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Curors
Cursors query handling
This commit is contained in:
parent
d32567fe15
commit
2338c9b4c9
236
implot.cpp
236
implot.cpp
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@ -26,8 +26,8 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include <implot.h>
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#include <imgui_internal.h>
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#include "implot.h"
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#include "imgui_internal.h"
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#define IM_NORMALIZE2F_OVER_ZERO(VX, VY) \
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{ \
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@ -62,7 +62,8 @@ ImPlotStyle::ImPlotStyle() {
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Colors[ImPlotCol_XAxis] = IM_COL_AUTO;
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Colors[ImPlotCol_YAxis] = IM_COL_AUTO;
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Colors[ImPlotCol_Selection] = ImVec4(1,1,0,1);
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Colors[ImPlotCol_Query] = ImVec4(0,1,0,1);
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Colors[ImPlotCol_Query] = ImVec4(0,1,0,1);
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Colors[ImPlotCol_Cursors] = ImVec4(1,0,0,1);
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}
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ImPlotRange::ImPlotRange() {
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@ -223,7 +224,9 @@ struct ImPlotAxis {
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struct ImPlot {
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ImPlot() {
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Selecting = Querying = Queried = DraggingQuery = false;
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DraggingCursor[0] = DraggingCursor[1] = false;
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SelectStart = QueryStart = ImVec2(0,0);
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CursorsRange = ImPlotRange();
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Flags = ImPlotFlags_Default;
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ColorIdx = 0;
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}
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@ -238,6 +241,9 @@ struct ImPlot {
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ImRect QueryRect; // relative to BB_grid!!
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bool DraggingQuery;
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ImPlotRange QueryRange;
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bool DraggingCursor[2];
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ImRect CursorRect[2]; // relative to BB_grid!!
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ImPlotRange CursorsRange;
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ImPlotAxis XAxis;
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ImPlotAxis YAxis;
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ImPlotFlags Flags;
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@ -314,6 +320,7 @@ struct ImPlotContext {
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Col_Txt, Col_TxtDis,
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Col_SlctBg, Col_SlctBd,
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Col_QryBg, Col_QryBd,
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Col_Cursors,
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Col_XMajor, Col_XMinor, Col_XTxt,
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Col_YMajor, Col_YMinor, Col_YTxt;
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@ -599,6 +606,8 @@ bool BeginPlot(const char* title, const char* x_label, const char* y_label, cons
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gp.Col_QryBg = GetColorU32(gp.Style.Colors[ImPlotCol_Query] * ImVec4(1,1,1,0.25f));
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gp.Col_QryBd = GetColorU32(gp.Style.Colors[ImPlotCol_Query]);
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gp.Col_Cursors = GetColorU32(gp.Style.Colors[ImPlotCol_Cursors]);
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// BB AND HOVER -----------------------------------------------------------
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// frame
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@ -710,6 +719,56 @@ bool BeginPlot(const char* title, const char* x_label, const char* y_label, cons
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}
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}
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//CURSORS
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bool hov_cursor[2];
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for (size_t i = 0; i < 2; i++)
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{
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hov_cursor[i] = plot.CursorRect[i].Contains(IO.MousePos);
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//x limits
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bool xAtMax = false;
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if (plot.CursorRect[i].Min.x <= gp.BB_Grid.Min.x) {
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plot.CursorRect[i].Min.x = gp.BB_Grid.Min.x;
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}
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if (plot.CursorRect[i].Max.x >= (gp.BB_Grid.Max.x)) {
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plot.CursorRect[i].Max.x = gp.BB_Grid.Max.x;
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xAtMax = true;
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}
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//min cursor "line" width
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if ((plot.CursorRect[i].Max.x - plot.CursorRect[i].Min.x) < 2) {
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if (xAtMax)
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plot.CursorRect[i].Min.x = plot.CursorRect[i].Max.x - 2;
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else
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plot.CursorRect[i].Max.x = plot.CursorRect[i].Min.x + 2;
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}
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//y locked to min max grid
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plot.CursorRect[i].Min.y = gp.BB_Grid.Min.y;
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plot.CursorRect[i].Max.y = gp.BB_Grid.Max.y;
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// CURSOR1 DRAG -------------------------------------------------------------
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if (plot.DraggingCursor[i] && (IO.MouseReleased[0] || !IO.MouseDown[0])) {
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plot.DraggingCursor[i] = false;
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}
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if (plot.DraggingCursor[i]) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
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plot.CursorRect[i].Min += IO.MouseDelta;
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plot.CursorRect[i].Max += IO.MouseDelta;
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//x limits
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//if (plot.CursorRect[i].Min.x < gp.BB_Grid.Min.x) plot.CursorRect[i].Min.x = gp.BB_Grid.Min.x;
