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fix memory leak in BenchmarkItem
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@ -114,7 +114,7 @@ struct BenchmarkItem {
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}
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Col = ImVec4((float)RandomRange(0,1),(float)RandomRange(0,1),(float)RandomRange(0,1),1);
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}
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~BenchmarkItem() { delete Data; }
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~BenchmarkItem() { delete[] Data; }
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t_float2* Data;
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ImVec4 Col;
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};
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@ -972,6 +972,7 @@ void ShowDemoWindow(bool* p_open) {
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static BenchmarkItem items[n_items];
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ImGui::BulletText("Make sure VSync is disabled.");
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ImGui::BulletText("%d lines with %d points each @ %.3f FPS.",n_items,1000,ImGui::GetIO().Framerate);
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ImPlot::SetNextPlotLimits(0,1,0,1,ImGuiCond_Always);
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if (ImPlot::BeginPlot("##Bench",NULL,NULL,ImVec2(-1,0),ImPlotFlags_Default | ImPlotFlags_NoChild)) {
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char buff[16];
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for (int i = 0; i < 100; ++i) {
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