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prototyping renderer change
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13d98c22d7
commit
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134
implot.cpp
134
implot.cpp
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@ -2164,9 +2164,23 @@ inline void RenderMarkers(Getter getter, Transformer transformer, ImDrawList& Dr
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}
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}
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template <typename Getter, typename Transformer>
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struct LineRenderer {
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LineRenderer(ImU32 col, float weight) { Col = col; Weight = weight; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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inline LineRenderer(Getter _getter, Transformer _transformer, ImU32 col, float weight) :
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getter(_getter),
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transformer(_transformer)
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{
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Prims = getter.Count - 1;
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Col = col;
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Weight = weight;
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p1 = transformer(getter(0));
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}
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inline bool operator()(ImDrawList& DrawList, ImVec2 uv, int prim) {
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ImVec2 p2 = transformer(getter(prim + 1));
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if (!gp.BB_Plot.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2)))) {
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p1 = p2;
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return false;
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}
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float dx = p2.x - p1.x;
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float dy = p2.y - p1.y;
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IM_NORMALIZE2F_OVER_ZERO(dx, dy);
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@ -2197,16 +2211,29 @@ struct LineRenderer {
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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p1 = p2;
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return true;
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}
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Getter getter;
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Transformer transformer;
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int Prims;
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ImU32 Col;
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float Weight;
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ImVec2 p1;
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static const int IdxConsumed = 6;
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static const int VtxConsumed = 4;
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};
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struct FillRenderer {
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FillRenderer(ImU32 col, float zero) { Col = col; Zero = zero; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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template <typename Getter, typename Transformer>
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struct LineFillRenderer {
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LineFillRenderer(Getter _getter, Transformer _transformer, ImU32 col, float zero) {
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getter = _getter;
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transformer = _transformer;
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Col = col;
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Zero = zero;
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p1 = transformer(getter(0));
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}
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inline void operator()(ImDrawList& DrawList, ImVec2 uv) {
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const int crosses_zero = (p1.y > Zero && p2.y < Zero) || (p1.y < Zero && p2.y > Zero); // could do y*y < 0 earlier on
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const float xmid = p1.x + (p2.x - p1.x) / (p2.y-p1.y) * (Zero - p1.y);
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DrawList._VtxWritePtr[0].pos = p1;
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@ -2234,55 +2261,53 @@ struct FillRenderer {
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 5;
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}
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int Prims;
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ImU32 Col;
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float Zero;
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ImVec2 p1;
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static const int IdxConsumed = 6;
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static const int VtxConsumed = 5;
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};
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struct RectRenderer {
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// struct RectRenderer {
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// RectRenderer(ImU32 col) { Col = col; }
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// inline void operator()(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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// DrawList._VtxWritePtr[0].pos.x = p1.x;
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// DrawList._VtxWritePtr[0].pos.y = p1.y;
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// DrawList._VtxWritePtr[0].uv = uv;
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// DrawList._VtxWritePtr[0].col = Col;
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// DrawList._VtxWritePtr[1].pos.x = p2.x;
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// DrawList._VtxWritePtr[1].pos.y = p1.y;
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// DrawList._VtxWritePtr[1].uv = uv;
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// DrawList._VtxWritePtr[1].col = Col;
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// DrawList._VtxWritePtr[2].pos.x = p2.x;
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// DrawList._VtxWritePtr[2].pos.y = p2.y;
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// DrawList._VtxWritePtr[2].uv = uv;
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// DrawList._VtxWritePtr[2].col = Col;
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// DrawList._VtxWritePtr[3].pos.x = p1.x;
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// DrawList._VtxWritePtr[3].pos.y = p2.y;
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// DrawList._VtxWritePtr[3].uv = uv;
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// DrawList._VtxWritePtr[3].col = Col;
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// DrawList._VtxWritePtr += 4;
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// DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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// DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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// DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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// DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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// DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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// DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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// DrawList._IdxWritePtr += 6;
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// DrawList._VtxCurrentIdx += 4;
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// }
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// ImU32 Col;
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// static const int IdxConsumed = 6;
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// static const int VtxConsumed = 4;
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// };
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RectRenderer(ImU32 col) { Col = col; }
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inline void render(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, ImVec2 uv) {
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DrawList._VtxWritePtr[0].pos.x = p1.x;
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DrawList._VtxWritePtr[0].pos.y = p1.y;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = Col;
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DrawList._VtxWritePtr[1].pos.x = p2.x;
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DrawList._VtxWritePtr[1].pos.y = p1.y;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = Col;
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DrawList._VtxWritePtr[2].pos.x = p2.x;
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DrawList._VtxWritePtr[2].pos.y = p2.y;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = Col;
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DrawList._VtxWritePtr[3].pos.x = p1.x;
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DrawList._VtxWritePtr[3].pos.y = p2.y;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = Col;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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ImU32 Col;
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static const int IdxConsumed = 6;
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static const int VtxConsumed = 4;
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};
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template <typename Getter, typename Transformer, typename Renderer>
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inline void RenderPrimitives(Getter getter, Transformer transformer, Renderer renderer, ImDrawList& DrawList, bool cull) {
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ImVec2 p1 = transformer(getter(0));
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int prims = getter.Count - 1;
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int i1 = 1;
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template <typename Renderer>
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inline void RenderPrimitives(Renderer renderer, ImDrawList& DrawList, bool cull) {
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int prims_remain = renderer.Prims;
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int prims_culled = 0;
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int idx = 0;
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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while (prims) {
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// find how many can be reserved up to end of current draw command's limit
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@ -2302,20 +2327,13 @@ inline void RenderPrimitives(Getter getter, Transformer transformer, Renderer re
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DrawList.PrimUnreserve(prims_culled * Renderer::IdxConsumed, prims_culled * Renderer::VtxConsumed);
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prims_culled = 0;
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}
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cnt = (int)ImMin(size_t(prims), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - 0/*DrawList._VtxCurrentIdx*/) / Renderer::VtxConsumed));
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DrawList.PrimReserve(cnt * Renderer::IdxConsumed, cnt * Renderer::VtxConsumed); // reserve new draw command
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}
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prims -= cnt;
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for (int ie = i1 + cnt; i1 != ie; ++i1) {
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ImVec2 p2 = transformer(getter(i1));
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// TODO: Put the cull check inside of each Renderer
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if (!cull || gp.BB_Plot.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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renderer.render(DrawList, p1, p2, uv);
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else
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for (int ie = idx + cnt; idx != ie; ++idx) {
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if (!renderer(DrawList, uv, idx))
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prims_culled++;
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p1 = p2;
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}
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}
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if (prims_culled > 0)
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@ -2334,7 +2352,7 @@ inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList&
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}
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}
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else {
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RenderPrimitives(getter, transformer, LineRenderer(col, line_weight), DrawList, cull);
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RenderPrimitives(LineRenderer<Getter,Transformer>(getter, transformer, col, line_weight), DrawList, cull);
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}
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}
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@ -2342,11 +2360,11 @@ template <typename Getter, typename Transformer>
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inline void RenderLineFill(Getter getter, Transformer transformer, ImDrawList& DrawList, ImU32 col_fill) {
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// TODO: Culling
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float zero = transformer(0,0).y;
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RenderPrimitives(getter, transformer, FillRenderer(col_fill, zero), DrawList, false);
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// RenderPrimitives(getter, transformer, LineFillRenderer(col_fill, zero), DrawList, false);
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}
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//-----------------------------------------------------------------------------
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// DATA GETTERS
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// GETTERS
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//-----------------------------------------------------------------------------
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inline int PosMod(int l, int r) {
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