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fix aux y axes for Light style
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acb69ab410
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@ -1446,7 +1446,7 @@ void EndPlot() {
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DrawList.AddLine(
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ImVec2(x_start, gp.BB_Plot.Min.y),
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ImVec2(x_start, gp.BB_Plot.Max.y),
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GetStyleColorU32(ImPlotCol_PlotBorder), 1);
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GetStyleColorU32(ImPlotCol_YAxisGrid3), 1);
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}
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}
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ImGui::PopClipRect();
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@ -2695,9 +2695,9 @@ void StyleColorsLight(ImPlotStyle* dst) {
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colors[ImPlotCol_YAxis] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImPlotCol_YAxisGrid] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImPlotCol_YAxis2] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImPlotCol_YAxisGrid2] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImPlotCol_YAxisGrid2] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
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colors[ImPlotCol_YAxis3] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
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colors[ImPlotCol_YAxisGrid3] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImPlotCol_YAxisGrid3] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
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colors[ImPlotCol_Selection] = ImVec4(0.82f, 0.64f, 0.03f, 1.00f);
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colors[ImPlotCol_Query] = ImVec4(0.00f, 0.84f, 0.37f, 1.00f);
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colors[ImPlotCol_Crosshairs] = ImVec4(0.00f, 0.00f, 0.00f, 0.50f);
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