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//if (plot.CursorRect[i].Max.x > (gp.BB_Grid.Max.x - 10)) plot.CursorRect[i].Max.x = gp.BB_Grid.Max.x - 10;
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}
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if (gp.Hov_Frame && hov_cursor[i] && !plot.DraggingCursor[i] && !plot.Selecting && !plot.DraggingQuery && !hov_legend) {
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ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeEW);
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if (IO.MouseDown[0] && !plot.XAxis.Dragging && !plot.YAxis.Dragging) {
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//allow only one cursor dragging per time
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if (i==0)
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plot.DraggingCursor[i] = !plot.DraggingCursor[1];
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else
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plot.DraggingCursor[i] = !plot.DraggingCursor[0];
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}
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}
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}
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plot.CursorsRange.XMin = gp.FromPixels(plot.CursorRect[0].Min).x;
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plot.CursorsRange.XMax = gp.FromPixels(plot.CursorRect[1].Max).x;
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// DRAG INPUT -------------------------------------------------------------
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// end drags
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@ -748,9 +807,9 @@ bool BeginPlot(const char* title, const char* x_label, const char* y_label, cons
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ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
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}
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// start drag
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if (gp.Hov_Frame && hov_x_axis_region && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery)
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if (gp.Hov_Frame && hov_x_axis_region && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery && !hov_cursor[0] && !plot.DraggingCursor[0] && !hov_cursor[1] && !plot.DraggingCursor[1])
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plot.XAxis.Dragging = true;
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if (gp.Hov_Frame && hov_y_axis_region && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery)
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if (gp.Hov_Frame && hov_y_axis_region && IO.MouseDragMaxDistanceSqr[0] > 5 && !plot.Selecting && !hov_legend && !hov_query && !plot.DraggingQuery && !hov_cursor[0] && !plot.DraggingCursor[0] && !hov_cursor[1] && !plot.DraggingCursor[1])
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plot.YAxis.Dragging = true;
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// SCROLL INPUT -----------------------------------------------------------
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@ -866,7 +925,7 @@ bool BeginPlot(const char* title, const char* x_label, const char* y_label, cons
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// DOUBLE CLICK -----------------------------------------------------------
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if ( IO.MouseDoubleClicked[0] && gp.Hov_Frame && (hov_x_axis_region || hov_y_axis_region) && !hov_legend && !hov_query) {
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if ( IO.MouseDoubleClicked[0] && gp.Hov_Frame && (hov_x_axis_region || hov_y_axis_region) && !hov_legend && !hov_query && !hov_cursor[0] && !hov_cursor[1]) {
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gp.FitThisFrame = true;
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gp.FitX = hov_x_axis_region;
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gp.FitY = hov_y_axis_region;
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@ -1045,6 +1104,9 @@ void PlotContextMenu(ImPlot& plot) {
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if (ImGui::MenuItem("Pixel Query",NULL,HasFlag(plot.Flags, ImPlotFlags_PixelQuery))) {
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FlipFlag(plot.Flags, ImPlotFlags_PixelQuery);
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}
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if (ImGui::MenuItem("Show cursors",NULL,HasFlag(plot.Flags, ImPlotFlags_Cursors))) {
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FlipFlag(plot.Flags, ImPlotFlags_Cursors);
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}
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if (ImGui::MenuItem("Crosshairs",NULL,HasFlag(plot.Flags, ImPlotFlags_Crosshairs))) {
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FlipFlag(plot.Flags, ImPlotFlags_Crosshairs);
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}
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@ -1155,6 +1217,12 @@ void EndPlot() {
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DrawList.AddRect( Min, Max, gp.Col_QryBd);
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}
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//render cursors
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if (HasFlag(plot.Flags, ImPlotFlags_Cursors)) {
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DrawList.AddRectFilled(plot.CursorRect[0].Min, plot.CursorRect[0].Max, gp.Col_Cursors);
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DrawList.AddRectFilled(plot.CursorRect[1].Min, plot.CursorRect[1].Max, gp.Col_Cursors);
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}
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// render legend
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const float txt_ht = GetTextLineHeight();
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const ImVec2 legend_offset(10, 10);
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@ -1376,6 +1444,12 @@ ImPlotRange GetPlotQuery() {
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return plot.QueryRange;
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}
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ImPlotRange GetPlotCursors() {
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IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "GetPlotCursors() Needs to be called between BeginPlot() and EndPlot()!");
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ImPlot& plot = *gp.CurrentPlot;
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return plot.CursorsRange;
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}
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//=============================================================================
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// STYLING
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//=============================================================================
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@ -1712,7 +1786,7 @@ void Plot(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* dat
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float dy = p2.y - p1.y;
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IM_NORMALIZE2F_OVER_ZERO(dx, dy);
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dx *= (line_weight * 0.5f);
