.x) / cols;
const double h = (bounds_max.y - bounds_min.y) / rows;
const ImPlotPoint half_size(w*0.5,h*0.5);
int i = 0;
if (col_maj) {
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for (int c = 0; c < cols; ++c) {
for (int r = 0; r < rows; ++r) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = yref + ydir * (0.5*h + r*h);
ImVec2 px = transformer(p);
char buff[32];
ImFormatString(buff, 32, fmt, values[i]);
ImVec2 size = ImGui::CalcTextSize(buff);
double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0);
ImVec4 color = SampleColormap((float)t);
ImU32 col = CalcTextColor(color);
draw_list.AddText(px - size * 0.5f, col, buff);
i++;
}
}
}
else {
for (int r = 0; r < rows; ++r) {
for (int c = 0; c < cols; ++c) {
ImPlotPoint p;
p.x = bounds_min.x + 0.5*w + c*w;
p.y = yref + ydir * (0.5*h + r*h);
ImVec2 px = transformer(p);
char buff[32];
ImFormatString(buff, 32, fmt, values[i]);
ImVec2 size = ImGui::CalcTextSize(buff);
double t = ImClamp(ImRemap01((double)values[i], scale_min, scale_max),0.0,1.0);
ImVec4 color = SampleColormap((float)t);
ImU32 col = CalcTextColor(color);
draw_list.AddText(px - size * 0.5f, col, buff);
i++;
}
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}
}
}
}
template <typename T>
void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags) {
if (BeginItemEx(label_id, FitterRect(bounds_min, bounds_max))) {
ImDrawList& draw_list = *GetPlotDrawList();
const bool col_maj = ImHasFlag(flags, ImPlotHeatmapFlags_ColMajor);
RenderHeatmap(draw_list, values, rows, cols, scale_min, scale_max, fmt, bounds_min, bounds_max, true, col_maj);
EndItem();
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}
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotHeatmap<T>(const char* label_id, const T* values, int rows, int cols, double scale_min, double scale_max, const char* fmt, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, ImPlotHeatmapFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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//-----------------------------------------------------------------------------
// [SECTION] PlotHistogram
//-----------------------------------------------------------------------------
template <typename T>
double PlotHistogram(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags) {
const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative);
const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density);
const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers);
if (count <= 0 || bins == 0)
return 0;
if (range.Min == 0 && range.Max == 0) {
T Min, Max;
ImMinMaxArray(values, count, &Min, &Max);
range.Min = (double)Min;
range.Max = (double)Max;
}
double width;
if (bins < 0)
CalculateBins(values, count, bins, range, bins, width);
else
width = range.Size() / bins;
ImVector<double>& bin_centers = GImPlot->TempDouble1;
ImVector<double>& bin_counts = GImPlot->TempDouble2;
bin_centers.resize(bins);
bin_counts.resize(bins);
int below = 0;
for (int b = 0; b < bins; ++b) {
bin_centers[b] = range.Min + b * width + width * 0.5;
bin_counts[b] = 0;
}
int counted = 0;
double max_count = 0;
for (int i = 0; i < count; ++i) {
double val = (double)values[i];
if (range.Contains(val)) {
const int b = ImClamp((int)((val - range.Min) / width), 0, bins - 1);
bin_counts[b] += 1.0;
if (bin_counts[b] > max_count)
max_count = bin_counts[b];
counted++;
}
else if (val < range.Min) {
below++;
}
}
if (cumulative && density) {
if (outliers)
bin_counts[0] += below;
for (int b = 1; b < bins; ++b)
bin_counts[b] += bin_counts[b-1];
double scale = 1.0 / (outliers ? count : counted);
for (int b = 0; b < bins; ++b)
bin_counts[b] *= scale;
max_count = bin_counts[bins-1];
}
else if (cumulative) {
if (outliers)
bin_counts[0] += below;
for (int b = 1; b < bins; ++b)
bin_counts[b] += bin_counts[b-1];
max_count = bin_counts[bins-1];
}
else if (density) {
double scale = 1.0 / ((outliers ? count : counted) * width);
for (int b = 0; b < bins; ++b)
bin_counts[b] *= scale;
