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make inline funcs static, add culling to PlotShaded
This commit is contained in:
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db6b0356ee
commit
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2
implot.h
2
implot.h
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@ -38,7 +38,7 @@
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#endif
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#endif
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// ImPlot version string
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// ImPlot version string
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#define IMPLOT_VERSION "0.9 WIP"
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#define IMPLOT_VERSION "0.10 WIP"
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// Indicates variable should deduced automatically.
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// Indicates variable should deduced automatically.
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#define IMPLOT_AUTO -1
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#define IMPLOT_AUTO -1
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// Special color used to indicate that a color should be deduced automatically.
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// Special color used to indicate that a color should be deduced automatically.
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@ -97,39 +97,39 @@ static inline float ImLog10(float x) { return log10f(x); }
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static inline double ImLog10(double x) { return log10(x); }
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static inline double ImLog10(double x) { return log10(x); }
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// Returns true if a flag is set
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// Returns true if a flag is set
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template <typename TSet, typename TFlag>
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template <typename TSet, typename TFlag>
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inline bool ImHasFlag(TSet set, TFlag flag) { return (set & flag) == flag; }
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static inline bool ImHasFlag(TSet set, TFlag flag) { return (set & flag) == flag; }
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// Flips a flag in a flagset
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// Flips a flag in a flagset
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template <typename TSet, typename TFlag>
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template <typename TSet, typename TFlag>
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inline void ImFlipFlag(TSet& set, TFlag flag) { ImHasFlag(set, flag) ? set &= ~flag : set |= flag; }
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static inline void ImFlipFlag(TSet& set, TFlag flag) { ImHasFlag(set, flag) ? set &= ~flag : set |= flag; }
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// Linearly remaps x from [x0 x1] to [y0 y1].
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// Linearly remaps x from [x0 x1] to [y0 y1].
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template <typename T>
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template <typename T>
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inline T ImRemap(T x, T x0, T x1, T y0, T y1) { return y0 + (x - x0) * (y1 - y0) / (x1 - x0); }
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static inline T ImRemap(T x, T x0, T x1, T y0, T y1) { return y0 + (x - x0) * (y1 - y0) / (x1 - x0); }
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// Linear rempas x from [x0 x1] to [0 1]
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// Linear rempas x from [x0 x1] to [0 1]
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template <typename T>
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template <typename T>
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inline T ImRemap01(T x, T x0, T x1) { return (x - x0) / (x1 - x0); }
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static inline T ImRemap01(T x, T x0, T x1) { return (x - x0) / (x1 - x0); }
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// Returns always positive modulo (assumes r != 0)
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// Returns always positive modulo (assumes r != 0)
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inline int ImPosMod(int l, int r) { return (l % r + r) % r; }
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static inline int ImPosMod(int l, int r) { return (l % r + r) % r; }
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// Returns true if val is NAN or INFINITY
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// Returns true if val is NAN or INFINITY
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inline bool ImNanOrInf(double val) { return val == HUGE_VAL || val == -HUGE_VAL || isnan(val); }
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static inline bool ImNanOrInf(double val) { return val == HUGE_VAL || val == -HUGE_VAL || isnan(val); }
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// Turns NANs to 0s
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// Turns NANs to 0s
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inline double ImConstrainNan(double val) { return isnan(val) ? 0 : val; }
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static inline double ImConstrainNan(double val) { return isnan(val) ? 0 : val; }
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// Turns infinity to floating point maximums
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// Turns infinity to floating point maximums
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inline double ImConstrainInf(double val) { return val == HUGE_VAL ? DBL_MAX : val == -HUGE_VAL ? - DBL_MAX : val; }
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static inline double ImConstrainInf(double val) { return val == HUGE_VAL ? DBL_MAX : val == -HUGE_VAL ? - DBL_MAX : val; }
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// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?)
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// Turns numbers less than or equal to 0 to 0.001 (sort of arbitrary, is there a better way?)
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inline double ImConstrainLog(double val) { return val <= 0 ? 0.001f : val; }
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static inline double ImConstrainLog(double val) { return val <= 0 ? 0.001f : val; }
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// Turns numbers less than 0 to zero
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// Turns numbers less than 0 to zero
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inline double ImConstrainTime(double val) { return val < IMPLOT_MIN_TIME ? IMPLOT_MIN_TIME : (val > IMPLOT_MAX_TIME ? IMPLOT_MAX_TIME : val); }
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static inline double ImConstrainTime(double val) { return val < IMPLOT_MIN_TIME ? IMPLOT_MIN_TIME : (val > IMPLOT_MAX_TIME ? IMPLOT_MAX_TIME : val); }
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// True if two numbers are approximately equal using units in the last place.