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dy *= (line_weight * 0.5f);
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dy *= (line_weight * 0.5f);
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DrawList._VtxWritePtr[0].pos.x = p1.x + dy;
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DrawList._VtxWritePtr[0].pos.y = p1.y - dx;
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DrawList._VtxWritePtr[0].uv = uv;
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@ -1783,6 +1857,154 @@ void Plot(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* dat
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ImGui::PopClipRect();
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}
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void PlotP(const char* label_id, const float* xs, const float* ys, int count, int offset) {
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IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotP() Needs to be called between BeginPlot() and EndPlot()!");
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ImPlotItem* item = gp.RegisterItem(label_id);
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if (!item->Show)
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return;
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ImDrawList &DrawList = *ImGui::GetWindowDrawList();
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const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
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const bool rend_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w != 0 && gp.Style.MarkerWeight > 0;
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const bool rend_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w != 0;
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ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? GetColorU32(item->Color) : GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
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ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]);
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ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]);
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if (gp.Style.Colors[ImPlotCol_Line].w != -1)
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item->Color = gp.Style.Colors[ImPlotCol_Line];
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// find data extents
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if (gp.FitThisFrame) {
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for (int i = 0; i < count; ++i) {
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ImVec2 p = {xs[i], ys[i]};
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gp.FitPoint(p);
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}
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}
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ImGui::PushClipRect(gp.BB_Grid.Min, gp.BB_Grid.Max, true);
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bool cull = HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_CullData);
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const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
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// render line segments
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if (count > 1 && rend_line) {
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const int segments = count - 1;
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int i1 = offset;
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ImVec2 p1, p2;
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if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
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for (int s = 0; s < segments; ++s) {
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const int i2 = (i1 + 1) % count;
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p1 = gp.ToPixels({xs[i1], ys[i1]});
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p2 = gp.ToPixels({xs[i2], ys[i2]});
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i1 = i2;
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while (((s+1) < segments) && (round(p2.x) == round(p1.x))) {
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const int i2 = (i1 + 1) % count;
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p2 = ImMax(p2, gp.ToPixels({xs[i2], ys[i2]}));
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i1 = i2;
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s++;
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}
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if (!cull || gp.BB_Grid.Contains(p1) || gp.BB_Grid.Contains(p2))
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DrawList.AddLine(p1, p2, col_line, line_weight);
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}
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}
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else {
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const int idx_count = segments * 6;
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const int vtx_count = segments * 4;
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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DrawList.PrimReserve(idx_count, vtx_count);
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int segments_culled = 0;
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for (int s = 0; s < segments; ++s) {
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const int i2 = (i1 + 1) % count;
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p1 = gp.ToPixels({xs[i1], ys[i1]});
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p2 = gp.ToPixels({xs[i2], ys[i2]});
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i1 = i2;
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while (((s+1) < segments) && (round(p2.x) == round(p1.x))) {
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segments_culled++;
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const int i2 = (i1 + 1) % count;
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p2 = ImMax(p2, gp.ToPixels({xs[i2], ys[i2]}));
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i1 = i2;
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s++;
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}
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if (!cull || gp.BB_Grid.Contains(p1) || gp.BB_Grid.Contains(p2)) {
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float dx = p2.x - p1.x;
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float dy = p2.y - p1.y;
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IM_NORMALIZE2F_OVER_ZERO(dx, dy);
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dx *= (line_weight * 0.5f);
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dy *= (line_weight * 0.5f);
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DrawList._VtxWritePtr[0].pos.x = p1.x + dy;
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DrawList._VtxWritePtr[0].pos.y = p1.y - dx;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col_line;
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DrawList._VtxWritePtr[1].pos.x = p2.x + dy;
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DrawList._VtxWritePtr[1].pos.y = p2.y - dx;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col_line;
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DrawList._VtxWritePtr[2].pos.x = p2.x - dy;