max_count *= scale;
}
if (ImHasFlag(flags, ImPlotHistogramFlags_Horizontal))
PlotBars(label_id, &bin_counts.Data[0], &bin_centers.Data[0], bins, bar_scale*width, ImPlotBarsFlags_Horizontal);
else
PlotBars(label_id, &bin_centers.Data[0], &bin_counts.Data[0], bins, bar_scale*width);
return max_count;
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram<T>(const char* label_id, const T* values, int count, int bins, double bar_scale, ImPlotRange range, ImPlotHistogramFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
//-----------------------------------------------------------------------------
// [SECTION] PlotHistogram2D
//-----------------------------------------------------------------------------
template <typename T>
double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags) {
// const bool cumulative = ImHasFlag(flags, ImPlotHistogramFlags_Cumulative); NOT SUPPORTED
const bool density = ImHasFlag(flags, ImPlotHistogramFlags_Density);
const bool outliers = !ImHasFlag(flags, ImPlotHistogramFlags_NoOutliers);
const bool col_maj = ImHasFlag(flags, ImPlotHistogramFlags_ColMajor);
if (count <= 0 || x_bins == 0 || y_bins == 0)
return 0;
if (range.X.Min == 0 && range.X.Max == 0) {
T Min, Max;
ImMinMaxArray(xs, count, &Min, &Max);
range.X.Min = (double)Min;
range.X.Max = (double)Max;
}
if (range.Y.Min == 0 && range.Y.Max == 0) {
T Min, Max;
ImMinMaxArray(ys, count, &Min, &Max);
range.Y.Min = (double)Min;
range.Y.Max = (double)Max;
}
double width, height;
if (x_bins < 0)
CalculateBins(xs, count, x_bins, range.X, x_bins, width);
else
width = range.X.Size() / x_bins;
if (y_bins < 0)
CalculateBins(ys, count, y_bins, range.Y, y_bins, height);
else
height = range.Y.Size() / y_bins;
const int bins = x_bins * y_bins;
ImVector<double>& bin_counts = GImPlot->TempDouble1;
bin_counts.resize(bins);
for (int b = 0; b < bins; ++b)
bin_counts[b] = 0;
int counted = 0;
double max_count = 0;
for (int i = 0; i < count; ++i) {
if (range.Contains((double)xs[i], (double)ys[i])) {
const int xb = ImClamp( (int)((double)(xs[i] - range.X.Min) / width) , 0, x_bins - 1);
const int yb = ImClamp( (int)((double)(ys[i] - range.Y.Min) / height) , 0, y_bins - 1);
const int b = yb * x_bins + xb;
bin_counts[b] += 1.0;
if (bin_counts[b] > max_count)
max_count = bin_counts[b];
counted++;
}
}
if (density) {
double scale = 1.0 / ((outliers ? count : counted) * width * height);
for (int b = 0; b < bins; ++b)
bin_counts[b] *= scale;
max_count *= scale;
}
if (BeginItemEx(label_id, FitterRect(range))) {
ImDrawList& draw_list = *GetPlotDrawList();
RenderHeatmap(draw_list, &bin_counts.Data[0], y_bins, x_bins, 0, max_count, NULL, range.Min(), range.Max(), false, col_maj);
EndItem();
}
return max_count;
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API double PlotHistogram2D<T>(const char* label_id, const T* xs, const T* ys, int count, int x_bins, int y_bins, ImPlotRect range, ImPlotHistogramFlags flags);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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//-----------------------------------------------------------------------------
// [SECTION] PlotDigital
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//-----------------------------------------------------------------------------
// TODO: Make this behave like all the other plot types (.e. not fixed in y axis)
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template <typename Getter>
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void PlotDigitalEx(const char* label_id, Getter getter, ImPlotDigitalFlags flags) {
if (BeginItem(label_id, flags, ImPlotCol_Fill)) {
ImPlotContext& gp = *GImPlot;
ImDrawList& draw_list = *GetPlotDrawList();
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const ImPlotNextItemData& s = GetItemData();
if (getter.Count > 1 && s.RenderFill) {
ImPlotPlot& plot = *gp.CurrentPlot;
ImPlotAxis& x_axis = plot.Axes[plot.CurrentX];
ImPlotAxis& y_axis = plot.Axes[plot.CurrentY];
int pixYMax = 0;