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// True if two numbers are approximately equal using units in the last place.
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inline bool ImAlmostEqual(double v1, double v2, int ulp = 2) { return ImAbs(v1-v2) < DBL_EPSILON * ImAbs(v1+v2) * ulp || ImAbs(v1-v2) < DBL_MIN; }
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static inline bool ImAlmostEqual(double v1, double v2, int ulp = 2) { return ImAbs(v1-v2) < DBL_EPSILON * ImAbs(v1+v2) * ulp || ImAbs(v1-v2) < DBL_MIN; }
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// Finds min value in an unsorted array
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// Finds min value in an unsorted array
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template <typename T>
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template <typename T>
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inline T ImMinArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] < m) { m = values[i]; } } return m; }
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static inline T ImMinArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] < m) { m = values[i]; } } return m; }
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// Finds the max value in an unsorted array
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// Finds the max value in an unsorted array
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template <typename T>
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template <typename T>
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inline T ImMaxArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] > m) { m = values[i]; } } return m; }
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static inline T ImMaxArray(const T* values, int count) { T m = values[0]; for (int i = 1; i < count; ++i) { if (values[i] > m) { m = values[i]; } } return m; }
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// Finds the min and max value in an unsorted array
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// Finds the min and max value in an unsorted array
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template <typename T>
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template <typename T>
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inline void ImMinMaxArray(const T* values, int count, T* min_out, T* max_out) {
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static inline void ImMinMaxArray(const T* values, int count, T* min_out, T* max_out) {
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T Min = values[0]; T Max = values[0];
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T Min = values[0]; T Max = values[0];
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for (int i = 1; i < count; ++i) {
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for (int i = 1; i < count; ++i) {
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if (values[i] < Min) { Min = values[i]; }
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if (values[i] < Min) { Min = values[i]; }
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@ -139,7 +139,7 @@ inline void ImMinMaxArray(const T* values, int count, T* min_out, T* max_out) {
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}
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}
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// Finds the mean of an array
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// Finds the mean of an array
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template <typename T>
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template <typename T>
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inline double ImMean(const T* values, int count) {
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static inline double ImMean(const T* values, int count) {
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double den = 1.0 / count;
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double den = 1.0 / count;
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double mu = 0;
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double mu = 0;
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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@ -148,7 +148,7 @@ inline double ImMean(const T* values, int count) {
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}
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}
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// Finds the sample standard deviation of an array
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// Finds the sample standard deviation of an array
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template <typename T>
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template <typename T>
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inline double ImStdDev(const T* values, int count) {
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static inline double ImStdDev(const T* values, int count) {
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double den = 1.0 / (count - 1.0);
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double den = 1.0 / (count - 1.0);
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double mu = ImMean(values, count);
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double mu = ImMean(values, count);
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double x = 0;
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double x = 0;
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@ -157,7 +157,7 @@ inline double ImStdDev(const T* values, int count) {
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return sqrt(x);
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return sqrt(x);
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}
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}
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// Mix color a and b by factor s in [0 256]
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// Mix color a and b by factor s in [0 256]
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inline ImU32 ImMixU32(ImU32 a, ImU32 b, ImU32 s) {
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static inline ImU32 ImMixU32(ImU32 a, ImU32 b, ImU32 s) {
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#ifdef IMPLOT_MIX64
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#ifdef IMPLOT_MIX64
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const ImU32 af = 256-s;
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const ImU32 af = 256-s;
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const ImU32 bf = s;
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const ImU32 bf = s;
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@ -179,7 +179,7 @@ inline ImU32 ImMixU32(ImU32 a, ImU32 b, ImU32 s) {
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}
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}
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// Lerp across an array of 32-bit collors given t in [0.0 1.0]
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// Lerp across an array of 32-bit collors given t in [0.0 1.0]
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inline ImU32 ImLerpU32(const ImU32* colors, int size, float t) {
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static inline ImU32 ImLerpU32(const ImU32* colors, int size, float t) {
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int i1 = (int)((size - 1 ) * t);
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int i1 = (int)((size - 1 ) * t);
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int i2 = i1 + 1;
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int i2 = i1 + 1;
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if (i2 == size || size == 1)
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if (i2 == size || size == 1)
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@ -192,7 +192,7 @@ inline ImU32 ImLerpU32(const ImU32* colors, int size, float t) {
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}
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}
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// Set alpha channel of 32-bit color from float in range [0.0 1.0]
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// Set alpha channel of 32-bit color from float in range [0.0 1.0]
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inline ImU32 ImAlphaU32(ImU32 col, float alpha) {
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static inline ImU32 ImAlphaU32(ImU32 col, float alpha) {
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return col & ~((ImU32)((1.0f-alpha)*255)<<IM_COL32_A_SHIFT);
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return col & ~((ImU32)((1.0f-alpha)*255)<<IM_COL32_A_SHIFT);
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}
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}
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@ -949,17 +949,17 @@ IMPLOT_API void BustItemCache();
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Gets the current y-axis for the current plot
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// Gets the current y-axis for the current plot
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inline int GetCurrentYAxis() { return GImPlot->CurrentPlot->CurrentYAxis; }
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static inline int GetCurrentYAxis() { return GImPlot->CurrentPlot->CurrentYAxis; }
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// Updates axis ticks, lins, and label colors
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// Updates axis ticks, lins, and label colors
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IMPLOT_API void UpdateAxisColors(int axis_flag, ImPlotAxis* axis);
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IMPLOT_API void UpdateAxisColors(int axis_flag, ImPlotAxis* axis);
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// Updates plot-to-pixel space transformation variables for the current plot.