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DrawList._VtxWritePtr[2].pos.y = p2.y + dx;
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col_line;
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DrawList._VtxWritePtr[3].pos.x = p1.x - dy;
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DrawList._VtxWritePtr[3].pos.y = p1.y + dx;
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col_line;
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DrawList._VtxWritePtr += 4;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 2);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 4;
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}
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else {
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segments_culled++;
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}
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}
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if (segments_culled > 0)
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DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
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}
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}
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// render markers
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if (gp.Style.Marker != ImMarker_None) {
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int idx = offset;
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for (int i = 0; i < count; ++i) {
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ImVec2 c;
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c = gp.ToPixels({xs[idx], ys[idx]});
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idx = (idx + 1) % count;
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if (!cull || gp.BB_Grid.Contains(c)) {
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// TODO: Optimize the loop and if statements, this is atrocious
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if (HasFlag(gp.Style.Marker, ImMarker_Circle))
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MakerCircle(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Square))
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MarkerSquare(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Diamond))
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MarkerDiamond(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Up))
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MarkerUp(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Down))
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MarkerDown(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Left))
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MarkerLeft(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Right))
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MarkerRight(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Cross))
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MarkerCross(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Plus))
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MarkerPlus(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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if (HasFlag(gp.Style.Marker, ImMarker_Asterisk))
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MarkerAsterisk(DrawList, c, gp.Style.MarkerSize, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, gp.Style.MarkerWeight);
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}
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}
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}
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ImGui::PopClipRect();
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}
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////////////////////////////////////////////////////////////////
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void PlotDigital(const char* label_id, const float* xs, const float* ys, int count, int offset, int stride) {
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17
implot.h
17
implot.h
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// ImPlot v0.1 WIP
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#pragma once
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#include <imgui.h>
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#include "imgui.h"
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//-----------------------------------------------------------------------------
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||||
// Basic types and flags
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|
@ -43,10 +43,11 @@ enum ImPlotFlags_ {
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ImPlotFlags_Selection = 1 << 3, // the user will be able to box-select with right-mouse
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||||
ImPlotFlags_PixelQuery = 1 << 4, // query ranges will not change their pixel position if the plot is scrolled/zoomed
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||||
ImPlotFlags_ContextMenu = 1 << 5, // the user will be able to open a context menu with double-right click
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ImPlotFlags_Crosshairs = 1 << 6, // the default mouse cursor will be replaced with a crosshair when hovered
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ImPlotFlags_CullData = 1 << 7, // plot data outside the plot area will be culled from rendering
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ImPlotFlags_AntiAliased = 1 << 8, // lines and fills will be anti-aliased (not recommended)
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ImPlotFlags_Default = ImPlotFlags_MousePos | ImPlotFlags_Legend | ImPlotFlags_Highlight | ImPlotFlags_Selection | ImPlotFlags_ContextMenu | ImPlotFlags_CullData
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ImPlotFlags_Cursors = 1 << 6, // show cursors
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||||
ImPlotFlags_Crosshairs = 1 << 7, // the default mouse cursor will be replaced with a crosshair when hovered
|
||||
ImPlotFlags_CullData = 1 << 8, // plot data outside the plot area will be culled from rendering
|
||||
ImPlotFlags_AntiAliased = 1 << 9, // lines and fills will be anti-aliased (not recommended)
|
||||
ImPlotFlags_Default = ImPlotFlags_MousePos | ImPlotFlags_Legend | ImPlotFlags_Highlight | ImPlotFlags_Selection | ImPlotFlags_ContextMenu | ImPlotFlags_Cursors | ImPlotFlags_CullData
|
||||
};
|
||||
|
||||
// Options for plot axes (X and Y)
|
||||
|
@ -77,6 +78,7 @@ enum ImPlotCol_ {
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|||
ImPlotCol_YAxis, // x-axis grid/label color (defaults to ImGuiCol_Text)
|
||||
ImPlotCol_Selection, // box-selection color (defaults to yellow)
|
||||
ImPlotCol_Query, // box-query color (defaults to green)
|
||||
ImPlotCol_Cursors, // cursor colors (defaults to red)
|
||||
ImPlotCol_COUNT
|
||||
};
|
||||
|
||||
|
@ -157,6 +159,7 @@ void EndPlot();
|
|||
void Plot(const char* label_id, const float* values, int count, int offset = 0, int stride = sizeof(float));
|
||||
void Plot(const char* label_id, const float* xs, const float* ys, int count, int offset = 0, int stride = sizeof(float));
|
||||
void Plot(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* data, int count, int offset = 0);
|
||||
void PlotP(const char* label_id, const float* xs, const float* ys, int count, int offset = 0);
|
||||
// Plots digital channels.