ImPlotPoint itemData1 = getter(0);
for (int i = 0; i < getter.Count; ++i) {
ImPlotPoint itemData2 = getter(i);
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if (ImNanOrInf(itemData1.y)) {
itemData1 = itemData2;
continue;
}
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if (ImNanOrInf(itemData2.y)) itemData2.y = ImConstrainNan(ImConstrainInf(itemData2.y));
int pixY_0 = (int)(s.LineWeight);
itemData1.y = ImMax(0.0, itemData1.y);
float pixY_1_float = s.DigitalBitHeight * (float)itemData1.y;
int pixY_1 = (int)(pixY_1_float); //allow only positive values
int pixY_chPosOffset = (int)(ImMax(s.DigitalBitHeight, pixY_1_float) + s.DigitalBitGap);
pixYMax = ImMax(pixYMax, pixY_chPosOffset);
ImVec2 pMin = PlotToPixels(itemData1,IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 pMax = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO);
int pixY_Offset = 0; //20 pixel from bottom due to mouse cursor label
pMin.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_Offset);
pMax.y = (y_axis.PixelMin) + ((-gp.DigitalPlotOffset) - pixY_0 - pixY_1 - pixY_Offset);
//plot only one rectangle for same digital state
while (((i+2) < getter.Count) && (itemData1.y == itemData2.y)) {
const int in = (i + 1);
itemData2 = getter(in);
2020-09-04 20:33:10 -04:00
if (ImNanOrInf(itemData2.y)) break;
pMax.x = PlotToPixels(itemData2,IMPLOT_AUTO,IMPLOT_AUTO).x;
i++;
}
//do not extend plot outside plot range
if (pMin.x < x_axis.PixelMin) pMin.x = x_axis.PixelMin;
if (pMax.x < x_axis.PixelMin) pMax.x = x_axis.PixelMin;
if (pMin.x > x_axis.PixelMax) pMin.x = x_axis.PixelMax;
if (pMax.x > x_axis.PixelMax) pMax.x = x_axis.PixelMax;
//plot a rectangle that extends up to x2 with y1 height
if ((pMax.x > pMin.x) && (gp.CurrentPlot->PlotRect.Contains(pMin) || gp.CurrentPlot->PlotRect.Contains(pMax))) {
// ImVec4 colAlpha = item->Color;
// colAlpha.w = item->Highlight ? 1.0f : 0.9f;
draw_list.AddRectFilled(pMin, pMax, ImGui::GetColorU32(s.Colors[ImPlotCol_Fill]));
}
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itemData1 = itemData2;
}
gp.DigitalPlotItemCnt++;
gp.DigitalPlotOffset += pixYMax;
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}
EndItem();
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}
}
template <typename T>
void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride) {
GetterXY<IndexerIdx<T>,IndexerIdx<T>> getter(IndexerIdx<T>(xs,count,offset,stride),IndexerIdx<T>(ys,count,offset,stride),count);
return PlotDigitalEx(label_id, getter, flags);
}
Support custom numeric types (#399) * implot_items.cpp: support types customization You can customize the supported types in two ways: 1. Define IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES at compile time to add support for all known types. 2. Or, define IMPLOT_CUSTOM_NUMERIC_TYPES at compile time to define your own type list. As an example, you could use the compile time define given by the line below in order to support only float and double. -DIMPLOT_CUSTOM_NUMERIC_TYPES="(float)(double)" Details: - `CALL_INSTANTIATE_FOR_NUMERIC_TYPES` will duplicate the template instantion code `INSTANTIATE_MACRO(T)` on supported types. It uses a trick to be able to loop on the type list `IMPLOT_NUMERIC_TYPES` - `INSTANTIATE_MACRO` needs to be defined, then undefined before and after each template instantiation * CI: link example app, with null backend Github's CI will now compile ImGui, compile ImPlot, link and run an example application (with no backend). It serves as a proof that an app can be built, linked, and run, with type customization. - .github/example_implot.cpp is an example app built with Dear ImGui and ImPlot This app uses implot and imgui, but does not output to any backend! If `IMPLOT_INSTANTIATE_ALL_NUMERIC_TYPES` is active, it will test that `long double` is supported. - Corrected arch matrix options: 32 bits or 64 bits for win and linux x86_64 or arm64 for mac (32 bits is deprecated on macs, and will not link with recent XCode) - Added `IMPLOT_NUMERIC_SETIMPLOT_NUMERIC_SET` as a switch to CMakeList This switch is currently not used in CI, but can be used during development. It could be later be used in the matrix options, at the cost of increasing the number of build per workflow. Note: support for MingW 32 bits was commented out. MingW on Github CI does not fully support 32 bits: link fails when it tries to link 64 bits system libraries. As a result, the windows matrix was spearated into Windows_MSVC and Windows_MingW