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// Updates plot-to-pixel space transformation variables for the current plot.
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IMPLOT_API void UpdateTransformCache();
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IMPLOT_API void UpdateTransformCache();
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// Gets the XY scale for the current plot and y-axis
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// Gets the XY scale for the current plot and y-axis
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inline ImPlotScale GetCurrentScale() { return GImPlot->Scales[GetCurrentYAxis()]; }
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static inline ImPlotScale GetCurrentScale() { return GImPlot->Scales[GetCurrentYAxis()]; }
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// Returns true if the user has requested data to be fit.
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// Returns true if the user has requested data to be fit.
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inline bool FitThisFrame() { return GImPlot->FitThisFrame; }
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static inline bool FitThisFrame() { return GImPlot->FitThisFrame; }
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// Extends the current plot's axes so that it encompasses point p
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// Extends the current plot's axes so that it encompasses point p
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IMPLOT_API void FitPoint(const ImPlotPoint& p);
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IMPLOT_API void FitPoint(const ImPlotPoint& p);
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// Extends the current plot's axes so that it encompasses a vertical line at x
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// Extends the current plot's axes so that it encompasses a vertical line at x
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@ -968,7 +968,7 @@ IMPLOT_API void FitPointX(double x);
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IMPLOT_API void FitPointY(double y);
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IMPLOT_API void FitPointY(double y);
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// Returns true if two ranges overlap
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// Returns true if two ranges overlap
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inline bool RangesOverlap(const ImPlotRange& r1, const ImPlotRange& r2)
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static inline bool RangesOverlap(const ImPlotRange& r1, const ImPlotRange& r2)
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{ return r1.Min <= r2.Max && r2.Min <= r1.Max; }
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{ return r1.Min <= r2.Max && r2.Min <= r1.Max; }
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// Updates pointers for linked axes from axis internal range.
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// Updates pointers for linked axes from axis internal range.
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@ -1020,32 +1020,32 @@ IMPLOT_API int LabelAxisValue(const ImPlotAxis& axis, const ImPlotTickCollection
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Get styling data for next item (call between Begin/EndItem)
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// Get styling data for next item (call between Begin/EndItem)
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inline const ImPlotNextItemData& GetItemData() { return GImPlot->NextItemData; }
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static inline const ImPlotNextItemData& GetItemData() { return GImPlot->NextItemData; }
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// Returns true if a color is set to be automatically determined
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// Returns true if a color is set to be automatically determined
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inline bool IsColorAuto(const ImVec4& col) { return col.w == -1; }
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static inline bool IsColorAuto(const ImVec4& col) { return col.w == -1; }
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// Returns true if a style color is set to be automaticaly determined
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// Returns true if a style color is set to be automaticaly determined
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inline bool IsColorAuto(ImPlotCol idx) { return IsColorAuto(GImPlot->Style.Colors[idx]); }
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static inline bool IsColorAuto(ImPlotCol idx) { return IsColorAuto(GImPlot->Style.Colors[idx]); }
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// Returns the automatically deduced style color
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// Returns the automatically deduced style color
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IMPLOT_API ImVec4 GetAutoColor(ImPlotCol idx);
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IMPLOT_API ImVec4 GetAutoColor(ImPlotCol idx);
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// Returns the style color whether it is automatic or custom set
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// Returns the style color whether it is automatic or custom set
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inline ImVec4 GetStyleColorVec4(ImPlotCol idx) { return IsColorAuto(idx) ? GetAutoColor(idx) : GImPlot->Style.Colors[idx]; }
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static inline ImVec4 GetStyleColorVec4(ImPlotCol idx) { return IsColorAuto(idx) ? GetAutoColor(idx) : GImPlot->Style.Colors[idx]; }
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inline ImU32 GetStyleColorU32(ImPlotCol idx) { return ImGui::ColorConvertFloat4ToU32(GetStyleColorVec4(idx)); }
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static inline ImU32 GetStyleColorU32(ImPlotCol idx) { return ImGui::ColorConvertFloat4ToU32(GetStyleColorVec4(idx)); }
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// Draws vertical text. The position is the bottom left of the text rect.
