mirror of
https://github.com/gwm17/implot.git
synced 2024-11-23 02:38:53 -05:00
minimal change commit (got transformers back)
This commit is contained in:
parent
2af65585e0
commit
7423636e16
56
implot.cpp
56
implot.cpp
|
@ -60,7 +60,7 @@ You can read releases logs https://github.com/epezent/implot/releases for more d
|
|||
#include "implot.h"
|
||||
#include "imgui_internal.h"
|
||||
#include <limits>
|
||||
|
||||
#include <algorithm> //std::min
|
||||
#ifdef _MSC_VER
|
||||
#define sprintf sprintf_s
|
||||
#endif
|
||||
|
@ -2166,7 +2166,6 @@ inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList&
|
|||
int i_end = offset + count;
|
||||
if (i_end >= count)
|
||||
i_end -= count;
|
||||
const int segments = count - 1;
|
||||
ImVec2 p1 = transformer(getter(offset));
|
||||
if (HasFlag(gp.CurrentPlot->Flags, ImPlotFlags_AntiAliased)) {
|
||||
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
|
||||
|
@ -2178,19 +2177,56 @@ inline void RenderLineStrip(Getter getter, Transformer transformer, ImDrawList&
|
|||
}
|
||||
}
|
||||
else {
|
||||
int segments = count - 1, i1 = 1, segments_culled = 0;
|
||||
const ImVec2 uv = DrawList._Data->TexUvWhitePixel;
|
||||
DrawList.PrimReserve(segments * 6, segments * 4);
|
||||
int segments_culled = 0;
|
||||
for (int i1 = i_start; i1 != i_end; i1 = i1 + 1 < count ? i1 + 1 : i1 + 1 - count) {
|
||||
ImVec2 p2 = transformer(getter(i1));
|
||||
if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
|
||||
while (segments)
|
||||
{
|
||||
int cnt = (int/*todo - remove this cast*/)std::min(size_t(segments), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - DrawList._VtxCurrentIdx) / 4)); // find how many can be reserved up to end of current draw command's limit
|
||||
if (cnt >= std::min(64, segments)) // make sure at least this many elements can be rendered to avoid situations where at the end of buffer this slow path is not taken all the time
|
||||
{
|
||||
if (segments_culled >= cnt)
|
||||
segments_culled -= cnt; // reuse previous reservation
|
||||
else
|
||||
{
|
||||
DrawList.PrimReserve((cnt - segments_culled) * 6, (cnt - segments_culled) * 4); // add more elements to previous reservation
|
||||
segments_culled = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (segments_culled > 0)
|
||||
{
|
||||
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
|
||||
segments_culled = 0;
|
||||
}
|
||||
|
||||
cnt = (int/*todo - remove this cast*/)std::min(size_t(segments), (((size_t(1) << sizeof(ImDrawIdx) * 8) - 1 - 0/*DrawList._VtxCurrentIdx*/) / 4));
|
||||
DrawList.PrimReserve(cnt * 6, cnt * 4); // reserve new draw command
|
||||
}
|
||||
|
||||
segments -= cnt;
|
||||
|
||||
for (size_t ie = i1 + cnt; i1 != ie; ++i1)
|
||||
{
|
||||
int idx = i1;
|
||||
if (offset)
|
||||
{
|
||||
idx += offset;
|
||||
if (idx >= count)
|
||||
idx -= count;
|
||||
}
|
||||
|
||||
ImVec2 p2 = transformer(getter(idx));
|
||||
|
||||
if (!cull || gp.BB_Grid.Overlaps(ImRect(ImMin(p1, p2), ImMax(p1, p2))))
|
||||
RenderLine(DrawList, p1, p2, line_weight, col_line, uv);
|
||||
else
|
||||
else
|
||||
segments_culled++;
|
||||
p1 = p2;
|
||||
p1 = p2;
|
||||
}
|
||||
}
|
||||
if (segments_culled > 0)
|
||||
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
|
||||
DrawList.PrimUnreserve(segments_culled * 6, segments_culled * 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user