2022-09-13 21:39:29 -04:00
#define INSTANTIATE_MACRO(T) template IMPLOT_API void PlotDigital<T>(const char* label_id, const T* xs, const T* ys, int count, ImPlotDigitalFlags flags, int offset, int stride);
CALL_INSTANTIATE_FOR_NUMERIC_TYPES()
#undef INSTANTIATE_MACRO
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// custom
void PlotDigitalG(const char* label_id, ImPlotGetter getter_func, void* data, int count, ImPlotDigitalFlags flags) {
GetterFuncPtr getter(getter_func,data,count);
return PlotDigitalEx(label_id, getter, flags);
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}
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//-----------------------------------------------------------------------------
// [SECTION] PlotImage
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//-----------------------------------------------------------------------------
void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bmin, const ImPlotPoint& bmax, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, ImPlotImageFlags) {
if (BeginItemEx(label_id, FitterRect(bmin,bmax))) {
ImU32 tint_col32 = ImGui::ColorConvertFloat4ToU32(tint_col);
GetCurrentItem()->Color = tint_col32;
ImDrawList& draw_list = *GetPlotDrawList();
ImVec2 p1 = PlotToPixels(bmin.x, bmax.y,IMPLOT_AUTO,IMPLOT_AUTO);
ImVec2 p2 = PlotToPixels(bmax.x, bmin.y,IMPLOT_AUTO,IMPLOT_AUTO);
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PushPlotClipRect();
draw_list.AddImage(user_texture_id, p1, p2, uv0, uv1, tint_col32);
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PopPlotClipRect();
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EndItem();
}
}
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//-----------------------------------------------------------------------------
// [SECTION] PlotText
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//-----------------------------------------------------------------------------
void PlotText(const char* text, double x, double y, const ImVec2& pixel_offset, ImPlotTextFlags flags) {
IM_ASSERT_USER_ERROR(GImPlot->CurrentPlot != NULL, "PlotText() needs to be called between BeginPlot() and EndPlot()!");
SetupLock();
ImDrawList & draw_list = *GetPlotDrawList();
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PushPlotClipRect();
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ImU32 colTxt = GetStyleColorU32(ImPlotCol_InlayText);
if (ImHasFlag(flags,ImPlotTextFlags_Vertical)) {
ImVec2 siz = CalcTextSizeVertical(text) * 0.5f;
ImVec2 ctr = siz * 0.5f;
ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) + ImVec2(-ctr.x, ctr.y) + pixel_offset;
if (FitThisFrame()) {
FitPoint(PixelsToPlot(pos));
FitPoint(PixelsToPlot(pos.x + siz.x, pos.y - siz.y));
}
AddTextVertical(&draw_list, pos, colTxt, text);
}
else {
ImVec2 siz = ImGui::CalcTextSize(text);
ImVec2 pos = PlotToPixels(ImPlotPoint(x,y),IMPLOT_AUTO,IMPLOT_AUTO) - siz * 0.5f + pixel_offset;
if (FitThisFrame()) {
FitPoint(PixelsToPlot(pos));
FitPoint(PixelsToPlot(pos+siz));
}
draw_list.AddText(pos, colTxt, text);
}
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PopPlotClipRect();
}
//-----------------------------------------------------------------------------
// [SECTION] PlotDummy
//-----------------------------------------------------------------------------
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void PlotDummy(const char* label_id, ImPlotDummyFlags flags) {
if (BeginItem(label_id, flags, ImPlotCol_Line))
EndItem();
}
} // namespace ImPlot