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// Draws vertical text. The position is the bottom left of the text rect.
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IMPLOT_API void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
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IMPLOT_API void AddTextVertical(ImDrawList *DrawList, ImVec2 pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
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// Calculates the size of vertical text
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// Calculates the size of vertical text
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inline ImVec2 CalcTextSizeVertical(const char *text) {
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static inline ImVec2 CalcTextSizeVertical(const char *text) {
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ImVec2 sz = ImGui::CalcTextSize(text);
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ImVec2 sz = ImGui::CalcTextSize(text);
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return ImVec2(sz.y, sz.x);
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return ImVec2(sz.y, sz.x);
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}
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}
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// Returns white or black text given background color
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// Returns white or black text given background color
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inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299 + bg.y * 0.587 + bg.z * 0.114) > 0.5 ? IM_COL32_BLACK : IM_COL32_WHITE; }
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static inline ImU32 CalcTextColor(const ImVec4& bg) { return (bg.x * 0.299 + bg.y * 0.587 + bg.z * 0.114) > 0.5 ? IM_COL32_BLACK : IM_COL32_WHITE; }
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inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); }
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static inline ImU32 CalcTextColor(ImU32 bg) { return CalcTextColor(ImGui::ColorConvertU32ToFloat4(bg)); }
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// Clamps a label position so that it fits a rect defined by Min/Max
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// Clamps a label position so that it fits a rect defined by Min/Max
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inline ImVec2 ClampLabelPos(ImVec2 pos, const ImVec2& size, const ImVec2& Min, const ImVec2& Max) {
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static inline ImVec2 ClampLabelPos(ImVec2 pos, const ImVec2& size, const ImVec2& Min, const ImVec2& Max) {
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if (pos.x < Min.x) pos.x = Min.x;
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if (pos.x < Min.x) pos.x = Min.x;
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if (pos.y < Min.y) pos.y = Min.y;
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if (pos.y < Min.y) pos.y = Min.y;
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if ((pos.x + size.x) > Max.x) pos.x = Max.x - size.x;
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if ((pos.x + size.x) > Max.x) pos.x = Max.x - size.x;
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// Rounds x to powers of 2,5 and 10 for generating axis labels (from Graphics Gems 1 Chapter 11.2)
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// Rounds x to powers of 2,5 and 10 for generating axis labels (from Graphics Gems 1 Chapter 11.2)
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IMPLOT_API double NiceNum(double x, bool round);
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IMPLOT_API double NiceNum(double x, bool round);
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// Computes order of magnitude of double.
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// Computes order of magnitude of double.
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inline int OrderOfMagnitude(double val) { return val == 0 ? 0 : (int)(floor(log10(fabs(val)))); }
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static inline int OrderOfMagnitude(double val) { return val == 0 ? 0 : (int)(floor(log10(fabs(val)))); }
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// Returns the precision required for a order of magnitude.
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// Returns the precision required for a order of magnitude.
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inline int OrderToPrecision(int order) { return order > 0 ? 0 : 1 - order; }
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static inline int OrderToPrecision(int order) { return order > 0 ? 0 : 1 - order; }
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// Returns a floating point precision to use given a value
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// Returns a floating point precision to use given a value
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inline int Precision(double val) { return OrderToPrecision(OrderOfMagnitude(val)); }
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static inline int Precision(double val) { return OrderToPrecision(OrderOfMagnitude(val)); }
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// Returns the intersection point of two lines A and B (assumes they are not parallel!)
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// Returns the intersection point of two lines A and B (assumes they are not parallel!)
