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add ability to render filled lines
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c7b10464a3
commit
3faaa5d25d
150
implot.cpp
150
implot.cpp
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@ -2121,47 +2121,104 @@ inline void RenderLine(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2,
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DrawList._VtxCurrentIdx += 4;
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}
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inline void RenderFill(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float zero, ImU32 col_fill, ImVec2 uv) {
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const int crosses_zero = (p1.y > zero && p2.y < zero) || (p1.y < zero && p2.y > zero); // could do y*y < 0 earlier on
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const float xmid = p1.x + (p2.x - p1.x) / (p2.y-p1.y) * (zero - p1.y);
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DrawList._VtxWritePtr[0].pos = p1;
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DrawList._VtxWritePtr[0].uv = uv;
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DrawList._VtxWritePtr[0].col = col_fill;
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DrawList._VtxWritePtr[1].pos = p2;
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DrawList._VtxWritePtr[1].uv = uv;
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DrawList._VtxWritePtr[1].col = col_fill;
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DrawList._VtxWritePtr[2].pos = ImVec2(xmid, zero);
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DrawList._VtxWritePtr[2].uv = uv;
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DrawList._VtxWritePtr[2].col = col_fill;
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DrawList._VtxWritePtr[3].pos = ImVec2(p1.x, zero);
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DrawList._VtxWritePtr[3].uv = uv;
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DrawList._VtxWritePtr[3].col = col_fill;
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DrawList._VtxWritePtr[4].pos = ImVec2(p2.x, zero);;
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DrawList._VtxWritePtr[4].uv = uv;
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DrawList._VtxWritePtr[4].col = col_fill;
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DrawList._VtxWritePtr += 5;
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DrawList._IdxWritePtr[0] = (ImDrawIdx)(DrawList._VtxCurrentIdx);
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DrawList._IdxWritePtr[1] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1 + crosses_zero);
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DrawList._IdxWritePtr[2] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3);
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DrawList._IdxWritePtr[3] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 1);
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DrawList._IdxWritePtr[4] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 3 - crosses_zero);
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DrawList._IdxWritePtr[5] = (ImDrawIdx)(DrawList._VtxCurrentIdx + 4);
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DrawList._IdxWritePtr += 6;
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DrawList._VtxCurrentIdx += 5;
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}
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inline void RenderLineAA(ImDrawList& DrawList, const ImVec2& p1, const ImVec2& p2, float line_weight, ImU32 col_line) {
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DrawList.AddLine(p1, p2, col_line, line_weight);
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}
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template <typename Getter, typename Transformer>
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inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, float line_weight, ImU32 col_line, bool cull) {
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// render line segments
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offset %= count;
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if (offset < 0) offset += count; // shift negative offset to positive range
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int i_start = offset + 1;
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if (i_start >= count ) i_start -= count;
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int i_end = offset + count;
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if (i_end >= count) i_end -= count;
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offset %= count;
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if (offset < 0)
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offset += count; // shift negative offset to positive range
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int i_start = offset + 1;
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if (i_start >= count)
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i_start -= count;
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int i_end = offset + count;
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if (i_end >= count)
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i_end -= count;
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const int segments = count - 1;
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ImVec2 p1 = transformer(getter(offset));
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if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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const int segments = count - 1;
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ImVec2 p1 = transformer(getter(offset));
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if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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RenderLineAA(DrawList, p1, p2, line_weight, col_line);
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p1 = p2;
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}
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}
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else {
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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DrawList.PrimReserve(segments * 6, segments * 4);
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int segments_culled = 0;
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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RenderLine(DrawList, p1, p2, line_weight, col_line, uv);
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else
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segments_culled++;
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p1 = p2;
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}
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if (segments_culled > 0)
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DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
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}
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}
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if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1,p2), ImMax(p1,p2))))
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RenderLineAA(DrawList, p1, p2, line_weight, col_line);
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p1 = p2;
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}
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}
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else {
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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DrawList.PrimReserve(segments * 6, segments * 4);
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int segments_culled = 0;
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
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RenderLine(DrawList, p1, p2, line_weight, col_line, uv);
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else
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segments_culled++;
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p1 = p2;
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}
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if (segments_culled > 0)
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DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
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}
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template <typename Getter, typename Transformer>
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inline void RenderLineFill(Getter getter, Transformer transformer, ImDrawList& DrawList, int count, int offset, ImU32 col_fill, bool cull) {
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(void)cull;
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offset %= count;
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if (offset < 0)
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offset += count; // shift negative offset to positive range
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int i_start = offset + 1;
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if (i_start >= count)
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i_start -= count;
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int i_end = offset + count;
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if (i_end >= count)
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i_end -= count;
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const int segments = count - 1;
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ImVec2 p1 = transformer(getter(offset));
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float zero = transformer(0,0).y;
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const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
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DrawList.PrimReserve(segments * 6, segments * 5);
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int segments_culled = 0;
