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fix compiler warning in demo
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@ -1048,7 +1048,7 @@ void ShowDemoWindow(bool* p_open) {
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ImGui::BulletText("You can implement legend context menus to inject per-item controls and widgets.");
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ImGui::BulletText("Right click the legend label/icon to edit custom item attributes.");
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static float frequency = 0.1;
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static float frequency = 0.1f;
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static float amplitude = 0.5f;
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static ImVec4 color = ImVec4(1,1,0,1);
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static float alpha = 1.0f;
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@ -105,7 +105,7 @@ void BustItemCache() {
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}
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// Begins a new item. Returns false if the item should not be plotted.
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bool BeginItem(const char* label_id, ImPlotCol recolor_from) {
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inline bool BeginItem(const char* label_id, ImPlotCol recolor_from) {
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ImPlotContext& gp = *GImPlot;
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IM_ASSERT_USER_ERROR(gp.CurrentPlot != NULL, "PlotX() needs to be called between BeginPlot() and EndPlot()!");
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ImPlotItem* item = RegisterOrGetItem(label_id);
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@ -162,7 +162,7 @@ bool BeginItem(const char* label_id, ImPlotCol recolor_from) {
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}
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// Ends an item (call only if BeginItem returns true)
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void EndItem() {
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inline void EndItem() {
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ImPlotContext& gp = *GImPlot;
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// pop rendering clip rect
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PopPlotClipRect();
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