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Fixupside-down heatmaps
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7b840d1a44
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@ -279,7 +279,7 @@ void OpenGL3_RenderHeatmap(int plotID, ImDrawList& DrawList, const ImVec2& bound
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DrawList.AddCallback(RenderCallback, (void*)(intptr_t)plotID);
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DrawList.PrimReserve(6, 4);
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DrawList.PrimRectUV(bounds_min, bounds_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), 0);
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DrawList.PrimRectUV(bounds_min, bounds_max, ImVec2(0.0f, 1.0f), ImVec2(1.0f, 0.0f), 0);
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DrawList.AddCallback(UnbindTexture, nullptr);
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DrawList.AddCallback(ImDrawCallback_ResetRenderState, nullptr);
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}
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