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for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
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ImVec2 p2 = transformer(getter(i1));
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// TODO: Culling (not as simple as RenderLineStrip)
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RenderFill(DrawList, p1, p2, zero, col_fill, uv);
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p1 = p2;
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}
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if (segments_culled > 0)
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DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 5);
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}
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//-----------------------------------------------------------------------------
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@ -2230,15 +2287,10 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
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ImDrawList & DrawList = *ImGui::GetWindowDrawList();
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const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
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const bool rend_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w != 0 && gp.Style.MarkerWeight > 0;
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const bool rend_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w != 0;
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const bool rend_line = gp.Style.Colors[ImPlotCol_Line].w != 0 && gp.Style.LineWeight > 0;
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const bool rend_fill = gp.Style.Colors[ImPlotCol_Fill].w > 0;
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ImU32 col_line = gp.Style.Colors[ImPlotCol_Line].w == -1 ? ImGui::GetColorU32(item->Color) : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Line]);
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ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]);
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ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]);
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const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
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if (gp.Style.Colors[ImPlotCol_Line].w != -1)
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item->Color = gp.Style.Colors[ImPlotCol_Line];
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@ -2253,7 +2305,21 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
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}
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}
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PushPlotClipRect();
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// render fill
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if (count > 1 && rend_fill) {
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const ImU32 col_fill = ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_Fill]);
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if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
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RenderLineFill(getter, TransformerLogLog(y_axis), DrawList, count, offset, col_fill, cull);
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else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
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RenderLineFill(getter, TransformerLogLin(y_axis), DrawList, count, offset, col_fill, cull);
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else if (HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
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RenderLineFill(getter, TransformerLinLog(y_axis), DrawList, count, offset, col_fill, cull);
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else
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RenderLineFill(getter, TransformerLinLin(y_axis), DrawList, count, offset, col_fill, cull);
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}
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// render line
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if (count > 1 && rend_line) {
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const float line_weight = item->Highlight ? gp.Style.LineWeight * 2 : gp.Style.LineWeight;
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if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
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RenderLineStrip(getter, TransformerLogLog(y_axis), DrawList, count, offset, line_weight, col_line, cull);
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else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
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@ -2265,6 +2331,10 @@ inline void PlotEx(const char* label_id, Getter getter, int count, int offset)
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}
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// render markers
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if (gp.Style.Marker != ImPlotMarker_None) {
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const bool rend_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w != 0 && gp.Style.MarkerWeight > 0;
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const bool rend_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w != 0;
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const ImU32 col_mk_line = gp.Style.Colors[ImPlotCol_MarkerOutline].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerOutline]);
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const ImU32 col_mk_fill = gp.Style.Colors[ImPlotCol_MarkerFill].w == -1 ? col_line : ImGui::GetColorU32(gp.Style.Colors[ImPlotCol_MarkerFill]);
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if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale) && HasFlag(plot->YAxis[y_axis].Flags, ImPlotAxisFlags_LogScale))
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RenderMarkers(getter, TransformerLogLog(y_axis), DrawList, count, offset, rend_mk_line, col_mk_line, rend_mk_fill, col_mk_fill, cull);
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else if (HasFlag(plot->XAxis.Flags, ImPlotAxisFlags_LogScale))
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@ -183,7 +183,7 @@ void ShowDemoWindow(bool* p_open) {
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ys2[i] = xs2[i] * xs2[i];
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}
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if (ImPlot::BeginPlot("Line Plot", "x", "f(x)")) {
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ImPlot::PlotLine("sin(50*x)", xs1, ys1, 1001);
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ImPlot::PlotLine("0.5 + 0.5*sin(50*x)", xs1, ys1, 1001);
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ImPlot::PushStyleVar(ImPlotStyleVar_Marker, ImPlotMarker_Circle);
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ImPlot::PlotLine("x^2", xs2, ys2, 11);
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ImPlot::PopStyleVar();
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@ -191,6 +191,33 @@ void ShowDemoWindow(bool* p_open) {
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}
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}
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//-------------------------------------------------------------------------
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if (ImGui::CollapsingHeader("Filled Plots")) {
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static t_float xs1[101], ys1[101], ys2[101], ys3[101];
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srand(0);
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for (int i = 0; i < 101; ++i) {
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xs1[i] = (float)i;
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ys1[i] = RandomRange(400,450);
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ys2[i] = RandomRange(275,350);
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ys3[i] = RandomRange(150,225);
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}
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ImPlot::SetNextPlotLimits(0,100,0,500);
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if (ImPlot::BeginPlot("Stock Prices", "Days", "Price")) {
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ImPlot::PushStyleColor(ImPlotCol_Line, ImVec4(1,1,0,1));
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ImPlot::PushStyleColor(ImPlotCol_Fill, ImVec4(1,1,0,0.25f));
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ImPlot::PlotLine("Stock 1", xs1, ys1, 101);
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ImPlot::PopStyleColor(2);
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ImPlot::PushStyleColor(ImPlotCol_Line, ImVec4(1,0,1,1));
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ImPlot::PushStyleColor(ImPlotCol_Fill, ImVec4(1,0,1,0.25f));
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ImPlot::PlotLine("Stock 2", xs1, ys2, 101);
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ImPlot::PopStyleColor(2);
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ImPlot::PushStyleColor(ImPlotCol_Line, ImVec4(1,0,0,1));
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ImPlot::PushStyleColor(ImPlotCol_Fill, ImVec4(1,0,0,0.25f));
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ImPlot::PlotLine("Stock 3", xs1, ys3, 101);
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ImPlot::PopStyleColor(2);
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ImPlot::EndPlot();
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}
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}
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//-------------------------------------------------------------------------
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if (ImGui::CollapsingHeader("Scatter Plots")) {
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srand(0);
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static t_float xs1[100], ys1[100];
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