|
||||
void PlotDigital(const char* label_id, const float* xs, const float* ys, int count, int offset = 0, int stride = sizeof(float) + sizeof(bool));
|
||||
void PlotDigital(const char* label_id, ImVec2 (*getter)(void* data, int idx), void* data, int count, int offset = 0);
|
||||
|
@ -189,6 +192,8 @@ ImPlotRange GetPlotRange();
|
|||
bool IsPlotQueried();
|
||||
/// Returns the current or most recent plot querey range.
|
||||
ImPlotRange GetPlotQuery();
|
||||
/// Returns the current cursors range.
|
||||
ImPlotRange GetPlotCursors();
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Plot Styling
|
||||
|
@ -249,4 +254,4 @@ void PopPlotClipRect();
|
|||
// Shows the ImPlot demo. Add implot_demo.cpp to your sources!
|
||||
void ShowImPlotDemoWindow(bool* p_open = NULL);
|
||||
|
||||
} // namespace ImGui
|
||||
} // namespace ImGui
|
||||
|
|
|
@ -22,9 +22,9 @@
|
|||
|
||||
// ImPlot v0.1 WIP
|
||||
|
||||
#include <implot.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include "implot.h"
|
||||
#include "imgui_internal.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -59,7 +59,7 @@ struct RollingData {
|
|||
ImVector<ImVec2> Data;
|
||||
RollingData() { Data.reserve(1000); }
|
||||
void AddPoint(float x, float y) {
|
||||
float xmod = fmodf(x, Span);
|
||||
float xmod = ImFmod(x, Span);
|
||||
if (!Data.empty() && xmod < Data.back().x)
|
||||
Data.shrink(0);
|
||||
Data.push_back(ImVec2(xmod, y));
|
||||
|
@ -89,10 +89,10 @@ namespace ImGui {
|
|||
|
||||
void ShowImPlotDemoWindow(bool* p_open) {
|
||||
|
||||
static DemoData data;
|
||||
//static DemoData data;
|
||||
|
||||
ImVec2 main_viewport_pos = ImGui::GetMainViewport()->Pos;
|
||||
ImGui::SetNextWindowPos(ImVec2(main_viewport_pos.x + 650, main_viewport_pos.y + 20), ImGuiCond_FirstUseEver);
|
||||
//ImVec2 main_viewport_pos = ImGui::GetMainViewport()->Pos;
|
||||
//ImGui::SetNextWindowPos(ImVec2(main_viewport_pos.x + 650, main_viewport_pos.y + 20), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("ImPlot Demo", p_open);
|
||||
ImGui::Text("ImPlot says hello. (0.1 WIP)");
|
||||
|
@ -687,7 +687,7 @@ void ShowImPlotDemoWindow(bool* p_open) {
|
|||
for (int i = 0; i < 100; ++i) {
|
||||
sprintf(buff, "item_%d",i);
|
||||
ImGui::PushPlotColor(ImPlotCol_Line, items[i].Col);
|
||||
ImGui::Plot(buff, items[i].Xs, items[i].Ys, 1000);
|
||||
ImGui::PlotP(buff, items[i].Xs, items[i].Ys, 1000, 0);
|
||||
ImGui::PopPlotColor();
|
||||
}
|
||||
ImGui::EndPlot();
|
||||
|
|
Loading…
Reference in New Issue
Block a user