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fix legend icons and drag tools with ImGui::KeepAliveID
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196a0243c5
commit
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@ -620,6 +620,7 @@ bool ShowLegendEntries(ImPlotItemGroup& items, const ImRect& legend_bb, bool hov
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ImRect button_bb(icon_bb.Min, label_bb.Max);
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ImRect button_bb(icon_bb.Min, label_bb.Max);
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ImGui::KeepAliveID(item->ID);
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bool item_hov = false;
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bool item_hov = false;
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bool item_hld = false;
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bool item_hld = false;
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@ -3692,6 +3693,7 @@ bool DragPoint(int n_id, double* x, double* y, const ImVec4& col, float radius,
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ImRect rect(pos.x-grab_half_size,pos.y-grab_half_size,pos.x+grab_half_size,pos.y+grab_half_size);
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ImRect rect(pos.x-grab_half_size,pos.y-grab_half_size,pos.x+grab_half_size,pos.y+grab_half_size);
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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ImGui::KeepAliveID(id);
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if (input)
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if (input)
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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@ -3736,6 +3738,7 @@ bool DragLineX(int n_id, double* value, const ImVec4& col, float thickness, ImPl
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ImRect rect(x-grab_half_size,yt,x+grab_half_size,yb);
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ImRect rect(x-grab_half_size,yt,x+grab_half_size,yb);
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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ImGui::KeepAliveID(id);
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if (input)
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if (input)
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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@ -3787,6 +3790,7 @@ bool DragLineY(int n_id, double* value, const ImVec4& col, float thickness, ImPl
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ImRect rect(xl,y-grab_half_size,xr,y+grab_half_size);
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ImRect rect(xl,y-grab_half_size,xr,y+grab_half_size);
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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ImGui::KeepAliveID(id);
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if (input)
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if (input)
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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ImGui::ButtonBehavior(rect,id,&hovered,&held);
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@ -3857,6 +3861,7 @@ bool DragRect(int n_id, double* x_min, double* y_min, double* x_max, double* y_m
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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ImRect b_rect(pc.x-DRAG_GRAB_HALF_SIZE,pc.y-DRAG_GRAB_HALF_SIZE,pc.x+DRAG_GRAB_HALF_SIZE,pc.y+DRAG_GRAB_HALF_SIZE);
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ImRect b_rect(pc.x-DRAG_GRAB_HALF_SIZE,pc.y-DRAG_GRAB_HALF_SIZE,pc.x+DRAG_GRAB_HALF_SIZE,pc.y+DRAG_GRAB_HALF_SIZE);
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ImGui::KeepAliveID(id);
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if (input)
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if (input)
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ImGui::ButtonBehavior(b_rect,id,&hovered,&held);
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ImGui::ButtonBehavior(b_rect,id,&hovered,&held);
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