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inline ImVec2 Intersection(const ImVec2& a1, const ImVec2& a2, const ImVec2& b1, const ImVec2& b2) {
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static inline ImVec2 Intersection(const ImVec2& a1, const ImVec2& a2, const ImVec2& b1, const ImVec2& b2) {
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float v1 = (a1.x * a2.y - a1.y * a2.x); float v2 = (b1.x * b2.y - b1.y * b2.x);
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float v1 = (a1.x * a2.y - a1.y * a2.x); float v2 = (b1.x * b2.y - b1.y * b2.x);
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float v3 = ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x));
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float v3 = ((a1.x - a2.x) * (b1.y - b2.y) - (a1.y - a2.y) * (b1.x - b2.x));
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return ImVec2((v1 * (b1.x - b2.x) - v2 * (a1.x - a2.x)) / v3, (v1 * (b1.y - b2.y) - v2 * (a1.y - a2.y)) / v3);
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return ImVec2((v1 * (b1.x - b2.x) - v2 * (a1.x - a2.x)) / v3, (v1 * (b1.y - b2.y) - v2 * (a1.y - a2.y)) / v3);
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@ -1095,7 +1095,7 @@ void FillRange(ImVector<T>& buffer, int n, T vmin, T vmax) {
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// Offsets and strides a data buffer
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// Offsets and strides a data buffer
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template <typename T>
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template <typename T>
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inline T OffsetAndStride(const T* data, int idx, int count, int offset, int stride) {
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static inline T OffsetAndStride(const T* data, int idx, int count, int offset, int stride) {
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idx = ImPosMod(offset + idx, count);
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idx = ImPosMod(offset + idx, count);
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return *(const T*)(const void*)((const unsigned char*)data + (size_t)idx * stride);
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return *(const T*)(const void*)((const unsigned char*)data + (size_t)idx * stride);
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}
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}
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@ -1126,11 +1126,11 @@ void CalculateBins(const T* values, int count, ImPlotBin meth, const ImPlotRange
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Returns true if year is leap year (366 days long)
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// Returns true if year is leap year (366 days long)
|
||||||
inline bool IsLeapYear(int year) {
|
static inline bool IsLeapYear(int year) {
|
||||||
return year % 4 == 0 && (year % 100 != 0 || year % 400 == 0);
|
return year % 4 == 0 && (year % 100 != 0 || year % 400 == 0);
|
||||||
}
|
}
|
||||||
// Returns the number of days in a month, accounting for Feb. leap years. #month is zero indexed.
|
// Returns the number of days in a month, accounting for Feb. leap years. #month is zero indexed.
|
||||||
inline int GetDaysInMonth(int year, int month) {
|
static inline int GetDaysInMonth(int year, int month) {
|
||||||
static const int days[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
|
static const int days[12] = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
|
||||||
return days[month] + (int)(month == 1 && IsLeapYear(year));
|
return days[month] + (int)(month == 1 && IsLeapYear(year));
|
||||||
}
|
}
|
||||||
|
|
|
@ -635,10 +635,15 @@ struct ShadedRenderer {
|
||||||
P12 = Transformer(Getter2(0));
|
P12 = Transformer(Getter2(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool operator()(ImDrawList& DrawList, const ImRect& /*cull_rect*/, const ImVec2& uv, int prim) const {
|
inline bool operator()(ImDrawList& DrawList, const ImRect& cull_rect, const ImVec2& uv, int prim) const {
|
||||||
// TODO: Culling
|
|
||||||
ImVec2 P21 = Transformer(Getter1(prim+1));
|
ImVec2 P21 = Transformer(Getter1(prim+1));
|
||||||
ImVec2 P22 = Transformer(Getter2(prim+1));
|
ImVec2 P22 = Transformer(Getter2(prim+1));
|
||||||
|
ImRect rect(ImMin(ImMin(ImMin(P11,P12),P21),P22), ImMax(ImMax(ImMax(P11,P12),P21),P22));
|
||||||
|
if (!cull_rect.Overlaps(rect)) {
|
||||||
|
P11 = P21;
|
||||||
|
P12 = P22;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
|
const int intersect = (P11.y > P12.y && P22.y > P21.y) || (P12.y > P11.y && P21.y > P22.y);
|
||||||
ImVec2 intersection = Intersection(P11,P21,P12,P22);
|
ImVec2 intersection = Intersection(P11,P21,P12,P22);
|
||||||
DrawList._VtxWritePtr[0].pos = P11;
|
DrawList._VtxWritePtr[0].pos = P11;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user